InThe Elder Scrolls: Castles, you’ll have a variety of subjects to deal with as you rule over your kingdom. Each subject under your reign is unique, and they have their own personalities and traits that make them special. These traits, however, are more than just for show.

Having the right combination of traits means that your subjects can be incredibly talented and useful, while the wrong combination can have lethal results for the monarch. We’ll break down what traits are available and what they all do, along with how you can get better traits for your subjects in the castle.

Ralof of Riverwood’s profile and traits outside the castle.

All Traits For Subjects And Rulers

Traits are thedifferent factors that influence a subjector ruler,making up their personalityand foreshadowing any potential problems they might have with their fellow castle dwellers.

Many traits arebeneficial to the kingdom, granting boons thatincrease happiness and productivity. Others make subjects moreprone to acts of cruelty and violence, making them a threat to the castle.

Below is a list ofall the traitsyou can find and what they mean:

Theeffect of a trait variesdepending on if the castledweller is a subject or a ruler!

Subject:Bosses coworkers around, making them effective but miserable.

Ruler:Distracts subjects, reducing productivity, but rulings bring more joy.

Subject:Best at the Kitchen and Loom. Skilled with Protective spells.

Ruler:Makes everyone better at the Kitchen and Loom.

Envious

Subject:Hates it when coworkers are more productive than them.

Ruler:Increases material gains in Rulings. No subject can be happier than the ruler.

Haunted

Subject:Often chased around by a ghost, who will sometimes do their work for them.

Subject:Best at the Furnace and Workshop. Adept at using Shields.

Ruler:Makes everyone better at the Furnace and Workshop.

Heartless

Subject:Miserable to work with. Skilled with Frost.

Ruler:Prohibits subjects from being happy. All subjects are skilled with Frost.

Ruler:Rulings bring more joy.

Leader

Subject:Rallies coworkers to work faster, their Happiness aligning with theirs over time.

Ruler:Some rulings may cause more drama than expected.

Mighty

Subject:Best at the Oil Press and Smithy. Skilled with Melee weapons.

Ruler:Makes everyone better at the Oil Press and Smithy.

Perceptive

Subject:Best at the Mill and Sewing Table. Skilled with Ranged weapons.

Ruler:Makes everyone better at the Mill and Sewing Table.

Pyromaniac

Subject:Best at the Kitchen, Furnace, and Smithy. Skilled with Fire. Prone to arson.

Ruler:Uses more oil in the castle. Makes everyone skilled with Fire.

Reckless

Subject:Works and fights with zeal, but at the cost of their Health.

Ruler:Rulings are more impactful, for better or for worse.

Sophisticated

Subject:Less productive, but easily made happy by music, literature, and art.

Ruler:Makes everyone happier, but less productive.

Subject:Works and fighter better next to family members.

Subject:Fueled by anger. Skilled with Shock.

Ruler:Rulings bring less joy. All subjects are skilled with Shock.

Subjects canhave multiple traits. Common subjects will only have one or two, withRare, Epic, and Legendary subjectsgrowing in personality.

How To Get Better Traits

Unfortunately, there’sno way to change a subject or ruler’s traits. However, you canpass on desirable traits to childrenof subjects and rulers that already have said traits.

You canbanish anyone over the age of 16in the kingdom if their traits aren’t useful to you.

It takes a bit oftrial and error, and the traits aren’t guaranteed to pass on, but it’sworth the time investment to create capable subjectsfor the kingdom!