Evokers are magical frost Mages inDragon Age: The Veilguard, which let you live out your dreams of being a Disney Princess like Queen Elsa, or possibly something much cooler. Ha, cooler. Because cold, right? Tough crowd. Anyway, Evokers are a Shadow Dragon Specialization, and that means you’re basically playing as Neve if you go down this route.

There are a lot of Cold Skills you’re able to unlock early, which puts you well on your way to becoming the greatest Evoker Thedas has ever seen. However, you’ll want to build on this with Control and Burst Skills, so here we’ll be looking at the best Skills within the Evoker Specialization, as well as the Control and Burst Skills along the way.

Mage with orb in Dragon Age The Veilguard

All damage values are based on an empty Skill tree, and will rise as you level up and add new Skills.

1,380 Cold damage (new Ultimate)

Mage casting ice in Dragon Age The Veilguard

69 Cold damage (Area, Projectile)

+10% Cold damage

Mage with magic swipe in Dragon Age The Veilguard

Two Fires

Upgrades Projectile Abilities, Staff fires additional bolt at targets for next six seconds

Cryomancy

+15% damage on Frozen targets, +1 second Frozen duration

Evokers are all about massive damage output, and are the most reliant on elemental attacks of all the Mage Specializations. Thankfully, they’re also the most provided for when it comes to Skills that boost elemental power, as these Skills showcase.

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Vortex Of Shadow offers excellent battlefield control thanks to drawing enemies closer, and that also means it goes well with Entropic Sphere. Speaking of, since you’ll also have picked up Dark Squall on the way, Two Fires also goes well with Entropic Sphere. Then Ice Storm and Cryomancy are just about getting the best out of the freezing cold attacks you already have.

Takedowns grant +33% Staff Energy and +50 Mana

Dragon Age_ The Veilguard Takedown on Wraith

368 Cold damage (Control, Burst)

5 Mana every time you take damage

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Traumatize

+15% Takedown damage

Many of the early Control Skills are so obviously suited to Evokers that you’re now just building on that. This is definitely the Specialization you can feel part of earliest, and that’s largely thanks to the Control tree. Expanding on it only makes you better.

Taash in Dragon Age: The Veilguard

Ice Blast is an obvious grab for a Frost Mage, while Mana Infusion and Traumatize work well in conjunction with each other. Then Clarity In Suffering and Improved Health are just pretty basic Skills you’ll want to stay in battle even as you take damage.

+15% bonus Ability damage based on Staff and Orb weapons

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Catalyst

Upgrades Projectile Abilities, grants Rally Party after defeating enemy with Projectile

+20% Stagger from Abilities

Dragon Age Veilguard Dark Squall

+8 Mana after defeating an enemy

Enervation

+20% damage against Barrier

Though Burst isn’t as tailored to Evokers as Control is, there are still a lot of Skills you can grab that will help you out, most notably ones that raise your floor as a Mage. You’ll also find some that work in excellent conjunction with your Evoker Abilities, as well as the chance to grab Electricity Abilities to round out your arsenal.

Rook talking to Isabela in Dragon Age: The Veilguard

Enervation, Reclamation, and Killer Instinct all just make you a bit more useful in battle, including to your teammates. Catalyst meanwhile works with the two Projectile Skills before and after unlocking Evoker (Entropic Sphere and Dark Squall), as well as Chain Lightning required to start this tree. Then Elemental Catalyst will become increasingly effective as you unlock a greater range of weapons too.