Summary
Dead Rising Deluxe Remaster’s director, Ryosuke Murai, has explained why the remake is significantly easier than the original 2006 version of the game.
After a six-year stay six feet under,Dead Risingis finally back in action with a Deluxe Remaster (which Capcom apparently doesn’t consider a remake) of the game that started it all. By most accounts,including my own, Deluxe Remaster has successfully brought the series back and reminded us all why it was so belovedbefore Dead Rising 4 mucked everything up.
Although the Deluxe Remaster is mostly successful in reanimating the soul of Dead Rising, there is one noticeable difference that’s a bit more controversial -the toned-down difficulty. There have beenseveral big changes to Dead Rising in the Deluxe Remaster to make it easier, and the developers behind the game have finally explained why in an interview with TheGamer atTokyo Game Show.
While speaking to TheGamer, Dead Rising Deluxe Remaster’s director, Ryosuke Murai, commented on the remake’s reduced difficulty level and explained that it was done for a few reasons. The first is because the team remembers seeing how players responded to the original game’s difficulty level and ended up bouncing from it before getting to “the great stuff”.
We know from seeing how players respond to the original game that a lot of people unfortunately bounced off the game and got tired of it and put it down before they really got to the great stuff. And it was such a shame if we were going to bring this Deluxe Remaster and the same thing would happen all over again, just in the name of maintaining exactly the same experience. - Ryosuke Murai
By turning down the 2006 release’s heat and “smoothing off those initial hours difficulty curve”, Murai says that Deluxe Remaster makes it easier to get into Dead Rising and see everything it has to offer. This was done by making levelling up easier and highlighting things like weapon durability, which the director hopes will keep players from bouncing off “the tough difficulty spike at the beginning”.
Murai also said that the difficulty was toned down to reduce the amount of grinding the original version of Dead Rising had, with Murai noting that for most players “the only thing they remember about the game is the grind of day one”. As someone who remembers finishing a near-perfect run and still having a bunch of grinding to do, that’s actually a very good point.