Death’s Abyss is one of the currently available endgame level 50 dungeons inThrone And Liberty.This is essentially a more difficult version of the level 20 dungeon, Specter’s Abyss. It has extra mechanics, including several wipe mechanicsthroughoutthe dungeon which require hard CC to counter. This is why it’s absolutely essential to have a Tank in the party that knows what they’re doing, or at least a player with hard CC abilities like stuns.

This guide is a step-by-step walkthrough of the dungeon, covering each mob, mini-boss, and the final boss, Karnix. We will cover all mechanics as we progress through the dungeon.

Throne And Liberty Arbiter in death’s abyss

Starting Area

The first part of the dungeon is very straightforward. You’ll get your first experience of anArbiter,however, which are elite mobs that have a built-in wipe mechanic.

This is where your CC and stuns come in handy, particularly theshoveskill from Tanks, and if that doesn’t work, then thefreezeskill from Staff users is also useful.

Throne And Liberty Shadowmancer Death’s Abyss

The key to defeatingArbitersis to CC them after they say “I’ll wipe you all!“It’s a timing thing. This will prevent them from making a massive AoE attack that will likely kill most of the squishy people in your party.

You can ignore a lot of the mobs in the dungeon by sticking to the sides of the room.This will speed up your run time significantly. Only pull mobs that are necessary to clear a path to the next room.

Throne And Liberty Elite Riot Squad Captain

Shadowmancer, First Boss

The first mini-boss you’ll encounter is the Shadowmancer. Much like the Arbiters, she has a wipe mechanic that will cause your party to die repeatedlyunlessyou CC her before she is able to cast the spell.

Again, this has an audio cue to inform your Tank or CC’er to stun the enemy -in this case, when the Shadowmancer says “I’ll end your life!”

Throne And Liberty Karnix Herald Of Doom Mark Mechanic Death’s Abyss

If you time the stun correctly, this prevents her stun and wipe mechanic.

Other than this, she’s relatively easy to defeat.Just stay out of her telegraphed AoE attack on the floor.

The Riot Captain is where a lot of inexperienced players in this dungeon will likely die. Repeatedly.

To open the room the Riot Captain is in, you need to pull the levers in both side rooms. Once again,you don’t need to kill all the mobs, and if you have a player withStealthyou are able to pull the levers without pullingany mobs.

Once in the main room, clear out theArbiterandArchernear the Riot Captain. Then you can start the mini-boss fight.

Just like theArbiterandShadowmancer, this is a fight that reliesheavilyon CC and stuns. During the fight, theRiot Captainwill give you some audio cues.

“Impossible!” is the first, and this is when the Captain creates a shield that absorbs damage. You need to do as much as you can tobreak this shield with DPSbefore he shouts “Die!”, when the Tank must CC him, or he will deal a huge AoE attack not unlike the Arbiter’s attack.

This will kill everyone in your party.

Save debuffs/extra damage for his shield. Make sure your Tank or anyone with CC is able to time their stun correctly. Once you’ve got this mechanic down, the fight becomes very easy.

Karnix, Final Boss

This is the hardest boss in the dungeon, but again, once you get the mechanics down, it becomes one of the easiest dungeons out of all the level 50 dungeons to run.

The Mark Mechanic

This is the most important mechanic in the fight. At some point, Karnix will fire out floating scythes that chase marked players. These should be avoided bymorphing and dodging.Your Healer should keep an eye on your health during this phase.

Once the phase is over, Karnix will mark one player with ablack circle.All playersmust stand next to the marked player to absorb Karnix’s large attack.If you fail to do this, you will die.

Karnix will do aFury attackimmediately after the circle phase ends, so make sure to stand still and prepare to block the damage.

Players who are outside the circle will befearedtemporarily and will not be able to block the damage. Players inside the circle will also take more damage as a result, as the damage is not split between the full party.

Short guide? Stand in the circle.

Much like previous fights in this dungeon, a Tank is extremely helpful here. A good Tank will taunt Karnix during histeleportation phaseto keep him rooted in place, allowing players to deal maximum damage. The Tank should absorb all AoEs and damage this way.