Quick Links
Blessings inWarhammer 40,000: Darktidedramatically change how your weapon functions, and can ultimately make the difference between a good build and a great one. For some weapons, these Blessings come pre-applied, while on others, you’ll need to apply them.
Whether they’re pre-applied or you apply them yourself, you may change the Blessings that you have on your weapon between missions for a small amount of currency by Re-blessing your weapon at the Shrine of the Omnissiah.
How To Earn Weapon Blessings
You earn weapon Blessings through weapon mastery. Every mission you undertake levels up your weapon mastery with the weapon you choose to use in the mission, and each level that you gain in that weapon’s mastery tree either gives you mastery points to apply, or increases the total power you’re able to upgrade that weapon to.
Each weapon can be leveled up to 20 on the mastery tree, which is where you’ll have the maximum level available for every blessing. You’ll also have earned a special skin with that weapon type for your effort, applicable to each weapon mark.
How To Apply Weapon Blessings
Weapon Blessings do not apply when you unlock them in the mastery tree; instead, to Bless or Re-Bless a weapon,you’ll need to visit the Shrine of the Omnissiah. Here, you can Consecrate your weapon, which will either give it a random perk or a random Blessing.
If you don’t like the Blessing that you’ve been given, you can Re-Bless it,giving you the option to choose any of the Blessings that you’ve unlockedin your weapon mastery, and at any of the tiers that you have available to you.
Every Melee Weapon Blessing
Melee weapon Blessings can add a variety of effects to your melee weapons, ranging fromdifferent damaging effects, torestoring your toughnesson hits andincreasing your movement speedfor a short time. These can add new facets to your build, or accentuate mechanics that you’ve already got built into your character.
Combat Blade
Executor
Add 4-6 percent strength whenrepeatedly hitting a weak spot; stacks 5 times.
Combat Blade / Blaze Force Sword
Haymaker
1-4 percent chance to instakill human-sized enemieswhen chaining heavy hits; stacks 5 times.
Precognition
Add 45-60 percent finesse damage for 2 seconds after successfullydodging an enemy attack.
Combat Blade / Duelling Sword / Blaze Force Sword
Riposte
Add 12.5-20 percent critical chance for 6 seconds after successfullydodging an enemy attack.
Smackdown
Add 12.5-20 percent critical chance for 2 seconds afterhitting an enemy with a special hit.
Combat Blade / Bully Club
Uncanny Strike
Add 12-24 percent rending for 3.5 seconds afterattacking an enemy weak spot; stacks 5 times.
Combat Blade / Duelling Sword / Blaze Force Sword / Sapper Shovel
All Or Nothing
Combat Axe / Tactical Axe / Sapper Shovel
Brutal Momentum
Add 7.5-15 percent damagewhen attacking enemy weak spots; weak spots ignore enemy hit mass.
Combat Axe / Tactical Axe / Latrine Shovel
Decapitator
Add 18-24 finesse for 5 secondswhen you one-hit an enemy; stacks 5 times.
Headtaker
Add 3.5-5 percent strength for 3.5 secondsafter a hit; stacks 5 times.
Combat Axe / Heavy Sword / Tactical Axe / Assault Chainaxe / Thunder Hammer
Shred
Add 2.5-4 percent critical chance tochained hits; stacks 5 times.
Combat Axe / Devil’s Claw Sword / Tactical Axe / Assault Chainsword / Heavy Eviscerator / Duelling Sword / Blaze Force Sword
Thrust
Add 5-20 percent strength to your heavy attacks,based on charge time; stacks 3 times.
Combat Axe / Heavy Sword / Crusher / Assault Chainaxe / Thunder Hammer / Shock Maul / Duelling Sword / Sapper Shovel / Latrine Shovel / Cleaver / Bully Club
Thunderous
Give an enemy 1-4 stacks of 2.5 percent brittlenesson each hit; this lasts for 5 seconds, and can stack 16 times.
Combat Axe / Crusher / Assault Chainaxe / Thunder Hammer / Latrine Shovel / Bully Club
Devil’s Claw Sword / Assault Chainsaw / Cleaver
Hammerblow
Add 19-25 percent impact for 1.5 secondsfollowing a hit; stacks 5 times.
Devil’s Claw Sword / Crusher / Thunder Hammer / Shock Maul / Sapper Shovel
Rampage
Increases damage by 24-36 percent for 3 seconds after hitting3 enemies or more.
Devil’s Claw Sword / Heavy Sword / Assault Chainsword / Heavy Eviscerator / Duelling Sword
Savage Sweep
Increases cleave by 140-200 percent for 2 seconds after hitting3 enemies or more.
Devil’s Claw Sword / Heavy Sword / Assault Chainsword / Heavy Eviscerator / Cleaver
Skullcrusher
Give 1-4 stacks of 10 percent extra damage toa staggered enemy; lasts 5 seconds.
Devil’s Claw Sword / Crusher / Thunder Hammer / Shock Maul / Sapper Shovel / Latrine Shovel / Bully Club
Thunderstrike
Give 1-4 stacks of 10 percent impact toa staggered enemy; lasts 5 seconds.
Devil’s Claw Sword / Crusher / Thunder Hammer / Sapper Shovel
Trauma
Add 14-20 percent impact for 2 seconds afterrepeatedly hitting an enemy; lasts 5 seconds.
Vicious Slice
Add 14-20 percent impact to each enemy already hit withthe same attack.
Wrath
Add 25-40 percent cleaveon attacks; stacks 5 times.
Devil’s Claw Sword / Heavy Sword / Assault Chainsword / Heavy Eviscerator
Bladed Momentum
Gettingmultiple hits with a single strikeadds 4-10 percent rending for 2.5 seconds; stacks 5 times.
Heavy Sword
Chained Deathblow
Add 5-20 percent critical chance for 3 seconds aftergetting a weak spot kill.
Deathblow
Add 7.5-15 percent weak spot damage; weakspot killsignore enemy hit mass.
Perfect Strike
Critical hitsignore enemy armor hit mass bonus; add 2.5-4 percent critical hit damage.
Heavy Sword / Heavy Eviscerator / Latrine Shovel / Bully Club
Opportunist
Add 10-25 percent rending whenattacking staggered enemies.
Crusher / Heavy Eviscerator / Assault Chainaxe / Shock Maul / Latrine Shovel
Slaughterer
Add 5-8 percent strength for 4.5 secondsafter a kill; stacks 5 times.
Crusher / Assault Chainaxe / Thunder Hammer / Blaze Force Sword / Cleaver
Tactical Axe / Duelling Sword
Relentless Strikes
Add 4-10 percent strength for 2 seconds afterlanding a hit; stacks 5 times.
Tactical Axe
Bloodletter
Add (x) bleed stacks to special attacks (‘x’ varies according to weapon type).
Assault Chainsword / Heavy Eviscerator / Assault Chainaxe
Bloodthirsty
Add 40-100 percent critical chance to an attackfollowing a special attack kill.
Assault Chainsword / Heavy Eviscerator / Assault Chainaxe / Blaze Force Sword
Rev It Up
Add 17-20 percent movement speed for 2 secondsfollowing a weapon special activation.
Hitting3 or more enemies with one attackrestores 12-15 percent toughness.
Heavy Eviscerator / Thunder Hammer / Cleaver / Bully Club
Shock And Awe
Subtract 30-60 percent enemy hit mass for 2 secondsfollowing a kill.
Thunder Hammer
Falter
Weakspot hitsincrease enemy stagger by 60-90 Percent; increase ranged stagger strength by 30 percent.
Shock Maul
Lightning Reflexes
Stun attackers withtimed blocks, gaining you 10-25 percent melee strength for 3 seconds.
Overwhelming Force
Staggered enemieshave a 10-25 percent chance to become stunned; 3.5-5 second cooldown.
Blazing Spirit
Give as enemy 1-4 stacks of soulblazewhen they’re critically hit, up to a maximum 3-12 stacks.
Blaze Force Sword
Superiority
Add 5-12.5 percent strength for 7 seconds afterkilling an elite; stacks 3 times.
Take A Sword
Add 45-60 percent weak spot damage for 3 seconds afterpushing an enemy.
Sapper Shovel
Sucker Punch
Add 7.5-15 percent critical hit chance for 3 seconds afterlanding a special action hit.
Latrine Shovel / Cleaver / Bully Club
Bash
Add 7.5-15 percent critical chance for 3 seconds afterpushing an enemy.
Cleaver
No Guts, No Glory
Gain 50 percent toughness regeneration for 2-5 seconds afterelite special action hit.
Bully Club
Slow And Steady
Recover 15-24 percent toughness afterhitting an enemy with a heavy attack; scales with charge time.
Pickaxe
Torment
Add 12-24 percent strength for 3.5 seconds afterlanding a weapon special hit.
Power Maul
Last Guard
Push enemies witha block break; this has a 15-second cooldown, and reduces block cost by 15-30 percent.
Slabshield
Offensive Defense
Each stamina spent blockinggives you 1 stack; next melee attack gains 4-10 percent strength per stack.
Every Ranged Weapon Blessing
Ranged weapon Blessings can have some overlapping effects with melee Blessings, but there areplenty of unique effects and interactions to find here, too. There are a lot of different ranged weapons in the game that function vastly different, and theBlessing options further that weapon diversity greatly.
Weapon Availability
Both Barrels
Firing both barrelsand killing an enemyincreases next reload speed by 40-70 percent.
Deathspitter
Gain 5-6.5 strength for 5 seconds afterclose range kill.
Assault Shotgun / Braced Autogun / Infantry Autogun / Combat Shotgun / Recon Lasgun / Twin-Linked Heavy Stubber
Assault Shotgun / Combat Shotgun / Ripper Gun
Full Bore
Gain 14-20 percent strength for landing every pellet in a shoton the same enemy.
Assault Shotgun / Combat Shotgun / Kickback
Hit And Run
Become immune to ranged attacks for 0.7-1 second ona close range kill.
Assault Shotgun / Braced Autogun / Infantry Autogun / Combat Shotgun / Recon Lasgun
Man-Stopper
Increase cleave when landinga critical hit, and gain 10-25 percent ranged attack stagger.
Assault Shotgun / Combat Shotgun
Run ‘N’ Gun
Add 6-15 percent extra damage and the ability tohipfire while sprinting; also reduce weapon spread by 10 percent.
Assault Shotgun / Bolt Pistol / Quickdraw Stub Revolver / Force Staff / Kickback
Scattershot
Gain 6-12 percent critical chance foreach enemy hit by the previous shot; stacks 5 times.
Speedload
Gain 7-10 percent reload speed for 3 seconds afterkilling an enemy in close range; stacks 5 times.
Assault Shotgun / Braced Autogun / Infantry Autogun / Shredder Autopistol / Heavy Laspistol / Quickdraw Stub Revolver / Recon Lasgun
Terrifying Barrage
Aftera close range kill, suppress enemies inside 5-8 meters.
Assault Shotgun / Braced Autogun / Infantry Autogun / Shredder Autopistol / Boltgun / Combat Shotgun / Quickdraw Stub Revolver / Force Staff / Twin-Linked Heavy Stubber / Kickback / Ripper Gun
Ceaseless Barrage
Gain 20 percent suppression for every 2.5 percent of your magazine spentwhile in continuous fire.
Braced Autogun / Twin-Linked Heavy Stubber
Fire Frenzy
Add 7-10 percent close damage for 3.5 seconds afterkilling close-range enemy; stacks 5 times.
Braced Autogun / Infantry Autogun / Boltgun / Combat Shotgun / Twin-Linked Heavy Stubber / Ripper Gun
Inspiring Barrage
Gain 1-4 percent toughness for every 10 percent of your magazine spentwhile in continuous fire.
Braced Autogun / Shredder Autopistol / Boltgun / Purgation Flamer / Twin-Linked Heavy Stubber / Kickback / Ripper Gun
Roaring Advance
Improve movement speed reduction by 10-25 percentfor every 5 percent of magazine spent.
Stripped Down
Gain immunity to ranged attacks while sprintingif your stamina is over 50-80 percent.
Headhunter Autogun / Infantry Lasgun / Heavy Laspistol
Crucian Roulette
Gain 0.45-0.6 percent critical chance foreach round fired from your magazine(reload resets).
Headhunter Autogun / Bolt Pistol / Infantry Lasgun
Weakspot hitsincrease enemy stagger by 60-90 percent; increase ranged stagger strength by 30 percent.
Headhunter Autogun / Infantry Lasgun / Helbore Lasgun
Ghost
Become immune to ranged attacks for 0.6-1.2 seconds afterlanding a weak spot hit.
Headhunter
Gain 14-20 percent critical chance ona weak spot hit; resets on critical hit.
No Respite
Gain 14-20 percent damage ona staggered enemy, scaling with stagger.
Headhunter Autogun / Combat Shotgun / Infantry Lasgun / Helbore Lasgun
Headhunter Autogun / Infantry Lasgun
Surgical
Gain 10 percent critical chance for every 0.2-0.35 seconds spent while aiming;resets on firing, and stacks 10 times.
Headhunter Autogun / Bolt Pistol / Boltgun / Quickdraw Stub Revolver / Helbore Lasgun / Kickback
Dumdum
Gain 4.5-6 percent close range damagefor repeated hits; stacks 5 times.
Infantry Autogun / Heavy Laspistol / Recon Lasgun
Punishing Salvo
Gain 35-50 percent weakspot damage on thesecond, third, and fourth shotsof your salvo.
Infantry Autogun / Shredder Autopistol / Heavy Laspistol
Sustained Fire
Add 14-20 percent damage on thesecond, third, and fourth shots of your salvo.
Infantry Autogun / Shredder Autopistol / Quickdraw Stub Revolver / Helbore Lasgun / Recon Lasgun
Blaze Away
Gain 5-8 strength for every 10 percent of your magazine spentwhile firing continuously.
Shredder Autopistol / Purgation Flamer / Plasma Gun / Force Staff / Grenadier Gauntlet / Twin-Linked Heavy Stubber / Rumbler / Kickback / Ripper Gun
Cavalcade
Gain 3.5-5 percent critical chance for every 10 percent of your magazine spentwhile firing continuously.
Shredder Autopistol / Boltgun / Ripper Gun
Pinning Fire
Gain 4.25-5 percent strength foreach enemy you’ve staggered; stacks 5 times.
Shredder Autopistol / Boltgun
Powderburn
Add 14-20 percent damage againstenemies that are suppressed; on close range kill, gain 28-40 percent suppression and reduced recoil.
Gloryhunter
Gain 18-30 percent toughness afterkilling an elite.
Bolt Pistol / Boltgun / Quickdraw Stub Revolver / Plasma Gun / Grenadier Gauntlet / Rumbler
Bolt Pistol
Point Blank
Gain 14-20 percent ranged critical chance for 3.5 seconds aftera melee kill.
Bolt Pistol / Boltgun
Shattering Impact
Give target 1-4 stacks of 2.5 percent brittlenesson hit; lasts 5 seconds, maximum of 16 stacks.
Boltgun / Plasma Gun / Grenadier Gauntlet / Rumbler
Everlasting Flame
Critical hitsuse reserve ammo instead of ammo from your fuel tank.
Purgation Flamer
Fan The Flames
Ignore 30-60 percent stagger resistanceon burning enemieswith primary attack; deal 30-45 percent extra impact.
Penetrating Flame
Apply 1-4 stacks of 1 percent brittleness for 5 secondson direct hit; stacks 20 times.
Elite and special enemieshave 14-20 percent chance to explodeon kill.
Purgation Flamer / Force Staff
Efficiency
Reduce ammo use by 33 percent afternot firing for 4.5-5 seconds.
Infernus
Apply 1-4 burn stackson critical hit; stacks 3-12 times.
Infantry Lasgun / Heavy Laspistol / Helbore Lasgun / Recon Lasgun
Heavy Laspistol
Desperado
Gain 5-12.5 percent critical chance for 2 seconds aftersuccessfully dodging an enemy attack.
Quickdraw Stub Revolver
Trickshooter
Gain 4.5-6 percent strength whenchaining weak spot hits; stacks 5 times.
Armourbane
Add 2-4-6-8 stacks of 2.5 percent brittlenesson enemies you hit; stacks based on charge level.
Plasma Gun
Gets Hot!
Higher heat levelincreases critical hit chance by 27.5-50 percent; also increases critical damage by 4-10 percent.
Power Blast
Gain 2.5-5 percent to 10-25 percent critical hit chancebased on charge level.
Focused Channeling
Reducesecondary attack move penaltyby 20-50 percent, and this attack cannot be interrupted.
Force Staff
Warp Flurry
Reduce charge time by 5.5-8.5 percent whenchaining secondary attacks; stacks 3 times.
Warp Nexus
Gain 3.5-5 percent and 14-20 percent critical chance,scaled with current peril.
Disruptive
Secondary attacksthat hit at least 3 enemiesgrant 15-30 percent extra strength on melee for 3.5 seconds.
Grenadier Gauntlet
Explosive Offensive
Gain 6-15 percent strength for 5 seconds afterhitting multiple enemies with a special weapon attack.
Gauntlet Momentum
Chained hits with meleeincrease melee strength by 2-5 percent; stacks 10 times.
Pinpointing Target
Gain 5-8 percent strengthevery 0.4 seconds spent aiming; stacks 5 times.
Pulverise
Gain 10-25 percent critical chance for 3 seconds aftergetting a melee kill.
Twin-Linked Heavy Stubber
Overwhelming Fire
Gain 7-10 percent strength every 4 single target hits; stacks 5 times, andhitting another enemy resets this bonus.
Adhesive Charge
Grenades stick toOgryns and monstrosities, and you deal 6-15 percent extra damage to them.
Rumbler
Blast Zone
Add 3-6 percent explosion radius forevery shot in continuous fire; stacks 5 times.
Pierce
Gain 10-25 percent staggeron special attacks, and ignore armor hit mass bonus.
Expansive
Gain 30-42 percent melee strength afterhitting at least 3 enemies with a ranged attackfor 3.5 seconds.
Kickback
Punishing Fire
Gain 6-15 percent strength on ranged attacks for 3 seconds aftercleaving with a special weapon attack through multiple enemies.
Ripper Gun
Can Opener
Hitting an enemy witha special attackapplies 10-16 stacks of 2.5 percent brittleness; stacks 16 times.