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In Pressure, aRobloxhorror title, you will be exploring the abandoned facility known as the Hadal Blacksite. Once a research center for anomalies and DNA experiments, it is now a home for aggressive monsters that don’t like visitors.
Anglers and their variants rummage through the halls, leaving them completely dark. Your task of retrieving the crystal at the heart of the facility will have you roam the darkness to progress through rooms, but luckily, there are light sources to be found in drawers and cabinets. Which ones should you use, though, and which ones should you avoid? Here are your answers to those questions and more.
What Are Items
Items are pickups you’re able to obtain that help you with your journey through the Blacksite.Items have four categoriesthey can fall into, those being:
Keycards are mandatory for progression, but all the other items are completely optional, with the added benefit of helping the player escape. When dropped by players,they emit a soft green glow.
How To Get Items
Items can be acquired in a few ways, the main one beingfinding them across the map.
This can be done byopening drawers and small cabinetsand keeping a close eye on surfaces such asdesks and chairs. Items don’t have set spawn points, sothey will spawn in random locationsevery time you play through the game.
Not all items are equal, though, assome are rarer than others.
Another way to get items is viaSebastian’s Shop, which sells five random items you can find elsewhere in exchange for Research. The only exception to this are Batteries,which will always be soldfor 50 Research each.
Finally, you can also get items by completing certain achievements to unlock them in thePre-round Shop. After you’ve made your purchase,you can find them in a cratewhen you start your run.
Every Item You Can Find
There aretwo Keycard types,seven light sources,andtwo healing items,which can be found around the map or purchased from one of the shops.
Keycard
Regular Keycards must be foundwhen there is a Keycard slot on the door to progress to the next room. They produce afaint static noise.
There are colored variants of the Keycards, and the color of the Keycard determines which door it opens. All Keycards disappear after use.
Code Breacher
Code Breachers are a way to bypass the Keycard requirement. Up to three can be held, andusing a Code Breacher will destroy itbut will allow the player to pass through.
They should only be used on regular Keycard slotswhen the situation is dire, as there are some optional doors with Keycard slots that require a Code Breacher to open.
Flashlight
The flashlights are your bread and butter, as they shine a wide area in front of the player and can easily be moved away from Squiddles so as not to trigger them.
They are common and drain the battery slowly.
Lantern
Lanterns shine light in an area around the player, but the lightmay be obstructed by furniture. Once in range of a Squiddle, they are put away slowly, so your best option is to get out of range.
They are also common and drain the battery slowly.
Flash Beacon
Flash beacons are the most common light source thatdoes not trigger Squiddles. They store twenty charges, and each charge lights up an entire room - making them useful for quickly checking out if the dark room you’re entering is safe.
Hand-cranked Flashlight
These common flashlights make for afine substitute for a regular flashlightbut aren’t good on their own. They don’t drain batteries and insteadrequire manual crankingevery few seconds of use.
The cranking noise makes it hard to hear certain audio cues, and the light they emit is not bright - but if you don’t have a working flashlight,they work in a pinch.
Blacklight
Blacklights are rare variants of the regular flashlight, withthe ability to not trigger Squiddles. The purple light they shineisn’t the brightest, but knowing that you’re safe when shining one is a great relief. They do drain rather quickly, though, sothey should be used sparingly.
Gummylight
Gummylights are rare variants of the hand-cranked flashlight.They need to be charged manuallyto work, but they drain faster than the hand-cranked flashlight in exchange for abrighter green light. This makes them an optional replacement for hand-cranked flashlights.
Necrobloxicon
The Necrobloxicon is a very rare variant of the lantern. It shines brightly in an area, with acolor that can be changedby right-clicking while having it equipped. Once it’s closed, it will startrecharging itselfslowly. Its range is higher than the lantern, and it can be put away more quickly, too.
Batteries
Batteries can be commonly found around the Blacksite but arevery easy to missdue to their small size. They can beinserted into most light sources, recharging them by 50%. Batteries should be used only when the light source isout of fuelsince finding a new light source replaces the old one entirely.
Medkit
Medkits are frequently found across the map. Upon use, they are destroyed andheal the player by 75 HP. They are essential in helping you escape, as many enemies and environmental hazards candeal damage to youwithout killing you immediately. Up to two can be held at a time.
Dweller Chunk
When a Wall Dweller dies, be it from turrets or node monsters,it leaves behind a Dweller Chunk.Upon consuming one, you are grantedautomatic healing until your death.
Finding a Wall Dweller is pretty rare, but getting into a situation where they die before reaching you or despawning makes this itemone of the rarest in the game.Nonetheless, it is an incredibly powerful item.
The Best Items You Should Always Have
Now that you’ve been introduced to all the items, you might be wonderingwhich of these you should look out for. A cluttered inventory may put you in a spot where you’re looking for something when time is of the essence, and for this -we recommend this loadout:
When To Use The Other Items
Whilst the Blacklight might be safer than a normal flashlight, it justdoesn’t provide the same visibilityfor the cost. Combining this with its short lifespan, we recommendusing it only when you’re low on HPand can’t risk any damage.
Lanterns havetoo short of a range, and aretoo risky for us to recommendin your normal loadout, as they anger Squiddles very easily. They are, however,good in the early gamefor a group of people to share when no one has their own light source yet.
Necrobloxicons are very rare, but if you do find one, they are ultimately better than the regular Lanterns - but suffer with the same issues. On the other hand,if you’re skilled enoughto put them away when near a Squiddle, the bonus range they have over Lanterns makes thema competitive option for the best light sourcein the game.
Lastly, the Gummylight and Hand-Crank Flashlight makegood replacements for the normal flashlightif you haven’t found one or if the one you did find is empty.