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Despite the name,Magic: The Gathering’sFoundations Jumpstart isn’t just another tie-in with the similarly named Foundations. Instead, it’s its own entire Jumpstart set akin to the original and Jumpstart 2022, complete with new cards and reprints not found in the other set.
These sets are always an absolute blast to play, and offer a chance for you to get your hands on some real powerhouse cards. The set launched on November 15 alongside Foundations, and here’s every single card you’ll be able to find in it.
Unlike Foundations, these cards are not Standard-legal unless they already were due to being printed in a Standard-legal set.
Updated June 09, 2025:All of Foundations Jumpstart is now available below.
White
Like the original Jumpstart set, Cats and Dogs seem to be the big draw of white in Foundations Jumpstart. Generous Pup is definitely one card to watch, as it goes wild with cards like Cathar’s Crusade or any +1/+1 counter doubler.
Name And Description
Ajani, Adversary of Tyrants
Two generic, two white legendary planeswalker - Ajani - 4 - Starting Loyalty - Mythic Rare
+1: Put a +1/+1 counter on each of up to two target creatures.
-2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
-7: You get an emblem with “At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink.”
Ancestral Blade
One generic, one white artifact - Equipment - Common
When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip one generic (One generic: Attach to target creature you control. Equip only as a sorcery.)
Angelic Cub
One generic, one white creature - Cat Angel - 1/1 - Uncommon
Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
Four generic, one white sorcery - Common
Exile target creature or enchantment.
One generic, one white enchantment - Aura - Common
Enchant creature
Enchanted creature has flying.
Angel of Mercy
Four generic, one white creature - Angel - 3/3 - Common
When Angel of Mercy enters, you gain 3 life.
Archon of Falling Stars
Four generic, two white creature - Archon - 4/4 - Uncommon
Flying
When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
Archon of Sun’s Grace
Two generic, two white creature - Archon - 3/4 - Rare
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation - Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Angel of Vitality
Two generic, one white creature - Angel - 2/2 - Uncommon
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.
Argivian Phalanx
Five generic, one white creature - Human Kor Soldier - 4/4 - Uncommon
This spell costs one generic less to cast for each creature you control.
Vigilance (Attacking doesn’t cause this creature to tap.)
Ajani’s Pridemate
One generic, one white creature - Cat Soldier - 2/2 - Uncommon
Whenever you gain life, put a +1/+1 counter on Ajani’s Pridemate.
Adeline, Resplendent Cathar
One generic, two white legendary creature - Human Knight - */4 - Rare
Vigilance
Adeline, Resplendent Cathar’s power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that’s tapped and attacking that player or a planeswalker they control.
Akroan Skyguard
One generic, one white creature - Human Soldier - 1/1 - Common
Heroic– Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
Brightmare
Two generic, one white creature - Unicorn - 2/3 - Uncommon
When Brightmare enters, tap up to one target creature. You gain life equal to that creature’s power.
Basri’s Acolyte
Two generic, two white creature - Cat Cleric - 2/3 - Common
When Basri’s Acolyte enters, put a +1/+1 counter on each of up to two other target creatures you control.
Brimaz, King Of Oreskos
One generic, two white legendary creature - Cat Soldier - 3/4 - Mythic Rare
Whenever Brimaz, King Of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that’s attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that’s blocking that creature.
Basri’s Lieutenant
Three generic, one white creature - Human Knight - 3/4 - Rare
Vigilance, protection from multicolored
When Basri’s Lieutenant enters, put a +1/+1 counter on target creature you control.
Whenever Basri’s Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
Banishing Light
Two generic, one white enchantment - Uncommon
When Banishing Light enters, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
Banisher Priest
One generic, two white creature - Human Cleric - 2/2 - Uncommon
When Banisher Priest enters, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
Battlefield Promotion
One generic, one white instant - Common
Put a +1/+1 counter on target creature. It gains first strike until end of turn. You gain 2 life.(A creature with first strike deals combat damage before creatures without first strike)
Bishop’s Soldier
One generic, one white creature - Vampire Soldier - 2/2 - Common
Brigone, Soldier of Meletis
One generic, one white legendary creature - Human Soldier - 2/2 - Rare
Heroic— Whenever you cast a spell that targets Brigone, Soldier of Meletis, put a +1/+1 counter on Brigone.
One generic, one white sorcery - Uncommon
Enchanted creature gets +0/+2.
Celestial Enforcer
Two generic, one white creature - Human Cleric - 2/3 - Common
One generic, one white, tap: Tap target creature. Activate only if you control a creature with flying.
Two generic, one white enchantment - Aura - Common
Enchant creature you control
When Chains of Custody enters, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.
Enchanted creature has ward two generic.(Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays two generic.)
Enchanted creature can’t attack or block.
One generic, one white: Return Cage of Hands to its owner’s hand.
One white enchantment - Aura Cartouche - Common
When Cartouche of Solidarity enters, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.(It deals combat damage before creatures without first strike.)
Conclave Tribunal
Three generic, one white enchantment - Uncommon
Convoke(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature’s color.)
When Conclave Tribunal enters, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
Captivating Unicorn
Four generic, one white creature - Unicorn - 4/4 - Common
Constellation– Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
Celestial Unicorn
Two generic, one white creature - Unicorn - 3/2 - Common
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
Divine Arrow
Divine Arrow deals 4 damage to target attacking or blocking creature.
Enchanted creature can’t attack or block.
Two generic, one white: Exile enchanted creature.
Daybreak Chaplain
One generic, one white creature - Human Cleric - 1/3 - Common
Lifelink(Damage dealt by this creature also causes you to gain that much life.)
Choose one —
Destroy target creature with toughness four or greater.
Desperate Lunge
Target creature gets +2/+2 and gains flying until end of turn. You gain two life.
Dawnwing Marshal
Four generic, one white: Creatures you control get +1/+1 until end of turn.
Dauntless Onslaught
Two generic, one white instant - Uncommon
Up to two target creatures each get +2/+2 until end of turn.
Deadly Riposte
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
One white instant - Common
Three generic, one white instant - Common
Destroy target creature with power 4 or greater.
Dauntless Unity
Kicker one generic, one white(You may pay an additional one generic, one white as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Eidolon of Astral Winds
Two generic, one white enchantment creature - Spirit - Rare - 2/4
Constellation— Whenever Eidolon of Astral Winds or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.
Expedition Raptor
Three generic, two white creature - Bird - Common - 2/2
When Expedition Raptor enters, support two.
(Put a +1/+1 counter on each of up to two other target creatures.)
Elite Skirmisher
Two generic, one white creature - Human Soldier - Common - 3/1
Heroic— Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.
Flutterfox
One generic, one white creature - Fox - Common - 2/2
As long as you control an artifact or enchantment, Flutterfox has flying.
Fencing Ace
One generic, one white creature - Human Soldier - Uncommon - 1/1
Double strike(This creature deals both first-strike and regular combat damage.)
Three generic, one white enchantment - Aura - Uncommon
Enchant permanent
When Faith’s Fetters enters, you gain four life.
Enchanted permanent can’t attack or block, and its activated abilities can’t be activated unless they’re mana abilities.
Favored Hoplite
One white creature - Human Soldier - Uncommon - 1/2
Heroic— Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
Favored of Iroas
Two generic, one white creature - Human Soldier - Uncommon - 2/2
Constellation— Whenever an enchantment you control enters, Favored of Iroas gains double strike until end of turn.
(It deals both first-strike and regular combat damage.)
Faithful Pikemaster
Three generic, one white creature - Rhino Monk Soldier - Rare - 3/4
When Faithful Pikemaster enters, scry two.
(When you scry two, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
As long as it’s your turn, Faithful Pikemaster has first strike.
Felidar Sovereign
Four generic, two white creature - Cat Beast - Mythic Rare - 4/6
Vigilance(Attacking doesn’t cause this creature to tap.)
At the beginning of your upkeep, if you have 40 or more life, you win the game.
Godsend
One generic, two white legendary artifact - Equipment - Mythic Rare
Equipped creature gets +3/+3.
Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.
Your opponents can’t cast spells with the same name as a card exiled with Godsend.
Equip three generic.
Glory Bearers
Three generic, one white enchantment creature - Human Cleric - Uncommon - 3/4
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
Golden-Tail Disciple
Two generic, one white enchantment creature - Fox Monk - Common - 2/3
Gird for Battle
One white sorcery - Uncommon
Put a +1/+1 counter on each of up to two target creatures.
Giada, Font of Hope
One generic, one white legendary creature - Angel - Rare - 2/2
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
Tap: Add one white. Spend this mana only to cast an Angel spell.
Generous Pup
One generic, one white creature - Dog - 2/2 - Rare
Whenever one or more +1/+1 counters are put on Generous Pup, put a +1/+1 counter on each other creature you control. This ability triggers only once each turn.
Gavony Silversmith
Three generic, one white creature - Human Soldier - Common - 2/3
When Gavony Silversmith enters, put a +1/+1 counter on each of up to two target creatures.
Hexgold Hoverwings
Three generic, one white artifact - Equipment - Uncommon
For Mirrodin!(When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equip two generic, one white.
Herald of the Sun
Four generic, two white creature - Angel - Uncommon - 4/4
aThree generic, one white: Put a +1/+1 counter on another target creature with flying.
Herald of War
Three generic, two white creature - Angel - Rare - 3/3
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost one generic less to cast for each +1/+1 counter on Herald of War.
One white creature - Rabbit Cleric - 1/2 - Common
Whenever another creature you control enters, you gain 1 life.
Ingenious Leonin
Four generic, one white creature - Cat Soldier - 4/4 - Uncommon
Three generic, one white: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.
Inspiring Overseer
Two generic, one white creature - Angel Cleric - 2/1 - Common
When Inspiring Overseer enters, you gain one life and draw a card.
Impeccable Timing
Impeccable Timing deals three damage to target attacking or blocking creature.
Indomitable Will
Flash (You may cast this spell any time you could cast an instant.)
Enchanted creature gets +1/+2.
Jubilant Mascot
Two generic, one white creature - Homunculus - Uncommon - 1/1
At the beginning of combat on your turn, you may pay three generic, one white. If you do, support two. (Put a +1/+1 counter on each of up to two other target creatures.)
King of the Pride
Two generic, one white creature - Cat - 2/1 - Uncommon
Other Cats you control get +2/+1.
Lightwalker
One generic, one white creature - Human Warrior - 2/1 - Common
Lightwalker has flying as long as it has a +1/+1 counter on it.
Put a +1/+1 counter on target creature.
Light of the Legion
Four generic, two white creature - Angel - 5/5 - Rare
Mentor(Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
When Light of the Legion dies, put a +1/+1 counter on each white creature you control.
Leonin of the Lost Pride
One generic, one white creature - Cat Warrior - Common - 3/1
When Leonin of the Lost Pride dies, exile target card from an opponent’s graveyard.
Put a +1/+1 counter on target creature or Vehicle. Untap it.
Leonin Vanguard
One white creature - Cat Soldier - 1/1 - Uncommon
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain one life.
Make a Stand
Creatures you control get +1/+0 and gain indestructible until end of turn.(Damage and effects that say “destroy” don’t destroy them.)
Mirran Bardiche
Four generic, one white artifact - Equipment - Rare
Equipped creature gets +2/+1 and has vigilance.
Equip three generic, one white(Three generic, one white: Attach to target creature you control. Equip only as a sorcery.)
Militant Inquisitor
Moment of Heroism
Target creature gets +2/+2 and gains lifelink until end of turn.(Damage dealt by the creature also causes its controller to gain that much life.)
Moment of Triumph
Target creature gets +2/+2 until end of turn. You gain 2 life.
Mentor of the Meek
Two generic, one white creature - Human Soldier - 2/2 - Uncommon
Whenever another creature you control with power two or less enters, you may pay one generic. If you do, draw a card.
Maul of the Skyclaves
Two generic, one white artifact - Equipment - Rare
When Maul of the Skyclaves enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Mace of the Valiant
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.(Attacking doesn’t cause it to tap.)
Whenever a creature you control enters, put a charge counter on Mace of the Valiant.
Mikaeus, the Lunarch
X, one white legendary creature - Human Cleric - 0/0 - Mythic Rare
Mikaeus, the Lunarch enters with X +1/+1 counters on it.
Tap: Put a +1/+1 counter on Mikaeus.
Tap, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Mesa Unicorn
One generic, one white creature - Unicorn - 2/2 - Common
Nykthos Paragon
Four generic, two white enchantment creature - Human Soldier - 4/6 - Rare
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn
Nyx-Fleece Ram
One generic, one white enchantment creature - Sheep - 0/5 - Uncommon
Outflank
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
Ojutai Exemplars
Two generic, two white creature - Human Monk - 4/4 - Mythic Rare
Whenever you cast a noncreature spell, choose one —
Tap target creature.
Ojutai Exemplars gains first strike and lifelink until end of turn.
Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner’s control.
Plate Armor
Two generic, one white artifact - Equipment - Uncommon
Equipped creature gets +3/+3 and has ward one generic.(Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays one generic.)
Equip three generic. This ability costs one generic less to activate for each other Equipment you control.(Three generic: Attach to target creature you control. Equip only as a sorcery.)
Psemilla, Meletian Poet
Two generic, one white legendary creature - Human Bard - 1/1 - Rare
Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token.
At the beginning of each combat, if you control five or more enchantments, Psemilla, Meletian Poet gets +4/+4 and gains lifelink until end of turn.(Damage dealt by this creature also causes you to gain that much life.)
Paladin of the Bloodstained
Three generic, one white creature - Vampire Knight - 3/2 - Common
When Paladin of the Bloodstained enters, create a 1/1 white Vampire creature token with lifelink.
Patron of the Valiant
Three generic, two white creature - Angel - 4/4 - Uncommon
When Patron of the Valiant enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Parhelion Patrol
Three generic, one white creature - Human Knight - 2/3 - Common
Qala, Ajani’s Pridemate
Three generic, one white legendary creature - Cat Warrior - 3/3 - Rare
Whenever Qala, Ajani’s Pridemate attacks, other attacking creatures you control get +X/+0 until end of turn, where X is the number of counters on Qala.
You gain 3 life. Draw a card.
Relief Captain
Two generic, two white creature - Kor Knight Ally - 3/2 - Uncommon
When Relief Captain enters, support three.(Put a +1/+1 counter on each of up to three other target creatures.)
Rhox Faithmender
Three generic, one white creature - Rhino Monk - 1/5 - Rare
If you would gain life, you gain twice that much life instead.
Recruitment Officer
One white creature - Human Soldier - 2/1 - Uncommon
Three generic, one white: Look at the top four cards of your library. You may reveal a creature card with mana value three or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Rally of Wings
One generic, one white instant - Uncommon
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Target creature gets +2/+2 until end of turn.
Equipped creatures you control gain indestructible until end of turn.(Damage and effects that say “destroy” don’t destroy them.)
Two generic, one white instant - Common
Tap up to two target creatures. Draw a card.
Ronom Unicorn
Sacrifice Ronom Unicorn: Destroy target enchantment.
Righteous Valkyrie
Two generic, one white creature - Angel Cleric - 2/4 - Rare
Whenever another Angel or Cleric you control enters, you gain life equal to that creature’s toughness.
As long as you have at least seven life more than your starting life total, creatures you control get +2/+2.
Serra Angel
Spirited Companion
One generic, one white enchantment creature - Dog - 1/1 - Common
When Spirited Companion enters, draw a card.
Squad Captain
Four generic, one white creature - Human Soldier - 2/2 - Common
Squad Captain enters with a +1/+1 counter on it for each other creature you control.
Starnheim Courser
Two generic, one white creature - Pegasus - 2/2 - Common
Artifact and enchantment spells you cast cost one generic less to cast.
Two generic, two white enchantment - Aura - Uncommon
Enchanted creature gets +2/+2 and has flying and vigilance.(Attacking doesn’t cause it to tap.)
Stone Haven Outfitter
One generic, one white creature - Kor Artificer Ally - 2/2 - Rare
One white creature - Cat - 2/1 - Common
Shield Mare
One generic, two white creature - Horse - 2/3 - Uncommon
Shield Mare can’t be blocked by red creatures.
When Shield Mare enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Starfield Mystic
One generic, one white creature - Human Cleric - 2/2 - Rare
Enchantment spells you cast cost one less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
Sandsteppe Outcast
Two generic, one white creature - Human Warrior - 2/1 - Common
When Sandsteppe Outcast enters, choose one -
Speaker of the Heavens
One white creature - Human Cleric - 1/1 - Rare
Vigilance, lifelink
Tap: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
One white creature - Human Wizard - 0/0 - Common
Star Pupil enters with a +1/+1 counter on it.
When Star Pupil dies, put its counters on target creature you control.
Sungrace Pegasus
One generic, one white creature - Pegasus - 1/2 - Common
Lifelink
Sunmane Pegasus
Three generic, one white creature - Pegasus - 2/3 - Common
One generic, one white: Sunmane Pegasus gains vigilance and lifelink until end of turn.
Search Party Captain
Three generic, one white creature - Human Soldier - 2/2 - Common
This spell costs one less to cast for each creature you attacked with this turn.
Destroy target tapped creature.
Speakeasy Server
Four generic, one white creature - Bird Citizen - 3/3 - Uncommon
When Speakeasy Server enters, you gain 1 life for each other creature you control.
Steadfast Sentry
Two generic, one white creature - Human Soldier - 3/2 - Common
When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.
Sunblade Samurai
Four generic, one white enchantment creature - Human Samurai - 4/4 - Uncommon
Channel— Two generic, discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Sunhome Stalwart
One generic, one white creature - Human Soldier - 2/2 - Uncommon
First strike
Mentor
Sunspear Shikari
As long as Sunspear Shikari is equipped, it has first strike and lifelink.
Shoulder to Shoulder
Two generic, one white sorcery - Common
Support two.(Put a +1/+1 counter on each of up to two target creatures.)
Steadfast Unicorn
One generic creature - Unicorn - 1/2 - Common
Three generic, one white: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
Stalwart Valkyrie
Three generic, one white creature - Angel Warrior - 3/2 - Common
You may pay one white and exile a creature card from your graveyard rather than pay this spell’s mana cost.
Tenacity
Three generic, one white instant - Uncommon
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Thopter Architect
Three generic, one white creature - Human Artificer - 2/3 - Uncommon
Whenever an artifact you control enters, target creature gains flying until end of turn.
Tethmos High Priest
Two generic, one white creature - Cat Cleric - 2/3 - Uncommon
Heroic— Whenever you cast a spell that targets Tethmos High Priest, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Thurid, Mare of Destiny
Two generic, two white legendary creature - Pegasus - 2/4 - Mythic Rare
Flying, lifelink
Whenever you cast a Pegasus, Unicorn, or Horse creature spell, copy it.
Other Pegasi, Unicorns, and Horses you control get +1/+1.
Trusty Retriever
Three generic, one white creature - Dog - 2/3 - Common
When Trusty Retriever enters, choose one —
Put a +1/+1 counter on Trusty Retriever.
Return target artifact or enchantment card from your graveyard to your hand.
Four generic, two white sorcery - Common
Take Up the Shield
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn.
Urdnan, Dromoka Warrior
One generic, one white legendary creature - Human Warrior - 1/1 - Uncommon
When Urdnan, Dromoka Warrior enters, put a +1/+1 counter on target creature.
Whenever you attack, target attacking creature with a +1/+1 counter on it gains first strike until end of turn. If that creature has two or more +1/+1 counters on it, it gains double strike until end of turn instead.
Valkyrie Harbinger
Four generic, two white - creature - Angel Cleric - 4/5 - Rare
At the beginning of each end step, if you gained four or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Venerated Loxodon
Four generic, one white creature - Elephant Cleric - 4/4 - Rare
When Venerated Loxodon enters, put a +1/+1 counter on each creature that convoked it.
Valkyrie’s Sword
One generic, one white - artifact - Equipment - Uncommon
When Valkyrie’s Sword enters, you may pay four generic, one white. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie’s Sword to it.
Target creature gains indestructible until end of turn.(Damage and effects that say “destroy” don’t destroy it.)
Destroy target creature with toughness 4 or greater.
Wingsteed Rider
One generic, two white creature - Human Knight - 2/2 - Common
Heroic— Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
Youthful Valkyrie
One generic, one white creature - Angel - 1/3 - Uncommon
Whenever another Angel you control enters, put a +1/+1 counter on Youthful Valkyrie.
Blue
Ninjas are set to be a theme in Foundations Jumpstart, thanks to the clumsy Turtle Taeko, the Patient Avalanche.
Archaeomancer
Two generic, two blue - creature - Human Wizard - 1/2 - Common
When Archaeomancer enters, return target instant or sorcery card from your graveyard to your hand.
Aether Channeler
Two generic, one blue - creature - Human Wizard - 2/1 - Rare
When Aether Channeler enters, choose one —
Draw a card.
Azure Drake
Three generic, one blue - creature - Drake - 2/4 - Uncommon
Air Elemental
Three generic, two blue - creature - Elemental - 4/4 - Uncommon
Aerial Guide
Two generic, one blue - creature - Drake - 2/2 - Common
Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
Academy Journeymage
Four generic, one blue - creature - Human Wizard - 3/2 - Common
This spell costs one generic less to cast if you control a Wizard.
When Academy Journeymage enters, return target creature an opponent controls to its owner’s hand.
Augur of Bolas
One generic, one blue - creature - Merfolk Wizard - 1/3 - Uncommon
When Augur of Bolas enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Aven Reedstalker
Three generic, one blue - creature - Bird Warrior - 2/3 - Common
Flash(You may cast this spell any time you could cast an instant.)
Brineborn Cutthroat
One generic, one blue - creature - Merfolk Pirate - 2/1 - Uncommon
Whenever you cast a spell during an opponent’s turn, put a +1/+1 counter on Brineborn Cutthroat.
Breaching Hippocamp
Three generic, one blue - creature - Horse Fish - 3/2 - Uncommon
Bury in Books
Four generic, one blue - instant - Common
This spell costs two generic less to cast if it targets an attacking creature.
Put target creature into its owner’s library second from the top.
Blink of an Eye
One generic, one blue - instant - Common
Kicker one generic, one blue(You may pay an additional one generic, one blue as you cast this spell.)
Return target nonland permanent to its owner’s hand. If this spell was kicked, draw a card.
Two generic, two blue - Sorcery
Three generic, one blue - Creature - Crab - 1/6
Cackling Counterpart
One generic, two blue - instant - Rare
Create a token that’s a copy of target creature you control.
Flashback five generic, two blue(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cynette, Jelly Drover
Three generic, one blue - Legendary Creature - Human Wizard - 2/2
When Cynette, Jelly Drover enters or dies, create a 1/1 blue Jellyfish creature token with flying.
Creatures you control with flying get +1/+1.
Cavalier of Gales
Two generic, three blue - creature - Elemental Knight - 5/5 - Mythic Rare
When Cavalier of Gales enters, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner’s library, then scry two.
Cartouche of Knowledge
One generic, one blue - enchantment - Aura Cartouche - Common
Enchanted creature gets +1/+1 and has flying.
Chrome Prowler
Two generic, one blue - Artifact Creature - Phyrexian Cat - 3/2
Capture Sphere
Three generic, one blue - enchantment - Aura - Common
Enchanted creature doesn’t untap during its controller’s untap step.
Cloudkin Seer
Two generic, one blue - Creature - Elemental Wizard - 2/1
Chilling Trap
One blue - instant - Common
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Three generic, one blue - instant - Common
Tap up to four target creatures.
Cycling one generic, one blue(One generic, one blue, discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.
Cruel Witness
Two generic, two blue - Creature - Bird Horror - 3/3
Three generic, one blue - Sorcery
Delightful Discovery
Four generic, one blue - Instant
This spell costs one less to cast for each spell your opponents have cast this turn.
Scry two, then draw two cards.
Draugr Thought-Thief
Two generic, one blue - Creature - Zombie Rogue - 3/2
When Draugr Thought-Thief enters, look at the top card of target player’s library. You may put that card into their graveyard.
Two generic, one blue - Sorcery
Experimental Aviator
Three generic, two blue - Creature - Human Artificer - 0/3
When Experimental Aviator enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Expedition Diviner
Three generic, one blue - Creature - Merfolk Wizard - 3/2
As long as you control another Wizard, Expedition Diviner has “When this creature dies, draw a card.”
Expendable Lackey
One blue - Creature - Human Citizen - 1/1
One generic, one blue, Exile Expendable Lackey from your graveyard: Create a 1/1 blue Fish creature token with “This creature can’t be blocked.” Activate only as a sorcery.
Exclusion Mage
Two generic, one blue - Creature - Human Wizard - 2/2
When Exclusion Mage enters, return target creature an opponent controls to its owner’s hand.
Filigree Attendant
Two generic, two blue - Artifact Creature - Homunculus - */3
Filigree Attendant’s power is equal to the number of artifacts you control.
Fading Hope
One blue - Instant
Return target creature to its owner’s hand. If its mana value was three or less, scry one.
One blue - Creature - Faerie Wizard - 1/1
When Faerie Seer enters, scry two.
Frost Trickster
Two generic, one blue creature - Bird Wizard - 2/2 - Common
When Frost Trickster enters, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
Faerie Vandal
One generic, one blue creature - Faerie Rogue - 1/2 - Uncommon
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
Glimmerbell
One generic, one blue - Creature - Elemental Jellyfish - 1/3
Gust of Wind
Three generic, one blue sorcery - Common
This spell costs two generic less to cast if you control a creature with flying.
Return target nonland permanent you don’t control to its owner’s hand.
Gearseeker Serpent
Five generic, two blue - Creature - Serpent - 5/6
This spell costs one less to cast for each artifact you control.
Five generic, one blue: Gearseeker Serpent can’t be blocked this turn.
Gilded Scuttler
Two generic, one blue - Artifact Creature - Crab - 1/3
Gilded Scuttler can’t be blocked.
When Gilded Scuttler enters, tap target creature an opponent controls and put a stun counter on it.
Haunting Figment
One generic, one blue creature - Illusion - 2/1 - Common
Haunting Figment can’t be blocked as long as you’ve cast an instant or sorcery spell this turn.
Kapsho Kitefins
Four generic, two blue creature - Fish - 3/3 - Uncommon
Whenever Kapsho Kitefins or another creature you control enters, tap target creature an opponent controls.
One generic, one blue creature - Illusion - /- Uncommon
Krovikan Mist’s power and toughness are each equal to the number of Illusions on the battlefield.
Lat-Nam Adept
Three generic, one blue creature - Human Wizard - 3/3 - Common
Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept.
Locked in the Cemetery
One generic, one blue enchantment - Aura - Common
When Locked in the Cemetery enters, if there are five or more cards in your graveyard, tap enchanted creature.
Lord of the Unreal
Two blue creature - Human Wizard - 2/2 - Rare
Illusion creatures you control get +1/+1 and have hexproof.(They can’t be the targets of spells or abilities your opponents control.)
Three generic, one blue enchantment - Aura - Common
Enchant artifact or creature
Enchanted permanent doesn’t untap during its controller’s untap step.
Muse Drake
Three generic, one blue creature - Drake - 1/3 - Common
When Muse Drake enters, draw a card.
Moon-Circuit Hacker
One generic, one blue enchantment creature - Human Ninja - 2/1 - Common
Ninjutsu one blue(One blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.
Majestic Metamorphosis
Two generic, one blue instant - Common
Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying.
Murmuring Mystic
Three generic, one blue creature - Human Wizard - 1/5 - Uncommon
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Merfolk Pupil
One generic, one blue creature - Merfolk Wizard - 1/1 - Uncommon
When Merfolk Pupil enters, draw a card, then discard a card.
One generic, one blue, exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
Moonsnare Specialist
Three generic, one blue creature - Human Ninja - 2/2 - Common
Ninjutsu two generic, one blue(Two generic, one blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Moonsnare Specialist enters, return up to one target creature to its owner’s hand.
Mystic Skyfish
Two generic, one blue creature - Fish - 3/1 - Common
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
The problem wasn’t that fish had learned how to fly. It was that sharks had adapted to follow them.
Malcator’s Watcher
One generic, one blue artifact creature - Phyrexian Drone - 1/1 - Common
When Malcator’s Watcher dies, draw a card.
Mu Yanling, Sky Dancer
One generic, two blue legendary planeswalker - Yanling - 2 - Starting Loyalty - Mythic Rare
+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.
-3: Create a 4/4 blue Elemental Bird creature token with flying.
-8: You get an emblem with “Islands you control have ‘Tap: Draw a card.’”
Network Disruptor
One blue artifact creature - Moonfolk Rogue - 1/1 - Common
When Network Disruptor enters, tap target permanent.
Neerdiv, Devious Diver
Two generic, one blue legendary creature - Merfolk Rogue - 2/2 - Rare
Whenever Neerdiv, Devious Diver becomes tapped, target player mills cards equal to its power.
Whenever you cast a spell from your graveyard or activate an ability of a card in your graveyard, draw a card and put a +1/+1 counter on Neerdiv.
Naban, Dean of Iteration
One generic, one blue legendary creature - Human Wizard - 2/1 - Rare
If a Wizard you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Nadir Kraken
One generic, two blue creature - Kraken - 2/3 - Rare
Whenever you draw a card, you may pay one generic. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
Naiad of Hidden Coves
Two generic, one blue enchantment creature - Nymph - 2/3 - Common
As long as it’s not your turn, spells you cast cost one generic less to cast.
Ninja of the Deep Hours
Three generic, one blue creature - Human Ninja - 2/2 - Uncommon
Ninjutsu one generic, one blue(One generic, one blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Nightveil Sprite
Whenever Nightveil Sprite attacks, surveil one.(Look at the top card of your library. You may put it into your graveyard.)
Oneirophage
Three generic, one blue creature - Squid Illusion - 1/2 - Uncommon
Whenever you draw a card, put a +1/+1 counter on Oneirophage.
It manifests at wizard academies to siphon inspiration from young prodigies.
Four generic, two blue instant - Uncommon
Opt
Instant
Scry one.(Look at the top card of your library. You may put that card on the bottom.)
Owl Familiar
One generic, one blue creature - Bird - 1/1 - Common
When Owl Familiar enters, draw a card, then discard a card.
Organ Hoarder
Three generic, one blue creature - Zombie - 3/2 - Common
When Organ Hoarder enters, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
Four generic, three blue sorcery - Mythic Rare
Omen of the Sea
One generic, one blue enchantment - Common
When Omen of the Sea enters, scry two, then draw a card.
Two generic, one blue, Sacrifice Omen of the Sea: Scry two.(Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Pestermite
Two generic, one blue creature - Faerie Rogue - 2/1 - Uncommon
When Pestermite enters, you may tap or untap target permanent.
Purple-Crystal Crab
One generic, one blue creature - Crab - 1/1 - Common
When Purple-Crystal Crab dies, draw a card.
Padeem, Consul of Innovation
Three generic, one blue legendary creature - Vedalken Artificer - 1/4 - Rare
Artifacts you control have hexproof.(They can’t be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
Phantasmal Form
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Pol Jamaar, Illusionist
Four generic, two blue legendary creature - Human Illusion Wizard - 4/5 - Mythic Rare
When Pol Jamaar, Illusionist enters, choose a creature type. Draw a card for each creature you control of that type.
Plagon, Lord of the Beach
Two generic, one blue legendary creature - Starfish Wizard - 0/3 - Rare
When Plagon, Lord of the Beach enters, draw a card for each creature you control with toughness greater than its power.
Tap, one blue mana: Target creature you control assigns combat damage equal to its toughness rather than its power this turn.
Phantom Ninja
One generic, two blue creature - Illusion Ninja - 2/2 - Common
Phantasmal Shieldback
One blue creature - Turtle Illusion - 1/3 - Uncommon
When Phantasmal Shieldback becomes the target of a spell or ability, sacrifice it.
When Phantasmal Shieldback dies, draw a card.
Prosperous Thief
Two generic, one blue creature - Human Ninja - 3/2 - Uncommon
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token.(It’s an artifact with “Tap, Sacrifice this artifact: Add one mana of any color.”)
Remand
One generic, one blue - Instant - Uncommon
Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard. Draw a card.
Four generic, two blue - Instant - Uncommon
Choose one or both —
The owner of target nonland permanent puts it on the top or bottom of their library.
Return target nonland permanent to its owner’s hand.
Reckless Scholar
Two generic, one blue creature - Human Wizard - 2/1 - Uncommon
Slimebind
One generic, one blue - Enchantment - Aura - Common
Serpentine Ambush
One generic, one blue - Instant - Common
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Stolen by the Fae
X generic, two blue - Sorcery - Rare
Return target creature with mana value X to its owner’s hand. You create X 1/1 blue Faerie creature tokens with flying.
One blue creature - Crab - 0/4 - Common
Shimmer Dragon
Four generic, two blue creature - Dragon - 5/6 - Rare
As long as you control four or more artifacts, Shimmer Dragon has hexproof.(It can’t be the target of spells or abilities your opponents control.)
Tap two untapped artifacts you control: Draw a card.
Shipwreck Dowser
Three generic, two blue creature - Merfolk Wizard - 3/3 - Common
Prowess(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Shipwreck Dowser enters, return target instant or sorcery card from your graveyard to your hand.
One blue - Sorcery - Common
Return target creature to its owner’s hand.
Flashback four generic, one blue(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Stitched Drake
One generic, two blue creature - Zombie Drake - 3/4 - Common
As an additional cost to cast this spell, exile a creature card from your graveyard.
Syr Elenora, the Discerning
Three generic, two blue legendary creature - Human Knight - */4 - Uncommon
Syr Elenora, the Discerning’s power is equal to the number of cards in your hand.
When Syr Elenora enters, draw a card.
Spells your opponents cast that target Syr Elenora cost two generic more to cast.
Sudden Insight
Draw a card for each different mana value among nonland cards in your graveyard.
Shore Keeper
One blue creature - Trilobite - 0/3 - Common
Seven generic, one blue, Tap, Sacrifice Shore Keeper: Draw three cards.
Stinging Lionfish
One generic, one blue enchantment creature - Fish - 2/1 - Uncommon
Whenever you cast your first spell during each opponent’s turn, you may tap or untap target nonland permanent.
Sai, Master Thopterist
Two generic, one blue legendary creature - Human Artificer - 1/4 - Rare
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
Starlit Mantle
When Starlit Mantle enters, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+1.
Sprite Noble
One generic, two blue creature - Faerie Noble - 2/2 - Rare
Other creatures you control with flying get +0/+1.
Tap: Other creatures you control with flying get +1/+0 until end of turn.
Sphinx of Enlightenment
Four generic, two blue creature - Sphinx - 5/5 - Mythic Rare
When Sphinx of Enlightenment enters, target opponent draws a card and you draw three cards.
Three generic, one blue - Instant - Uncommon
Draw two cards.
Screaming Swarm
Five generic, one blue creature - Bird Horror - 4/4 - Uncommon
Whenever you attack with one or more creatures, target player mills that many cards.(To mill a card, a player puts the top card of their library into their graveyard.)
Two generic, one blue: Put Screaming Swarm from your graveyard into your library second from the top.
Sigiled Starfish
One generic, one blue creature - Starfish - 0/3 - Uncommon
Tap: Scry one.(Look at the top card of your library. You may put that card on the bottom.)
Sky-Eel School
Three generic, two blue creature - Fish - 3/3 - Common
When Sky-Eel School enters, draw a card, then discard a card.
When a Ninja you control enters, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.
Spectral Sailor
One blue creature - Spirit Pirate - 1/1 - Uncommon
Two generic, one blue enchantment - Aura - Common
Two generic, one blue instant - Uncommon
Counter target spell unless its controller pays three generic.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Thoughtcast
Four generic, one blue sorcery - Common
Affinity for artifacts(This spell costs one generic less to cast for each artifact you control.)
Teferi’s Ageless Insight
Two generic, two blue legendary enchantment - Rare
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Tolarian Kraken
Four generic, two blue - Creature - Kraken - 4/6 - Uncommon
Whenever you draw a card, you may pay 1. When you do, you may tap or untap target creature.
Thopter Mechanic
One generic, one blue creature - Human Artificer - 2/1 - Uncommon
Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic.
When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying.
Thought Monitor
Six generic, one blue artifact creature - Construct - 2/2 - Rare
When Thought Monitor enters, draw two cards.
Towering-Wave Mystic
One generic, one blue creature - Merfolk Wizard - 2/1 - Common
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.(To mill a card, a player puts the top card of their library into their graveyard.)
Trial of Knowledge
Three generic, one blue enchantment - Uncommon
When Trial of Knowledge enters, draw three cards, then discard a card.
When a Cartouche you control enters, return Trial of Knowledge to its owner’s hand.
Tide Skimmer
Three generic, one blue creature - Drake - 2/3 - Uncommon
Whenever you attack with two or more creatures with flying, draw a card.
Taeko, the Patient Avalanche
Three generic, one blue legendary creature - Turtle Ninja - 4/5 - Mythic Rare
Taeko, the Patient Avalanche enters tapped.
Whenever another creature you control leaves the battlefield, if it didn’t die, scry one and put a +1/+1 counter on Taeko.
Whenever Taeko attacks, you may pay one blue. When you do, target attacking creature can’t be blocked this turn.
Tidepool Turtle
Three generic, one blue creature - Turtle - 2/5 - Common
Two generic, one blue: Scry 1.(Look at the top card of your library. You may put that card on the bottom.)
Thryx, the Sudden Storm
Three generic, two blue legendary creature - Elemental Giant - 4/5 - Rare
Spells you cast with mana value five or greater cost one generic less to cast and can’t be countered.
Undersea Invader
Four generic, two blue - Creature - Giant Rogue - 5/6 - Common
Undersea Invader enters tapped.
Vexing Gull
Two generic, one blue - Creature - Bird - 2/2 - Common
Voracious Greatshark
Three generic, Two blue - Creature - Shark - 5/4 - Rare
When Voracious Greatshark enters, counter target artifact or creature spell.
Venser, Shaper Savant
Two generic, two blue - Legendary Creature - Human Wizard - 2/2 - Rare
Flash
When Venser, Shaper Savant enters, return target spell or permanent to its owner’s hand.
Windcaller Aven
Four generic, Two blue - Creature - Bird Wizard - 4/3 - Common
Cycling One blue
When you cycle Windcaller Aven, target creature gains flying until end of turn.
Whirlwind Denial
Two generic, One blue - Instant - Uncommon
For each spell and ability your opponents control, counter it unless its controller pays 4.
Windstorm Drake
Four generic, One blue - Creature - Drake - 3/3 - Uncommon
Other creatures you control with flying get +1/+0.
Wavebreak Hippocamp
Two generic, One blue - Enchantment Creature - Horse Fish - 2/2 - Rare
Whenever you cast your first spell during each opponent’s turn, draw a card.
Warden of Evos Isle
Two generic, One blue - Creature - Bird Wizard - 2/2 - Uncommon
Creature spells with flying you cast cost 1 less to cast.
Wall of Lost Thoughts
One generic, One blue - Creature - Wall - 0/4 - Uncommon
Defender
When Wall of Lost Thoughts enters, target player mills four cards.
Waker of Waves
Five generic, Two blue - Creature - Whale - 7/7 - Uncommon
Creatures your opponents control get -1/-0.
One blue, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Waterkin Shaman
One generic, One blue - Creature - Elemental Shaman - 2/1 - Common
Whenever a creature you control with flying enters, Waterkin Shaman gets +1/+1 until end of turn.
Windreader Sphinx
Five generic, Two blue - Creature - Sphinx - 3/7 - Rare
Whenever a creature with flying attacks, you may draw a card.
Wind Strider
Four generic, One blue - Creature - Merfolk Wizard - 3/3 - Common
Winged Words
Two generic, One blue - Sorcery - Common
This spell costs 1 less to cast if you control a creature with flying.
One blue - Artifact - Common
Three blue, Sacrifice Witching Well: Draw two cards.
Yarok’s Wavecrasher
Three generic, One blue - Creature - Elemental - 4/4 - Uncommon
When Yarok’s Wavecrasher enters, return another creature you control to its owner’s hand.
Black
Drawing cards, losing life, and sacrificng creatures are all in black’s wheelhouse, which makes the reprint of Vilis, Broker of Blood a great inclusion for this set.
Agonizing Syphon
Three generic, one black sorcery - Common
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Alchemist’s Gift
One black instant - Common
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn.(Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Aphelia, Viper Whisperer
One generic, one block legendary creature - Gorgon Assassin - 1/3 - Mythic Rare
Deathtouch
Whenever Aphelia attacks, you may pay one generic, one black/green hybrid. If you do, create a 1/1 black Snake creature token with deathtouch.
Four generic, one black: Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up.
Archfiend’s Vessel
One black creature - Human Cleric - 1/1 - Uncommon
When Archfiend’s Vessel enters, if it entered from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
Army of the Damned
Five generic, three black sorcery - Mythic Rare
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback seven generic, three black(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Arrogant Outlaw
Two generic, one black creature - Vampire Noble - 3/2 - Common
When Arrogant Outlaw enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
Audacious Thief
Two generic, one black creature - Human Rogue - 2/2 - Common
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
Balustrade Spy
Three generic, one black creature - Vampire Rogue - 2/3 - Common
When Balustrade Spy enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Bastion of Remembrance
Two generic, one black enchantment - Uncommon
When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Bleed Dry
Two generic, two black instant - Common
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
Blood Beckoning
One black sorcery - Common
Kicker three generic(You may pay an additional three generic as you cast this spell.)
Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
Blood Burglar
One generic, one black creature - Vampire Rogue - 2/2 - Common
As long as it’s your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you gain that much life.)
Blood Fountain
One black artifact - Common
When Blood Fountain enters, create a Blood token.(It’s an artifact with “One generic, tap, Discard a card, Sacrifice this artifact: Draw a card.")
Three generic, one black, tap, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.
Bloodgift Demon
Three generic, two black creature - Demon - 5/4 - Rare
At the beginning of your upkeep, target player draws a card and loses 1 life.
Bloodthirsty Aerialist
One generic, two black creature - Vampire Rogue - 2/3 - Uncommon
Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
Bloodtithe Collector
Four generic, one black creature - Vampire Noble - 3/4 - Uncommon
When Bloodtithe Collector enters, if an opponent lost life this turn, each opponent discards a card.
Bonecaller Cleric
One generic, one black creature - Human Cleric - 2/1 - Uncommon
Three generic, one black, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Boneclad Necromancer
Three generic, two black creature - Human Wizard - 3/3 - Common
When Boneclad Necromancer enters, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
Coat with Venom
Target creature gets +1/+2 and gains deathtouch until end of turn.(Any amount of damage it deals to a creature is enough to destroy it.)
Contract Killing
Three generic, two black sorcery - Common
Destroy target creature. Create two Treasure tokens.(They’re artifacts with “tap, Sacrifice this artifact: Add one mana of any color.")
Crawl from the Cellar
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.
Flashback three generic, one black(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creeping Bloodsucker
One generic, one black creature - Vampire - 1/2 - Common
At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
Crooked Custodian
One generic, one black creature - Ogre Rogue - 3/2 - Common
Crooked Custodian enters tapped.
Crossway Troublemakers
Five generic, one black creature - Vampire - 5/5 - Rare
Attacking Vampires you control have deathtouch and lifelink.(Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)
Whenever a Vampire you control dies, you may 2 life. If you do, draw a card.
Dark Bargain
Three generic, one black instant - Common
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Dark Confidant
One generic, one black creature - Human Wizard - 2/1 - Mythic Rare
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Dark Supplicant
Tap, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
Deadly Dispute
One generic, one black instant - Common
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token.(It’s an artifact with “tap, Sacrifice this artifact: Add one mana of any color.")
Deal Gone Bad
Target creature gets -3/-3 until end of turn. Target player mills three cards.(They put the top three cards of their library into their graveyard.)
Two generic, one black instant - Common
Destroy target creature without flying.
Devouring Swarm
One generic, two black creature - Insect - 2/1 - Common
Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
Dire Fleet Hoarder
One generic, one black creature - Human Pirate - 2/1 - Common
When Dire Fleet Hoarder dies, create a Treasure token.(It’s an artifact with “tap, sacrifice this artifact: Add one mana of any color.")
Diregraf Scavenger
Three generic, one black creature - Zombie Bear - 2/3 - Common
Deathtouch(Any amount of damage this deals to a creature is enough to destroy it.)
When Diregraf Scavenger enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
Target creature gets -2/-2 until end of turn.
Doomed Dissenter
One generic, one black creature - Human - 1/1 - Common
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
Doomed Necromancer
Two generic, one black creature - Human Cleric Mercenary - 2/2 - Rare
One black, tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
Dreadhound
Four generic, two black creature - Demon Dog - 6/6 - Uncommon
When Dreadhound enters, mill three cards.(Put the top three cards of your library into your graveyard.)
Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
Dross Hopper
One generic, one black creature - Phyrexian Insect Horror - 2/1 - Common
Sacrifice a creature: Dross Hopper gains flying until end of turn.
Durable Coilbug
One generic, one black creature - Insect - 2/2 - Common
Four generic, one black: Return Durable Coilbug from your graveyard to your hand.
Dusk Mangler
Five generic, two black creature - Horror - 5/4 - Uncommon
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.
When Dusk Mangler enters, each opponent sacrifices a creature, discards a card, and loses 4 life.
Eaten Alive
As an additional cost to cast this spell, sacrifice a creature or pay three generic, one black.
Exile target creature or planeswalker.
Eerie Soultender
Two generic, one black creature - Spirit Cleric - 3/1 - Common
When Eerie Soultender enters, mill three cards.(Put the top three cards of your library into your graveyard.)
Four generic, one black, Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand.
Elderfang Disciple
One generic, one black creature - Elf Cleric - 1/1 - Common
When Elderfang Disciple enters, each opponent discards a card.
Endless Cockroaches
One generic, two black creature - insect - 1/1 - Rare
When Endless Cockroaches dies, return it to its owner’s hand.
Entomber Exarch
Two generic, two black creature - Phyrexian Cleric - 2/2 - Uncommon
When Entomber Exarch enters, choose one -
Return target creature card from your graveyard to your hand.
Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
Epicure of Blood
Four generic, one black creature - Vampire - 4/4 - Common
Whenever you gain life, each opponent loses 1 life.
Eternal Taskmaster
One generic, one black creature - Zombie - 2/3 - Uncommon
Eternal Taskmaster enters tapped.
Whenever Eternal Taskmaster attacks, you may pay two generic, one black. If you do, return target creature card from your graveyard to your hand.
Evereth, Viceroy of Plunder
Two generic, one black legendary creature - Vampire Soldier - 2/2 - Rare
Sacrifice another creature or artifact: Put a +1/+1 counter on Evereth, Viceroy of Plunder. If the sacrificed permanent was a Treasure, Evereth gains lifelink until end of turn. Activate only as a sorcery.
When Evereth dies, you may pay one generic, black/red hybrid. When you do, Evereth deals damage equal to its power to each opponent.
Expedition Skulker
Expedition Skulker has deathtouch as long as you control another Rogue.(Any amount of damage it deals to a creature is enough to destroy it.)
Exsanguinate
X generic, two black sorcery - Uncommon
Each opponent loses X life. You gain life equal to the life lost this way.
Extinguish the Light
Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.
Fake Your Own Death
Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield tapped under its owner’s control and you create a Treasure token."(It’s an artifact with “tap, Sacrifice this artifact: Add one mana of any color.")
Foul Play
One generic, one black sorcery - Uncommon
Destroy target creature with power 2 or less. Investigate.(Create a Clue token. It’s an artifact with “two generic, Sacrifice this artifact: Draw a card.2)
Fretwork Colony
One generic, one black creature - Insect - 1/1 - Uncommon
Fretwork Colony can’t block.
At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.
Fumulus, the Infestation
Three generic, one black legendary creature - Vampire Insect - 2/2 - Rare
Flying, deathtouch
Whenever a player sacrifices a nontoken creature, create a 1/1 black Insect creature token with flying.
Whenever an Insect, Leech, Slug, or Worm you control attacks, defending player loses 1 life and you gain 1 life.
One black creature - Faerie - 1/1 - Common
Whenever Eye Collector deals combat damage to a player, each player mills a card.(Each player puts the top card of their library into their graveyard.)
Falkenrath Noble
Three generic, one black creature - Vampire Noble - 2/2 - Uncommon
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
One black enchantment - Aura - Common
Enchanted creature gets +2/+2 as long as it’s a Vampire. Otherwise, it gets -2/-2.
Goremand
Four generic, two black creature - Demon - 5/5 - Uncommon
As an additional cost to cast this spell, sacrifice a creature.
Trample(This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
When Goremand enters, each opponent sacrifices a creature.
Gorex, the Tombshell
Six generic, two black legendary creature - Zombie Turtle - 4/4 - Rare
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs two generic less to cast for each card exiled this way.
Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner’s hand.
Gluttonous Guest
Two generic, one black creature - Vampire - 1/4 - Common
When Gluttonous Guest enters, create a Blood token.(It’s an artifact with “one generic, tap, Discard a card, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Blood token, you gain 1 life.
Gnawing Zombie
One generic, one black creature - Zombie - 1/3 - Common
One generic, one black, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
Go for the Throat
One generic, one black instant - Uncommon
Destroy target nonartifact creature.
Gorging Vulture
Two generic, one black creature - Bird - 2/2 - Common
When Gorging Vulture enters, mill four cards. You gain 1 life for each creature card milled this way.(To mill four cards, put the top four cards of your library into your graveyard.)
Graveblade Marauder
Two generic, one black creature - Human Warrior - 1/4 - Uncommon
Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
Gravedigger
Three generic, one black creature - Zombie - 2/2 - Common
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
Grave Strength
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.(To mill three cards, put the top three cards of your library into your graveyard.)
Grim Bounty
Two generic, two black sorcery - Common
Destroy target creature or planeswalker. Creat a Treasure token.(It’s an artifact with “tap, Sacrifice this artifact: Add one mana of any color.")
Harvester of Souls
Four generic, two black creature - Demon - 5/5 - Rare
Whenever another nontoken creature dies, you may draw a card.
Heartstabber Mosquito
Three generic, one black creature - Insect - 2/2 - Common
Kicker two generic, one black(You may pay an additional two generic, one black as you cast this spell.)
When Heartstabber Mosquito enters, if it was kicked, destroy target creature.
Hooded Blightfang
Two generic, one black creature - Snake - 1/4 - Rare
Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
Howling Banshee
Two generic, two black creature - Spirit - 3/3 - Uncommon
Destroy target creature. You lose 2 life.
Isareth the Awakener
One generic, two black legendary creature - Human Wizard - 3/3 - Rare
Whenever Isareth the Awakener attacks, you may pay X generic. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
X generic, one black instant - Uncommon
Destroy target creature with power X or less.
Koma’s Faithful
Two generic, one black creature - Elf Cleric - 3/1 - Common
When Koma’s Faithful dies, each player mills three cards.(They each put the top three cards of their library into their graveyard.)
Liliana, Death’s Majesty
Three generic, two black legendary planeswalker - Liliana - 5 starting loyalty - Mythic Rare
+1: Create a 2/2 black Zombie creature token. Mill two cards.
-3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
-7: Destroy all non-Zombie creatures.
Masked Blackguard
One generic, one black creature - Human Rogue - 2/1 - Common
Two generic, one black: Masked Blackguard gets +1/+1 until end of turn.
Midnight Assassin
Two generic, one black creature - Vampire Assassin - 1/2 - Common
Moan of the Unhallowed
Two generic, two black sorcery - Uncommon
Create two 2/2 black Zombie creature tokens.
Flashback five generic, two black(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Moment of Craving
Target creature gets -2/-2 until end of turn. You gain 2 life.
Moodmark Painter
Two generic, two black creature - Human Shaman - 2/3 - Common
Undergrowth - When Moodmark Painter enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.(It can’t be blocked except by two or more creatures.)
Morbid Opportunist
Two generic, one black creature - Human Rogue - 1/3 - Uncommon
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Morkrut Behemoth
Four generic, one black creature - Zombie Giant - 7/6 - Common
As an additional cost to cast this spell, sacrifice a creature or pay one generic, one black.
Menace(This creature can’t be blocked except by two or more creatures.)
Morkrut Necropod
Five generic, one black creature - Slug Horror - 7/7 - Uncommon
Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.
One generic, two black instant - Common
Destroy target creature.
Nantuko Husk
Two generic, one black creature - Zombie Insect - 2/2 - Common
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
Nazar, the Velvet Fang
Three generic, one black legendary creature - Vampire Warlock - 3/3 - Uncommon
Whenever you gain life, put a feeding counter on Nazar, the Velvet Fang.
Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.
Necropolis Regent
Three generic, three black creature - Vampire - 6/5 - Mythic Rare
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Necrotic Wound
One black instant - Uncommon
Undergrowth -Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
One generic, one black sorcery - Common
You draw two cards and you lose 2 life.
Nullpriest of Oblivion
One generic, one black creature - Vampire Cleric - 2/1 - Rare
Kicker three generic, one black(You may pay an additional as you cast this spell.)
Ozok, the Clattering King
Two generic, one black legendary creature - Skeleton Noble - 3/2 - Uncommon
Ozox, the Clattering King can’t block.
When Ozox dies, create Jumblebones, a legendary 2/1 black Skeleton creature token with “This creature can’t block” and “When this creature leaves the battlefield, return target card named Ozox, the Clattering King from your graveyard to your hand.”
Persistent Specimen
One black creature - Skeleton - 1/1 - Common
Two generic, one black: Return Persistent Specimen from your graveyard to the battlefield tapped.
Pharika’s Chosen
One black creature - Snake - 1/1 - Common
One black creature - Imp - 1/1 - Uncommon
One generic, one black, tap, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
Pitiless Plunderer
Three generic, one black creature - Human Pirate - 1/4 - Uncommon
Whenever another creature you control dies, create a Treasure token.(It’s an artifact with “tap, Sacrifice this artifact: Add one mana of any color.")
Powerstone Fracture
Destroy target creature or planeswalker.
Priest of Forgotten Gods
One generic, one black creature - Human Cleric - 1/2 - Rare
Tap, Sacrifice two other creatures; Any number of target players each lose 2 life and sacrifice a creature. You add two black and draw a card.
Priest of Gix
Two generic, one black creature - Phyrexian Human Cleric Minion - 2/1 - Uncommon
Read the Bones
Two generic, one black sorcery - Common
Scry 2, then draw two cards. You lose 2 life.(To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Reaper from the Abyss
Three generic, three black creature - Demon - 6/6 - Mythic Rare
Morbid -At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
Reassembling Skeleton
One generic, one black creature - Skeleton Warrior - 1/1 - Uncommon
One generic, one black: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
Revoke Demise
Four generic, one black sorcery - Common
This spell costs two generic less to cast if it targets a creature card with mana value 3 or less.
Return target creature card from your graveyard to the battlefield. You gain 2 life.
Rev, Tithe Extractor
Three generic, one black legendary creature - Human Rogue - 3/3 - Rare
Whenever you attack, target creature gains deathtouch until end of turn.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player’s library and exile it face down. You may cast that card for as long as it remains exiled.(A treasure token is an artifact with “tap, Sacrifice this artifact: Add one mana of any color.")
Rodolf Duskbringer
Five generic, one black legendary creature - Vampire Angel - 4/4 - Rare
Flying, deathtouch, lifelink
Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.
At the beginning of your end step, you may pay one generic, one white/black hybrid. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Ruthless Knave
Two generic, one black creature - Orc Pirate - 3/2 - Uncommon
Two generic, one black, Sacrifice a creature: Creat two Treasure tokens.(They’re artifacts with “tap, Sacrifice this artifact: Add one mana of any color.")
Sacrifice three Treasures: Draw a card.
Ruthless Technomancer
Three generic, one black creature - Human Wizard - 2/4 - Rare
When Ruthless Technomancer enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature’s power.
Two generic, one black, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can’t be 0.
Sanctum Seeker
Two generic, two black creature - Vampire Knight - 3/4 - Rare
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Sangromancer
Two generic, two black creature - Vampire Shaman - 3/3 - Rare
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Scion of Darkness
Five generic, three black creature - Avatar - 6/6 - Uncommon
Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player’s graveyard onto the battlefield under your control.
Cycling three generic(three generic, Discard this card: Draw a card.)
Scion of the Swarm
Three generic, two black creature - Vampire Cleric - 3/3 - Uncommon
Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
Scourge of the Undercity
One generic, one black creature - Gorgon Vampire - 2/1 - Common
When Scourge of the Undercity enters, another target creature you control gains lifelink until end of turn.
Serpent Assassin
Three generic, two black creature - Snake Assassin - 2/2 - Uncommon
Severed Strands
You gain life equal to the sacrificed creature’s toughness. Destroy target creature an opponent controls.
One black creature - Zombie - 1/1 - Common
When Shambling Ghast dies, choose one -
Target creature an opponent controls gets -1/-1 until end of turn.
Create a Treasure token.(It’s an artifact with “tap, Sacrifice this artifact: Add one mana of any color.")
Skemfar Shadowsage
Three generic, one black creature - Elf Cleric - 2/5 - Uncommon
When Skemfar Shadowsage enters, choose one -
Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Skymarch Bloodletter
Two generic, one black creature - Vampire Soldier - 2/2 - Common
When Skymarch Bloodletter enters, target opponent loses 1 life and you gain 1 life.
Stronghold Confessor
One black creature - Human Cleric - 1/1 - Common
If Stronghold Confessor was kicked, it enters with two +1/+1 counters on it.
Choose one or both -
Swarm of Bloodflies
Four generic, one black creature - Insect - 0/0 - Uncommon
Swarm of Bloodflies enters with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
Taborax, Hope’s Demise
Two generic, one black legendary creature - Demon Cleric - 2/2 - Rare
Taborax, Hope’s Demise has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
One black creature - Human Rogue - 1/1 - Rare
Whenever Thieves' Guild Enforcer or another Rogue you control enters, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.
Thieves' Tools
One generic, one black artifact - Equipment - Common
When Thieves' Tools enters, create a Treasure token.(It’s an artifact with “tap, Sacrifice this artifact: Add one mana of any color.")
Equipped creature can’t be blocked as long as its power is 3 or less.
Equip two generic(Two generic: Attach to target creature you control. Equip only as a sorcery.)
Thirsting Bloodlord
Two generic, two black creature - Vampire - 3/3 - Uncommon
Three generic, one black enchantment - Aura Curse - Uncommon
Enchant player
At the beginning of enchanted player’s upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.
Target creature gets -1/-1 until end of turn.
Morbid -That creature gets -13/-13 until end of turn instead if a creature died this turn.
Typhoid Rats
One black creature - Rat - 1/1 - Common
Ukud Cobra
Three generic, one black creature - Snake - 2/5 - Uncommon
Ulcerate
Target creature gets -3/-3 until end of turn. You lose 3 life.
Undead Butler
One generic, one black creature - Zombie - 1/2 - Uncommon
When Undead Butler enters, mill three cards.(Put the top three cards of your library into your graveyard.)
When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
Undercity Scrounger
Two generic, one black artifact creature - Human Rogue - Common - 1/4
Tap: Create a Treasure token. Activate only if a creature died this turn.(It’s an artifact with “tap, Sacrifice this artifact: Add one mana of any color.)
Urge to Feed
Two black instant - Uncommon
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Vampire Nighthawk
One generic, two black creature - Vampire Shaman - 2/3 - Uncommon
Vampire of the Dire Moon
One black creature - Vampire - 1/1 - Uncommon
Vampire Scrivener
Four generic, one black creature - Vampire Warlock - 2/2 - Uncommon
Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.
Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
Venomous Hierophant
Three generic, one black creature - Gorgon Cleric - Common
When Venomous Hierophant enters, mill three cards.(Put the top three cards of your library into your graveyard.)
One black creature - Vampire Soldier - 1/2 - Uncommon
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
Vilis, Broker of Blood
Five generic, three black legendary creature - Demon - 8/8 - Rare
One black, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards.(Damage causes loss of life.)
Village Rites
Virus Beetle
One generic, one black artifact creature - Insect - 1/1 - Common
When Virus Beetle enters, each opponent discards a card.
Vito, Thorn of the Dusk Rose
Two generic, one black legendary creature - Vampire Cleric - 1/3 - Rare
Whenever you gain life, target opponent loses that much life.
Three generic, two black: Creatures you control gain lifelink until end of turn.
Vraska’s Finisher
Two generic, one black creature - Gorgon Assassin - 3/2 - Common
When Vraska’s Finisher enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
Wailing Ghoul
When Wailing Ghoul enters, mill two cards.(Put the top two cards of your library into your graveyard.)
Wakedancer
Two generic, one black creature - Human Shaman - 2/2 - Common
Morbid -When Wakedancer enters, if a creature died this turn, create a 2/2 black Zombie creature token.
Wriggling Grub
One generic, one black creature - Worm - 1/1 - Uncommon
When Wriggling Grub dies, create two 1/1 black and green Worm creature tokens.
Red
Zada, Hedron Grinder is getting some fun now toys in Foundations Jumpstart, thanks to Frontline Heroism copying your spells for extra value, and Hearts on Fire giving you the option to only target one creature. Expect to go wide and use a lot of burn spells in red this set.
Abandon Reason
Two generic, one red instant - Uncommon
Up to two target creatures each get +1/+0 and gain first strike until end of turn.(They deal combat damage before creatures without first strike.)
Ahn-Crop Crasher
Two generic, one red creature - Minotaur Warrior - 3/2 - Uncommon
Haste(This creature can attack and tap as soon as it comes under your control.)
You may exert Ahn-Crop Crasher as it attacks, When you do, target creature can’t block this turn.(An exerted creature won’t untap during your next untap step.)
Akroan Crusader
One red creature - Human Soldier - 1/1 - Common
Heroic -Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.(It can attack and tap as soon as it comes under your control.)
Ancestral Anger
One red sorcery - Common
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.(A creature with trample can deal excess combat damage to the player or planeswalker it’s attacking.)
Anep, Vizier of Hazoret
Two generic, one red legendary creature - Jackal Warrior - 4/2 - Uncommon
You may exert Anep, Vizier of Hazoret as it attacks. When you do, exile the top two cards of your library. Until the end of your next turn, you may play those cards.(An exerted creature won’t untap during your next untap step.)
Arena Athlete
One generic, one red creature - Human - 2/1 - Uncommon
Heroic -Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can’t block this turn.
Anje’s Ravager
Two generic, one red creature - Vampire Berserker - 3/3 - Rare
Anje’s Ravager attacks each combat if able.
Whenever Anje’s Ravager attacks, discard your hand, then draw three cards.
Madness one generic, one red(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Two generic, one red sorcery - Common
Bathe in Dragonfire deals 4 damage to target creature.
Battle Cry Goblin
One generic, one red creature - Goblin - 2/2 - Uncommon
One generic, one red: Goblins you control get +1/+0 and gain haste until end of turn.
Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that’s tapped and attacking.
Battlefield Scavenger
One generic, one red creature - Jackal Rogue - 2/2 - Uncommon
You may exert Battlefield Scavenger as it attacks.(It won’t untap during your next untap step.)
Whenever you exert a creature, you may discard a card. If you do, draw a card.
Battle-Rattle Shaman
Three generic, one red creature - Goblin Shaman - 2/2 - Common
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Beetleback Chief
Two generic, two red creature - Goblin Warrior - 2/2 - Uncommon
When Beetleback Chief enters, create two 1/1 red Goblin creature tokens.
Belligerent Guest
Two generic, one red creature - Vampire - 3/2 -Common
Whenever Belligerent Guest deals combat damage to a player, create a Blood token.(It’s an artifact with “one generic, tap, Discard a card, Sacrifice this artifact: Draw a card.")
Blood Feud
Four generic, two red sorcery - Uncommon
Target creature fights another target creature.(Each deals damage equal to its power to the other.)
Bloodfire Expert
Two generic, one red creature - Efreet Monk - 3/1 - Common
Blood Hypnotist
Two generic, one red creature - Vampire - 3/3 - Uncommon
Blood Hypnotist can’t block.
Whenever you sacrifice one or more Blood tokens, target creature can’t block this turn. This ability triggers only once each turn.
Bloodlust Inciter
One red creature - Human Warrior - 1/1 - Common
Tap: Target creature gains haste until end of turn.(It can attack and tap this turn.)
Blood Petal Celebrant
One generic, one red creature - Vampire - 2/1 - Common
Blood Petal Celebrant has first strike as long as it’s attacking.(It deals combat damage before creatures without first strike.)
When Blood Petal Celebrant dies, create a Blood token.(It’s an artifact with “one generic, tap, Discard a card, Sacrifice this artifact: Draw a card.")
Boggart Brute
Two generic, one red creature - Goblin Warrior - 3/2 - Common
Boldwyr Intimidator
Five generic, two red creature - Giant Warrior - 5/5 - Uncommon
Cowards can’t block Warriors.
One red: Target creature becomes a Coward until end of turn.
Two generic, one red: Target creature becomes a Warrior until end of turn.
Brothers Yamazaki
Two generic, one red legendary creature - Human Samurai - 2/1 - Uncommon
Bushido 1(Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the “legend rule” doesn’t apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
Brute Strength
One generic, one red instant - Common
Target creature gets +3/+1 and gains trample until end of turn.(It can deal excess combat damage to the player or planeswalker it’s attacking.)
Carnelian Orb of Dragonkind
Two generic, one red artifact - Common
Tap: Add one red. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
One red enchantment - Aura Cartouche - Common
When Cartouche of Zeal enters, target creature can’t block this turn.
Enchanted creature gets +1/+1 and has haste.(It can attack and tap no matter when it came under your control.)
Chandra’s Spitfire
Two generic, one red creature - Elemental - 1/3 - Uncommon
Whenever an opponent is dealt noncombat damage, Chandra’s Spitfire gets +3/+0 until end of turn.
Charmbreaker Devils
Five generic, one red creature - Devil - 4/4 - Rare
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
Cleon, Merry Champion
Two generic, one red legendary creature - Human Soldier - 2/2 - Uncommon
Double strike
Heroic -Whenever you cast a spell that targets Cleon, exile the top card of your library. You may play that card until the end of your next turn.
Combat Celebrant
Two generic, one red creature - Human Warrior - 4/1 - Mythic Rare
If Combat Celebrant hasn’t been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase.(An exerted creature won’t untap during your next untap step.)
Coordinated Assault
One red instant - Uncommon
Crimson Wisps
One red instant - Common
Target creature becomes red and gains haste until end of turn.(It can attack and tap this turn.)
Cyclops Electromancer
Four generic, one red creature - Cyclops Wizard - 4/2 - Common
When Cyclops Electromancer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Daybreak Combatants
Two generic, one red creature - Human Warrior - 2/2 - Common
When Daybreak Combatants enters, target creature gets +2/+0 until end of turn.
Destructive Digger
Two generic, one red creature - Goblin - 3/2 - Common
Three generic, tap, Sacrifice an artifact or land: Draw a card.
Dragon Hatchling
One generic, one red creature - Dragon - 0/1 - Common
One red: Dragon Hatchling gets +1/+0 until end of turn.
Dragonlord’s Servant
One generic, one red creature - Goblin Shaman - 1/3 - Uncommon
Dragon’s Fire
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.
Dragon’s Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon’s Fire deals damage equal to the power of that card or creature instead.
Dragon Whelp
Two generic, two red creature - Dragon - 2/3 - Uncommon
One red: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Dreadhorde Arcanist
One generic, one red creature - Zombie Wizard - 1/3 - Rare
Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist’s power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Dropkick Bomber
Two generic, one red creature - Goblin Warrior - 2/3 - Rare
Other Goblins you control get +1/+1.
One red: Until end of turn, another target Goblin you control gains flying and “When this creature deals combat damage, sacrifice it.”
Emberhorn Minotaur
Three generic, one red creature - Minotaur Warrior - 4/3 - Common
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn.(An exerted creature won’t untap during your next untap step. A creature with menace can’t be blocked except by two or more creatures.)
Expedition Champion
Two generic, one red creature - Human Warrior - 2/3 - Common
Expedition Champion gets +2/+0 as long as you control another warrior.
Falkenrath Celebrants
Four generic, one red creature - Vampire - 4/4 - Common
When Falkenrath Celebrants enters, create two Blood tokens.(They’re artifacts with “one generic, tap, Discard a card, Sacrifice this artifact: Draw a card.")
Falkenrath Marauders
Three generic, two red creature - Vampire Warrior - 2/2 - Rare
Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
Fanatical Firebrand
One red creature - Goblin Pirate - 1/1 - Common
Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
Fathom Fleet Firebrand
One generic, one red creature - Human Pirate - 2/2 - Common
One generic, one red: Fathom Fleet Firebrand gets +1/+0 until end of turn.
Fiendish Duo
Four generic, two red creature - Devil - 5/5 - Mythic Rare
First strike(This creature deals combat damage before creatures without first strike.)
If a source would deal damage to an opponent, it deals double that damage to that player instead.
Five generic, one red instant - Common
Fiery Fall deals 5 damage to target creature.
Basic landcycling one generic, one red(One generic, one red, Discard this card: Search your library for a basic land card, reveal it, put it into your head, then shuffle.)
Firebrand Archer
One generic, one red creature - Human Archer - 2/1 - Common
Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
Fire Prophecy
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Firespitter Whelp
Two generic, one red creature - 2/2 - Dragon - Uncommon
Whenever you cast a noncreature or Dragon spell, Firespitter Whelp deals 1 damage to each opponent.
Flame-Blessed Bolt
Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Flames of the Firebrand
Two generic, one red sorcery - Uncommon
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Fling
Fling deals damage equal to the sacrificed creature’s power to any target.
Fissure Wizard
One generic, one red creature - Goblin Wizard - 2/1 - Common
When Fissure Wizard enters, you may discard a card. If you do, draw a card.
Fists of Flame
Draw a card, Until end of turn, target creature gains trample and gets +1/+0 for each card you’ve drawn this turn.(A creature with trample can deal excess combat damage to the player or planeswalker it’s attacking.)
Frontline Heroism
Two generic, one red enchantment - Rare
When Frontline Heroism enters, create a 1/1 red Soldier creature token with haste.
Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copt targets that token.
Three generic, one red sorcery - Uncommon
Furious Reprisal deals 2 damage to each of two targets.
General Kreat, the Boltbringer
Two generic, one red legendary creature - Goblin Soldier - 2/2 - Uncommon
Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that’s tapped and attacking.
Whenever another creature you control enters, General Kreat, the Boltbringer deals 1 damage to each opponent.
Goblin Arsonist
One red creature - Goblin Shaman - 1/1 - Common
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
Goblin Dark-Dwellers
Three generic, two red creature - Goblin - 4/4 - Rare
When Goblin Dark-Dwellers enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Goblin Fireslinger
One red creature - Goblin Warrior - 1/1 - Common
Tap: Goblin Fireslinger deals 1 damage to target player or planeswalker.
Goblin Goliath
Four generic, two red creature - Goblin Mutant - 5/4 - Mythic Rare
When Goblin Goliath enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.
Three generic, one red, tap: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
Goblin Rabblemaster
Two generic, one red creature - Goblin Warrior - 2/2 - Rare
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Goblin Researcher
Three generic, one red creature - Goblin Wizard - 3/3 - Common
When Goblin Researcher enters, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card.
Goblin Smuggler
Two generic, one red creature - Goblin Rogue - 2/2 - Common
Tap: Another target creature with power 2 or less can’t be blocked this turn.
Choose one -
- Create two 1/1 red Goblin creature tokens.
Goblin Trailblazer
One generic, one red creature - Goblin Pirate - 2/1 - Common
Goma Fada Vanguard
One generic, one red creature - Human Warrior - 2/2 - Uncommon
Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warrios you control can’t block this turn.
Gornog, the Red Reaper
Two generic, one red legendary creature - Minotaur Warrior - 2/3 - Rare
Haste
Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward.
Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
Guttersnipe
Two generic, one red creature - Goblin Shaman - 2/2 - Uncommon
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
Hearts on Fire
One or two target creatures each get +2/+1 until end of turn.
Hellkite Whelp
Four generic, one red creature - Dragon - 3/3 - Uncommon
Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.
Hero of the Games
Two generic, one red creature - Human Soldier - 3/2 - Common
Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.
Incorrigible Youths
Three generic, two red creature - Vampire - 4/3 - Uncommon
Madness two generic, one red(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Insolent Neonate
One red creature - Vampire - 1/1 - Common
One generic, one red instant - Uncommon
Target creature gets +4/+0 and gains trample until end of turn.
Two target creatures each get +2/+0 and gain trample until end of turn.
Ivora, Insatiable Heir
One generic, one red legendary creature - Vampire Warrior - 1/1 - Uncommon
When Ivora, Insatiable Heir enters and whenever it deals combat damage to a player, create a Blood token.(It’s an artifact with “one generic, tap, Discard a card, Sacrifice this artifact: Draw a card.")
Whenever you discard a card, put a +1/+1 counter on Ivora.
Jaya’s Firenado
Four generic, one red sorcery - Common
Jaya’s Firenado deals 5 damage to target creature or planeswalker. Scry 1.(Look at the top card of your library. You may put that card on the bottom.)
Kargan Intimidator
One generic, one red creature - Human Warrior - 3/1 - Rare
One generic: Choose one that hasn’t been chosen this turn -
- Target Warrior gains trample until end of turn.
Keldon Raider
Two generic, two red creature - Human Warrior - 4/3 - Common
When Keldon Raider enters, you may discard a card. If you do, draw a card.
Kindled Fury
Target creature gets +1/+0 and gains first strike until end of turn.(It deals combat damage before creatures without first strike.)
One generic, one red sorcery - Common
Create two 1/1 red Goblin creature tokens.
Krenko, Tin Street Kingpin
Two generic, one red legendary creature - Goblin - 1/2 - Rare
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko’s power.
Kiln Fiend
One generic, one red creature - Elemental Beast - 1/2 - Common
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Kruin Striker
One generic, one red creature - Human Warrior - 2/1 - Common
Whenever another creature you control enters, Kruin Striker gets +1/+0 and gains trample until end of turn.(It can deal excess combat damage to the player or planeswalker it’s attacking.)
Lathliss, Dragon Queen
Four generic, two red legendary creature - Dragon - 6/6 - Rare
Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
One generic, one red: Dragons you control get +1/+0 until end of turn.
Markov Blademaster
One generic, two red creature - Vampire Warrior - 1/1 - Rare
Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
Markov Enforcer
Four generic, two red creature - Vampire Soldier - 6/6 - Rare
Whenever Markov Enforcer or another Vampire you control enters, Markov Enforcer fights up to one target creature an opponent controls.
Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token.(It’s an artifact with “one generic, tap, Discard a card, Sacrifice this artifact: Draw a card.")
- Creatures you control get +1/+0 until end of turn.
- Target Vampire you control deals damage equal to its power to another target creature.
Markov Warlord
Five generic, one red creature - Vampire Warrior - 4/4 - Uncommon
When Markov Warlord enters, up to two target creatures can’t block this turn.
Minotaur Sureshot
Two generic, one red creature - Minotaur Archer - 2/3 - Common
Reach(This creature can block creatures with flying.)
One generic, one red: Minotaur Sureshot gets +1/+0 until end of turn.
Mirrorwing Dragon
Three generic, two red creature - Dragon - 4/5 - Mythic Rare
Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
Mogg Flunkies
One generic, one red creature - Goblin - 3/3 - Common
Mogg Flunkies can’t attack or block alone.
Nef-Crop Entangler
You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn.(An exerted creature won’t untap during your next untap step.)
Neonate’s Rush
Two generic, one red instant - Common
This spell costs one generic less to cast if you control a Vampire.
Neonate’s Rush deals 1 damage to target creature and 1 damage to its controller.
Open Fire deals 3 damage to any target.
Pathmaker Initiate
One generic, one red creature - Human Wizard - 2/1 - Common
Tap: Target creature with power 2 or less can’t be blocked this turn.
Pigment Storm
Three generic, two red sorcery - Common
Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature’s controller instead.
Play with Fire
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.(Look at the top card of your library. You may put that card on the bottom.)
Pyrophobia
Pyrophobia deals 3 damage to target creature. Cowards can’t block this turn.
Rapacious Dragon
When Rapacious Dragon enters, create two Treasure tokens.(They’re artifacts with “tap, Sacrifice this artifact: Add one mana of any color.")
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Resistance Skywarden
Three generic, two red creature - Orge Rebel - 5/5 - Uncommon
Rionya, Fire Dancer
Three generic, two red legendary creature - Human Wizard - 3/4 - Rare
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you’ve cast this turn. They gain haste. Exile them at the beginning of the next end step.
Roil Eruption
Kicker five generic(You may pay an additional five generic as you cast this spell.)
Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
Volley Veteran
Three generic, one red creature - Goblin Warrior - 4/2 - Uncommon
When Volley Veteran enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
Weaselback Redcap
One red creature - Goblin Knight - 1/1 - Common
One generic, one red: Weaselback Redcap gets +2/+0 until end of turn.
Weaver of Lightning
Two generic, one red creature - Human Shaman - 1/4 - Uncommon
Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
Wrecking Crew
Four generic, one red creature - Human Warrior - 4/5 - Common
Wildfire Elemental
Two generic, two red creature - Elemental - 3/3 - Common
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
Young Pyromancer
One generic, one red creature - Human Shaman - 2/1 - Uncommon
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Zada, Hedron Grinder
Three generic, one red legendary creature - Goblin Ally - 3/3 - Rare
Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
Zealot of the God-Pharaoh
Three generic, one red creature - Minotaur Archer - 4/3 - Common
Four generic, one red: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.
Zealous Conscripts
Four generic, one red creature - Human Warrior - 3/3 - Rare
When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Green
If you won’t lay down your life for Shroofus Sproutsire, then you should be ashamed. That perfect chap is an impressive new Saproling commander, and backed up by cards like Scythecat Cub could be pumping out dozens of tokens each turn.
Adventure Awaits
One generic, one green sorcery - Common
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn’t put a card into your hand this way, draw a card.
Adventurous Impulse
One green sorcery - Common
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Advocate of the Beast
Two generic, one green creature - Elf Shaman - 2/3 - Common
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
Aggressive Instinct
Target creature you control deals damage equal to its power to target creature you don’t control.
Ainok Artillerist
Two generic, one green creature - Dog Archer - 4/1 - Common
Ainok ARtillerist has reach as long as it has a +1/+1 counter on it.(It can block creatures with flying.)
Ainok Guide
One generic, one green creature - Dog Scout - 1/1 - Common
When Ainok Guide enters, choose one -
- Put a +1/+1 counter on Ainok Guide.
- Search your library for a basic land card, reveal it, then shuffle and put that card on top.
Ambassador Oak
Three generic, one green creature - Treefolk Warrior - 3/3 - Common
When Ambassador Oak enters, create a 1/1 green Elf Warrior creature token.
Ancient Greenwarden
Four generic, two green creature - Elemental - 5/7 - Mythic Rare
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Arbor Armament
One green instant - Common
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.(It can block creatures with flying.)
Armorcraft Judge
Three generic, one green creature - Elf Artificer - 3/3 - Uncommon
When Armorcraft Judge enters, draw a card for each creature you control with a +1/+1 counter on it.
Armored Kincaller
Two generic, one green creature - Dinosaur - 3/3 - Common
When Armored Kincaller enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
One green enchantment - Aura - Uncommon
Enchanted creature gets +2/+0 and has trample.(It can deal excess combat damage to the player or planeswalker it’s attacking.)
When Audacity is put into a graveyard from the battlefield, draw a card.
Baloth Gorger
Two generic, two green creature - Beast - 4/4 - Common
Kicker: four generic(You may pay an additional four generic as you cast this spell.)
If Baloth Gorger was kicked, it enters with three +1/+1 counters on it.
Baloth Woodcrasher
Four generic, two green creature - Beast - 4/4 - Uncommon
Landfall -Whenever a land you control enters, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.(It can deal excess combat damage to the player or planeswalker it’s attacking.)
Band Together
Two generic, one green instant - Common
Up to two creatures you control each deal damage equal to their power to another target creature.
Big Play
One generic, one green instant - Common
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.(A creature with reach can block creatures with flying.)
Bite Down
Target creature you control deals damage equal to its power to target creature or planeswalker you don’t control.
Biogenic Upgrade
Four generic, two green sorcery - Uncommon
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
Bond Of Flourishing
One generic, one green sorcery - Uncommon
Look at the top three cards of your library. You may reveal a permanent card from among them and put it it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
Bounty of Skemfar
Two generic, one green sorcery - Uncommon
Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
Braulios of Pheres Band
Three generic, two green legendary creature - Centaur Scout - / - Uncommon
Braulios of Pheres Band’s power and toughness are each equal to the number of lands you control.
Whenever Braulios of Pheres Band attacks, draw a card, then you mayh put a land card from your hand onto the battlefield.
Briarbridge Tracker
Two generic, one green creature - Human Scout - 2/3 - Rare
Vigilance(Attacking doesn’t cause this creature to tap.)
When Briarbridge Tracker enters, investigate.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")
As long as you control a token, Briarbridge Tracker gets +2/+0.
Brushstrider
One generic, one green creature - Beast - 3/1 - Uncommon
One green sorcery - Uncommon
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Target creature you control fights target creature you don’t control.(Each deals damage equal to its power to the other.)
Byway Courier
Two generic, one green creature - Human Scout - 3/2 - Common
When Byway Courier dies, investigate.(Create a Clue token. It’s an artifact with “Two, Sacrifice this artifact: Draw a card.")
Canopy Baloth
Three generic, one green creature - Beast - 4/3 - Common
Landfall -Whenever a land you control enters, Canopy Baloth gets +2/+2 until end of turn.
Cherished Hatchling
One generic, one green creature - Dinosaur - 2/1 - Uncommon
When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains “Whenever this creature enters, you may have it fight another target creature.”
Clear Shot
Two generic, one green instant - Uncommon
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don’t control.
Colossal Dreadmaw
Four generic, two green creature - Dinosaur - 6/6 - Common
Trample(This creature can deal excess combat damage to the player or planeswalkers it’s attacking.)
Commune with Dinosaurs
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Deepwood Denizen
Two generic, one green creature - Elf Warrior - 3/2 - Common
Five generic, one green, Tap: Draw a card. This ability costs one generic less to activate for each +1/+1 counter on creatures you control.
Defend the Celestus
Two generic, two green instant - Uncommon
Distribute three +1/+1 counters among one, two, or three target creatures you control.
Dionus, Elvish Archdruid
Three generic, one green legendary creature - Elf Druid - 3/3 - Uncommon
Elves you control have “Whenever this creature becomes tapped during your turn, untap it and put a +1/+1 counter on it. This ability triggers only once each turn.”
Drowsing Tyrannodon
One generic, one green creature - Dinosaur - 3/3 - Common
Defender(This creature can’t attack.)
As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn’t have defender.)
Drover of the Mighty
One generic, one green creature - Human Druid - 1/1 - Uncommon
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
Tap: Add one mana of any color.
Druid of the Anima
One generic, one green creature - Elf Druid - 1/1 - Common
Tap: Add one red, one green, or one white mana.
Duskshell Crawler
One generic, one green creature - Insect - 0/3 - Common
When Duskshell Crawler enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.(Itcan deal excess combat damage to the player or planeswalker it’s attacking.)
Dwynen’s Elite
One generic, one green creature - Elf Warrior - 2/2 - Uncommon
When Dwynen’s Elite enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Elvish Archdruid
One generic, two green creature - Elf Druid - 2/2 - Rare
Tap: Add one green mana for each Elf you control.
Elvish Visionary
One generic, one green creature - Elf Shaman - 1/1 - Common
Fierce Witchstalker
Two generic, two green creature - Wolf - 4/4 - Common
When Fierce Witchstalker enters, create a Food token.(It’s an artifact with “Two generic, Tap, Sacrifice this artifact: You gain 3 life.")
For the Family
Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
Forgotten Ancient
Three generic, one green creature - Elemental - 0/3 - Rare
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Fungal Plots
One generic, one green enchantment - Uncommon
One generic, one green, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.
Garruk, Caller of Beasts
Four generic, two green legendary planeswalker - Garruk - 4 Starting Loyalty - Mythic Rare
+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
-3: You may put a green creature card from your hand onto the battlefield.
-7: You get an emblem with “Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle.”
Garruk’s Packleader
Four generic, one green creature - Beast - 4/4 - Uncommon
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Ghalta, Primal Hunger
Ten generic, two green legendary creature - Elder Dinosaur - 12/12 - Rare
This spell costs X less to cast, where X is the total power of creatures you control.
Ghirapur Guide
Two generic, one green creature - Elf Scout - 3/2 - Uncommon
Two generic, one green: Target creature you control can’t be blocked by creatures with power 2 or less this turn.
Gnarlid Colony
One generic, one green creature - Beast - 2/2 - Common
Kicker: two generic, one green(You may pay an additional two generic and one green as you cast this spell.)
If Gnarlid Colony was kicked, it enters with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample.(It can deal excess combat damage to the player or planeswalker it’s attacking.)
Gift of the Gargantuan
Two generic, one green sorcery - Common
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Greenwood Sentinel
One generic, one green creature - Elf Scout - 2/2 - Common
Giant Opportunity
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens.(They’re artifacts with “two generic, Tap, Sacrifice this artifact: You gain 3 life.")
Grazing Gladehart
Two generic, one green creature - Antelope, 2/2 - Common
Landfall -Whenever a land you control enters, you may gain 2 life.
Landfall -If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic lands, put them onto the battlefield, then shuffle.
Heir of the Ancient Fang
Two generic, one green creature - Snake Samurai - 2/3 - Common
Heir of the Ancient Fang enters with a +1/+1 counter on it if you control a modified creature.(Equipment, Auras you control, and counters are modifications.)
High-Rise Sawjack
Two generic, one green creature - Elf Citizen - 2/3 - Common
Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.
Hungry Megasloth
Two generic, one green creature - Sloth Beast - 3/3 - Uncommon
Hunter’s Edge
Three generic, one green sorcery - Common
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don’t control.
Hurska Sweet-Tooth
Two generic, one green legendary creature - Bear - 3/3 - Mythic Rare
Whenever Hurska Sweet-Tooth attacks, create a Food token.(It’s an artifact with “Two generic, Tap, Sacrifice this artifact: You gain 3 life.")
Whenever you gain life, you may pay one green or one white. When you do, target creature gets +X/+X until end of turn, where X is the amount of life you gained.
Insatiable Appetite
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
Invigorating Surge
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Ivy Lane Denizen
Three generic, one green creature - Elf Warrior - 2/3 - Common
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
Ixalli’s Diviner
One generic, one green creature - Human Druid - 0/3 - Common
When Ixalli’s Diviner enters, it explores.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Kodama of the West Tree
Two generic, one green legendary creature - Spirit - 3/3 - Mythic Rare
Reach
Modified creatures you control have trample.(Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Kazandu Nectarpot
One generic, one green creature - Insect - 1/3 - Common
Landfall -Whenever a land you control enters, you gain 1 life.
Jadelight Ranger
One generic, two green creature - Merfolk Scout Ranger - 2/1 - Rare
When Jadelight Ranger enters, it explores, then it explores again.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Jiang Yanggu, Wildcrafter
Two generic, one green legendary planeswalker - Yanggu - 3 Starting Loyalty - Uncommon
Each creature you control with a +1/+1 counter on it has “Tap: Add one mana of any color.”
Jungle Delver
One green creature - Merfolk Warrior - 1/1 - Common
Three generic, one green: Put a +1/+1 counter on Jungle Delver.
Kazandu Stomper
Five generic, one green creature - Beast - 6/5 - Common
When Kazandu Stomper enters, return up to two lands you control to their owner’s hand.
Krosan Tusker
Five generic, two green creature - Boar Beast - 6/5 - Uncommon
Cycling: two generic, one green(Two generic, one green, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle.(Do this before you draw.)
Kujar Seedsculptor
One generic, one green creature - Elf Druid - 1/2 - Common
When Kujar Seedsculptor enters, put a +1/+1 counter on target creature you control.
Two green creature - Elf Druid - 1/1 - Rare
Other Elves you control get +1/+1.
Whenever you cast an Elf spell, you may pay one green mana. If you do, draw a card.
One green creature - Elf Druid - 1/1 - Common
Tap: Add one green mana.
Llanowar Visionary
Two generic, one green creature - Elf Druid - 2/2 - Common
Lotus Cobra
One generic, one green creature - Snake - 2/1 - Rare
Landfall -Whenever a land you control enters, add one mana of any color.
Maraleaf Rider
One generic, one green creature - Elf Knight - 3/1 - Common
Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.
Marwyn, the Nurturer
Two generic, one green legendary creature - Elf Druid - 1/1 - Rare
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn, the Nurturer.
Tap: Add an amount of green mana equal to Marwyn’s power.
Merfolk Branchwalker
One generic, one green creature - Merfolk Scout - 2/1 - Uncommon
When Merfolk Branchwalker enters, it explores.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Might of the Masses
One green instant - Uncommon
Target creature gets +1/+1 until end of turn for each creature you control.
Moldgraf Millipede
Four generic, one green creature - Insect Horror - 2/2 - Common
When Moldgraf Millipede enters, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard.(To mill three cards, put the top three cards of your library into your graveyard.)
Mowu, Loyal Companion
Three generic, one green legendary creature - Dog - 3/3 - Uncommon
Vigilance, trample
If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
Murasa Ranger
Three generic, one green creature - Human Warrior Ranger - 3/3 - Uncommon
Landfall -Whenever a land you control enters, you may pay three generic and one green. If you do, put two +1/+1 counters on Murasa Ranger.
Obstinate Baloth
Two generic, two green creature - Beast - 4/4 - Uncommon
When Obstinate Baloth enters, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
Oran-Rief Ooze
Two generic, one green creature - Ooze - 2/2 - Rare
When Oran-Rief Ooze enters, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
Orchard Strider
Four generic, two green creature - Treefolk - 6/4 - Common
When Orchard Strider enters, create two Food tokens.(They’re artifacts with “Two generic, Tap, Sacrifice this artifact: You gain 3 life.")
Basic landcycling: one generic, one green.(One generic, one green, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Orochi Merge-Keeper
One generic, one green creature - Snake Druid - 1/1 - Uncommon
As long as Orochi Merge-Keeper is modified, it has “Tap: Add two green mana."(Equipment, Auras you control, and counters are modifications.)
Overcome
Three generic, two green sorcery - Uncommon
Creatures you control get +2/+2 and gain trample until end of turn.(Each of those creatures can deal excess combat damage to the player or planeswalker it’s attacking.)
Overwhelm
Five generic, two green sorcery - Uncommon
Convoke(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature’s color.)
Creatures you control get +3/+3 until end of turn.
Paradise Druid
One generic, one green creature - Elf Druid - 2/1 - Uncommon
Paradise Druid has hexproof as long as it’s untapped.(It can’t be the target of spells or abilities your opponents control.)
Predator’s Strike
Target creature gets +3/+3 and gains trample until end of turn.(It can deal excess combat damage to the player or planeswalker it’s attacking.)
Pridemalkin
Two generic, one green creature - Cat - 2/1 - Common
When Pridemalkin enters, put a +1/+1 counter on target creature you control.
Primeval Bounty
Five generic, one green enchantment - Mythic Rare
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall -Whenever a land you control enters, you gain 3 life.
Primeval Herald
Three generic, one green creature - Elf Scout - 3/1 - Uncommon
Whenever Primeval Herald enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Quirion Beastcaller
One generic, one green creature - Dryad Warrior - 2/2 - Rare
Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.
When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Razorgrass Invoker
Three generic, one green creature - Elf Scout - 4/3 - Common
Eight generic mana: Razorgrass Invoker and up to one other target creature each get +3/+3 until end of turn.
Realm Seekers
Four generic, two green creature - Elf Scout - 0/0 - Rare
Realm Seekers enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
Two generic, one green, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Reckless Amplimancer
One generic, one green creature - Elf Druid - 2/2 - Common
Four generic, one green: Double Reckless Amplimancer’s power and toughness until end of turn.
Two generic, one green enchantment - Uncommon
Landfall -Whenever a land you control enters, choose one -
- You gain 2 life.
Rishkar, Peema Renegade
Two generic, one green legendary creature - Elf Druid - 2/2 - Rare
When Rishkar, Peema Renegade enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has “Tap: Add one green mana.”
Saproling Migration
Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
Saurian Symbiote
Three generic, one black creature - Fungus Dinosaur - 3/2 - Common
When Saurian Symbiote enters, choose one -
Savage Stomp
This spell costs two generic less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don’t control.(Each deals damage equal to its power to the other.)
Scythecat Cub
One generic, one green creature - Cat - 2/2 - Rare
Landfall -Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.
Servant of the Scale
One green creature - Human Soldier - 0/0 - Common
Servant of the Scale enters with a +1/+1 counter on it.
When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.
Shroofus Sproutsire
Two generic, one green legendary creature - Saproling - 1/1 - Rare
Whenever a Saproling you control deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Skyclave Pick-Axe
One green artifact - Equipment - Uncommon
When Skyclave Pick-Axe enters, attach it to target creature you control.
Landfall -Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip: two generic, one green(Two generic, one green: Attach to target creature you control. Equip only as a sorcery.)
Slimy Piper
One generic, one green creature - Fungus Bard - 2/1 - Common
Whenever Slimy Piper attacks, it gets +1/+1 until end of turn. If you control four or more creatures, it gets +2/+2 and gains indestructible until end of turn instead.(Damage and effects that say “destroy” don’t destroy it.)
Slinza, the Spiked Stampede
Four generic, one green legendary creature - Beast - 5/5 - Rare
Beast spells you cast cost two generic less to cast.
Each other Beast creature you control enters with an additional +1/+1 counter on it.
Whenever Slinza or another creature with power four or greater enters, you may pay one generic and one red or one green. When you do, Slinza fights target creature you don’t control.
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.(It can’t be the target of spells or abilities your opponents control.)
Snapping Gnarlid
Landfall -Whenever a land you control enters, Snapping Gnarlid gets +1/+1 until end of turn.
Somberwald Beastmaster
Six generic, one green creature - Human Ranger - 1/1 - Rare
When Somberwald Beastmaster enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
Creature tokens you control have deathtouch.(Any amount of damage they deal to a creature is enough to destroy it.)
Spined Tyrranax
Four generic, one green creature - Dinosaur Beast - 5/5 - Uncommon
At the beginning of combat on your turn, you may pay two generic and one green mana. When you do, put a +1/+1 counter on target creature. That creatures gains trample until end of turn.(It can deal excess combat damage to the player or planeswalker it’s attacking.)
Spore Crawler
Two generic, one green creature - Fungus - 3/2 - Common
When Spore Crawler dies, draw a card.
Sporecrown Thallid
One generic, one green creature - Fungus - 2/2 - Uncommon
Each other creature you control that’s a Fungus or Saproling gets +1/+1.
Sporemound
Three generic, two green creature - Fungus - 3/3 - Common
Landfall -Whenever a land you control enters, create a 1/1 green Saproling creature token.
Three generic, one green instant - Uncommon
Stony Strength
Put a +1/+1 counter on target creature you control. Untap that creature.
Sutina, Speaker of the Tajuru
Two generic, one green legendary creature - Elf Scout - 2/2 - Uncommon
When Sutina, Speaker of the Tajuru enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever Sutina attacks, you may return a land you control to its owner’s hand. When do you do, put a +1/+1 counter on target creature.
Tail Swipe
Choose target creature you control and target creature you don’t control. If you cast this spell during your main phase, the creature you control gets +1/+1 until the end of turn. Then those creatures fight each other.(Each deals damage equal to its power to the other.)
Tajuru Pathwarden
Four generic, one green creature - Elf Warrior Ally - 5/4 - Common
Territorial Scythecat
Landfall -Whenever a land you control enters, put a +1/+1 counter on Territorial Scythecat.
Thrashing Brontodon
One generic, two green creature - Dinosaur - 3/4 - Uncommon
One generic, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
Time to Feed
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature.(Each deals damage equal to its power to the other.)
Tireless Tracker
Two generic, one green creature - Human Scout - 3/2 - Rare
Landfall -Whenever a land you control enters, investigate.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
Tireless Provisioner
Landfall -Whenever a land you control enters, create a Food token or a Treasure token.(Food is an artifact with “Two generic, Tap, Sacrifice this artifact: You gain 3 life.” Treasure is an artifact with “Tap, Sacrifice this artifact: Add one mana of any color.")
Thornweald Archer
One generic, one green creature - Elf Archer - 2/1 - Common
Thundering Spineback
Five generic, two green creature - Dinosaur - 5/5 - Uncommon
Other Dinosaurs you control get +1/+1.
Five generic, one green: Create a 3/3 green Dinosaur creature token with trample.(It can deal excess combat damage to the player or planeswalker it’s attacking.)
Topiary Stomper
One generic, two green creature - Plant Dinosaur - 4/4 - Rare
When Topiary Stomper enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Topiary Stomper can’t attack or block unless you control seven or more lands.
Tough Cookie
One generic, one green artifact creature - Food Golem - 2/2 - Uncommon
When Tough Cookie enters, create a Food token.(It’s an artifact with “Two generic, Tap, Sacrifice this artifact: You gain 3 life.")
Two generic, one green: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
Trail of Crumbs
When Trail of Crumbs enters, create a Food token.(It’s an artifact with “Two generic, Tap, Sacrifice this artifact: You gain 3 life.")
Whenever you sacrifice a Food, you may pay one generic. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Tukatongue Thallid
One green creature - Fungus - 1/1 - Common
When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
Tyvar Kell
Two generic, two green legendary planeswalker - Tyvar - 3 Starting Loyalty - Mythic Rare
Elves you control have “Tap: Add one black mana.”
+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.
0: Create a 1/1 green Elf Warrior creature token.
-6: You get an emblem with “Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards.”
Ulvenwald Mysteries
Whenever a nontoken creature you control dies, investigate.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Undercellar Myconid
Two generic, one green creature - Fungus - 1/2 - Common
Whenever Undercellar Myconid enters or dies, create a 1/1 green Saproling creature token.
Undergrowth Champion
One generic, two green creature - Elemental - 2/2 - Mythic Rare
If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.
Landfall -Whenever a land you control enters, put a +1/+1 counter on Undergrowth Champion.
Verdeloth the Ancient
Four generic, two green legendary creature - Treefolk - 4/7 - Rare
Kicker: X generic(You may pay an additional X as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters, if it was kicked, create X 1/1 green Saproling creature tokens.
Voice of the Woods
Three generic, two green creature - Elf - 2/2 - Rare
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.(It can deal excess combat damage to the player or planeswalker it’s attacking.)
One generic, one green enchantment - Aura - Common
When Warbriar Blessing enters, enchanted creature fights up to one target creature you don’t control.(Each deals damage equal to its power to the other.)
Wolfrider’s Saddle
Three generic, one green artifact - Equipment - Uncommon
When Wolfrider’s Saddle enters, create a 2/2 green Wolf creature token, then attach Wolfrider’s Saddle to it.
Equipped creature gets +1/+1 and can’t be blocked by more than one creature.
Equip: three generic(Three generic: Attach to target creature you control. Equip only as a sorcery.)
Woodland Champion
One generic, one green creature - Elf Scout - 2/2 - Uncommon
Whenever one or more tokens you control enter, put that many +1/+1 counters on Woodland Champion.
Woodland Liege
Two generic, one green creature - Elf Druid Noble - 2/2 - Common
Whenever a Beast you control enters, draw a card.
Multicolored
Jumpstart sets don’t tend to have a heavy focus on multicolour cards, as pack themes are usually mono-coloured. The original Jumpstart only had a few, and Jumpstart 2022 didn’t have any at all. Foundations Jumpstart has more than usual, but is still pretty slim on the golden goodness.
Bituminous Blast
Three generic, one black, one red instant - Uncommon
Cascade(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
Bloodbraid Elf
Two generic, one red, one green creature - Elf Berserker - 3/2 - Uncommon
Haste(This creature can attack and Tap as soon as it comes under your control.)
Violent Outburst
One generic, one red, one green instant - Common
Creatures you control get +1/+0 until end of turn.
Enlisted Wurm
Four generic, one green, one white creature - Wurm - 5/5 - Uncommon
Averna, the Chaos Bloom
One green, one blue, one red legendary creature - Elemental Shaman - 4/2 - Rare
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped.(Do this after the last card is exiled but before deciding whether to cast a nonland card.)
Fusion Elemental
One white, one blue, one black, one red, one green creature - Elemental - 8/8 - Uncommon
Colorless
Colourless cards are the backbone of Jumpstart sets, as they give you access to all-important artifact synergies and mana smoothing. We’ll also be getting multicolor lands to help make whatever deck you throw together work.
Chief of the Foundry
Three generic artifact creature - Construct - 2/3 - Uncommon
Chromatic Lantern
Three generic artifact - Rare
Lands you control have “Tap: Add one mana of any color.”
Cliffhaven Kitesail
One green artifact - Equipment - Common
When Cliffhaven Kitesail enters, attach it to target creature you control.
Equipped creature has flying.
Equip: Two generic(Two generic: Attach to target creature you control. Equip only as a sorcery.)
Eager Construct
Two generic artifact creature - Construct - 2/2 - Common
When Eager Construct enters, each player may scry 1.(To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Fireshrieker
Three generic artifact - Equipment - Uncommon
Equipped creature has double strike.(It deals both first-strike and regular combat damage.)
Gingerbrute
One generic artifact creature - Food Golem - 1/1 - Common
One generic: Gingerbrute can’t be blocked this turn except by creatures with haste.
Gorgon Flail
Two generic artifact - Equipment - Uncommon
Equipped creature gets +1/+1 and has deathtouch.(Any amount of damage it deals to a creature is enough to destroy that creature.)
Equip: two generic(Two generic, Attach to target creature you control. Equip only as a sorcery.)
Two generic artifact - Uncommon
Guardian Idol enters tapped.
Tap: Add one colorless mana.
Two generic: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
One generic artifact - Equipment - Common
Equip: One generic(One generic: Attach to target creature you control. Equip only as a sorcery.)
Maelstrom Colossus
Eight generic artifact creature - Golem - 7/7 - Common
Metalspinner’s Puzzleknot
Two generic artifact - Common
When Metalspinner’s Puzzleknot enters, you draw a card and you lose 1 life.
Two generic, one black, Sacrifice Metalspinner’s Puzzleknot: You draw a card and you lose 1 life.
Myr Enforcer
Seven generic artifact creature - Myr - 4/4 - Common
Two generic artifact creature - Thopter - 0/2 - Common
Patchwork Automaton
Two generic artifact creature - Construct - 1/1 - Uncommon
Ward: two generic(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays two generic.)
Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton.
Relic Axe
When Relic Axe enters, attach it to target creature you control.
Equipped creature gets +1/+1. If it’s a Warrior, it gets +2/+1 instead.
Equip: two generic(Two generic: Attach to target creature you control. Equip only as a sorcery.)
Shardless Outlander
Seven generic artifact creature - Construct Scout - 6/5 - Common
Basic landcycling: two generic(Two generic, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Three generic artifact - Uncommon
Tap: Add one white mana.
One generic, one white, Tap: Target creature gets +1/+1 and gains flying until end of turn. Activate only as a sorcery.
Treasure Keeper
Four generic artifact creature - Construct - 3/3 - Uncommon
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all the revealed cards not cast this way on the bottom of your library in a random order.
One generic artifact - Common
Whirlermaker
Four generic, Tap: Create a 1/1 colorless Thopter artifact creature token with flying.
Land - Common
Basic landcycling: one generic(One generic, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
One generic, Tap: Add one mana of any color.
Four generic, Tap, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Desert of the Fervent
Desert of the Fervent enters tapped.
Tap: Add one red mana.
Cycling: one generic, one red(One generic, one red, Discard this card: Draw a card.)
Evolving Wilds
Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling: one red(One red, Discard this card: Draw a card.)
Ghitu Encampment enters tapped.
One generic, one red: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It’s still a land.(It deals combat damage before creatures without first strike.)
Tap, Pay 1 life: Add one blue mana.
One generic, one blue, Tap, Sacrifice a Desert: Target player mills four cards.(They put the top four cards of their library into their graveyard.)
Cycling: one blue(One blue, Discard this card: Draw a card.)
Memorial to Folly enters tapped.
Tap: Add one black mana.
Two generic, one black, Tap, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
Memorial to Genius enters tapped.
Tap: Add one blue mana.
Four generic, one blue, Tap, Sacrifice Memorial to Genius: Draw two cards.
Memorial to Glory enters tapped.
Three generic, one white, Tap, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Seat of the Synod
Cycling: one white(One white, Discard this card: Draw a card.)
Terramorphic Expanse
Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Thriving Bluff
Thriving Bluff enters tapped. As it enters, choose a color other than red.
Tap: Add one red or one mana of the chosen color.
Thriving Grove
Thriving Grove enters tapped. As it enters, choose a color other than green.
Tap: Add one green or one mana of the chosen color.
Thriving Heath
Thriving Heath enters tapped. As it enters, choose a color other than white.
Tap: Add one white or one mana of the chosen color.
Thriving Isle
Thriving Isle enters tapped. As it enters, choose a color other than blue.
Tap: Add one blue or one mana of the chosen color.
Thriving Moor
Thriving Moor enters tapped. As it enters, choose a color other than black.
Tap: Add one black or one mana of the chosen color.
Magic: The Gathering
Created by Richard Garfield in 1993, Magic: The Gathering (MTG) has become one of the biggest tabletop collectible card games in the world. Taking on the role of a Planeswalker, players build decks of cards and do battle with other players. In excess of 100 additional sets have added new cards to the library, while the brand has expanded into video games, comics, and more.