Despite the name,Magic: The Gathering’sFoundations Jumpstart isn’t just another tie-in with the similarly named Foundations. Instead, it’s its own entire Jumpstart set akin to the original and Jumpstart 2022, complete with new cards and reprints not found in the other set.

These sets are always an absolute blast to play, and offer a chance for you to get your hands on some real powerhouse cards. The set launched on November 15 alongside Foundations, and here’s every single card you’ll be able to find in it.

Brimaz, King Of Oreskos by Moopic.

Unlike Foundations, these cards are not Standard-legal unless they already were due to being printed in a Standard-legal set.

Updated June 09, 2025:All of Foundations Jumpstart is now available below.

Ajani, Adversary of Tyrants

White

Like the original Jumpstart set, Cats and Dogs seem to be the big draw of white in Foundations Jumpstart. Generous Pup is definitely one card to watch, as it goes wild with cards like Cathar’s Crusade or any +1/+1 counter doubler.

Name And Description

Ancestral Blade

Ajani, Adversary of Tyrants

Two generic, two white legendary planeswalker - Ajani - 4 - Starting Loyalty - Mythic Rare

+1: Put a +1/+1 counter on each of up to two target creatures.

Angelic Cub

-2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.

-7: You get an emblem with “At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink.”

Angelic Edict

Ancestral Blade

One generic, one white artifact - Equipment - Common

When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Angelic Gift

Equipped creature gets +1/+1.

Equip one generic (One generic: Attach to target creature you control. Equip only as a sorcery.)

Angelic Cub

One generic, one white creature - Cat Angel - 1/1 - Uncommon

Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.

Angel of Mercy

As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.

Four generic, one white sorcery - Common

Archon of Falling Stars

Exile target creature or enchantment.

One generic, one white enchantment - Aura - Common

Archon of Sun’s Grace

Enchant creature

Enchanted creature has flying.

Angel of Mercy

Four generic, one white creature - Angel - 3/3 - Common

When Angel of Mercy enters, you gain 3 life.

Archon of Falling Stars

Four generic, two white creature - Archon - 4/4 - Uncommon

Flying

When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.

Archon of Sun’s Grace

Two generic, two white creature - Archon - 3/4 - Rare

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Angel of Vitality

Constellation - Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

Angel of Vitality

Two generic, one white creature - Angel - 2/2 - Uncommon

If you would gain life, you gain that much life plus 1 instead.

Angel of Vitality gets +2/+2 as long as you have 25 or more life.

Argivian Phalanx

Five generic, one white creature - Human Kor Soldier - 4/4 - Uncommon

This spell costs one generic less to cast for each creature you control.

Vigilance (Attacking doesn’t cause this creature to tap.)

Ajani’s Pridemate

One generic, one white creature - Cat Soldier - 2/2 - Uncommon

Whenever you gain life, put a +1/+1 counter on Ajani’s Pridemate.

Adeline, Resplendent Cathar

One generic, two white legendary creature - Human Knight - */4 - Rare

Vigilance

Adeline, Resplendent Cathar’s power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that’s tapped and attacking that player or a planeswalker they control.

Akroan Skyguard

One generic, one white creature - Human Soldier - 1/1 - Common

Heroic– Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.

Brightmare

Two generic, one white creature - Unicorn - 2/3 - Uncommon

When Brightmare enters, tap up to one target creature. You gain life equal to that creature’s power.

Basri’s Acolyte

Two generic, two white creature - Cat Cleric - 2/3 - Common

When Basri’s Acolyte enters, put a +1/+1 counter on each of up to two other target creatures you control.

Brimaz, King Of Oreskos

One generic, two white legendary creature - Cat Soldier - 3/4 - Mythic Rare

Whenever Brimaz, King Of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that’s attacking.

Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that’s blocking that creature.

Basri’s Lieutenant

Three generic, one white creature - Human Knight - 3/4 - Rare

Vigilance, protection from multicolored

When Basri’s Lieutenant enters, put a +1/+1 counter on target creature you control.

Whenever Basri’s Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

Banishing Light

Two generic, one white enchantment - Uncommon

When Banishing Light enters, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.

Banisher Priest

One generic, two white creature - Human Cleric - 2/2 - Uncommon

When Banisher Priest enters, exile target creature an opponent controls until Banisher Priest leaves the battlefield.

Battlefield Promotion

One generic, one white instant - Common

Put a +1/+1 counter on target creature. It gains first strike until end of turn. You gain 2 life.(A creature with first strike deals combat damage before creatures without first strike)

Bishop’s Soldier

One generic, one white creature - Vampire Soldier - 2/2 - Common

Brigone, Soldier of Meletis

One generic, one white legendary creature - Human Soldier - 2/2 - Rare

Heroic— Whenever you cast a spell that targets Brigone, Soldier of Meletis, put a +1/+1 counter on Brigone.

One generic, one white sorcery - Uncommon

Enchanted creature gets +0/+2.

Celestial Enforcer

Two generic, one white creature - Human Cleric - 2/3 - Common

One generic, one white, tap: Tap target creature. Activate only if you control a creature with flying.

Two generic, one white enchantment - Aura - Common

Enchant creature you control

When Chains of Custody enters, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.

Enchanted creature has ward two generic.(Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays two generic.)

Enchanted creature can’t attack or block.

One generic, one white: Return Cage of Hands to its owner’s hand.

One white enchantment - Aura Cartouche - Common

When Cartouche of Solidarity enters, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike.(It deals combat damage before creatures without first strike.)

Conclave Tribunal

Three generic, one white enchantment - Uncommon

Convoke(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature’s color.)

When Conclave Tribunal enters, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.

Captivating Unicorn

Four generic, one white creature - Unicorn - 4/4 - Common

Constellation– Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.

Celestial Unicorn

Two generic, one white creature - Unicorn - 3/2 - Common

Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.

Divine Arrow

Divine Arrow deals 4 damage to target attacking or blocking creature.

Enchanted creature can’t attack or block.

Two generic, one white: Exile enchanted creature.

Daybreak Chaplain

One generic, one white creature - Human Cleric - 1/3 - Common

Lifelink(Damage dealt by this creature also causes you to gain that much life.)

Choose one —

Destroy target creature with toughness four or greater.

Desperate Lunge

Target creature gets +2/+2 and gains flying until end of turn. You gain two life.

Dawnwing Marshal

Four generic, one white: Creatures you control get +1/+1 until end of turn.

Dauntless Onslaught

Two generic, one white instant - Uncommon

Up to two target creatures each get +2/+2 until end of turn.

Deadly Riposte

Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.

One white instant - Common

Three generic, one white instant - Common

Destroy target creature with power 4 or greater.

Dauntless Unity

Kicker one generic, one white(You may pay an additional one generic, one white as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.

Eidolon of Astral Winds

Two generic, one white enchantment creature - Spirit - Rare - 2/4

Constellation— Whenever Eidolon of Astral Winds or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.

Expedition Raptor

Three generic, two white creature - Bird - Common - 2/2

When Expedition Raptor enters, support two.

(Put a +1/+1 counter on each of up to two other target creatures.)

Elite Skirmisher

Two generic, one white creature - Human Soldier - Common - 3/1

Heroic— Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.

Flutterfox

One generic, one white creature - Fox - Common - 2/2

As long as you control an artifact or enchantment, Flutterfox has flying.

Fencing Ace

One generic, one white creature - Human Soldier - Uncommon - 1/1

Double strike(This creature deals both first-strike and regular combat damage.)

Three generic, one white enchantment - Aura - Uncommon

Enchant permanent

When Faith’s Fetters enters, you gain four life.

Enchanted permanent can’t attack or block, and its activated abilities can’t be activated unless they’re mana abilities.

Favored Hoplite

One white creature - Human Soldier - Uncommon - 1/2

Heroic— Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.

Favored of Iroas

Two generic, one white creature - Human Soldier - Uncommon - 2/2

Constellation— Whenever an enchantment you control enters, Favored of Iroas gains double strike until end of turn.

(It deals both first-strike and regular combat damage.)

Faithful Pikemaster

Three generic, one white creature - Rhino Monk Soldier - Rare - 3/4

When Faithful Pikemaster enters, scry two.

(When you scry two, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

As long as it’s your turn, Faithful Pikemaster has first strike.

Felidar Sovereign

Four generic, two white creature - Cat Beast - Mythic Rare - 4/6

Vigilance(Attacking doesn’t cause this creature to tap.)

At the beginning of your upkeep, if you have 40 or more life, you win the game.

Godsend

One generic, two white legendary artifact - Equipment - Mythic Rare

Equipped creature gets +3/+3.

Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.

Your opponents can’t cast spells with the same name as a card exiled with Godsend.

Equip three generic.

Glory Bearers

Three generic, one white enchantment creature - Human Cleric - Uncommon - 3/4

Whenever another creature you control attacks, it gets +0/+1 until end of turn.

Golden-Tail Disciple

Two generic, one white enchantment creature - Fox Monk - Common - 2/3

Gird for Battle

One white sorcery - Uncommon

Put a +1/+1 counter on each of up to two target creatures.

Giada, Font of Hope

One generic, one white legendary creature - Angel - Rare - 2/2

Flying, vigilance

Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.

Tap: Add one white. Spend this mana only to cast an Angel spell.

Generous Pup

One generic, one white creature - Dog - 2/2 - Rare

Whenever one or more +1/+1 counters are put on Generous Pup, put a +1/+1 counter on each other creature you control. This ability triggers only once each turn.

Gavony Silversmith

Three generic, one white creature - Human Soldier - Common - 2/3

When Gavony Silversmith enters, put a +1/+1 counter on each of up to two target creatures.

Hexgold Hoverwings

Three generic, one white artifact - Equipment - Uncommon

For Mirrodin!(When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)

Equip two generic, one white.

Herald of the Sun

Four generic, two white creature - Angel - Uncommon - 4/4

aThree generic, one white: Put a +1/+1 counter on another target creature with flying.

Herald of War

Three generic, two white creature - Angel - Rare - 3/3

Whenever Herald of War attacks, put a +1/+1 counter on it.

Angel spells and Human spells you cast cost one generic less to cast for each +1/+1 counter on Herald of War.

One white creature - Rabbit Cleric - 1/2 - Common

Whenever another creature you control enters, you gain 1 life.

Ingenious Leonin

Four generic, one white creature - Cat Soldier - 4/4 - Uncommon

Three generic, one white: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.

Inspiring Overseer

Two generic, one white creature - Angel Cleric - 2/1 - Common

When Inspiring Overseer enters, you gain one life and draw a card.

Impeccable Timing

Impeccable Timing deals three damage to target attacking or blocking creature.

Indomitable Will

Flash (You may cast this spell any time you could cast an instant.)

Enchanted creature gets +1/+2.

Jubilant Mascot

Two generic, one white creature - Homunculus - Uncommon - 1/1

At the beginning of combat on your turn, you may pay three generic, one white. If you do, support two. (Put a +1/+1 counter on each of up to two other target creatures.)

King of the Pride

Two generic, one white creature - Cat - 2/1 - Uncommon

Other Cats you control get +2/+1.

Lightwalker

One generic, one white creature - Human Warrior - 2/1 - Common

Lightwalker has flying as long as it has a +1/+1 counter on it.

Put a +1/+1 counter on target creature.

Light of the Legion

Four generic, two white creature - Angel - 5/5 - Rare

Mentor(Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

When Light of the Legion dies, put a +1/+1 counter on each white creature you control.

Leonin of the Lost Pride

One generic, one white creature - Cat Warrior - Common - 3/1

When Leonin of the Lost Pride dies, exile target card from an opponent’s graveyard.

Put a +1/+1 counter on target creature or Vehicle. Untap it.

Leonin Vanguard

One white creature - Cat Soldier - 1/1 - Uncommon

At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain one life.

Make a Stand

Creatures you control get +1/+0 and gain indestructible until end of turn.(Damage and effects that say “destroy” don’t destroy them.)

Mirran Bardiche

Four generic, one white artifact - Equipment - Rare

Equipped creature gets +2/+1 and has vigilance.

Equip three generic, one white(Three generic, one white: Attach to target creature you control. Equip only as a sorcery.)

Militant Inquisitor

Moment of Heroism

Target creature gets +2/+2 and gains lifelink until end of turn.(Damage dealt by the creature also causes its controller to gain that much life.)

Moment of Triumph

Target creature gets +2/+2 until end of turn. You gain 2 life.

Mentor of the Meek

Two generic, one white creature - Human Soldier - 2/2 - Uncommon

Whenever another creature you control with power two or less enters, you may pay one generic. If you do, draw a card.

Maul of the Skyclaves

Two generic, one white artifact - Equipment - Rare

When Maul of the Skyclaves enters, attach it to target creature you control.

Equipped creature gets +2/+2 and has flying and first strike.

Mace of the Valiant

Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.(Attacking doesn’t cause it to tap.)

Whenever a creature you control enters, put a charge counter on Mace of the Valiant.

Mikaeus, the Lunarch

X, one white legendary creature - Human Cleric - 0/0 - Mythic Rare

Mikaeus, the Lunarch enters with X +1/+1 counters on it.

Tap: Put a +1/+1 counter on Mikaeus.

Tap, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Mesa Unicorn

One generic, one white creature - Unicorn - 2/2 - Common

Nykthos Paragon

Four generic, two white enchantment creature - Human Soldier - 4/6 - Rare

Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn

Nyx-Fleece Ram

One generic, one white enchantment creature - Sheep - 0/5 - Uncommon

Outflank

Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.

Ojutai Exemplars

Two generic, two white creature - Human Monk - 4/4 - Mythic Rare

Whenever you cast a noncreature spell, choose one —

Tap target creature.

Ojutai Exemplars gains first strike and lifelink until end of turn.

Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner’s control.

Plate Armor

Two generic, one white artifact - Equipment - Uncommon

Equipped creature gets +3/+3 and has ward one generic.(Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays one generic.)

Equip three generic. This ability costs one generic less to activate for each other Equipment you control.(Three generic: Attach to target creature you control. Equip only as a sorcery.)

Psemilla, Meletian Poet

Two generic, one white legendary creature - Human Bard - 1/1 - Rare

Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token.

At the beginning of each combat, if you control five or more enchantments, Psemilla, Meletian Poet gets +4/+4 and gains lifelink until end of turn.(Damage dealt by this creature also causes you to gain that much life.)

Paladin of the Bloodstained

Three generic, one white creature - Vampire Knight - 3/2 - Common

When Paladin of the Bloodstained enters, create a 1/1 white Vampire creature token with lifelink.

Patron of the Valiant

Three generic, two white creature - Angel - 4/4 - Uncommon

When Patron of the Valiant enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Parhelion Patrol

Three generic, one white creature - Human Knight - 2/3 - Common

Qala, Ajani’s Pridemate

Three generic, one white legendary creature - Cat Warrior - 3/3 - Rare

Whenever Qala, Ajani’s Pridemate attacks, other attacking creatures you control get +X/+0 until end of turn, where X is the number of counters on Qala.

You gain 3 life. Draw a card.

Relief Captain

Two generic, two white creature - Kor Knight Ally - 3/2 - Uncommon

When Relief Captain enters, support three.(Put a +1/+1 counter on each of up to three other target creatures.)

Rhox Faithmender

Three generic, one white creature - Rhino Monk - 1/5 - Rare

If you would gain life, you gain twice that much life instead.

Recruitment Officer

One white creature - Human Soldier - 2/1 - Uncommon

Three generic, one white: Look at the top four cards of your library. You may reveal a creature card with mana value three or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Rally of Wings

One generic, one white instant - Uncommon

Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.

Target creature gets +2/+2 until end of turn.

Equipped creatures you control gain indestructible until end of turn.(Damage and effects that say “destroy” don’t destroy them.)

Two generic, one white instant - Common

Tap up to two target creatures. Draw a card.

Ronom Unicorn

Sacrifice Ronom Unicorn: Destroy target enchantment.

Righteous Valkyrie

Two generic, one white creature - Angel Cleric - 2/4 - Rare

Whenever another Angel or Cleric you control enters, you gain life equal to that creature’s toughness.

As long as you have at least seven life more than your starting life total, creatures you control get +2/+2.

Serra Angel

Spirited Companion

One generic, one white enchantment creature - Dog - 1/1 - Common

When Spirited Companion enters, draw a card.

Squad Captain

Four generic, one white creature - Human Soldier - 2/2 - Common

Squad Captain enters with a +1/+1 counter on it for each other creature you control.

Starnheim Courser

Two generic, one white creature - Pegasus - 2/2 - Common

Artifact and enchantment spells you cast cost one generic less to cast.

Two generic, two white enchantment - Aura - Uncommon

Enchanted creature gets +2/+2 and has flying and vigilance.(Attacking doesn’t cause it to tap.)

Stone Haven Outfitter

One generic, one white creature - Kor Artificer Ally - 2/2 - Rare

One white creature - Cat - 2/1 - Common

Shield Mare

One generic, two white creature - Horse - 2/3 - Uncommon

Shield Mare can’t be blocked by red creatures.

When Shield Mare enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.

Starfield Mystic

One generic, one white creature - Human Cleric - 2/2 - Rare

Enchantment spells you cast cost one less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

Sandsteppe Outcast

Two generic, one white creature - Human Warrior - 2/1 - Common

When Sandsteppe Outcast enters, choose one -

Speaker of the Heavens

One white creature - Human Cleric - 1/1 - Rare

Vigilance, lifelink

Tap: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.

One white creature - Human Wizard - 0/0 - Common

Star Pupil enters with a +1/+1 counter on it.

When Star Pupil dies, put its counters on target creature you control.

Sungrace Pegasus

One generic, one white creature - Pegasus - 1/2 - Common

Sunmane Pegasus

Three generic, one white creature - Pegasus - 2/3 - Common

One generic, one white: Sunmane Pegasus gains vigilance and lifelink until end of turn.

Search Party Captain

Three generic, one white creature - Human Soldier - 2/2 - Common

This spell costs one less to cast for each creature you attacked with this turn.

Destroy target tapped creature.

Speakeasy Server

Four generic, one white creature - Bird Citizen - 3/3 - Uncommon

When Speakeasy Server enters, you gain 1 life for each other creature you control.

Steadfast Sentry

Two generic, one white creature - Human Soldier - 3/2 - Common

When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

Sunblade Samurai

Four generic, one white enchantment creature - Human Samurai - 4/4 - Uncommon

Channel— Two generic, discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Sunhome Stalwart

One generic, one white creature - Human Soldier - 2/2 - Uncommon

First strike

Mentor

Sunspear Shikari

As long as Sunspear Shikari is equipped, it has first strike and lifelink.

Shoulder to Shoulder

Two generic, one white sorcery - Common

Support two.(Put a +1/+1 counter on each of up to two target creatures.)

Steadfast Unicorn

One generic creature - Unicorn - 1/2 - Common

Three generic, one white: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.

Stalwart Valkyrie

Three generic, one white creature - Angel Warrior - 3/2 - Common

You may pay one white and exile a creature card from your graveyard rather than pay this spell’s mana cost.

Tenacity

Three generic, one white instant - Uncommon

Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

Thopter Architect

Three generic, one white creature - Human Artificer - 2/3 - Uncommon

Whenever an artifact you control enters, target creature gains flying until end of turn.

Tethmos High Priest

Two generic, one white creature - Cat Cleric - 2/3 - Uncommon

Heroic— Whenever you cast a spell that targets Tethmos High Priest, return target creature card with mana value 2 or less from your graveyard to the battlefield.

Thurid, Mare of Destiny

Two generic, two white legendary creature - Pegasus - 2/4 - Mythic Rare

Flying, lifelink

Whenever you cast a Pegasus, Unicorn, or Horse creature spell, copy it.

Other Pegasi, Unicorns, and Horses you control get +1/+1.

Trusty Retriever

Three generic, one white creature - Dog - 2/3 - Common

When Trusty Retriever enters, choose one —

Put a +1/+1 counter on Trusty Retriever.

Return target artifact or enchantment card from your graveyard to your hand.

Four generic, two white sorcery - Common

Take Up the Shield

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn.

Urdnan, Dromoka Warrior

One generic, one white legendary creature - Human Warrior - 1/1 - Uncommon

When Urdnan, Dromoka Warrior enters, put a +1/+1 counter on target creature.

Whenever you attack, target attacking creature with a +1/+1 counter on it gains first strike until end of turn. If that creature has two or more +1/+1 counters on it, it gains double strike until end of turn instead.

Valkyrie Harbinger

Four generic, two white - creature - Angel Cleric - 4/5 - Rare

At the beginning of each end step, if you gained four or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

Venerated Loxodon

Four generic, one white creature - Elephant Cleric - 4/4 - Rare

When Venerated Loxodon enters, put a +1/+1 counter on each creature that convoked it.

Valkyrie’s Sword

One generic, one white - artifact - Equipment - Uncommon

When Valkyrie’s Sword enters, you may pay four generic, one white. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie’s Sword to it.

Target creature gains indestructible until end of turn.(Damage and effects that say “destroy” don’t destroy it.)

Destroy target creature with toughness 4 or greater.

Wingsteed Rider

One generic, two white creature - Human Knight - 2/2 - Common

Heroic— Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.

Youthful Valkyrie

One generic, one white creature - Angel - 1/3 - Uncommon

Whenever another Angel you control enters, put a +1/+1 counter on Youthful Valkyrie.

Blue

Ninjas are set to be a theme in Foundations Jumpstart, thanks to the clumsy Turtle Taeko, the Patient Avalanche.

Archaeomancer

Two generic, two blue - creature - Human Wizard - 1/2 - Common

When Archaeomancer enters, return target instant or sorcery card from your graveyard to your hand.

Aether Channeler

Two generic, one blue - creature - Human Wizard - 2/1 - Rare

When Aether Channeler enters, choose one —

Draw a card.

Azure Drake

Three generic, one blue - creature - Drake - 2/4 - Uncommon

Air Elemental

Three generic, two blue - creature - Elemental - 4/4 - Uncommon

Aerial Guide

Two generic, one blue - creature - Drake - 2/2 - Common

Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.

Academy Journeymage

Four generic, one blue - creature - Human Wizard - 3/2 - Common

This spell costs one generic less to cast if you control a Wizard.

When Academy Journeymage enters, return target creature an opponent controls to its owner’s hand.

Augur of Bolas

One generic, one blue - creature - Merfolk Wizard - 1/3 - Uncommon

When Augur of Bolas enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Aven Reedstalker

Three generic, one blue - creature - Bird Warrior - 2/3 - Common

Flash(You may cast this spell any time you could cast an instant.)

Brineborn Cutthroat

One generic, one blue - creature - Merfolk Pirate - 2/1 - Uncommon

Whenever you cast a spell during an opponent’s turn, put a +1/+1 counter on Brineborn Cutthroat.

Breaching Hippocamp

Three generic, one blue - creature - Horse Fish - 3/2 - Uncommon

Bury in Books

Four generic, one blue - instant - Common

This spell costs two generic less to cast if it targets an attacking creature.

Put target creature into its owner’s library second from the top.

Blink of an Eye

One generic, one blue - instant - Common

Kicker one generic, one blue(You may pay an additional one generic, one blue as you cast this spell.)

Return target nonland permanent to its owner’s hand. If this spell was kicked, draw a card.

Two generic, two blue - Sorcery

Three generic, one blue - Creature - Crab - 1/6

Cackling Counterpart

One generic, two blue - instant - Rare

Create a token that’s a copy of target creature you control.

Flashback five generic, two blue(You may cast this card from your graveyard for its flashback cost. Then exile it.)

Cynette, Jelly Drover

Three generic, one blue - Legendary Creature - Human Wizard - 2/2

When Cynette, Jelly Drover enters or dies, create a 1/1 blue Jellyfish creature token with flying.

Creatures you control with flying get +1/+1.

Cavalier of Gales

Two generic, three blue - creature - Elemental Knight - 5/5 - Mythic Rare

When Cavalier of Gales enters, draw three cards, then put two cards from your hand on top of your library in any order.

When Cavalier of Gales dies, shuffle it into its owner’s library, then scry two.

Cartouche of Knowledge

One generic, one blue - enchantment - Aura Cartouche - Common

Enchanted creature gets +1/+1 and has flying.

Chrome Prowler

Two generic, one blue - Artifact Creature - Phyrexian Cat - 3/2

Capture Sphere

Three generic, one blue - enchantment - Aura - Common

Enchanted creature doesn’t untap during its controller’s untap step.

Cloudkin Seer

Two generic, one blue - Creature - Elemental Wizard - 2/1

Chilling Trap

One blue - instant - Common

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Three generic, one blue - instant - Common

Tap up to four target creatures.

Cycling one generic, one blue(One generic, one blue, discard this card: Draw a card.)

When you cycle Choking Tethers, you may tap target creature.

Cruel Witness

Two generic, two blue - Creature - Bird Horror - 3/3

Three generic, one blue - Sorcery

Delightful Discovery

Four generic, one blue - Instant

This spell costs one less to cast for each spell your opponents have cast this turn.

Scry two, then draw two cards.

Draugr Thought-Thief

Two generic, one blue - Creature - Zombie Rogue - 3/2

When Draugr Thought-Thief enters, look at the top card of target player’s library. You may put that card into their graveyard.

Two generic, one blue - Sorcery

Experimental Aviator

Three generic, two blue - Creature - Human Artificer - 0/3

When Experimental Aviator enters, create two 1/1 colorless Thopter artifact creature tokens with flying.

Expedition Diviner

Three generic, one blue - Creature - Merfolk Wizard - 3/2

As long as you control another Wizard, Expedition Diviner has “When this creature dies, draw a card.”

Expendable Lackey

One blue - Creature - Human Citizen - 1/1

One generic, one blue, Exile Expendable Lackey from your graveyard: Create a 1/1 blue Fish creature token with “This creature can’t be blocked.” Activate only as a sorcery.

Exclusion Mage

Two generic, one blue - Creature - Human Wizard - 2/2

When Exclusion Mage enters, return target creature an opponent controls to its owner’s hand.

Filigree Attendant

Two generic, two blue - Artifact Creature - Homunculus - */3

Filigree Attendant’s power is equal to the number of artifacts you control.

Fading Hope

One blue - Instant

Return target creature to its owner’s hand. If its mana value was three or less, scry one.

One blue - Creature - Faerie Wizard - 1/1

When Faerie Seer enters, scry two.

Frost Trickster

Two generic, one blue creature - Bird Wizard - 2/2 - Common

When Frost Trickster enters, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

Faerie Vandal

One generic, one blue creature - Faerie Rogue - 1/2 - Uncommon

Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

Glimmerbell

One generic, one blue - Creature - Elemental Jellyfish - 1/3

Gust of Wind

Three generic, one blue sorcery - Common

This spell costs two generic less to cast if you control a creature with flying.

Return target nonland permanent you don’t control to its owner’s hand.

Gearseeker Serpent

Five generic, two blue - Creature - Serpent - 5/6

This spell costs one less to cast for each artifact you control.

Five generic, one blue: Gearseeker Serpent can’t be blocked this turn.

Gilded Scuttler

Two generic, one blue - Artifact Creature - Crab - 1/3

Gilded Scuttler can’t be blocked.

When Gilded Scuttler enters, tap target creature an opponent controls and put a stun counter on it.

Haunting Figment

One generic, one blue creature - Illusion - 2/1 - Common

Haunting Figment can’t be blocked as long as you’ve cast an instant or sorcery spell this turn.

Kapsho Kitefins

Four generic, two blue creature - Fish - 3/3 - Uncommon

Whenever Kapsho Kitefins or another creature you control enters, tap target creature an opponent controls.

One generic, one blue creature - Illusion - /- Uncommon

Krovikan Mist’s power and toughness are each equal to the number of Illusions on the battlefield.

Lat-Nam Adept

Three generic, one blue creature - Human Wizard - 3/3 - Common

Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept.

Locked in the Cemetery

One generic, one blue enchantment - Aura - Common

When Locked in the Cemetery enters, if there are five or more cards in your graveyard, tap enchanted creature.

Lord of the Unreal

Two blue creature - Human Wizard - 2/2 - Rare

Illusion creatures you control get +1/+1 and have hexproof.(They can’t be the targets of spells or abilities your opponents control.)

Three generic, one blue enchantment - Aura - Common

Enchant artifact or creature

Enchanted permanent doesn’t untap during its controller’s untap step.

Muse Drake

Three generic, one blue creature - Drake - 1/3 - Common

When Muse Drake enters, draw a card.

Moon-Circuit Hacker

One generic, one blue enchantment creature - Human Ninja - 2/1 - Common

Ninjutsu one blue(One blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.

Majestic Metamorphosis

Two generic, one blue instant - Common

Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying.

Murmuring Mystic

Three generic, one blue creature - Human Wizard - 1/5 - Uncommon

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Merfolk Pupil

One generic, one blue creature - Merfolk Wizard - 1/1 - Uncommon

When Merfolk Pupil enters, draw a card, then discard a card.

One generic, one blue, exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.

Moonsnare Specialist

Three generic, one blue creature - Human Ninja - 2/2 - Common

Ninjutsu two generic, one blue(Two generic, one blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

When Moonsnare Specialist enters, return up to one target creature to its owner’s hand.

Mystic Skyfish

Two generic, one blue creature - Fish - 3/1 - Common

Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.

The problem wasn’t that fish had learned how to fly. It was that sharks had adapted to follow them.

Malcator’s Watcher

One generic, one blue artifact creature - Phyrexian Drone - 1/1 - Common

When Malcator’s Watcher dies, draw a card.

Mu Yanling, Sky Dancer

One generic, two blue legendary planeswalker - Yanling - 2 - Starting Loyalty - Mythic Rare

+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.

-3: Create a 4/4 blue Elemental Bird creature token with flying.

-8: You get an emblem with “Islands you control have ‘Tap: Draw a card.’”

Network Disruptor

One blue artifact creature - Moonfolk Rogue - 1/1 - Common

When Network Disruptor enters, tap target permanent.

Neerdiv, Devious Diver

Two generic, one blue legendary creature - Merfolk Rogue - 2/2 - Rare

Whenever Neerdiv, Devious Diver becomes tapped, target player mills cards equal to its power.

Whenever you cast a spell from your graveyard or activate an ability of a card in your graveyard, draw a card and put a +1/+1 counter on Neerdiv.

Naban, Dean of Iteration

One generic, one blue legendary creature - Human Wizard - 2/1 - Rare

If a Wizard you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Nadir Kraken

One generic, two blue creature - Kraken - 2/3 - Rare

Whenever you draw a card, you may pay one generic. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.

Naiad of Hidden Coves

Two generic, one blue enchantment creature - Nymph - 2/3 - Common

As long as it’s not your turn, spells you cast cost one generic less to cast.

Ninja of the Deep Hours

Three generic, one blue creature - Human Ninja - 2/2 - Uncommon

Ninjutsu one generic, one blue(One generic, one blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

Nightveil Sprite

Whenever Nightveil Sprite attacks, surveil one.(Look at the top card of your library. You may put it into your graveyard.)

Oneirophage

Three generic, one blue creature - Squid Illusion - 1/2 - Uncommon

Whenever you draw a card, put a +1/+1 counter on Oneirophage.

It manifests at wizard academies to siphon inspiration from young prodigies.

Four generic, two blue instant - Uncommon

Opt

Instant

Scry one.(Look at the top card of your library. You may put that card on the bottom.)

Owl Familiar

One generic, one blue creature - Bird - 1/1 - Common

When Owl Familiar enters, draw a card, then discard a card.

Organ Hoarder

Three generic, one blue creature - Zombie - 3/2 - Common

When Organ Hoarder enters, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.

Four generic, three blue sorcery - Mythic Rare

Omen of the Sea

One generic, one blue enchantment - Common

When Omen of the Sea enters, scry two, then draw a card.

Two generic, one blue, Sacrifice Omen of the Sea: Scry two.(Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Pestermite

Two generic, one blue creature - Faerie Rogue - 2/1 - Uncommon

When Pestermite enters, you may tap or untap target permanent.

Purple-Crystal Crab

One generic, one blue creature - Crab - 1/1 - Common

When Purple-Crystal Crab dies, draw a card.

Padeem, Consul of Innovation

Three generic, one blue legendary creature - Vedalken Artificer - 1/4 - Rare

Artifacts you control have hexproof.(They can’t be the targets of spells or abilities your opponents control.)

At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.

Phantasmal Form

Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.

Pol Jamaar, Illusionist

Four generic, two blue legendary creature - Human Illusion Wizard - 4/5 - Mythic Rare

When Pol Jamaar, Illusionist enters, choose a creature type. Draw a card for each creature you control of that type.

Plagon, Lord of the Beach

Two generic, one blue legendary creature - Starfish Wizard - 0/3 - Rare

When Plagon, Lord of the Beach enters, draw a card for each creature you control with toughness greater than its power.

Tap, one blue mana: Target creature you control assigns combat damage equal to its toughness rather than its power this turn.

Phantom Ninja

One generic, two blue creature - Illusion Ninja - 2/2 - Common

Phantasmal Shieldback

One blue creature - Turtle Illusion - 1/3 - Uncommon

When Phantasmal Shieldback becomes the target of a spell or ability, sacrifice it.

When Phantasmal Shieldback dies, draw a card.

Prosperous Thief

Two generic, one blue creature - Human Ninja - 3/2 - Uncommon

Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token.(It’s an artifact with “Tap, Sacrifice this artifact: Add one mana of any color.”)

Remand

One generic, one blue - Instant - Uncommon

Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard. Draw a card.

Four generic, two blue - Instant - Uncommon

Choose one or both —

The owner of target nonland permanent puts it on the top or bottom of their library.

Return target nonland permanent to its owner’s hand.

Reckless Scholar

Two generic, one blue creature - Human Wizard - 2/1 - Uncommon

Slimebind

One generic, one blue - Enchantment - Aura - Common

Serpentine Ambush

One generic, one blue - Instant - Common

Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.

Stolen by the Fae

X generic, two blue - Sorcery - Rare

Return target creature with mana value X to its owner’s hand. You create X 1/1 blue Faerie creature tokens with flying.

One blue creature - Crab - 0/4 - Common

Shimmer Dragon

Four generic, two blue creature - Dragon - 5/6 - Rare

As long as you control four or more artifacts, Shimmer Dragon has hexproof.(It can’t be the target of spells or abilities your opponents control.)

Tap two untapped artifacts you control: Draw a card.

Shipwreck Dowser

Three generic, two blue creature - Merfolk Wizard - 3/3 - Common

Prowess(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Shipwreck Dowser enters, return target instant or sorcery card from your graveyard to your hand.

One blue - Sorcery - Common

Return target creature to its owner’s hand.

Flashback four generic, one blue(You may cast this card from your graveyard for its flashback cost. Then exile it.)

Stitched Drake

One generic, two blue creature - Zombie Drake - 3/4 - Common

As an additional cost to cast this spell, exile a creature card from your graveyard.

Syr Elenora, the Discerning

Three generic, two blue legendary creature - Human Knight - */4 - Uncommon

Syr Elenora, the Discerning’s power is equal to the number of cards in your hand.

When Syr Elenora enters, draw a card.

Spells your opponents cast that target Syr Elenora cost two generic more to cast.

Sudden Insight

Draw a card for each different mana value among nonland cards in your graveyard.

Shore Keeper

One blue creature - Trilobite - 0/3 - Common

Seven generic, one blue, Tap, Sacrifice Shore Keeper: Draw three cards.

Stinging Lionfish

One generic, one blue enchantment creature - Fish - 2/1 - Uncommon

Whenever you cast your first spell during each opponent’s turn, you may tap or untap target nonland permanent.

Sai, Master Thopterist

Two generic, one blue legendary creature - Human Artificer - 1/4 - Rare

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

Starlit Mantle

When Starlit Mantle enters, enchanted creature gains hexproof until end of turn.

Enchanted creature gets +1/+1.

Sprite Noble

One generic, two blue creature - Faerie Noble - 2/2 - Rare

Other creatures you control with flying get +0/+1.

Tap: Other creatures you control with flying get +1/+0 until end of turn.

Sphinx of Enlightenment

Four generic, two blue creature - Sphinx - 5/5 - Mythic Rare

When Sphinx of Enlightenment enters, target opponent draws a card and you draw three cards.

Three generic, one blue - Instant - Uncommon

Draw two cards.

Screaming Swarm

Five generic, one blue creature - Bird Horror - 4/4 - Uncommon

Whenever you attack with one or more creatures, target player mills that many cards.(To mill a card, a player puts the top card of their library into their graveyard.)

Two generic, one blue: Put Screaming Swarm from your graveyard into your library second from the top.

Sigiled Starfish

One generic, one blue creature - Starfish - 0/3 - Uncommon

Tap: Scry one.(Look at the top card of your library. You may put that card on the bottom.)

Sky-Eel School

Three generic, two blue creature - Fish - 3/3 - Common

When Sky-Eel School enters, draw a card, then discard a card.

When a Ninja you control enters, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.

Spectral Sailor

One blue creature - Spirit Pirate - 1/1 - Uncommon

Two generic, one blue enchantment - Aura - Common

Two generic, one blue instant - Uncommon

Counter target spell unless its controller pays three generic.

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Thoughtcast

Four generic, one blue sorcery - Common

Affinity for artifacts(This spell costs one generic less to cast for each artifact you control.)

Teferi’s Ageless Insight

Two generic, two blue legendary enchantment - Rare

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Tolarian Kraken

Four generic, two blue - Creature - Kraken - 4/6 - Uncommon

Whenever you draw a card, you may pay 1. When you do, you may tap or untap target creature.

Thopter Mechanic

One generic, one blue creature - Human Artificer - 2/1 - Uncommon

Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic.

When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying.

Thought Monitor

Six generic, one blue artifact creature - Construct - 2/2 - Rare

When Thought Monitor enters, draw two cards.

Towering-Wave Mystic

One generic, one blue creature - Merfolk Wizard - 2/1 - Common

Whenever Towering-Wave Mystic deals damage, target player mills that many cards.(To mill a card, a player puts the top card of their library into their graveyard.)

Trial of Knowledge

Three generic, one blue enchantment - Uncommon

When Trial of Knowledge enters, draw three cards, then discard a card.

When a Cartouche you control enters, return Trial of Knowledge to its owner’s hand.

Tide Skimmer

Three generic, one blue creature - Drake - 2/3 - Uncommon

Whenever you attack with two or more creatures with flying, draw a card.

Taeko, the Patient Avalanche

Three generic, one blue legendary creature - Turtle Ninja - 4/5 - Mythic Rare

Taeko, the Patient Avalanche enters tapped.

Whenever another creature you control leaves the battlefield, if it didn’t die, scry one and put a +1/+1 counter on Taeko.

Whenever Taeko attacks, you may pay one blue. When you do, target attacking creature can’t be blocked this turn.

Tidepool Turtle

Three generic, one blue creature - Turtle - 2/5 - Common

Two generic, one blue: Scry 1.(Look at the top card of your library. You may put that card on the bottom.)

Thryx, the Sudden Storm

Three generic, two blue legendary creature - Elemental Giant - 4/5 - Rare

Spells you cast with mana value five or greater cost one generic less to cast and can’t be countered.

Undersea Invader

Four generic, two blue - Creature - Giant Rogue - 5/6 - Common

Undersea Invader enters tapped.

Vexing Gull

Two generic, one blue - Creature - Bird - 2/2 - Common

Voracious Greatshark

Three generic, Two blue - Creature - Shark - 5/4 - Rare

When Voracious Greatshark enters, counter target artifact or creature spell.

Venser, Shaper Savant

Two generic, two blue - Legendary Creature - Human Wizard - 2/2 - Rare

Flash

When Venser, Shaper Savant enters, return target spell or permanent to its owner’s hand.

Windcaller Aven

Four generic, Two blue - Creature - Bird Wizard - 4/3 - Common

Cycling One blue

When you cycle Windcaller Aven, target creature gains flying until end of turn.

Whirlwind Denial

Two generic, One blue - Instant - Uncommon

For each spell and ability your opponents control, counter it unless its controller pays 4.

Windstorm Drake

Four generic, One blue - Creature - Drake - 3/3 - Uncommon

Other creatures you control with flying get +1/+0.

Wavebreak Hippocamp

Two generic, One blue - Enchantment Creature - Horse Fish - 2/2 - Rare

Whenever you cast your first spell during each opponent’s turn, draw a card.

Warden of Evos Isle

Two generic, One blue - Creature - Bird Wizard - 2/2 - Uncommon

Creature spells with flying you cast cost 1 less to cast.

Wall of Lost Thoughts

One generic, One blue - Creature - Wall - 0/4 - Uncommon

Defender

When Wall of Lost Thoughts enters, target player mills four cards.

Waker of Waves

Five generic, Two blue - Creature - Whale - 7/7 - Uncommon

Creatures your opponents control get -1/-0.

One blue, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Waterkin Shaman

One generic, One blue - Creature - Elemental Shaman - 2/1 - Common

Whenever a creature you control with flying enters, Waterkin Shaman gets +1/+1 until end of turn.

Windreader Sphinx

Five generic, Two blue - Creature - Sphinx - 3/7 - Rare

Whenever a creature with flying attacks, you may draw a card.

Wind Strider

Four generic, One blue - Creature - Merfolk Wizard - 3/3 - Common

Winged Words

Two generic, One blue - Sorcery - Common

This spell costs 1 less to cast if you control a creature with flying.

One blue - Artifact - Common

Three blue, Sacrifice Witching Well: Draw two cards.

Yarok’s Wavecrasher

Three generic, One blue - Creature - Elemental - 4/4 - Uncommon

When Yarok’s Wavecrasher enters, return another creature you control to its owner’s hand.

Black

Drawing cards, losing life, and sacrificng creatures are all in black’s wheelhouse, which makes the reprint of Vilis, Broker of Blood a great inclusion for this set.

Agonizing Syphon

Three generic, one black sorcery - Common

Agonizing Syphon deals 3 damage to any target and you gain 3 life.

Alchemist’s Gift

One black instant - Common

Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn.(Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Aphelia, Viper Whisperer

One generic, one block legendary creature - Gorgon Assassin - 1/3 - Mythic Rare

Deathtouch

Whenever Aphelia attacks, you may pay one generic, one black/green hybrid. If you do, create a 1/1 black Snake creature token with deathtouch.

Four generic, one black: Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up.

Archfiend’s Vessel

One black creature - Human Cleric - 1/1 - Uncommon

When Archfiend’s Vessel enters, if it entered from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.

Army of the Damned

Five generic, three black sorcery - Mythic Rare

Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback seven generic, three black(You may cast this card from your graveyard for its flashback cost. Then exile it.)

Arrogant Outlaw

Two generic, one black creature - Vampire Noble - 3/2 - Common

When Arrogant Outlaw enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.

Audacious Thief

Two generic, one black creature - Human Rogue - 2/2 - Common

Whenever Audacious Thief attacks, you draw a card and you lose 1 life.

Balustrade Spy

Three generic, one black creature - Vampire Rogue - 2/3 - Common

When Balustrade Spy enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Bastion of Remembrance

Two generic, one black enchantment - Uncommon

When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

Bleed Dry

Two generic, two black instant - Common

Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.

Blood Beckoning

One black sorcery - Common

Kicker three generic(You may pay an additional three generic as you cast this spell.)

Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.

Blood Burglar

One generic, one black creature - Vampire Rogue - 2/2 - Common

As long as it’s your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you gain that much life.)

Blood Fountain

One black artifact - Common

When Blood Fountain enters, create a Blood token.(It’s an artifact with “One generic, tap, Discard a card, Sacrifice this artifact: Draw a card.")

Three generic, one black, tap, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.

Bloodgift Demon

Three generic, two black creature - Demon - 5/4 - Rare

At the beginning of your upkeep, target player draws a card and loses 1 life.

Bloodthirsty Aerialist

One generic, two black creature - Vampire Rogue - 2/3 - Uncommon

Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.

Bloodtithe Collector

Four generic, one black creature - Vampire Noble - 3/4 - Uncommon

When Bloodtithe Collector enters, if an opponent lost life this turn, each opponent discards a card.

Bonecaller Cleric

One generic, one black creature - Human Cleric - 2/1 - Uncommon

Three generic, one black, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Boneclad Necromancer

Three generic, two black creature - Human Wizard - 3/3 - Common

When Boneclad Necromancer enters, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.

Coat with Venom

Target creature gets +1/+2 and gains deathtouch until end of turn.(Any amount of damage it deals to a creature is enough to destroy it.)

Contract Killing

Three generic, two black sorcery - Common

Destroy target creature. Create two Treasure tokens.(They’re artifacts with “tap, Sacrifice this artifact: Add one mana of any color.")

Crawl from the Cellar

Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.

Flashback three generic, one black(You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creeping Bloodsucker

One generic, one black creature - Vampire - 1/2 - Common

At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way.

Crooked Custodian

One generic, one black creature - Ogre Rogue - 3/2 - Common

Crooked Custodian enters tapped.

Crossway Troublemakers

Five generic, one black creature - Vampire - 5/5 - Rare

Attacking Vampires you control have deathtouch and lifelink.(Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)

Whenever a Vampire you control dies, you may 2 life. If you do, draw a card.

Dark Bargain

Three generic, one black instant - Common

Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.

Dark Confidant

One generic, one black creature - Human Wizard - 2/1 - Mythic Rare

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Dark Supplicant

Tap, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.

Deadly Dispute

One generic, one black instant - Common

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token.(It’s an artifact with “tap, Sacrifice this artifact: Add one mana of any color.")

Deal Gone Bad

Target creature gets -3/-3 until end of turn. Target player mills three cards.(They put the top three cards of their library into their graveyard.)

Two generic, one black instant - Common

Destroy target creature without flying.

Devouring Swarm

One generic, two black creature - Insect - 2/1 - Common

Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

Dire Fleet Hoarder

One generic, one black creature - Human Pirate - 2/1 - Common

When Dire Fleet Hoarder dies, create a Treasure token.(It’s an artifact with “tap, sacrifice this artifact: Add one mana of any color.")

Diregraf Scavenger

Three generic, one black creature - Zombie Bear - 2/3 - Common

Deathtouch(Any amount of damage this deals to a creature is enough to destroy it.)

When Diregraf Scavenger enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.

Target creature gets -2/-2 until end of turn.

Doomed Dissenter

One generic, one black creature - Human - 1/1 - Common

When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

Doomed Necromancer

Two generic, one black creature - Human Cleric Mercenary - 2/2 - Rare

One black, tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.

Dreadhound

Four generic, two black creature - Demon Dog - 6/6 - Uncommon

When Dreadhound enters, mill three cards.(Put the top three cards of your library into your graveyard.)

Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.

Dross Hopper

One generic, one black creature - Phyrexian Insect Horror - 2/1 - Common

Sacrifice a creature: Dross Hopper gains flying until end of turn.

Durable Coilbug

One generic, one black creature - Insect - 2/2 - Common

Four generic, one black: Return Durable Coilbug from your graveyard to your hand.

Dusk Mangler

Five generic, two black creature - Horror - 5/4 - Uncommon

As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.

When Dusk Mangler enters, each opponent sacrifices a creature, discards a card, and loses 4 life.

Eaten Alive

As an additional cost to cast this spell, sacrifice a creature or pay three generic, one black.

Exile target creature or planeswalker.

Eerie Soultender

Two generic, one black creature - Spirit Cleric - 3/1 - Common

When Eerie Soultender enters, mill three cards.(Put the top three cards of your library into your graveyard.)

Four generic, one black, Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand.

Elderfang Disciple

One generic, one black creature - Elf Cleric - 1/1 - Common

When Elderfang Disciple enters, each opponent discards a card.

Endless Cockroaches

One generic, two black creature - insect - 1/1 - Rare

When Endless Cockroaches dies, return it to its owner’s hand.

Entomber Exarch

Two generic, two black creature - Phyrexian Cleric - 2/2 - Uncommon

When Entomber Exarch enters, choose one -

  • Return target creature card from your graveyard to your hand.

  • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.

Epicure of Blood

Four generic, one black creature - Vampire - 4/4 - Common

Whenever you gain life, each opponent loses 1 life.

Eternal Taskmaster

One generic, one black creature - Zombie - 2/3 - Uncommon

Eternal Taskmaster enters tapped.

Whenever Eternal Taskmaster attacks, you may pay two generic, one black. If you do, return target creature card from your graveyard to your hand.

Evereth, Viceroy of Plunder

Two generic, one black legendary creature - Vampire Soldier - 2/2 - Rare

Sacrifice another creature or artifact: Put a +1/+1 counter on Evereth, Viceroy of Plunder. If the sacrificed permanent was a Treasure, Evereth gains lifelink until end of turn. Activate only as a sorcery.

When Evereth dies, you may pay one generic, black/red hybrid. When you do, Evereth deals damage equal to its power to each opponent.

Expedition Skulker

Expedition Skulker has deathtouch as long as you control another Rogue.(Any amount of damage it deals to a creature is enough to destroy it.)

Exsanguinate

X generic, two black sorcery - Uncommon

Each opponent loses X life. You gain life equal to the life lost this way.

Extinguish the Light

Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.

Fake Your Own Death

Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield tapped under its owner’s control and you create a Treasure token."(It’s an artifact with “tap, Sacrifice this artifact: Add one mana of any color.")

Foul Play

One generic, one black sorcery - Uncommon

Destroy target creature with power 2 or less. Investigate.(Create a Clue token. It’s an artifact with “two generic, Sacrifice this artifact: Draw a card.2)

Fretwork Colony

One generic, one black creature - Insect - 1/1 - Uncommon

Fretwork Colony can’t block.

At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

Fumulus, the Infestation

Three generic, one black legendary creature - Vampire Insect - 2/2 - Rare

Flying, deathtouch

Whenever a player sacrifices a nontoken creature, create a 1/1 black Insect creature token with flying.

Whenever an Insect, Leech, Slug, or Worm you control attacks, defending player loses 1 life and you gain 1 life.

One black creature - Faerie - 1/1 - Common

Whenever Eye Collector deals combat damage to a player, each player mills a card.(Each player puts the top card of their library into their graveyard.)

Falkenrath Noble

Three generic, one black creature - Vampire Noble - 2/2 - Uncommon

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

One black enchantment - Aura - Common

Enchanted creature gets +2/+2 as long as it’s a Vampire. Otherwise, it gets -2/-2.

Goremand

Four generic, two black creature - Demon - 5/5 - Uncommon

As an additional cost to cast this spell, sacrifice a creature.

Trample(This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

When Goremand enters, each opponent sacrifices a creature.

Gorex, the Tombshell

Six generic, two black legendary creature - Zombie Turtle - 4/4 - Rare

As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs two generic less to cast for each card exiled this way.

Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner’s hand.

Gluttonous Guest

Two generic, one black creature - Vampire - 1/4 - Common

When Gluttonous Guest enters, create a Blood token.(It’s an artifact with “one generic, tap, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Blood token, you gain 1 life.

Gnawing Zombie

One generic, one black creature - Zombie - 1/3 - Common

One generic, one black, Sacrifice a creature: Target player loses 1 life and you gain 1 life.

Go for the Throat

One generic, one black instant - Uncommon

Destroy target nonartifact creature.

Gorging Vulture

Two generic, one black creature - Bird - 2/2 - Common

When Gorging Vulture enters, mill four cards. You gain 1 life for each creature card milled this way.(To mill four cards, put the top four cards of your library into your graveyard.)

Graveblade Marauder

Two generic, one black creature - Human Warrior - 1/4 - Uncommon

Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.

Gravedigger

Three generic, one black creature - Zombie - 2/2 - Common

When Gravedigger enters, you may return target creature card from your graveyard to your hand.

Grave Strength

Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.(To mill three cards, put the top three cards of your library into your graveyard.)

Grim Bounty

Two generic, two black sorcery - Common

Destroy target creature or planeswalker. Creat a Treasure token.(It’s an artifact with “tap, Sacrifice this artifact: Add one mana of any color.")

Harvester of Souls

Four generic, two black creature - Demon - 5/5 - Rare

Whenever another nontoken creature dies, you may draw a card.

Heartstabber Mosquito

Three generic, one black creature - Insect - 2/2 - Common

Kicker two generic, one black(You may pay an additional two generic, one black as you cast this spell.)

When Heartstabber Mosquito enters, if it was kicked, destroy target creature.

Hooded Blightfang

Two generic, one black creature - Snake - 1/4 - Rare

Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.

Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.

Howling Banshee

Two generic, two black creature - Spirit - 3/3 - Uncommon

Destroy target creature. You lose 2 life.

Isareth the Awakener

One generic, two black legendary creature - Human Wizard - 3/3 - Rare

Whenever Isareth the Awakener attacks, you may pay X generic. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

X generic, one black instant - Uncommon

Destroy target creature with power X or less.

Koma’s Faithful

Two generic, one black creature - Elf Cleric - 3/1 - Common

When Koma’s Faithful dies, each player mills three cards.(They each put the top three cards of their library into their graveyard.)

Liliana, Death’s Majesty

Three generic, two black legendary planeswalker - Liliana - 5 starting loyalty - Mythic Rare

+1: Create a 2/2 black Zombie creature token. Mill two cards.

-3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.

-7: Destroy all non-Zombie creatures.

Masked Blackguard

One generic, one black creature - Human Rogue - 2/1 - Common

Two generic, one black: Masked Blackguard gets +1/+1 until end of turn.

Midnight Assassin

Two generic, one black creature - Vampire Assassin - 1/2 - Common

Moan of the Unhallowed

Two generic, two black sorcery - Uncommon

Create two 2/2 black Zombie creature tokens.

Flashback five generic, two black(You may cast this card from your graveyard for its flashback cost. Then exile it.)

Moment of Craving

Target creature gets -2/-2 until end of turn. You gain 2 life.

Moodmark Painter

Two generic, two black creature - Human Shaman - 2/3 - Common

Undergrowth - When Moodmark Painter enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.(It can’t be blocked except by two or more creatures.)

Morbid Opportunist

Two generic, one black creature - Human Rogue - 1/3 - Uncommon

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

Morkrut Behemoth

Four generic, one black creature - Zombie Giant - 7/6 - Common

As an additional cost to cast this spell, sacrifice a creature or pay one generic, one black.

Menace(This creature can’t be blocked except by two or more creatures.)

Morkrut Necropod

Five generic, one black creature - Slug Horror - 7/7 - Uncommon

Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.

One generic, two black instant - Common

Destroy target creature.

Nantuko Husk

Two generic, one black creature - Zombie Insect - 2/2 - Common

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

Nazar, the Velvet Fang

Three generic, one black legendary creature - Vampire Warlock - 3/3 - Uncommon

Whenever you gain life, put a feeding counter on Nazar, the Velvet Fang.

Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.

Necropolis Regent

Three generic, three black creature - Vampire - 6/5 - Mythic Rare

Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

Necrotic Wound

One black instant - Uncommon

Undergrowth -Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.

One generic, one black sorcery - Common

You draw two cards and you lose 2 life.

Nullpriest of Oblivion

One generic, one black creature - Vampire Cleric - 2/1 - Rare

Kicker three generic, one black(You may pay an additional as you cast this spell.)

Ozok, the Clattering King

Two generic, one black legendary creature - Skeleton Noble - 3/2 - Uncommon

Ozox, the Clattering King can’t block.

When Ozox dies, create Jumblebones, a legendary 2/1 black Skeleton creature token with “This creature can’t block” and “When this creature leaves the battlefield, return target card named Ozox, the Clattering King from your graveyard to your hand.”

Persistent Specimen

One black creature - Skeleton - 1/1 - Common

Two generic, one black: Return Persistent Specimen from your graveyard to the battlefield tapped.

Pharika’s Chosen

One black creature - Snake - 1/1 - Common

One black creature - Imp - 1/1 - Uncommon

One generic, one black, tap, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.

Pitiless Plunderer

Three generic, one black creature - Human Pirate - 1/4 - Uncommon

Whenever another creature you control dies, create a Treasure token.(It’s an artifact with “tap, Sacrifice this artifact: Add one mana of any color.")

Powerstone Fracture

Destroy target creature or planeswalker.

Priest of Forgotten Gods

One generic, one black creature - Human Cleric - 1/2 - Rare

Tap, Sacrifice two other creatures; Any number of target players each lose 2 life and sacrifice a creature. You add two black and draw a card.

Priest of Gix

Two generic, one black creature - Phyrexian Human Cleric Minion - 2/1 - Uncommon

Read the Bones

Two generic, one black sorcery - Common

Scry 2, then draw two cards. You lose 2 life.(To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Reaper from the Abyss

Three generic, three black creature - Demon - 6/6 - Mythic Rare

Morbid -At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

Reassembling Skeleton

One generic, one black creature - Skeleton Warrior - 1/1 - Uncommon

One generic, one black: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

Revoke Demise

Four generic, one black sorcery - Common

This spell costs two generic less to cast if it targets a creature card with mana value 3 or less.

Return target creature card from your graveyard to the battlefield. You gain 2 life.

Rev, Tithe Extractor

Three generic, one black legendary creature - Human Rogue - 3/3 - Rare

Whenever you attack, target creature gains deathtouch until end of turn.

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player’s library and exile it face down. You may cast that card for as long as it remains exiled.(A treasure token is an artifact with “tap, Sacrifice this artifact: Add one mana of any color.")

Rodolf Duskbringer

Five generic, one black legendary creature - Vampire Angel - 4/4 - Rare

Flying, deathtouch, lifelink

Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.

At the beginning of your end step, you may pay one generic, one white/black hybrid. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

Ruthless Knave

Two generic, one black creature - Orc Pirate - 3/2 - Uncommon

Two generic, one black, Sacrifice a creature: Creat two Treasure tokens.(They’re artifacts with “tap, Sacrifice this artifact: Add one mana of any color.")

Sacrifice three Treasures: Draw a card.

Ruthless Technomancer

Three generic, one black creature - Human Wizard - 2/4 - Rare

When Ruthless Technomancer enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature’s power.

Two generic, one black, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can’t be 0.

Sanctum Seeker

Two generic, two black creature - Vampire Knight - 3/4 - Rare

Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

Sangromancer

Two generic, two black creature - Vampire Shaman - 3/3 - Rare

Whenever a creature an opponent controls dies, you may gain 3 life.

Whenever an opponent discards a card, you may gain 3 life.

Scion of Darkness

Five generic, three black creature - Avatar - 6/6 - Uncommon

Trample

Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player’s graveyard onto the battlefield under your control.

Cycling three generic(three generic, Discard this card: Draw a card.)

Scion of the Swarm

Three generic, two black creature - Vampire Cleric - 3/3 - Uncommon

Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.

Scourge of the Undercity

One generic, one black creature - Gorgon Vampire - 2/1 - Common

When Scourge of the Undercity enters, another target creature you control gains lifelink until end of turn.

Serpent Assassin

Three generic, two black creature - Snake Assassin - 2/2 - Uncommon

Severed Strands

You gain life equal to the sacrificed creature’s toughness. Destroy target creature an opponent controls.

One black creature - Zombie - 1/1 - Common

When Shambling Ghast dies, choose one -

  • Target creature an opponent controls gets -1/-1 until end of turn.

  • Create a Treasure token.(It’s an artifact with “tap, Sacrifice this artifact: Add one mana of any color.")

Skemfar Shadowsage

Three generic, one black creature - Elf Cleric - 2/5 - Uncommon

When Skemfar Shadowsage enters, choose one -

  • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.

  • You gain X life, where X is the greatest number of creatures you control that have a creature type in common.

Skymarch Bloodletter

Two generic, one black creature - Vampire Soldier - 2/2 - Common

When Skymarch Bloodletter enters, target opponent loses 1 life and you gain 1 life.

Stronghold Confessor

One black creature - Human Cleric - 1/1 - Common

If Stronghold Confessor was kicked, it enters with two +1/+1 counters on it.

Choose one or both -

Swarm of Bloodflies

Four generic, one black creature - Insect - 0/0 - Uncommon

Swarm of Bloodflies enters with two +1/+1 counters on it.

Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

Taborax, Hope’s Demise

Two generic, one black legendary creature - Demon Cleric - 2/2 - Rare

Taborax, Hope’s Demise has lifelink as long as it has five or more +1/+1 counters on it.

Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.

One black creature - Human Rogue - 1/1 - Rare

Whenever Thieves' Guild Enforcer or another Rogue you control enters, each opponent mills two cards.

As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

Thieves' Tools

One generic, one black artifact - Equipment - Common

When Thieves' Tools enters, create a Treasure token.(It’s an artifact with “tap, Sacrifice this artifact: Add one mana of any color.")

Equipped creature can’t be blocked as long as its power is 3 or less.

Equip two generic(Two generic: Attach to target creature you control. Equip only as a sorcery.)

Thirsting Bloodlord

Two generic, two black creature - Vampire - 3/3 - Uncommon

Three generic, one black enchantment - Aura Curse - Uncommon

Enchant player

At the beginning of enchanted player’s upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.

Target creature gets -1/-1 until end of turn.

Morbid -That creature gets -13/-13 until end of turn instead if a creature died this turn.

Typhoid Rats

One black creature - Rat - 1/1 - Common

Ukud Cobra

Three generic, one black creature - Snake - 2/5 - Uncommon

Ulcerate

Target creature gets -3/-3 until end of turn. You lose 3 life.

Undead Butler

One generic, one black creature - Zombie - 1/2 - Uncommon

When Undead Butler enters, mill three cards.(Put the top three cards of your library into your graveyard.)

When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.

Undercity Scrounger

Two generic, one black artifact creature - Human Rogue - Common - 1/4

Tap: Create a Treasure token. Activate only if a creature died this turn.(It’s an artifact with “tap, Sacrifice this artifact: Add one mana of any color.)

Urge to Feed

Two black instant - Uncommon

Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

Vampire Nighthawk

One generic, two black creature - Vampire Shaman - 2/3 - Uncommon

Vampire of the Dire Moon

One black creature - Vampire - 1/1 - Uncommon

Vampire Scrivener

Four generic, one black creature - Vampire Warlock - 2/2 - Uncommon

Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.

Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.

Venomous Hierophant

Three generic, one black creature - Gorgon Cleric - Common

When Venomous Hierophant enters, mill three cards.(Put the top three cards of your library into your graveyard.)

One black creature - Vampire Soldier - 1/2 - Uncommon

Whenever Vicious Conquistador attacks, each opponent loses 1 life.

Vilis, Broker of Blood

Five generic, three black legendary creature - Demon - 8/8 - Rare

One black, Pay 2 life: Target creature gets -1/-1 until end of turn.

Whenever you lose life, draw that many cards.(Damage causes loss of life.)

Village Rites

Virus Beetle

One generic, one black artifact creature - Insect - 1/1 - Common

When Virus Beetle enters, each opponent discards a card.

Vito, Thorn of the Dusk Rose

Two generic, one black legendary creature - Vampire Cleric - 1/3 - Rare

Whenever you gain life, target opponent loses that much life.

Three generic, two black: Creatures you control gain lifelink until end of turn.

Vraska’s Finisher

Two generic, one black creature - Gorgon Assassin - 3/2 - Common

When Vraska’s Finisher enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.

Wailing Ghoul

When Wailing Ghoul enters, mill two cards.(Put the top two cards of your library into your graveyard.)

Wakedancer

Two generic, one black creature - Human Shaman - 2/2 - Common

Morbid -When Wakedancer enters, if a creature died this turn, create a 2/2 black Zombie creature token.

Wriggling Grub

One generic, one black creature - Worm - 1/1 - Uncommon

When Wriggling Grub dies, create two 1/1 black and green Worm creature tokens.

Red

Zada, Hedron Grinder is getting some fun now toys in Foundations Jumpstart, thanks to Frontline Heroism copying your spells for extra value, and Hearts on Fire giving you the option to only target one creature. Expect to go wide and use a lot of burn spells in red this set.

Abandon Reason

Two generic, one red instant - Uncommon

Up to two target creatures each get +1/+0 and gain first strike until end of turn.(They deal combat damage before creatures without first strike.)

Ahn-Crop Crasher

Two generic, one red creature - Minotaur Warrior - 3/2 - Uncommon

Haste(This creature can attack and tap as soon as it comes under your control.)

You may exert Ahn-Crop Crasher as it attacks, When you do, target creature can’t block this turn.(An exerted creature won’t untap during your next untap step.)

Akroan Crusader

One red creature - Human Soldier - 1/1 - Common

Heroic -Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.(It can attack and tap as soon as it comes under your control.)

Ancestral Anger

One red sorcery - Common

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.(A creature with trample can deal excess combat damage to the player or planeswalker it’s attacking.)

Anep, Vizier of Hazoret

Two generic, one red legendary creature - Jackal Warrior - 4/2 - Uncommon

You may exert Anep, Vizier of Hazoret as it attacks. When you do, exile the top two cards of your library. Until the end of your next turn, you may play those cards.(An exerted creature won’t untap during your next untap step.)

Arena Athlete

One generic, one red creature - Human - 2/1 - Uncommon

Heroic -Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can’t block this turn.

Anje’s Ravager

Two generic, one red creature - Vampire Berserker - 3/3 - Rare

Anje’s Ravager attacks each combat if able.

Whenever Anje’s Ravager attacks, discard your hand, then draw three cards.

Madness one generic, one red(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Two generic, one red sorcery - Common

Bathe in Dragonfire deals 4 damage to target creature.

Battle Cry Goblin

One generic, one red creature - Goblin - 2/2 - Uncommon

One generic, one red: Goblins you control get +1/+0 and gain haste until end of turn.

Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that’s tapped and attacking.

Battlefield Scavenger

One generic, one red creature - Jackal Rogue - 2/2 - Uncommon

You may exert Battlefield Scavenger as it attacks.(It won’t untap during your next untap step.)

Whenever you exert a creature, you may discard a card. If you do, draw a card.

Battle-Rattle Shaman

Three generic, one red creature - Goblin Shaman - 2/2 - Common

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

Beetleback Chief

Two generic, two red creature - Goblin Warrior - 2/2 - Uncommon

When Beetleback Chief enters, create two 1/1 red Goblin creature tokens.

Belligerent Guest

Two generic, one red creature - Vampire - 3/2 -Common

Whenever Belligerent Guest deals combat damage to a player, create a Blood token.(It’s an artifact with “one generic, tap, Discard a card, Sacrifice this artifact: Draw a card.")

Blood Feud

Four generic, two red sorcery - Uncommon

Target creature fights another target creature.(Each deals damage equal to its power to the other.)

Bloodfire Expert

Two generic, one red creature - Efreet Monk - 3/1 - Common

Blood Hypnotist

Two generic, one red creature - Vampire - 3/3 - Uncommon

Blood Hypnotist can’t block.

Whenever you sacrifice one or more Blood tokens, target creature can’t block this turn. This ability triggers only once each turn.

Bloodlust Inciter

One red creature - Human Warrior - 1/1 - Common

Tap: Target creature gains haste until end of turn.(It can attack and tap this turn.)

Blood Petal Celebrant

One generic, one red creature - Vampire - 2/1 - Common

Blood Petal Celebrant has first strike as long as it’s attacking.(It deals combat damage before creatures without first strike.)

When Blood Petal Celebrant dies, create a Blood token.(It’s an artifact with “one generic, tap, Discard a card, Sacrifice this artifact: Draw a card.")

Boggart Brute

Two generic, one red creature - Goblin Warrior - 3/2 - Common

Boldwyr Intimidator

Five generic, two red creature - Giant Warrior - 5/5 - Uncommon

Cowards can’t block Warriors.

One red: Target creature becomes a Coward until end of turn.

Two generic, one red: Target creature becomes a Warrior until end of turn.

Brothers Yamazaki

Two generic, one red legendary creature - Human Samurai - 2/1 - Uncommon

Bushido 1(Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If there are exactly two permanents named Brothers Yamazaki on the battlefield, the “legend rule” doesn’t apply to them.

Each other creature named Brothers Yamazaki gets +2/+2 and has haste.

Brute Strength

One generic, one red instant - Common

Target creature gets +3/+1 and gains trample until end of turn.(It can deal excess combat damage to the player or planeswalker it’s attacking.)

Carnelian Orb of Dragonkind

Two generic, one red artifact - Common

Tap: Add one red. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.

One red enchantment - Aura Cartouche - Common

When Cartouche of Zeal enters, target creature can’t block this turn.

Enchanted creature gets +1/+1 and has haste.(It can attack and tap no matter when it came under your control.)

Chandra’s Spitfire

Two generic, one red creature - Elemental - 1/3 - Uncommon

Whenever an opponent is dealt noncombat damage, Chandra’s Spitfire gets +3/+0 until end of turn.

Charmbreaker Devils

Five generic, one red creature - Devil - 4/4 - Rare

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Cleon, Merry Champion

Two generic, one red legendary creature - Human Soldier - 2/2 - Uncommon

Double strike

Heroic -Whenever you cast a spell that targets Cleon, exile the top card of your library. You may play that card until the end of your next turn.

Combat Celebrant

Two generic, one red creature - Human Warrior - 4/1 - Mythic Rare

If Combat Celebrant hasn’t been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase.(An exerted creature won’t untap during your next untap step.)

Coordinated Assault

One red instant - Uncommon

Crimson Wisps

One red instant - Common

Target creature becomes red and gains haste until end of turn.(It can attack and tap this turn.)

Cyclops Electromancer

Four generic, one red creature - Cyclops Wizard - 4/2 - Common

When Cyclops Electromancer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Daybreak Combatants

Two generic, one red creature - Human Warrior - 2/2 - Common

When Daybreak Combatants enters, target creature gets +2/+0 until end of turn.

Destructive Digger

Two generic, one red creature - Goblin - 3/2 - Common

Three generic, tap, Sacrifice an artifact or land: Draw a card.

Dragon Hatchling

One generic, one red creature - Dragon - 0/1 - Common

One red: Dragon Hatchling gets +1/+0 until end of turn.

Dragonlord’s Servant

One generic, one red creature - Goblin Shaman - 1/3 - Uncommon

Dragon’s Fire

As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.

Dragon’s Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon’s Fire deals damage equal to the power of that card or creature instead.

Dragon Whelp

Two generic, two red creature - Dragon - 2/3 - Uncommon

One red: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

Dreadhorde Arcanist

One generic, one red creature - Zombie Wizard - 1/3 - Rare

Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist’s power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Dropkick Bomber

Two generic, one red creature - Goblin Warrior - 2/3 - Rare

Other Goblins you control get +1/+1.

One red: Until end of turn, another target Goblin you control gains flying and “When this creature deals combat damage, sacrifice it.”

Emberhorn Minotaur

Three generic, one red creature - Minotaur Warrior - 4/3 - Common

You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn.(An exerted creature won’t untap during your next untap step. A creature with menace can’t be blocked except by two or more creatures.)

Expedition Champion

Two generic, one red creature - Human Warrior - 2/3 - Common

Expedition Champion gets +2/+0 as long as you control another warrior.

Falkenrath Celebrants

Four generic, one red creature - Vampire - 4/4 - Common

When Falkenrath Celebrants enters, create two Blood tokens.(They’re artifacts with “one generic, tap, Discard a card, Sacrifice this artifact: Draw a card.")

Falkenrath Marauders

Three generic, two red creature - Vampire Warrior - 2/2 - Rare

Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.

Fanatical Firebrand

One red creature - Goblin Pirate - 1/1 - Common

Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

Fathom Fleet Firebrand

One generic, one red creature - Human Pirate - 2/2 - Common

One generic, one red: Fathom Fleet Firebrand gets +1/+0 until end of turn.

Fiendish Duo

Four generic, two red creature - Devil - 5/5 - Mythic Rare

First strike(This creature deals combat damage before creatures without first strike.)

If a source would deal damage to an opponent, it deals double that damage to that player instead.

Five generic, one red instant - Common

Fiery Fall deals 5 damage to target creature.

Basic landcycling one generic, one red(One generic, one red, Discard this card: Search your library for a basic land card, reveal it, put it into your head, then shuffle.)

Firebrand Archer

One generic, one red creature - Human Archer - 2/1 - Common

Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.

Fire Prophecy

Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.

Firespitter Whelp

Two generic, one red creature - 2/2 - Dragon - Uncommon

Whenever you cast a noncreature or Dragon spell, Firespitter Whelp deals 1 damage to each opponent.

Flame-Blessed Bolt

Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Flames of the Firebrand

Two generic, one red sorcery - Uncommon

Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.

Fling

Fling deals damage equal to the sacrificed creature’s power to any target.

Fissure Wizard

One generic, one red creature - Goblin Wizard - 2/1 - Common

When Fissure Wizard enters, you may discard a card. If you do, draw a card.

Fists of Flame

Draw a card, Until end of turn, target creature gains trample and gets +1/+0 for each card you’ve drawn this turn.(A creature with trample can deal excess combat damage to the player or planeswalker it’s attacking.)

Frontline Heroism

Two generic, one red enchantment - Rare

When Frontline Heroism enters, create a 1/1 red Soldier creature token with haste.

Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copt targets that token.

Three generic, one red sorcery - Uncommon

Furious Reprisal deals 2 damage to each of two targets.

General Kreat, the Boltbringer

Two generic, one red legendary creature - Goblin Soldier - 2/2 - Uncommon

Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that’s tapped and attacking.

Whenever another creature you control enters, General Kreat, the Boltbringer deals 1 damage to each opponent.

Goblin Arsonist

One red creature - Goblin Shaman - 1/1 - Common

When Goblin Arsonist dies, you may have it deal 1 damage to any target.

Goblin Dark-Dwellers

Three generic, two red creature - Goblin - 4/4 - Rare

When Goblin Dark-Dwellers enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Goblin Fireslinger

One red creature - Goblin Warrior - 1/1 - Common

Tap: Goblin Fireslinger deals 1 damage to target player or planeswalker.

Goblin Goliath

Four generic, two red creature - Goblin Mutant - 5/4 - Mythic Rare

When Goblin Goliath enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.

Three generic, one red, tap: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.

Goblin Rabblemaster

Two generic, one red creature - Goblin Warrior - 2/2 - Rare

Other Goblin creatures you control attack each combat if able.

At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.

Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

Goblin Researcher

Three generic, one red creature - Goblin Wizard - 3/3 - Common

When Goblin Researcher enters, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card.

Goblin Smuggler

Two generic, one red creature - Goblin Rogue - 2/2 - Common

Tap: Another target creature with power 2 or less can’t be blocked this turn.

Choose one -

- Create two 1/1 red Goblin creature tokens.

Goblin Trailblazer

One generic, one red creature - Goblin Pirate - 2/1 - Common

Goma Fada Vanguard

One generic, one red creature - Human Warrior - 2/2 - Uncommon

Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warrios you control can’t block this turn.

Gornog, the Red Reaper

Two generic, one red legendary creature - Minotaur Warrior - 2/3 - Rare

Haste

Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward.

Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.

Guttersnipe

Two generic, one red creature - Goblin Shaman - 2/2 - Uncommon

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

Hearts on Fire

One or two target creatures each get +2/+1 until end of turn.

Hellkite Whelp

Four generic, one red creature - Dragon - 3/3 - Uncommon

Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.

Hero of the Games

Two generic, one red creature - Human Soldier - 3/2 - Common

Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.

Incorrigible Youths

Three generic, two red creature - Vampire - 4/3 - Uncommon

Madness two generic, one red(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Insolent Neonate

One red creature - Vampire - 1/1 - Common

One generic, one red instant - Uncommon

  • Target creature gets +4/+0 and gains trample until end of turn.

  • Two target creatures each get +2/+0 and gain trample until end of turn.

Ivora, Insatiable Heir

One generic, one red legendary creature - Vampire Warrior - 1/1 - Uncommon

When Ivora, Insatiable Heir enters and whenever it deals combat damage to a player, create a Blood token.(It’s an artifact with “one generic, tap, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever you discard a card, put a +1/+1 counter on Ivora.

Jaya’s Firenado

Four generic, one red sorcery - Common

Jaya’s Firenado deals 5 damage to target creature or planeswalker. Scry 1.(Look at the top card of your library. You may put that card on the bottom.)

Kargan Intimidator

One generic, one red creature - Human Warrior - 3/1 - Rare

One generic: Choose one that hasn’t been chosen this turn -

- Target Warrior gains trample until end of turn.

Keldon Raider

Two generic, two red creature - Human Warrior - 4/3 - Common

When Keldon Raider enters, you may discard a card. If you do, draw a card.

Kindled Fury

Target creature gets +1/+0 and gains first strike until end of turn.(It deals combat damage before creatures without first strike.)

One generic, one red sorcery - Common

Create two 1/1 red Goblin creature tokens.

Krenko, Tin Street Kingpin

Two generic, one red legendary creature - Goblin - 1/2 - Rare

Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko’s power.

Kiln Fiend

One generic, one red creature - Elemental Beast - 1/2 - Common

Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.

Kruin Striker

One generic, one red creature - Human Warrior - 2/1 - Common

Whenever another creature you control enters, Kruin Striker gets +1/+0 and gains trample until end of turn.(It can deal excess combat damage to the player or planeswalker it’s attacking.)

Lathliss, Dragon Queen

Four generic, two red legendary creature - Dragon - 6/6 - Rare

Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.

One generic, one red: Dragons you control get +1/+0 until end of turn.

Markov Blademaster

One generic, two red creature - Vampire Warrior - 1/1 - Rare

Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.

Markov Enforcer

Four generic, two red creature - Vampire Soldier - 6/6 - Rare

Whenever Markov Enforcer or another Vampire you control enters, Markov Enforcer fights up to one target creature an opponent controls.

Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token.(It’s an artifact with “one generic, tap, Discard a card, Sacrifice this artifact: Draw a card.")

- Creatures you control get +1/+0 until end of turn.

  • Target Vampire you control deals damage equal to its power to another target creature.

Markov Warlord

Five generic, one red creature - Vampire Warrior - 4/4 - Uncommon

When Markov Warlord enters, up to two target creatures can’t block this turn.

Minotaur Sureshot

Two generic, one red creature - Minotaur Archer - 2/3 - Common

Reach(This creature can block creatures with flying.)

One generic, one red: Minotaur Sureshot gets +1/+0 until end of turn.

Mirrorwing Dragon

Three generic, two red creature - Dragon - 4/5 - Mythic Rare

Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.

Mogg Flunkies

One generic, one red creature - Goblin - 3/3 - Common

Mogg Flunkies can’t attack or block alone.

Nef-Crop Entangler

You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn.(An exerted creature won’t untap during your next untap step.)

Neonate’s Rush

Two generic, one red instant - Common

This spell costs one generic less to cast if you control a Vampire.

Neonate’s Rush deals 1 damage to target creature and 1 damage to its controller.

Open Fire deals 3 damage to any target.

Pathmaker Initiate

One generic, one red creature - Human Wizard - 2/1 - Common

Tap: Target creature with power 2 or less can’t be blocked this turn.

Pigment Storm

Three generic, two red sorcery - Common

Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature’s controller instead.

Play with Fire

Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.(Look at the top card of your library. You may put that card on the bottom.)

Pyrophobia

Pyrophobia deals 3 damage to target creature. Cowards can’t block this turn.

Rapacious Dragon

When Rapacious Dragon enters, create two Treasure tokens.(They’re artifacts with “tap, Sacrifice this artifact: Add one mana of any color.")

Reckless Impulse

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Resistance Skywarden

Three generic, two red creature - Orge Rebel - 5/5 - Uncommon

Rionya, Fire Dancer

Three generic, two red legendary creature - Human Wizard - 3/4 - Rare

At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you’ve cast this turn. They gain haste. Exile them at the beginning of the next end step.

Roil Eruption

Kicker five generic(You may pay an additional five generic as you cast this spell.)

Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.

Volley Veteran

Three generic, one red creature - Goblin Warrior - 4/2 - Uncommon

When Volley Veteran enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.

Weaselback Redcap

One red creature - Goblin Knight - 1/1 - Common

One generic, one red: Weaselback Redcap gets +2/+0 until end of turn.

Weaver of Lightning

Two generic, one red creature - Human Shaman - 1/4 - Uncommon

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.

Wrecking Crew

Four generic, one red creature - Human Warrior - 4/5 - Common

Wildfire Elemental

Two generic, two red creature - Elemental - 3/3 - Common

Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.

Young Pyromancer

One generic, one red creature - Human Shaman - 2/1 - Uncommon

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Zada, Hedron Grinder

Three generic, one red legendary creature - Goblin Ally - 3/3 - Rare

Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

Zealot of the God-Pharaoh

Three generic, one red creature - Minotaur Archer - 4/3 - Common

Four generic, one red: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.

Zealous Conscripts

Four generic, one red creature - Human Warrior - 3/3 - Rare

When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Green

If you won’t lay down your life for Shroofus Sproutsire, then you should be ashamed. That perfect chap is an impressive new Saproling commander, and backed up by cards like Scythecat Cub could be pumping out dozens of tokens each turn.

Adventure Awaits

One generic, one green sorcery - Common

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn’t put a card into your hand this way, draw a card.

Adventurous Impulse

One green sorcery - Common

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Advocate of the Beast

Two generic, one green creature - Elf Shaman - 2/3 - Common

At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.

Aggressive Instinct

Target creature you control deals damage equal to its power to target creature you don’t control.

Ainok Artillerist

Two generic, one green creature - Dog Archer - 4/1 - Common

Ainok ARtillerist has reach as long as it has a +1/+1 counter on it.(It can block creatures with flying.)

Ainok Guide

One generic, one green creature - Dog Scout - 1/1 - Common

When Ainok Guide enters, choose one -

- Put a +1/+1 counter on Ainok Guide.

  • Search your library for a basic land card, reveal it, then shuffle and put that card on top.

Ambassador Oak

Three generic, one green creature - Treefolk Warrior - 3/3 - Common

When Ambassador Oak enters, create a 1/1 green Elf Warrior creature token.

Ancient Greenwarden

Four generic, two green creature - Elemental - 5/7 - Mythic Rare

You may play lands from your graveyard.

If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Arbor Armament

One green instant - Common

Put a +1/+1 counter on target creature. That creature gains reach until end of turn.(It can block creatures with flying.)

Armorcraft Judge

Three generic, one green creature - Elf Artificer - 3/3 - Uncommon

When Armorcraft Judge enters, draw a card for each creature you control with a +1/+1 counter on it.

Armored Kincaller

Two generic, one green creature - Dinosaur - 3/3 - Common

When Armored Kincaller enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.

One green enchantment - Aura - Uncommon

Enchanted creature gets +2/+0 and has trample.(It can deal excess combat damage to the player or planeswalker it’s attacking.)

When Audacity is put into a graveyard from the battlefield, draw a card.

Baloth Gorger

Two generic, two green creature - Beast - 4/4 - Common

Kicker: four generic(You may pay an additional four generic as you cast this spell.)

If Baloth Gorger was kicked, it enters with three +1/+1 counters on it.

Baloth Woodcrasher

Four generic, two green creature - Beast - 4/4 - Uncommon

Landfall -Whenever a land you control enters, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.(It can deal excess combat damage to the player or planeswalker it’s attacking.)

Band Together

Two generic, one green instant - Common

Up to two creatures you control each deal damage equal to their power to another target creature.

Big Play

One generic, one green instant - Common

Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.(A creature with reach can block creatures with flying.)

Bite Down

Target creature you control deals damage equal to its power to target creature or planeswalker you don’t control.

Biogenic Upgrade

Four generic, two green sorcery - Uncommon

Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.

Bond Of Flourishing

One generic, one green sorcery - Uncommon

Look at the top three cards of your library. You may reveal a permanent card from among them and put it it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.

Bounty of Skemfar

Two generic, one green sorcery - Uncommon

Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.

Braulios of Pheres Band

Three generic, two green legendary creature - Centaur Scout - / - Uncommon

Braulios of Pheres Band’s power and toughness are each equal to the number of lands you control.

Whenever Braulios of Pheres Band attacks, draw a card, then you mayh put a land card from your hand onto the battlefield.

Briarbridge Tracker

Two generic, one green creature - Human Scout - 2/3 - Rare

Vigilance(Attacking doesn’t cause this creature to tap.)

When Briarbridge Tracker enters, investigate.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")

As long as you control a token, Briarbridge Tracker gets +2/+0.

Brushstrider

One generic, one green creature - Beast - 3/1 - Uncommon

One green sorcery - Uncommon

  • Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

  • Target creature you control fights target creature you don’t control.(Each deals damage equal to its power to the other.)

Byway Courier

Two generic, one green creature - Human Scout - 3/2 - Common

When Byway Courier dies, investigate.(Create a Clue token. It’s an artifact with “Two, Sacrifice this artifact: Draw a card.")

Canopy Baloth

Three generic, one green creature - Beast - 4/3 - Common

Landfall -Whenever a land you control enters, Canopy Baloth gets +2/+2 until end of turn.

Cherished Hatchling

One generic, one green creature - Dinosaur - 2/1 - Uncommon

When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains “Whenever this creature enters, you may have it fight another target creature.”

Clear Shot

Two generic, one green instant - Uncommon

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don’t control.

Colossal Dreadmaw

Four generic, two green creature - Dinosaur - 6/6 - Common

Trample(This creature can deal excess combat damage to the player or planeswalkers it’s attacking.)

Commune with Dinosaurs

Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Deepwood Denizen

Two generic, one green creature - Elf Warrior - 3/2 - Common

Five generic, one green, Tap: Draw a card. This ability costs one generic less to activate for each +1/+1 counter on creatures you control.

Defend the Celestus

Two generic, two green instant - Uncommon

Distribute three +1/+1 counters among one, two, or three target creatures you control.

Dionus, Elvish Archdruid

Three generic, one green legendary creature - Elf Druid - 3/3 - Uncommon

Elves you control have “Whenever this creature becomes tapped during your turn, untap it and put a +1/+1 counter on it. This ability triggers only once each turn.”

Drowsing Tyrannodon

One generic, one green creature - Dinosaur - 3/3 - Common

Defender(This creature can’t attack.)

As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn’t have defender.)

Drover of the Mighty

One generic, one green creature - Human Druid - 1/1 - Uncommon

Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.

Tap: Add one mana of any color.

Druid of the Anima

One generic, one green creature - Elf Druid - 1/1 - Common

Tap: Add one red, one green, or one white mana.

Duskshell Crawler

One generic, one green creature - Insect - 0/3 - Common

When Duskshell Crawler enters, put a +1/+1 counter on target creature.

Each creature you control with a +1/+1 counter on it has trample.(Itcan deal excess combat damage to the player or planeswalker it’s attacking.)

Dwynen’s Elite

One generic, one green creature - Elf Warrior - 2/2 - Uncommon

When Dwynen’s Elite enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.

Elvish Archdruid

One generic, two green creature - Elf Druid - 2/2 - Rare

Tap: Add one green mana for each Elf you control.

Elvish Visionary

One generic, one green creature - Elf Shaman - 1/1 - Common

Fierce Witchstalker

Two generic, two green creature - Wolf - 4/4 - Common

When Fierce Witchstalker enters, create a Food token.(It’s an artifact with “Two generic, Tap, Sacrifice this artifact: You gain 3 life.")

For the Family

Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.

Forgotten Ancient

Three generic, one green creature - Elemental - 0/3 - Rare

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Fungal Plots

One generic, one green enchantment - Uncommon

One generic, one green, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.

Sacrifice two Saprolings: You gain 2 life and draw a card.

Garruk, Caller of Beasts

Four generic, two green legendary planeswalker - Garruk - 4 Starting Loyalty - Mythic Rare

+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

-3: You may put a green creature card from your hand onto the battlefield.

-7: You get an emblem with “Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle.”

Garruk’s Packleader

Four generic, one green creature - Beast - 4/4 - Uncommon

Whenever another creature you control with power 3 or greater enters, you may draw a card.

Ghalta, Primal Hunger

Ten generic, two green legendary creature - Elder Dinosaur - 12/12 - Rare

This spell costs X less to cast, where X is the total power of creatures you control.

Ghirapur Guide

Two generic, one green creature - Elf Scout - 3/2 - Uncommon

Two generic, one green: Target creature you control can’t be blocked by creatures with power 2 or less this turn.

Gnarlid Colony

One generic, one green creature - Beast - 2/2 - Common

Kicker: two generic, one green(You may pay an additional two generic and one green as you cast this spell.)

If Gnarlid Colony was kicked, it enters with two +1/+1 counters on it.

Each creature you control with a +1/+1 counter on it has trample.(It can deal excess combat damage to the player or planeswalker it’s attacking.)

Gift of the Gargantuan

Two generic, one green sorcery - Common

Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Greenwood Sentinel

One generic, one green creature - Elf Scout - 2/2 - Common

Giant Opportunity

You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens.(They’re artifacts with “two generic, Tap, Sacrifice this artifact: You gain 3 life.")

Grazing Gladehart

Two generic, one green creature - Antelope, 2/2 - Common

Landfall -Whenever a land you control enters, you may gain 2 life.

Landfall -If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

Harrow

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic lands, put them onto the battlefield, then shuffle.

Heir of the Ancient Fang

Two generic, one green creature - Snake Samurai - 2/3 - Common

Heir of the Ancient Fang enters with a +1/+1 counter on it if you control a modified creature.(Equipment, Auras you control, and counters are modifications.)

High-Rise Sawjack

Two generic, one green creature - Elf Citizen - 2/3 - Common

Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.

Hungry Megasloth

Two generic, one green creature - Sloth Beast - 3/3 - Uncommon

Hunter’s Edge

Three generic, one green sorcery - Common

Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don’t control.

Hurska Sweet-Tooth

Two generic, one green legendary creature - Bear - 3/3 - Mythic Rare

Whenever Hurska Sweet-Tooth attacks, create a Food token.(It’s an artifact with “Two generic, Tap, Sacrifice this artifact: You gain 3 life.")

Whenever you gain life, you may pay one green or one white. When you do, target creature gets +X/+X until end of turn, where X is the amount of life you gained.

Insatiable Appetite

You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.

Invigorating Surge

Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.

Ivy Lane Denizen

Three generic, one green creature - Elf Warrior - 2/3 - Common

Whenever another green creature you control enters, put a +1/+1 counter on target creature.

Ixalli’s Diviner

One generic, one green creature - Human Druid - 0/3 - Common

When Ixalli’s Diviner enters, it explores.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Kodama of the West Tree

Two generic, one green legendary creature - Spirit - 3/3 - Mythic Rare

Reach

Modified creatures you control have trample.(Equipment, Auras you control, and counters are modifications.)

Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Kazandu Nectarpot

One generic, one green creature - Insect - 1/3 - Common

Landfall -Whenever a land you control enters, you gain 1 life.

Jadelight Ranger

One generic, two green creature - Merfolk Scout Ranger - 2/1 - Rare

When Jadelight Ranger enters, it explores, then it explores again.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

Jiang Yanggu, Wildcrafter

Two generic, one green legendary planeswalker - Yanggu - 3 Starting Loyalty - Uncommon

Each creature you control with a +1/+1 counter on it has “Tap: Add one mana of any color.”

Jungle Delver

One green creature - Merfolk Warrior - 1/1 - Common

Three generic, one green: Put a +1/+1 counter on Jungle Delver.

Kazandu Stomper

Five generic, one green creature - Beast - 6/5 - Common

When Kazandu Stomper enters, return up to two lands you control to their owner’s hand.

Krosan Tusker

Five generic, two green creature - Boar Beast - 6/5 - Uncommon

Cycling: two generic, one green(Two generic, one green, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle.(Do this before you draw.)

Kujar Seedsculptor

One generic, one green creature - Elf Druid - 1/2 - Common

When Kujar Seedsculptor enters, put a +1/+1 counter on target creature you control.

Two green creature - Elf Druid - 1/1 - Rare

Other Elves you control get +1/+1.

Whenever you cast an Elf spell, you may pay one green mana. If you do, draw a card.

One green creature - Elf Druid - 1/1 - Common

Tap: Add one green mana.

Llanowar Visionary

Two generic, one green creature - Elf Druid - 2/2 - Common

Lotus Cobra

One generic, one green creature - Snake - 2/1 - Rare

Landfall -Whenever a land you control enters, add one mana of any color.

Maraleaf Rider

One generic, one green creature - Elf Knight - 3/1 - Common

Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.

Marwyn, the Nurturer

Two generic, one green legendary creature - Elf Druid - 1/1 - Rare

Whenever another Elf you control enters, put a +1/+1 counter on Marwyn, the Nurturer.

Tap: Add an amount of green mana equal to Marwyn’s power.

Merfolk Branchwalker

One generic, one green creature - Merfolk Scout - 2/1 - Uncommon

When Merfolk Branchwalker enters, it explores.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Might of the Masses

One green instant - Uncommon

Target creature gets +1/+1 until end of turn for each creature you control.

Moldgraf Millipede

Four generic, one green creature - Insect Horror - 2/2 - Common

When Moldgraf Millipede enters, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard.(To mill three cards, put the top three cards of your library into your graveyard.)

Mowu, Loyal Companion

Three generic, one green legendary creature - Dog - 3/3 - Uncommon

Vigilance, trample

If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.

Murasa Ranger

Three generic, one green creature - Human Warrior Ranger - 3/3 - Uncommon

Landfall -Whenever a land you control enters, you may pay three generic and one green. If you do, put two +1/+1 counters on Murasa Ranger.

Obstinate Baloth

Two generic, two green creature - Beast - 4/4 - Uncommon

When Obstinate Baloth enters, you gain 4 life.

If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.

Oran-Rief Ooze

Two generic, one green creature - Ooze - 2/2 - Rare

When Oran-Rief Ooze enters, put a +1/+1 counter on target creature you control.

Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.

Orchard Strider

Four generic, two green creature - Treefolk - 6/4 - Common

When Orchard Strider enters, create two Food tokens.(They’re artifacts with “Two generic, Tap, Sacrifice this artifact: You gain 3 life.")

Basic landcycling: one generic, one green.(One generic, one green, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Orochi Merge-Keeper

One generic, one green creature - Snake Druid - 1/1 - Uncommon

As long as Orochi Merge-Keeper is modified, it has “Tap: Add two green mana."(Equipment, Auras you control, and counters are modifications.)

Overcome

Three generic, two green sorcery - Uncommon

Creatures you control get +2/+2 and gain trample until end of turn.(Each of those creatures can deal excess combat damage to the player or planeswalker it’s attacking.)

Overwhelm

Five generic, two green sorcery - Uncommon

Convoke(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature’s color.)

Creatures you control get +3/+3 until end of turn.

Paradise Druid

One generic, one green creature - Elf Druid - 2/1 - Uncommon

Paradise Druid has hexproof as long as it’s untapped.(It can’t be the target of spells or abilities your opponents control.)

Predator’s Strike

Target creature gets +3/+3 and gains trample until end of turn.(It can deal excess combat damage to the player or planeswalker it’s attacking.)

Pridemalkin

Two generic, one green creature - Cat - 2/1 - Common

When Pridemalkin enters, put a +1/+1 counter on target creature you control.

Primeval Bounty

Five generic, one green enchantment - Mythic Rare

Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Landfall -Whenever a land you control enters, you gain 3 life.

Primeval Herald

Three generic, one green creature - Elf Scout - 3/1 - Uncommon

Whenever Primeval Herald enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Quirion Beastcaller

One generic, one green creature - Dryad Warrior - 2/2 - Rare

Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.

When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.

Rampant Growth

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Razorgrass Invoker

Three generic, one green creature - Elf Scout - 4/3 - Common

Eight generic mana: Razorgrass Invoker and up to one other target creature each get +3/+3 until end of turn.

Realm Seekers

Four generic, two green creature - Elf Scout - 0/0 - Rare

Realm Seekers enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands.

Two generic, one green, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Reckless Amplimancer

One generic, one green creature - Elf Druid - 2/2 - Common

Four generic, one green: Double Reckless Amplimancer’s power and toughness until end of turn.

Two generic, one green enchantment - Uncommon

Landfall -Whenever a land you control enters, choose one -

- You gain 2 life.

Rishkar, Peema Renegade

Two generic, one green legendary creature - Elf Druid - 2/2 - Rare

When Rishkar, Peema Renegade enters, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has “Tap: Add one green mana.”

Saproling Migration

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

Saurian Symbiote

Three generic, one black creature - Fungus Dinosaur - 3/2 - Common

When Saurian Symbiote enters, choose one -

Savage Stomp

This spell costs two generic less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don’t control.(Each deals damage equal to its power to the other.)

Scythecat Cub

One generic, one green creature - Cat - 2/2 - Rare

Landfall -Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.

Servant of the Scale

One green creature - Human Soldier - 0/0 - Common

Servant of the Scale enters with a +1/+1 counter on it.

When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.

Shroofus Sproutsire

Two generic, one green legendary creature - Saproling - 1/1 - Rare

Whenever a Saproling you control deals combat damage to a player, create that many 1/1 green Saproling creature tokens.

Skyclave Pick-Axe

One green artifact - Equipment - Uncommon

When Skyclave Pick-Axe enters, attach it to target creature you control.

Landfall -Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.

Equip: two generic, one green(Two generic, one green: Attach to target creature you control. Equip only as a sorcery.)

Slimy Piper

One generic, one green creature - Fungus Bard - 2/1 - Common

Whenever Slimy Piper attacks, it gets +1/+1 until end of turn. If you control four or more creatures, it gets +2/+2 and gains indestructible until end of turn instead.(Damage and effects that say “destroy” don’t destroy it.)

Slinza, the Spiked Stampede

Four generic, one green legendary creature - Beast - 5/5 - Rare

Beast spells you cast cost two generic less to cast.

Each other Beast creature you control enters with an additional +1/+1 counter on it.

Whenever Slinza or another creature with power four or greater enters, you may pay one generic and one red or one green. When you do, Slinza fights target creature you don’t control.

Snakeskin Veil

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.(It can’t be the target of spells or abilities your opponents control.)

Snapping Gnarlid

Landfall -Whenever a land you control enters, Snapping Gnarlid gets +1/+1 until end of turn.

Somberwald Beastmaster

Six generic, one green creature - Human Ranger - 1/1 - Rare

When Somberwald Beastmaster enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.

Creature tokens you control have deathtouch.(Any amount of damage they deal to a creature is enough to destroy it.)

Spined Tyrranax

Four generic, one green creature - Dinosaur Beast - 5/5 - Uncommon

At the beginning of combat on your turn, you may pay two generic and one green mana. When you do, put a +1/+1 counter on target creature. That creatures gains trample until end of turn.(It can deal excess combat damage to the player or planeswalker it’s attacking.)

Spore Crawler

Two generic, one green creature - Fungus - 3/2 - Common

When Spore Crawler dies, draw a card.

Sporecrown Thallid

One generic, one green creature - Fungus - 2/2 - Uncommon

Each other creature you control that’s a Fungus or Saproling gets +1/+1.

Sporemound

Three generic, two green creature - Fungus - 3/3 - Common

Landfall -Whenever a land you control enters, create a 1/1 green Saproling creature token.

Three generic, one green instant - Uncommon

Stony Strength

Put a +1/+1 counter on target creature you control. Untap that creature.

Sutina, Speaker of the Tajuru

Two generic, one green legendary creature - Elf Scout - 2/2 - Uncommon

When Sutina, Speaker of the Tajuru enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Whenever Sutina attacks, you may return a land you control to its owner’s hand. When do you do, put a +1/+1 counter on target creature.

Tail Swipe

Choose target creature you control and target creature you don’t control. If you cast this spell during your main phase, the creature you control gets +1/+1 until the end of turn. Then those creatures fight each other.(Each deals damage equal to its power to the other.)

Tajuru Pathwarden

Four generic, one green creature - Elf Warrior Ally - 5/4 - Common

Territorial Scythecat

Landfall -Whenever a land you control enters, put a +1/+1 counter on Territorial Scythecat.

Thrashing Brontodon

One generic, two green creature - Dinosaur - 3/4 - Uncommon

One generic, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.

Time to Feed

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature.(Each deals damage equal to its power to the other.)

Tireless Tracker

Two generic, one green creature - Human Scout - 3/2 - Rare

Landfall -Whenever a land you control enters, investigate.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

Tireless Provisioner

Landfall -Whenever a land you control enters, create a Food token or a Treasure token.(Food is an artifact with “Two generic, Tap, Sacrifice this artifact: You gain 3 life.” Treasure is an artifact with “Tap, Sacrifice this artifact: Add one mana of any color.")

Thornweald Archer

One generic, one green creature - Elf Archer - 2/1 - Common

Thundering Spineback

Five generic, two green creature - Dinosaur - 5/5 - Uncommon

Other Dinosaurs you control get +1/+1.

Five generic, one green: Create a 3/3 green Dinosaur creature token with trample.(It can deal excess combat damage to the player or planeswalker it’s attacking.)

Topiary Stomper

One generic, two green creature - Plant Dinosaur - 4/4 - Rare

When Topiary Stomper enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Topiary Stomper can’t attack or block unless you control seven or more lands.

One generic, one green artifact creature - Food Golem - 2/2 - Uncommon

When Tough Cookie enters, create a Food token.(It’s an artifact with “Two generic, Tap, Sacrifice this artifact: You gain 3 life.")

Two generic, one green: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.

Trail of Crumbs

When Trail of Crumbs enters, create a Food token.(It’s an artifact with “Two generic, Tap, Sacrifice this artifact: You gain 3 life.")

Whenever you sacrifice a Food, you may pay one generic. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Tukatongue Thallid

One green creature - Fungus - 1/1 - Common

When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.

Tyvar Kell

Two generic, two green legendary planeswalker - Tyvar - 3 Starting Loyalty - Mythic Rare

Elves you control have “Tap: Add one black mana.”

+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.

0: Create a 1/1 green Elf Warrior creature token.

-6: You get an emblem with “Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards.”

Ulvenwald Mysteries

Whenever a nontoken creature you control dies, investigate.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Undercellar Myconid

Two generic, one green creature - Fungus - 1/2 - Common

Whenever Undercellar Myconid enters or dies, create a 1/1 green Saproling creature token.

Undergrowth Champion

One generic, two green creature - Elemental - 2/2 - Mythic Rare

If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.

Landfall -Whenever a land you control enters, put a +1/+1 counter on Undergrowth Champion.

Verdeloth the Ancient

Four generic, two green legendary creature - Treefolk - 4/7 - Rare

Kicker: X generic(You may pay an additional X as you cast this spell.)

Saproling creatures and other Treefolk creatures get +1/+1.

When Verdeloth the Ancient enters, if it was kicked, create X 1/1 green Saproling creature tokens.

Voice of the Woods

Three generic, two green creature - Elf - 2/2 - Rare

Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.(It can deal excess combat damage to the player or planeswalker it’s attacking.)

One generic, one green enchantment - Aura - Common

When Warbriar Blessing enters, enchanted creature fights up to one target creature you don’t control.(Each deals damage equal to its power to the other.)

Wolfrider’s Saddle

Three generic, one green artifact - Equipment - Uncommon

When Wolfrider’s Saddle enters, create a 2/2 green Wolf creature token, then attach Wolfrider’s Saddle to it.

Equipped creature gets +1/+1 and can’t be blocked by more than one creature.

Equip: three generic(Three generic: Attach to target creature you control. Equip only as a sorcery.)

Woodland Champion

One generic, one green creature - Elf Scout - 2/2 - Uncommon

Whenever one or more tokens you control enter, put that many +1/+1 counters on Woodland Champion.

Woodland Liege

Two generic, one green creature - Elf Druid Noble - 2/2 - Common

Whenever a Beast you control enters, draw a card.

Multicolored

Jumpstart sets don’t tend to have a heavy focus on multicolour cards, as pack themes are usually mono-coloured. The original Jumpstart only had a few, and Jumpstart 2022 didn’t have any at all. Foundations Jumpstart has more than usual, but is still pretty slim on the golden goodness.

Bituminous Blast

Three generic, one black, one red instant - Uncommon

Cascade(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Bituminous Blast deals 4 damage to target creature.

Bloodbraid Elf

Two generic, one red, one green creature - Elf Berserker - 3/2 - Uncommon

Haste(This creature can attack and Tap as soon as it comes under your control.)

Violent Outburst

One generic, one red, one green instant - Common

Creatures you control get +1/+0 until end of turn.

Enlisted Wurm

Four generic, one green, one white creature - Wurm - 5/5 - Uncommon

Averna, the Chaos Bloom

One green, one blue, one red legendary creature - Elemental Shaman - 4/2 - Rare

As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped.(Do this after the last card is exiled but before deciding whether to cast a nonland card.)

Fusion Elemental

One white, one blue, one black, one red, one green creature - Elemental - 8/8 - Uncommon

Colorless

Colourless cards are the backbone of Jumpstart sets, as they give you access to all-important artifact synergies and mana smoothing. We’ll also be getting multicolor lands to help make whatever deck you throw together work.

Chief of the Foundry

Three generic artifact creature - Construct - 2/3 - Uncommon

Chromatic Lantern

Three generic artifact - Rare

Lands you control have “Tap: Add one mana of any color.”

Cliffhaven Kitesail

One green artifact - Equipment - Common

When Cliffhaven Kitesail enters, attach it to target creature you control.

Equipped creature has flying.

Equip: Two generic(Two generic: Attach to target creature you control. Equip only as a sorcery.)

Eager Construct

Two generic artifact creature - Construct - 2/2 - Common

When Eager Construct enters, each player may scry 1.(To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Fireshrieker

Three generic artifact - Equipment - Uncommon

Equipped creature has double strike.(It deals both first-strike and regular combat damage.)

Gingerbrute

One generic artifact creature - Food Golem - 1/1 - Common

One generic: Gingerbrute can’t be blocked this turn except by creatures with haste.

Gorgon Flail

Two generic artifact - Equipment - Uncommon

Equipped creature gets +1/+1 and has deathtouch.(Any amount of damage it deals to a creature is enough to destroy that creature.)

Equip: two generic(Two generic, Attach to target creature you control. Equip only as a sorcery.)

Two generic artifact - Uncommon

Guardian Idol enters tapped.

Tap: Add one colorless mana.

Two generic: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

One generic artifact - Equipment - Common

Equip: One generic(One generic: Attach to target creature you control. Equip only as a sorcery.)

Maelstrom Colossus

Eight generic artifact creature - Golem - 7/7 - Common

Metalspinner’s Puzzleknot

Two generic artifact - Common

When Metalspinner’s Puzzleknot enters, you draw a card and you lose 1 life.

Two generic, one black, Sacrifice Metalspinner’s Puzzleknot: You draw a card and you lose 1 life.

Myr Enforcer

Seven generic artifact creature - Myr - 4/4 - Common

Two generic artifact creature - Thopter - 0/2 - Common

Patchwork Automaton

Two generic artifact creature - Construct - 1/1 - Uncommon

Ward: two generic(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays two generic.)

Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton.

Relic Axe

When Relic Axe enters, attach it to target creature you control.

Equipped creature gets +1/+1. If it’s a Warrior, it gets +2/+1 instead.

Equip: two generic(Two generic: Attach to target creature you control. Equip only as a sorcery.)

Shardless Outlander

Seven generic artifact creature - Construct Scout - 6/5 - Common

Basic landcycling: two generic(Two generic, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Three generic artifact - Uncommon

Tap: Add one white mana.

One generic, one white, Tap: Target creature gets +1/+1 and gains flying until end of turn. Activate only as a sorcery.

Treasure Keeper

Four generic artifact creature - Construct - 3/3 - Uncommon

When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all the revealed cards not cast this way on the bottom of your library in a random order.

One generic artifact - Common

Whirlermaker

Four generic, Tap: Create a 1/1 colorless Thopter artifact creature token with flying.

Land - Common

Basic landcycling: one generic(One generic, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

One generic, Tap: Add one mana of any color.

Four generic, Tap, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Desert of the Fervent

Desert of the Fervent enters tapped.

Tap: Add one red mana.

Cycling: one generic, one red(One generic, one red, Discard this card: Draw a card.)

Evolving Wilds

Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Cycling: one red(One red, Discard this card: Draw a card.)

Ghitu Encampment enters tapped.

One generic, one red: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It’s still a land.(It deals combat damage before creatures without first strike.)

Tap, Pay 1 life: Add one blue mana.

One generic, one blue, Tap, Sacrifice a Desert: Target player mills four cards.(They put the top four cards of their library into their graveyard.)

Cycling: one blue(One blue, Discard this card: Draw a card.)

Memorial to Folly enters tapped.

Tap: Add one black mana.

Two generic, one black, Tap, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.

Memorial to Genius enters tapped.

Tap: Add one blue mana.

Four generic, one blue, Tap, Sacrifice Memorial to Genius: Draw two cards.

Memorial to Glory enters tapped.

Three generic, one white, Tap, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

Seat of the Synod

Cycling: one white(One white, Discard this card: Draw a card.)

Terramorphic Expanse

Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Thriving Bluff

Thriving Bluff enters tapped. As it enters, choose a color other than red.

Tap: Add one red or one mana of the chosen color.

Thriving Grove

Thriving Grove enters tapped. As it enters, choose a color other than green.

Tap: Add one green or one mana of the chosen color.

Thriving Heath

Thriving Heath enters tapped. As it enters, choose a color other than white.

Tap: Add one white or one mana of the chosen color.

Thriving Isle

Thriving Isle enters tapped. As it enters, choose a color other than blue.

Tap: Add one blue or one mana of the chosen color.

Thriving Moor

Thriving Moor enters tapped. As it enters, choose a color other than black.

Tap: Add one black or one mana of the chosen color.

Magic: The Gathering

Created by Richard Garfield in 1993, Magic: The Gathering (MTG) has become one of the biggest tabletop collectible card games in the world. Taking on the role of a Planeswalker, players build decks of cards and do battle with other players. In excess of 100 additional sets have added new cards to the library, while the brand has expanded into video games, comics, and more.