Foundations is perhaps the most importantMagic: The Gatheringset since its debut. This is Wizards' answer to the question ‘what if there was a set just called Magic: The Gathering’, and with that is an expectation to both bring in new players and teach them how to play, and also keep veterans engaged with complexity and power.

This set is going to be legal in Standard until 2029 at the very least, so it is absolutely worth getting familiar with these cards as quickly as possible. Here is every card in MTG’s Foundations set, as they’re revealed.

Kiora, The Rising Tide by Magali Villeneuve.

Foundations Jumpstartis considered its own set that isn’t Standard-legal, but is launching alongside Foundations. Reveals for that set are available in a different roundup.

Updated October 31 at 07:28 by Joe Parlock:As Foundations heads into its final day of previews, there’s still tons of cards to be revealed. This is a behemoth of a set, and so far all of it has been great.

Magic The Gathering Dauntless Veteran Card.

Latest Reveals - June 17, 2025

Foundations is shaping up to be an all-time great for Magic. I went into these previews no expecting much, but have constantly been shocked by the reprints and the strength of the new cards making their debuts. With today being the final day of previews, perhaps we’ll get a few more surprises?

June 25, 2025 Reveals

Dauntless Veteran

One generic, two white creature - Human Soldier - 2/2 - Uncommon

Whenever this creature attacks, creatures you control get +1/+1 until end of turn.

Magic The Gathering Raise the Past Card.

Raise the Past

Two generic, two white sorcery - Rare

Return all creature cards with mana value 2 or less from your graveyard to the battlefield.

Magic The Gathering Raise the Past Alt Card.

Abyssal Harvester

One generic, two black creature - Demon Warlock - 3/2 - Rare

Tap: Exile target creature card from a graveyard that was put there this turn. Create a token that’s a copy of it, except it’s a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.

Magic The Gathering Raise the Past Alt Card 2.

Death Baron

One generic, two black creature - Zombie Wizard - 2/2 - Rare

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.(Any amount of damage they deal to a creature is enough to destroy it.)

Magic The Gathering Abyssal Harvester Card.

One black creature - Zombie - 2/2 - Uncommon

Eaten Alive

One black sorcery - Common

As an additional cost to cast this spell, sacrifice a creature or pay three generic, one black.

Magic The Gathering Death Baron Card.

Exile target creature or planeswalker.

Hungry Ghoul

One generic, one black creature - Zombie - 2/2 - Common

One generic, Sacrifice another creature: Put a +1/+1 counter on this creature.

Magic The Gathering Diregraf Ghoul Card.

Rune-Scarreed Demon (TBC)

Five generic, two black creature - Demon - 6/6 - Rare

Flying

When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.

Affectionate Indrik

Five generic, one green creature - Beast - 4/4 - Uncommon

When this creature enters, you may have it fight target creature you don’t control.(Each deals damage equal to its power to the other.)

Magic The Gathering Foundations Eaten Alive Card.

Reclamation Sage

Two generic, one green creature - Elf Shaman - 2/1 - Uncommon

When this creature enters, you may destroy target artifact or enchantment.

Magic The Gathering Hungry Ghoul Card.

One red sorcery - Uncommon

Biogenic Upgrade

Four generic, two green sorcery - Uncommon

Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of these creatures.

Dreadwing Scavenger

One generic, one blue, one black creature - Nightmare Bird - 2/2 - Uncommon

Whenever this creature enters or attacks, draw a card, then discard a card.

Threshold -This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard.

Perforating Artist

One generic, one black, one red creature - Devil - 3/2 - Uncommon

Deathtouch(Any amount of damage this deals to a creature is enough to destroy it.)

Raid- At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.

Elfsworn Giant

Three generic, two green creature - Giant - 5/3 - Common

Reach(This creature can block creatures with flying.)

Landfall -Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.

Ruby, Daring Tracker

One red, one green legendary creature - Human Scout - 1/2 - Uncommon

Haste(This creature can attack and tap as soon as it comes under your control.)

Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.

Tap: Add one red or one green.

Elenda, Saint of Dusk

Two generic, one white, one black legendary creature - Vampire Knight - 4/4 - Rare

Lifelink, hexproof from instants

As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.

Lathril, Blade of the Elves

Two generic, one black, one green legendary creature - Elf Noble - 2/3 - Rare

Menace(This creature can’t be blocked except by two or more creatures.)

Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.

Tap, tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.

Wardens of the Cycle

One generic, one black, two green creature - Elf Warlock - 3/4 - Uncommon

Morbid -At the beginning of your end step, if a creature died this turn, choose one -

Amulet of Greed (TBC)

Two generic artifact - Uncommon

One generic, tap, Sacrifice a creature: Draw a card and put a spirit counter on this artifact. Activate only as a sorcery.

Four generic, tap, Sacrifice this Artifact: Each opponent loses life equal to the number of spirit counters on this artifact.

Three generic artifact - Uncommon

As this land enters, choose a creature type.

Tap: Add one colorless

Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

White

Because Foundations is serving as the… well, foundation, of Standard for at least the next five years, its core archetypes are more in line with what the colour can generally do than a specific mechanical focus. That being said, there are a lot of cats here, led by Ajani, Caller of the Pride.

Every White Card In Foundations

Ajani, Caller of the Pride

One generic, two white legendary planeswalker - Ajani - 4 Starting Loyalty - Mythic Rare

+1: Put a +1/+1 counter on up to one target creature.

-3: Target creature gains flying and double strike until end of turn.

-8: Create X 2/2 white Cat creature tokens, where X is your life total.

Ajani’s Pridemate

One generic, one white creature - Cat Soldier - 2/2 - Uncommon

Whenever you gain life, put a +1/+1 counter on this creature.

Four generic, one white sorcery - Common

Exile target creature or enchantment.

Angel of Finality

Three generic, one white creature - Angel - 3/4 - Uncommon

When this creature enters, exile target player’s graveyard.

Angel of Vitality

Two generic, one white creature - Angel - 2/2 - Uncommon

If you would gain life, you gain that much life plus 1 instead.

This creature gets +2/+2 as long as you have 25 or more life.

Two generic, two white enchantment - Aura - Mythic Rare

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner’s hand.

Legendary Creature - Cat Avatar - 2/2 - Rare

Other Cats you control get +1/+1.

Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.

Archway Angel

Five generic, one white creature - Angel - 3/4 - Uncommon

When this creature enters, you gain 2 life for each Gate you control.

Armasaur Guide

Four generic, one white creature - Dinosaur - 4/4 - Common

Vigilance(Attacking doesn’t cause this creature to tap.)

Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.

Authority of the Consuls

One white enchantment - Rare

Creatures your opponents control enter tapped.

Whenever a creature an opponent controls enters, you gain 1 life.

Ballyrush Banneret

One generic, one white creature - Kithkin Soldier - 2/1 - Common

Kithkin spells and Soldier spells you cast cost one generic less to cast.

Cat Collector

Two generic, one white creature - Human Citizen - 3/2 - Uncommon

When this creature enters, create a Food token.(It’s an artifact with “two generic, tap, sacrifice this token: You gain 3 life.")

Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.

Celestial Armor

Two generic, one white artifact - Equipment - Rare

Flash(You may cast this spell any time you could cast an instant.)

When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.

Equipped creature gets +2/+0 and has flying.

Equip three generic, one white(three generic, one white: Attach to target creature you control. Equip only as a sorcery.)

Charming Prince

One generic, one white creature - Human Noble - 2/2 - Rare

When this creature enters, choose one -

- Scry 2

- You gain 3 life.

  • Exile another target creature you own. Return it to the battlefield at the beginning of the next end step.

Crusader of Odric

Two generic, one white creature - Human Soldier - / - Common

Crusader of Odric’s power and toughness are each equal to the number of creatures you control.

Claws Out

Three generic, two white instant - Uncommon

This spell costs one generic less to cast for each Cat you control.

Creatures you control get +2/+2 until end of turn.

Crystal Barricade

One generic, one white artifact creature - Wall - 0/4 - Rare

Defender(This creature can’t attack.)

You have hexproof.(you’re able to’t be the target of spells or abilities your opponents control.)

Prevent all noncombat damage that would be dealt to other creatures you control.

Destroy all creatures.

Dazzling Angel

Two generic, one white creature - Angel - 2/3 - Common

Devout Decree

One generic, one white sorcery - Uncommon

Exile target creature or planeswalker that’s black or red. Scry 1.(Look at the top card of your library. You may put that card on the bottom.)

Dawnwing Marshal

Four generic, one white: Creatures you control get +1/+1 until end of turn.

One generic, one white instant - Common

Destroy target artifact or enchantment.

Divine Resilience

One white instant - Uncommon

Kicker two generic, one white.(You may pay an additional two generic, one white when casting this spell.)

Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn instead. (Damage and effects that say “destroy” don’t destroy them.)

Dryad Militant

(Hybrid green/white can be paid with either one green or one white)

One hybrid green/white creature - Dryad Soldier - 2/1 - Uncommon

If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.

Elpseth’s Smite

Elspeth’s Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.

Exemplar Of Light

Two generic, two white creature - Angel - 3/3 - Rare

Whenever you gain life, put a +1/+1 counter on that creature.

Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.

Felidar Cub

One generic, one white creature - Cat Beast - 2/2 - Common

Three generic, one white enchantment - Rare

Landfall -Whenever a land you control enters, choose one -

- Create a 2/2 white Cat Beast creature token.

  • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

Flamewake Phoenix

One generic, two red creature - Phoenix - 2/2 - Rare

Flying, haste

This creature attacks each combat if able.

At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay one red. If you do, return this card from your graveyard to the battlefield.

Felidar Savior

Three generic, one white creature - Cat Beast - 2/3 - Common

Lifelink(Damage dealt by this creature also causes you to gain that much life.)

When this creature enters, put a +1/+1 counter on each of up to two target creatures you control.

Fumigate

Three generic, two white sorcery - Rare

Destroy all creatures. You gain 1 life for each creature destroyed this way.

Giada, Font of Hope

One generic, one white legendary creature - Angel - 2/2 - Rare

Flying, vigilance

Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.

Tap: Add one white. Spend this mana only to cast an Angel spell.

Guarded Heir

Five generic, one white creature - Human Noble - 1/1 - Uncommon

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When this creature enters, create two 3/3 white Knight creature tokens.

Hare Apparent

One generic, one white creature - Rabbit Noble - 2/2 - Common

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

Helpful Hunter

One generic, one white creature - Cat - 1/1 - Common

When this creature enters, draw a card.

Herald of Eternal Dawn

Four generic, three white creature - Angel - 6/6 - Mythic Rare

You can’t lose the game and your opponents can’t win the game.

One white creature - Rabbit Cleric - 1/2 - Common

Whenever another creature you control enters, you gain 1 life.

Ingenious Leonin

Four generic, one white creature - Cat Soldier - 4/4 - Uncommon

Three generic, one white: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.

Jazal Goldmane

Two generic, two white legendary creature - Cat Warrior - 4/4 - Rare

First strike(This creature deals combat damage before creatures without first strike.)

Three generic, two white: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

Joust Through

Joust Through deals 3 damage to target attacking or blocking creature.

You gain 1 life.

Knight of Grace

One generic, one white creature - Human Knight - 2/2 - Uncommon

Hexproof from black(This creature can’t be the target of block spells or abilities your opponents control.)

This creature gets +1/+0 as long as any player controls a black permanent.

Two white creature - Cat Knight - 2/2 - Uncommon

Leonin Vanguard

One white creature - Cat Soldier - 1/1 - Uncommon

At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.

Linden, the Steadfast Queen

Three white legendary creature - Human Noble - 3/3 - Rare

Whenever a white creature you control attacks, you gain 1 life.

Lyra Dawnbringer

Three generic, two white legendary creature - Angel - 5/5 - Mythic Rare

Other Angels you control get +1/+1 and have lifelink.

Make a Stand

Two generic, one white instant - Uncommon

Creatures you control get +1/+0 and gain indestructible until end of turn.(Damage and effects that say “destroy” don’t destroy them.)

Mentor of the Meek

Two generic, one white creature - Human Soldier - 2/2 - Rare

Whenever another creature you control with power 2 or less enters, you may pay one generic. If you do, draw a card.

Moment Of Triumph

One white instant - Common

Target creature gets +2/+2 until end of turn. You gain 2 life.

Mischievous Pup

Two generic, one white creature - Dog - 3/1 - Uncommon

When this creature enters, return up to one other target permanent you control to its owner’s hand.

One generic, one white enchantment - Aura - Common

Enchanted creature can’t attack or block.

Prideful Parent

Two generic, one white creature - Cat - 2/2 - Common

When this creature enters, create a 1/1 white Cat creature token.

Regal Caracal

Three generic, two white creature - Cat - 3/3 - Rare

Other Cats you control get +1/+1 and have lifelink.(Damage dealt by those creatures also causes you to gain that much life.)

Three generic, one white sorcery - Uncommon

Create four 1/1 white Dog creature tokens.

Resolute Reinforcements

One generic, one white creature - Human Soldier - 1/1 - Uncommon

When this creature enters, create a 1/1 white Soldier creature token.

One white creature - Cat - 2/1 - Uncommon

Serra Angel

Three generic, two white creature - Angel - 4/4 - Uncommon

Stasis Snare

One generic, two white enchantment - Uncommon

When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.

Stroke Of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Sun-Blessed Healer

One generic, one white creature - Human Cleric - 3/1 - Uncommon

Kicker one generic, one white(You may pay an additional one generic, one white as you cast this spell.)

Lifelink(Damage dealt by this creature causes you to gain that much life.)

When this creature enters, if it was kicked, return target nonland permanent with mana value 2 or less from your graveyard to the battlefield.

Syr Alin, the Lion’s Claw

Three generic, two white legendary creature - Human Knight - 4/4 - Uncommon

Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.

Valkyrie’s Call

Three generic, two white enchantment - Mythic Rare

Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner’s control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.

Wilt-Leaf Liege

One generic, three hybrid green/white creature - Elf Knight - 4/4 - Rare

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.

Youthful Valkyrie

One generic, one white creature - Angel - 1/3 - Uncommon

Whenever another Angel you control enters, put a +1/+1 counter on this creature.

Zetalpa, Primal Dawn

Six generic, two white legendary creature - Elder Dinosaur - 4/8 - Rare

Flying, double strike, vigilance, trample, indestructible

Blue

Drawing cards, casting instants and sorceries, scrying, and comboing into an Omniscience to play your entire hand for free are just par for the course in blue.

Three generic, one blue instant - Uncommon

One blue instant - Uncommon

Arcane Epiphany

Three generic, two blue instant - Uncommon

This spell costs 1 less to cast if you control a Wizard.

Draw three cards.

Arcanis the Omnipotent

Three generic, three blue legendary creature - Wizard - 3/4 - Rare

Two generic, two blue: Return Arcanis to its owner’s hand.

Archmage of Runes

Three generic, two blue creature - Giant Wizard - 3/6 - Rare

Instant and sorcery spells you cast cost 1 less to cast.

Whenever you cast an instant or sorcery spell, draw a card.

Brineborn Cutthroat

One generic, one blue creature - Merfolk Pirate - 2/1 - Uncommon

Whenever you cast a spell during an opponent’s turn, put a +1/+1 counter on this creature.

Four generic, two blue enchantment - Aura - Uncommon

Enchant permanent

One generic, one blue sorcery - Uncommon

Uncommon

Draw two cards. Then discard a card unless you attacked this turn.

Corsair Captain

Two generic, one blue creature - Human Pirate - 2/2 - Rare

When this creature enters, create a Treasure token.(It’s an artifact with “Tap, Sacrifice this token: Add one mana of any color.”)

Other Pirates you control get +1/+1.

Curator of Destinies

Four generic, two blue creature - Sphinx - 5/5 - Rare

This spell can’t be countered.

When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Cephalid Ink-Mage

Two generic, one blue creature - Octopus Wizard - 2/2 - Uncommon

When this creature enters the battlefield, surveil 3(Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Threshold- This creature can’t be blocked as long as there are seven or more cards in your graveyard.

Clinquant Skymage

Three generic, one blue creature - Bird Wizard - 1/1 - Uncommon

Whenever you draw a card, put a +1/+1 counter on this creature.

Destiny Manager (TBC)

This spell can’t be countered.

When this creature enters the battlefield, look at the top five cards of your library and separate them into one face-down pile and one face-up pile. An opponent chooses one of the piles. Put the chosen pile into your hand and the other into your graveyard.

Dictate of Kruphix

One generic, two blue enchantment - Rare

At the beginning of each player’s draw step, that player draws an additional card.

Dive Down

One blue instant - Common

Target creature you control gets +0/+3 and gains hexproof until end of turn.(It can’t be the target of spells or abilities your opponents control.)

Drake Hatcher

One generic, one blue creature - Human Wizard - 1/3 - Rare

Vigilance, prowess

Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.

Erudite Wizard

Two generic, one blue creature - Human Wizard - 2/3 - Common

Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

One generic, one blue instant - Uncommon

Extravagant Replication

Four generic, two blue enchantment - Rare

At the beginning of your upkeep, create a token that’s a copy of another target nonland permanent you control.

Faebloom Trick

Two generic, one blue instant - Uncommon

Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls.

Finale of Revelation

X generic, two blue sorcery - Mythic Rare

Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, daw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

One generic, one blue instant - Common

Counter target red or green spell.

Fog Bank

One generic, one blue creature - Wall - 0/2 - Uncommon

Prevent all combat damage that would be dealt to and dealt by this creature.

Gateway Sneak

Two generic, one blue creature - Vedalken Rogue - 1/3 - Uncommon

Whenever a Gate you control enters, this creature can’t be blocked this turn.

Whenever this creature deals combat damage to a player, draw a card.

Grappling Kraken

Four generic, two blue creature - Kraken - 5/6 - Uncommon

Landfall -Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it.(If a permanent with a stun counter would become untapped, remove one from it instead.)

Harbinger of the Tides

Two blue creature - Merfolk Wizard - 2/2 - Rare

You may cast this card as though it had flash if you pay two generic more to cast it.(You may cast it any time you could cast an instant.)

When this creature enters, you may return target tapped creature an opponent controls to its owner’s hand.

High Fae Trickster

Three generic, one blue creature - Faerie Wizard - 4/2 - Rare

You may cast spells as though they had flash.

Homunculus Horde

Three generic, one blue creature - Homunculus - 2/2 - Rare

Whenever you draw your second card each turn, create a token that’s a copy of this creature.

Two generic, one blue enchantment - Aura - Rare

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with “Tap: Add one colorless” and loses all other card types and abilities.

Inspiration from Beyond

Two generic, one blue sorcery - Uncommon

Mill three cards, then return an instant or sorcery card from your graveyard to your hand.

Flashback five generic, two blue(You may cast this card from your graveyard for its flashback cost. Then exile it.)

Kaito, Cunning Infiltrator

One generic, two blue legendary planeswalker - Kaito - 3 - Starting loyalty - Mythic Rare

Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.

+1: Up to one target creature you control can’t be blocked this turn. Draw a card, then discard a card.

-2: Create a 2/1 blue Ninja creature token.

-9: You get an emblem with “Whenever a player casts a spell, you create a 2/1 blue Ninja creature token.”

Kiora, the Rising Tide

Two generic, one blue legendary creature - Merfolk Noble - 3/2 - Rare

When Kiora enters, draw two cards, then discard two cards.

Threshold— Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.

Lightshell Duo

Three generic, one blue creature - Rat Otter - 3/4 - Common

Prowess(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When this creature enters, surveil 2.(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Lunar Insight

Two generic, one blue sorcery - Rare

Draw a card for each different mana value among nonland permanents you control.

Micromancer

Three generic, one blue creature - Human Wizard - 3/3 - Uncommon

When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.

Mischievous Mystic

One generic, one blue creature - Human Wizard - 2/1 - Uncommon

Flight

Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

Mocking Sprite

Two generic, one blue creature - Faerie Rogue - 2/1 - Common

Instant and sorcery spells you cast cost one generic less to cast.

Mystical Teachings

Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.

Flashback: Five generic, one black(You may cast this card from your graveyard for its flashback cost. Then exile it.)

Omniscience

Seven generic, three blue enchantment - Mythic Rare

You may cast spells from your hand without paying their mana costs.

One generic, two blue instant - Common

Rite of Replication

Two generic, two blue sorcery - Rare

Kicker: five generic(You may pay an additional five generic as you cast this spell.)

Create a token that’s a copy of target creature. If this spell was kicked, create five of those tokens instead.

River’s Rebuke

Four generic, two blue sorcery - Rare

Return all nonland permanents target player controls to their owner’s hand.

Rune-Sealed Wall

Two generic, one blue artifact creature - Wall - 0/6 - Uncommon

Defender

Tap: Surveil 1.(Look at the top card of your library. You may put it into your graveyard.)

Skyship Buccaneer

Three generic, two blue creature - Human Pirate - 4/3 - Uncommon

Raid– When this creature enters, if you attacked this turn, draw a card.

Shipwreck Dowser

Three generic, two blue creature - Merfolk Wizard - 3/3 - Uncommon

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Sphinx of Forgotten Lore

Two generic, two blue creature - Sphinx - 3/3 - Mythic Rare

Flash (You may cast this spell any time you could cast an instant.)

Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card’s mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Sphinx of the Final Word

Five generic, two blue creature - Sphinx - 5/5 - Mythic Rare

Hexproof(This creature can’t be the target of spells or abilities your opponents control.)

Instant and sorcery spells you control can’t be countered.

Self-Reflection

Four generic, two blue sorcery - Uncommon

Create a token that’s a copy of target creature you control.

Flashback three generic, one blue(You may cast this card from your graveyard for its flashback cost. Then exile it.)

Spectral Sailor

One blue creature - Spirit Pirate - 1/1 - Uncommon

Three generic, blue: Draw a card.

Strix Lookout

One generic, one blue creature - Bird - 1/2 - Common

Flying, vigilance(Attacking doesn’t cause this creature to tap.)

One generic, one blue, tap: Draw a card, then discard a card.

Teach by Example

(Hybrid blue/red can be paid with either one blue or one red)

Two hybrid blue/red instant - Uncommon

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Three blue creature - Djinn - 0/4 - Rare

Draw a card.

Flashback: two generic, one blue(You may cast this card from your graveyard for its flashback cost. Then exile it.)

Time Stop

Four generic, two blue instant - Rare

End the turn.(Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and “this turn” and “until end of turn” effects end.)

Tolarian Terror

Six generic, one blue creature - Serpent - 5/5 - Common

This spell costs one generic less to cast for each instant and sorcery card in your graveyard.

Ward two generic(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays two generic.)

Return target creature to its owner’s hand.

Voracious Greatshark

Three generic, two blue creature - Shark - 5/4 - Rare

Flash(You may cast this spell any time you cast an instant.)

When this creature enters, counter target artifact or creature spell.

One blue enchantment - Aura - Common

Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson.(It loses all other colors, card types, creature types, and names.)

Black

White had Cats, but Black has Vampires. Blood sucking, life-draining Vampires backed up by creature removal and sacrifice outlets. Black is one of the trickiest colours to play against when it goes for it, even when it doesn’t have combo pieces like Bloodthirsty Conqueror lying in wait.

Every Black Card In Foundations

Arbiter of Woe

Four generic, two black creature - Demon - 5/4 - Uncommon

As an additional cost to cast this spell, sacrifice a creature.

When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life.

Billowing Shriekmass

Three generic, one black creature - Spirit - 2/3 - Uncommon

When this creature enters, mill three cards.(Put the top three cards of your library into your graveyard.)

Threshold- This creature gets +2/+1 as long as there are seven or more cards in your graveyard.

Bloodthirsty Conqueror

Three generic, two black creature - Vampire Knight - 5/5 - Mythic Rare

Whenever an opponent loses life, you gain that much life.(Damage causes loss of life.)

Bloodtithe Collector

Four generic, one black creature - Vampire Noble - 3/4 - Uncommon

When this creature enters, if an opponent lost life this turn, each opponent discards a card.

Blasphemous Edict

Three generic, two black sorcery - Rare

You may pay one black rather than pay this spell’s mana cost if there are thirteen or more creatures on the battlefield.

Each player sacrifices thirteen creatures of their choice.

Crossway Troublemakers

Five generic, one black creature - Vampire - 5/5 - Rare

Attacking Vampires you control have deathtouch and lifelink.

Whenever a Vampire you control died, you may pay 2 life. If you do, draw a card.

Crypt Feaster

Three generic, one black creature - Zombie - 3/4 - Common

Menace(This creature can’t be blocked except by two or more creatures.)

Threshold— Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn.

One black sorcery - Uncommon

Destroy target green or white creature.

Demonic Pact

Two generic, two black enchantment - Mythic Rare

At the beginning of your upkeep, choose one that hasn’t been chosen -

  • This enchantment deals 4 damage to any target and you gain 4 life.

- You lose the game.

Desecration Demon

Two generic, two black creature - Demon - 6/6 - Rare

At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.

Dread Summons

X generic, two black sorcery - Rare

Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.(To mill a card, a player puts the top card of their library into their graveyard.)

Driver of the Dead

Three generic, one black creature - Vampire - 3/2 - Common

When this creature dies, return target creature with mana value 2 or less from your graveyard to the battlefield.

Duress

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Exsanguinate

Each opponent loses X life. You gain life equal to the life lost this way.

Feed the Swarm

One generic, one black sorcery - Common

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent’s mana value.

Gatekeeper of Malakir

Two black creature - Vampire Warrior - 2/2 - Uncommon

Kicker: one black(You may pay an additional one black mana as you cast this spell.)

When this creature enters, if it was kicked, target player sacrifices a creature of their choice.

Gutless Plunderer

Two generic, one black creature - Skeleton Pirate - 2/2 - Common

Deathtouch(Any amount of damage this deals to a creature is enough to destroy it)

Raid -When this creature enters, if you attacked this turn, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into the graveyard.

One generic, two black instant - Uncommon

Destroy target creature or planeswalker.

Highborn Vampire

Three generic, one black creature - Vampire Warrior - 4/3 - Common

High-Society Hunter

Three generic, two black creature - Vampire Noble - 5/3 - Rare

Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.

Whenever another nontoken creature dies, draw a card.

Infestation Sage

One generic, one black creature - Elf Warlock - 1/1 - Uncommon

When this creature dies, create a 1/1 black and green Insect creature token with flying.

Kalastria Highborn

Two black creature - Vampire Shaman - 2/2 - Rare

Whenever this creature or another Vampire you control dies, you may pay one black mana. If you do, target player loses 2 life and you gain 2 life.

Knight of Malice

One generic, one black creature - Human Knight - 2/2 - Uncommon

Hexproof from white(This creature can’t be the target of white spells or abilities your opponents control.)

This creature gets +1/+0 as long as any player controls a white permanent.

Liliana, Dreadhorde General

Four generic, two black legendary planeswalker - Liliana - 6 Starting Loyalty - Mythic Rare

+1: Create a 2/2 black Zombie creature token.

-4: Each player sacrifices two creatures of their choice.

-9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.

Marauding Blight-Priest

Two generic, one black creature - Vampire Cleric - 3/2 - Common

Whenever you gain life, each opponent loses 1 life.

Massacre Wurm

Three generic, three black creature - Phyrexian Wurm - 6/5 - Mythic Rare

When this creature enters, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, that player loses 2 life.

Midnight Reaper

Two generic, one black creature - Zombie Knight - 3/2 - Rare

Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.

Midnight Snack

Two generic, one black enchantment - Uncommon

Raid– At the beginning of your end step, if you attacked this turn, create a Food token(It’s an artifact with “two generic, Tap, Sacrifice this token: you gain 3 life.")

Two generic, one black, sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.

Moment Of Craving

One generic, one black instant - Common

Target creature gets -2/-2 until end of turn. You gain 2 life.

Myojin of Night’s Reach

Five generic, three black legendary creature - Spirit - 5/2 - Rare

Myojin of Night’s Reach enters with a divinity counter on it if you cast it from your hand.

Myojin of Night’s Reach has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Night’s Reach: Each opponent discards their hand.

Nine-Lives Familiar

One generic, two black creature - Cat - 1/1 - Rare

This creature enters with eight revival counters on it if you cast it.

When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.

Nullpriest of Oblivion

One generic, one black creature - Vampire Cleric - 2/1 - Rare

Kicker: three generic, one black(You may pay an additional three generic and one black mana as you cast this spell.)

Menace(this creature can’t be blocked except by two or more creatures.)

When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.

Offer Immortality

Target creature gains deathtouch and indestructible until end of turn.(Damage and effects that say “destroy” don’t destroy it.)

Painful Quandary

Three generic, two black enchantment - Rare

Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.

Phyrexian Arena

One generic, two black enchantment - Rare

At the beginning of your upkeep, you draw a card and you lose 1 life.

One black creature - Vampire Rogue - 1/1 - Common

Revenge of the Rats

Two generic, two black sorcery - Uncommon

Create a tapped 1/1 black Rat creature token for each creature card in your graveyard.

Flashback two generic, two black(You may cast this card from your graveyard for its flashback cost. Then exile it.)

Reassembling Skeleton

One generic, one black creature - Skeleton Warrior - 1/1 - Uncommon

One generic, one black: Return this card from your graveyard to the battlefield tapped.

Rise of the Dark Realms

Seven generic, two black sorcery - Rare

Put all creature cards from all graveyards onto the battlefield under your control.

Sanguine Indulgence

Three generic, one black sorcery - Common

This spell costs three generic less to cast if you’ve gained 3 or more life this turn.

Return up to two target creature cards from your graveyard to your hand.

Two generic, one black sorcery - Uncommon

Choose one —

Creatures your opponents control get -1/-1 until end of turn.

Soul-Shackled Zombie

Three generic, one black creature - Zombie - 4/2 - Common

When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.

One black instant - Common

Target creature gets -2/-2 until end of turn.

Stromkirk Bloodthief

Two generic, one black creature - Vampire Rogue - 2/2 - Uncommon

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.

Tinybones, Bauble Burglar

One generic, one black legendary creature - Skeleton Rogue - 1/3 - Rare

Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.

During your turn, you may play cards you don’t own with stash counters on them from exile, and mana of any type can be spent to cast those spells.

Three generic, one black, Tap: Each opponent discards a card. Activate only as a sorcery.

Tragic Banshee

Four generic, one black creature - Spirit - 5/3 - Uncommon

Morbid— When this creature enters, target creature an opponent controls gets -1/-1 until end of turn. If a creature died this turn, that creature gets -13/-13 instead.

Tribute to Hunger

Two generic, one black instant - Uncommon

Target opponent sacrifices a creature of their choice. You gain life equal to that creature’s toughness.

Two generic, one black enchantment - Aura - Common

Enchanted creature gets +2/+1 and has menace.(It can’t be blocked except by two or more creatures.)

Vampire Gourmand

One generic, one black creature - Vampire - 2/2 - Uncommon

Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and that creature can’t be blocked this turn.

Vampire Interloper

One generic, one black creature - Vampire Scout - 2/1 - Common

One black creature - Vampire - 0/3 - Common

Vampire Nighthawk

One generic, two black creature - Vampire Shaman - 2/3 - Uncommon

Vampire Soulcaller

Four generic, one black creature - Vampire Warlock - 3/2 - Common

This creature can’t block.

When this creature enters, return target creature card from your graveyard to your hand.

Vampire Spawn

Two generic, one black creature - Vampire - 2/3 - Common

When this creature enters, each opponent loses 2 life and you gain 2 life.

Vampiric Rites

One black enchantment - Common

One generic, one black, Sacrifice a creature: You gain 1 life and draw a card.

Vengeful Bloodwitch

One generic, one black creature - Vampire Warlock - 1/1 - Uncommon

Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.

Vile Entomber

Two generic, two black creature - Zombie Warlock - 2/2 - Uncommon

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.

One generic, one black artifact - Rare

This artifact enters with three wish counters on it.

One generic, Tap, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.

Three generic, one black sorcery - Uncommon

Return target creature card from your graveyard to the battlefield.

Zul Ashur, Lich Lord

One generic, one black legendary creature - Zombie Warlock - 2/2 - Rare

Ward - Pay 2 life.(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)

Tap: You may cast target Zombie creature card from your graveyard this turn.

Red

Red likes to go fast and has never heard of the phrase ‘long-term planning’. Swinging out with a brood of firebreathing Dragons, or hitting hard with a band of Goblins, it likes sacrificing, stealing, and dealing direct damage to cinch the win.

One generic, one red instant - Uncommon

Choose one -

Ball Lightning

Three red creature - Elemental - 6/1 - Rare

Trample(This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

At the beginning of the end step, sacrifice this creature.

Battlesong Berserker

Three generic, one red creature - Human Berserker - 3/4 - Uncommon

Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can’t be blocked except by two or more creatures.)

Brass’s Bounty

Six generic, one red sorcery - Rare

For each land you control, create a Treasure token.(It’s an artifact with “Tap, Sacrifice this token: Add one mana of any color.”)

Bolt Bend

Three generic, one red instant - Uncommon

This spell costs three generic less to cast if you control a creature with power 4 or greater.

Change the target of target spell or ability with a single target.

Double target creature’s power until end of turn.

Flashback four generic, two red (You may cast this card from your graveyard by paying its flashback cost. Then exile it.)

Burst Lightning

One red instant - Common

Kicker four generic (You may pay an additional four as you cast this spell.)

Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.

Crackling Cyclops

Two generic, one red creature - Cyclops Wizard - 0/4 - Uncommon

Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.

Chandra, Flameshaper

Five generic, two red legendary planeswalker - Chandra - 6 - Starting Loyalty - Mythic Rare

+2: Add three red. Exile the top three cards of your library. Choose one. You may play that card this turn.

+1: Create a token that’s a copy of target creature you control, except it has haste and “At the beginning of the end step, sacrifice this token.”

−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.

Crash Through

One red sorcery - Common

Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it’s attacking.)

Dragon Mage

Five generic, two red creature - Dragon Wizard - 5/5 - Uncommon

Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.

Drakuseth, Maw of Flames

Four generic, three red legendary creature - Dragon - 7/7 - Rare

Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

Dragonmaster Outcast

One red creature - Human Shaman - 1/1 - Mythic Rare

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

Dragon Trainer

Three generic, two red creature - Human - 1/1 - Uncommon

When this creature enters, create a 4/4 red Dragon creature token with flying.

Electroduplicate

Two generic, one red sorcery - Rare

Create a token that’s a copy of target creature you control, except it has haste and “At the beginning of the end step, sacrifice this token.”

Flashback two generic, two red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Etali, Primal Storm (TBC)

Four generic, two red legendary creature - Elder Dinosaur - 6/6 - Rare

Whenever Etali, Primal Storm attacks, exile the top card of each player’s library, then you may cast any number of spells from among those cards without paying their mana costs.

Fanatical Firebrand

One red creature - Goblin Pirate - 1/1 - Common

Tap, Sacrifice this creature: It deals 1 damage to any target.

Fiery Annihilation

One generic, one red creature - Human Wizard - 2/2 - Uncommon

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

One red, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.

Firespitter Whelp

Two generic, one red creature - Dragon - 2/2 - Uncommon

Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent.

Giant Cindermaw

Two generic, one red creature - Dinosaur Beast - 4/3 - Uncommon

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Ghitu Lavarunner

One red creature - Human Wizard - 1/2 - Common

As long as there are two or more instant and/or sorcery cards in your graveyard, this creature gets +1/+0 and has haste. (It can attack and Tap as soon as it comes under your control.)

Goblin Boarders

Two generic, one red creature - Goblin Pirate - 3/2 - Common

Raid -This creature enters with a +1/+1 counter on it if you attacked this turn.

Goblin Negotiation

X generic, two red sorcery - Uncommon

Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.

Gorehorn Raider

Four Generic, one red creature - Minotaur Pirate - 4/4 - Common

Raid -When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.

Gratuitous Violence

Two generic, three red enchantment - Rare

If a creature you control would deal damage to a permanent or player, it deals double that damage instead.

Guttersnipe

Two generic, one red creature - Goblin Shaman - 2/2 - Uncommon

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

Target opponent gains control of target permanent you control.

Heartfire Immolator

Hoarding Dragon

Three generic, two red creature - Dragon - 4/4 - Uncommon

When this creature enters, you may search your library for an artifact card, exile it, then shuffle.

When this creature dies, you may put the exiled card into its owner’s hand.

Impact Tremors

One generic, one red enchantment - Common

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Hidetsugu’s Second Rite

If target player has exactly 10 life, Hidetsugu’s Second Rite deals 10 damage to that player.

Kargan Dragonrider

One generic, one red creature - Human Warrior - 2/2 - Common

As long as you control a Dragon, this creature has flying.

Kellan, Planar Trailblazer

One red legendary creature - Human Faerie Scout - 2/1 - Rare

One generic, one red: If Kellan is a Scout, it becomes a Human Faerie Detective and gains “Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn.”

Two generic, one red: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.

Krenko, Mob Boss

Two generic, two red legendary creature - Goblin Warrior - 3/3 - Rare

Tap: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

Lathliss, Dragon Queen

Four generic, two red legendary creature - Dragon - 6/6 - Rare

Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.

One generic, one red: Dragons you control get +1/+0 until end of turn.

Mindsparker

One generic, two red creature - Elemental - 3/2 - Uncommon

Whenever an opponent casts a white or blue instant or sorcery spell, that creature deals 2 damage to that player.

Obliterating Bolt

One generic, one red sorcery - Common

Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Ravenous Giant

Two generic, two red creature - Giant - 5/5 - Uncommon

At the beginning of your upkeep, this creature deals 1 damage to you.

Redcap Gutter-Dweller

Two generic, two red creature - Goblin Warrior - 3/3 - Rare

Menace

When this creature enters, create two 1/1 black Rat creature tokens with “This token can’t block.”

At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this turn.

Shivan Dragon

Four generic, two red creature - Dragon - 5/5 - Uncommon

One red: This creature gets +1/+0 until end of turn.

Searslicer Goblin

One generic, one red creature - Goblin Warrior - 2/1 - Rare

Raid- At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.

Two generic, one red sorcery - Uncommon

Seismic Rupture deals 2 damage to each creature without flying.

Sower of Chaos

Three generic, one red creature - Devil - 4/3 - Common

Two generic, one red: Target creature can’t block this turn.

Strongbox Raider

Two generic, two red creature - Orc Pirate - 5/2 - Uncommon

Raid— When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Slagstorm (TBC)

One generic, two red sorcery - Rare

Choose one — Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.

Slumbering Cerberus

One generic, one red creature - Dog - 4/2 - Uncommon

This creature doesn’t untap during your untap step.

Morbid- At the beginning of each end step, if a creature died this turn, untap this creature.

One red creature - Vampire Noble - 1/1 - Rare

This creature can’t be blocked by Humans.

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Taurean Mauler

Two generic, one red creature - Shapeshifter - 2/2 - Rare

Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

Terror of Mount Velus

Five generic, two red creature - Dragon - 5/5 - Rare

Double Strike(This creature deals both first-strike and regular combat damage.)

When this creature enters, creatures you control gain double strike until end of turn.

Thrill of Possibility

One generic, one red instant - Common

As an additional cost to cast this spell, discard a card.

Draw two cards.

Twinflame Tyrant

Three generic, two red creature - Dragon - 3/5 - Mythic Rare

If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.

Viashino Pyromancer

One generic, one red creature - Lizard Wizard - 2/1 - Common

When this creature enters, it deals 2 damage to target player or planeswalker.

Green

Green cares most about getting as much mana as possible, whether that be through playing lots of lands or amassing an army of mana dorks. You could use all that mana to cast tons of Elves, or simply pay a huge amount into one massive Hydra instead.

Every Green Card In Foundations

Aggressive Mammoth

Three generic, three green creature - Elephant - 8/8 - Rare

Trample(This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

One green sorcery - Common

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Target creature you control fights target creature you don’t control.(Each deals damage equal to its power to the other.)

Two generic, one green enchantment - Aura - Uncommon

Bite Down

One generic, one green instant - Common

Target creature you control deals damage equal to its power to target creature or planeswalker you don’t control.

Two generic, one green instant - Common

Destroy target artifact, enchantment, or creature with flying.

Cackling Prowler

Three generic, one green creature - Hyena Rogue - 4/3 - Common

Morbid -At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.

Circuitous Route

Three generic, one green sorcery - Uncommon

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Doubling Season

Four generic, one green enchantment - Mythic Rare

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Dwynen, Gilt-Leaf Daen

Two generic, two green legendary creature - Elf Warrior - 3/4 - Uncommon

Other Elf creatures you control get +1/+1.

Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.

Elvish Archdruid

One generic, two green creature - Elf Druid - 2/2 - Rare

Tap: Add one green mana for each Elf you control.

Elvish Regrower

Two generic, two green creature - Elf Druid - 4/3 - Uncommon

When this creature enters, return target permanent card from your graveyard to your hand.

Eager Trufflesnout

Two generic, one green creature - Boar - 4/2 - Uncommon

Whenever this creature deals combat damage to a player, create a Food token.(It’s an artifact with “two generic, tap, sacrifice this token: You gain 3 life.”)

Felling Blow

Two generic, one green sorcery - Uncommon

Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.

Fierce Empath

Two generic, one green creature - Elf - 1/1 - Common

When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Fynn, the Fangbearer

One generic, one green legendary creature - Human Warrior - 1/3 - Uncommon

Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

Garruk’s Uprising

Two generic, one green enchantment - Uncommon

When this enchantment enters, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample.(Each of those creatures can deal excess combat damage to the player or planeswalker it’s attacking.)

Whenever a creature you control with power 4 or greater enters, draw a card.

Ghalta, Primal Hunger

Ten generic, two green legendary creature - Elder Dinosaur - 12/12 - Rare

This spell costs X generic less to cast, where X is the total power of creatures you control.

Gnarlback Rhino

Two generic, two green creature - Rhino - 4/4 - Uncommon

Whenever you cast a spell that targets this creature, draw a card.

One green instant - Common

Genesis Wave

X, three green sorcery - Rare

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren’t put onto the battlefield into your graveyard.

Heroes' Bane

Three generic, two green creature - Hydra - 0/0 - Rare

This creature enters with four +1/+1 counters on it.

Two generic, two green: Put X +1/+1 counters on this creature, where X is its power.

Imperious Perfect

Two generic, one green creature - Elf Warrior - 2/2 - Uncommon

Other Elves you control get +1/+1.

One green, Tap: Create a 1/1 green Elf Warrior creature token.

Inspiring Call (TBC)

Two generic, one green instant - Uncommon

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.(Damage and effects that say “destroy” don’t destroy them.)

Quilled Greatwurm

Four generic, two green creature - Wurm - 7/7 - Mythic Rare

Trample

Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it.(It must survive to get the counters.)

You may cast this card from your graveyard by six counters from among creatures you control in addition to paying its other costs.

One green creature - Elf Druid - 1/1 - Common

Tap: Add one green mana.

Loot, Exuberant Explorer

Two generic, one green legendary creature - Beast Noble - 1/4 - Rare

You may play an additional land on each of your turns.

Four generic, two green, Tap: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

Mold Adder

One green creature - Fungus Snake - 1/1 - Uncommon

Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on this creature.

Mossborn Hydra

Two generic, one green creature - Elemental Hydra - 0/0 - Rare

This creature enters with a +1/+1 counter on it.

Landfall -Whenever a land you control enters, double the number of +1/+1 counters on this creature.

Mild-Mannered Librarian

One green creature - Human - 1/1 - Uncommon

Three generic, one green: This creature becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.

Needletooth Pack

Three generic, two green creature - Dinosaur - 4/5 - Uncommon

Morbid -At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control.

Nessian Hornbeetle

One generic, one green creature - Insect - 2/2 - Uncommon

At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.

One generic, one green enchantment - Aura - Uncommon

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.

When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Overrun

Two generic, three green sorcery - Uncommon

Creatures you control get +3/+3 and gain trample until end of turn.(Each of those creatures can deal excess combat damage to the player or planeswalker it’s attacking.)

Primeval Bounty

Five generic, one green enchantment - Mythic Rare

Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Landfall— Whenever a land you control enters, you gain 3 life.

Primal Might

X generic, one green sorcery - Rare

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)

Predator Ooze

Three green creature - Ooze - 1/1 - Rare

Indestructible (Damage and effects that say “destroy” don’t destroy this creature.)

Whenever this creature attacks, put a +1/+1 counter on it.

Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

Preposterous Proportions

Five generic, two green sorcery - Rare

Creatures you control get +10/+10 and gain vigilance until end of turn.

Pelakka Wurm

Four generic, three green creature - Wurm - 7/7 - Uncommon

When this creature dies, draw a card.

Quakestrider Ceratops

Three generic, three green creature - Dinosaur - 12/8 - Uncommon

Rampaging Baloths

Four generic, two green creature - Beast - 6/6 - Rare

Landfall— Whenever a land you control enters, you may create a 4/4 green Beast creature token.

Scavenging Ooze

One generic, one green creature - Ooze - 2/2 - Rare

One green: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

Spinner of Souls

Two generic, one green creature - Spider Spirit - 4/3 - Rare

Reach

Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card in your hand and the rest on the bottom of your library in a random order.

One generic, two green enchantment - Rare

At the beginning of your end step, choose one —

Put a +1/+1 counter on target creature you control.

Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.

Surrak, the Hunt Caller

Two generic, two green legendary creature - Human Warrior - 5/4 - Rare

At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and Tap no matter when it came under your control.)

Venom Connoisseur

One generic, one green creature - Human Druid - 2/2 - Uncommon

Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.

Vivien Reid

Three generic, two green legendary planeswalker - Vivien - 5 Starting Loyalty - Mythic Rare

+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

-3: Destroy target artifact, enchantment, or creature with flying.

-8: You get an emblem with “Creatures you control get +2/+2 and have vigilance, trample, and indestructible.”

Wildborn Preserver

One generic, one green creature - Elf Archer - 2/2 - Rare

Reach (This creature can block creatures with flying.)

Whenever another non-Human creature you control enters, you may pay X. When you do, put X +1/+1 counters on this creature.

Wildwood Scourage

X generic, one green creature - Hydra - 0/0 - Uncommon

This creature enters with X +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.

Multicolor

Multicolour isn’t a massive theme in Foundations, but we’ll still be seeing plenty of cards to help new players start branching out into two, three, four, or even five colour decks. With cards like Progenitus, we’re even getting hints of advanced mechanics like protection.

Every Multicolored Card In Foundations

Cloudblazer

Three generic, one white, one blue creature - Human Scout - 2/2 - Uncommon

When this creature enters, you gain 2 life and draw two cards.

Drogskol Reaver

Five generic, one white, one blue creature - Spirit - 3/5 - Rare

Double strike (This creature deals both first-strike and regular combat damage.)

Whenever you gain life, draw a card.

Empyrean Eagle

One generic, one white, one blue creature - Bird Spirit - 2/3 - Uncommon

Other creatures you control with flying get +1/+1.

Kykar, Zephyr Awakener

Two generic, one white, one blue legendary creature - Bird Wizard - 3/4 - Rare

Whenever you cast a noncreature spell, choose one -

Exile target other creature you control. Return that card to the battlefield under its owner’s control at the beginning of the next end step.

Create a 1/1 white Spirit creature token with flying.

Alesha, Who Laughs at Fate

One generic, one black, one red legendary creature - Human Warrior - 2/2 - Rare

First Strike

Whenever Alesha attacks, put a +1/+1 counter on it.

Raid -At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha’s power from your graveyard to the battlefield.

Garna, Bloodfist of Keld

One generic, one black, two red legendary creature - Human Berserker - 4/3 - Uncommon

Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.

Immersturm Predator

Two generic, one black, one red creature - Vampire Dragon - 3/3 - Rare

Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature.

Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.

Ashroot Animist

Two generic, one red, one green creature - Lizard Druid - 4/4

When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature’s power.

Halana and Alena, Partners

Two generic, one red, one green legendary creature - Human Ranger - 2/3 - Rare

At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena’s power. That creature gains haste until end of turn.

Savage Ventmaw

Four generic, one red, one green creature - Dragon - 4/4 - Uncommon

Whenever this creature attacks, add three red, three green. Until end of turn, you don’t lose this mana as steps and phases end.

One green, one white enchantment - Rare

Creatures you control get +1/+1.

Good-Fortune Unicorn

One generic, one green, one white creature - Unicorn - 2/2 - Uncommon

Whenever another creature you control enters, put a +1/+1 counter on that creature.

Unflinching Courage

One generic, one green, one white enchantment - Aura - Uncommon

Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by this creature also causes the controller to gain that much life)

Ayli, Eternal Pilgrim

One white, one black legendary creature - Kor Cleric - 2/3 - Rare

One generic, Sacrifice another creature: You gain life equal to the sacrificed creature’s toughness.

One generic, one white, one black, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.

Fiendish Panda

Two generic, one white, one black creature - Bear Demon - 3/2 - Uncommon

Whatever you gain life, put a +1/+1 counter on this creature.

When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature’s power from your graveyard to the battlefield.

One generic, one white, one black instant - Uncommon

Destroy target creature or enchantment.

Consuming Aberration

Three generic, one blue, one black creature - Horror - / - Rare

Consuming Aberration’s power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Balmor, Battlemage Captain

One blue, one red legendary creature - Bird Wizard - 1/3 -Uncommon

Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.

Enigma Drake

One generic, one blue, one red creature - Drake - */4 - Uncommon

Enigma Drake’s power is equal to the number of instant and sorcery cards in your graveyard.

Niv-Mizzet, Visionary

Four generic, one blue, one red legendary creature - Dragon Wizard - 5/5 - Mythic Rare

You have no maximum hand size.

Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.

Ovila, Enigma Goliath

Five generic, one blue, one red legendary creature - Phyrexian Nightmare - 6/6 - Rare

Ward—Three generic, Pay three life.

Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.

Thousand-Year Storm

Four generic, one blue, one red enchantment - Mythic Rare

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you’ve cast before it this turn. You may choose new targets for the copies.

Deadly Brew

One black, one green sorcery - Uncommon

Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.

Maelstrom Pulse

One generic, one black, one green sorcery - Rare

Destroy target nonland permanent and all other permanents with the same name as that permanent.

Aurelia, the Warleader

Two generic, two red, two white legendary creature - Angel - 3/4 - Mythic Rare

Flying, vigilance, haste

Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

One red, one white instant - Uncommon

Boros Charm deals 4 damage to target player or planeswalker.

Heroic Reinforcements

Two generic, one red, one white sorcery - Uncommon

Create two 1/1 Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste.(They can attack and tap this turn.)

Swiftblade Vindicator

One red, one white creature - Human Soldier - 1/1 - Rare

Double strike(This creature deals both first-strike and regular combat damage.)

Koma, World-Eater

Three generic, two green, two blue legendary creature - Serpent - 8/12 - Rare

Trample, ward four generic.

Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma’s Coil.

Prime Speaker Zegana

Two generic, two green, two blue legendary creature - Merfolk Wizard - 1/1 - Rare

Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters, draw cards equal to its power.

Tatyova, Benthic Druid

Three generic, one green, one blue legendary creature - Merfolk Druid - 3/3 - Uncommon

Landfall- Whenever a land you control enters, you gain 1 life and draw a card.

Trygon Predator

One generic, one green, one blue creature - Beast - 2/3 - Uncommon

Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Zimone, Paradox Sculptor

Two generic, one green, one blue legendary creature - Human Wizard - 1/4 - Mythic Rare

At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.

Green, blue, tap: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.

Muldrotha, the Gravetide

Three generic, one black, one green, one blue legendary creature - Elemental Avatar - 6/6 - Mythic Rare

During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

Progenitus

Two white, two blue, two black, two red, two green legendary creature - Hydra Avatar - 10/10 - Mythic Rare

Protection from everything

If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner’s library instead.

Colorless

Darksteel Colossus being legal in Standard for at least five years is a terrifying thought. Even moreso when things like Gilded Lotus are also here to make ramping up that much mana easier than ever, surprisingly making colourless a force to be reckoned with in this set.

Three generic artifact creature - Construct - 2/2 - Rare

As this creature enters, choose a creature type.

This creature is the chosen type in addition to its other types.

Adventuring Gear

One generic artifact - Equipment - Uncommon

Landfall- Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.

Equip one generic(one generic: Attach to target creature you control. Equip only as a sorcery.)

Five generic artifact - Rare

As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.

Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.

Basilisk Collar

One generic artifact - Equipment - Rare

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life)

Equip two generic (Two generic: Attach to target creature you control. Equip only as a sorcery.)

Burnished Hart

Three generic artifact creature - Elk - 2/2 - Uncommon

Three generic, sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Three generic artifact - Vehicle - 5/5 - Rare

Tap: Add one mana of any color.

Crew three(Tap any number of creatures you control with total power three or more: This Vehicle becomes an artifact creature until end of turn.)

Darksteel Colossus

11 generic artifact creature - Golem - 11/11 - Mythic Rare

Indestructible(Damage and effects that say “destroy” don’t destroy this creature.)

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner’s library instead.

Two generic artifact creature - Horse - 1/3 - Uncommon

As this creature enters, choose a color.

Whenever you cast a spell of the chosen color, you gain 1 life.

Expedition Map

One generic artifact - Common

Two generic, tap, sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

One generic artifact - Uncommon

Fireshrieker

Three generic artifact - Equipment - Uncommon

Equipped creature has double strike.(It deals both first-strike and regular combat damage.)

Equip two generic(Two generic: Attach to target creature you control. Equip only as a sorcery.)

Fishing Pole

Equipped creature has “One generic, Tap, Tap Fishing Pole: Put a bait counter on the Fishing Pole.”

Whenever the equipped creature becomes untapped, remove a bait counter from this Equipment. If you do, create a 1/1 blue Fish creature token.

Equiptwo generic (Two generic: Attach this to target creature you control. Equip only as a sorcery.)

Gate Colossus

Eight generic artifact creature - Construct - 8/8 - Uncommon

This spell costs one generic less to cast for each Gate you control.

This creature can’t be blocked by creatures with power two or less.

Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.

Four generic artifact - Uncommon

Four generic artifact creature - Juggernaut - 5/3 - Uncommon

Leyline Axe

Four generic artifact - Equipment - Rare

If this card is in your opening hand, you may begin the game with it on the battlefield.

Equipped creature gets +1/+1 and has double strike and trample.

Equip three generic (Three generic: Attach to target creature you control. Equip only as a sorcery.)

Mazemind Tome

Two generic artifact - Rare

Tap, put a page counter on this artifact: Scry one.(Look at the top card of your library. You may put that card on the bottom.)

Two generic, Tap, Put a page counter on this artifact: Draw a card.

When there are four or more page counters on this artifact, exile it. If you do, you gain four life.

Meteor Golem

Seven generic artifact creature - Golem - 3/3 - Uncommon

When this creature enters, destroy target nonland permanent an opponent controls.

Pirate’s Cutlass

Three generic artifact - Equipment - Common

When this Equipment enters, attach it to target Pirate you control.

Equipped creature gets +2/+1.

Equip: two generic(Two generic: Attach to target creature you control. Equip only as a sorcery.)

Pyromancer’s Goggles

Five generic legendary artifact - Mythic Rare

Tap: Add one red mana. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.

Quick-Draw Katana

Two generic artifact - Equipment - Common

During your turn, equipped creature gets +2/+0 and has first strike.(It deals combat damage before creatures without first strike.)

Ramos, Dragon Engine

Six generic legendary artifact creature - Dragon - 4/4 - Mythic Rare

Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell’s colors.

Remove five +1/+1 counters from Ramos: Add two white, two blue, two black, two red, and two green. Activate only once each turn.

Scrawling Crawler

Three generic artifact creature - Phyrexian Construct - 3/2 - Rare

At the beginning of your upkeep, each player draws a card.

Whenever an opponent draws a card, that player loses 1 life.

Seven generic creature - Eldrazi - 7/7 - Mythic Rare

First strike, vigilance

Menace, trample

Reach, lifelink

Sorcerous Spyglass

As this artifact enters, look at an opponent’s hand, then choose any card name.

Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities.

Six generic artifact creature - Dragon - 5/5 - Rare

Two generic: This creature gets +1/+0 until end of turn.

X generic: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.

Swiftfoot Boots

Two generic artifact - Equipment - Uncommon

Equipped creature has hexproof and haste.(It can’t be the target of spells or abilities your opponents control. It can attack and tap no matter when it came under your control.)

Equip one generic(One generic: Attach to target creature you control. Equip only as a sorcery.)

Two generic artifact creature - Shapeshifter - 2/1 - Common

Changeling(This card is every creature type.)

One generic: Add one mana of any color. Activate only once each turn.

Tap: Add one white or one blue.

Bigfin Bouncer

Three generic, one blue creature - Shark Pirate - 3/2 - Common

When this creature enters, return target creature an opponent controls to its owner’s hand.

Tap: Add one black or one red.

Tap: Add one red or one white.

Tap: Add one green or one white.

Land - Rare

Tap: Add one colorless.

Four generic: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It’s still a land.

Land - Uncommon

One generic, tap, sacrifice this land: Draw a card. Activate only if you control five or more lands.

Command Tower

Land - Common

Tap: Add one mana of any color in your commander’s color identity.

Tap: Add one blue or one black.

Two generic, tap, sacrifice this land: Destroy target nonbasic land an opponent controls. That land’s controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Evolving Wilds

Tap, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Tap: Add one black or one green.

Tap: Add one blue or one red.

This land enters tapped.

Three generic, tap, Return this land to its owner’s hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Tap: Add one white or one black.

4: This land becomes a 3/3 creature with vigilance and all creature types. It’s still a land.

Land

When this land enters, scry 1.(Look at the top card of your library. You may put that card on the bottom.)

When this land enters, scry 1.(Look at the top card of your library. You may put that card on the bottom.)Tap: Add one black or one red.

Tap: Add one green or one blue.

Tap, Add one red or one white.

Special Guests

As with other recent sets, Foundations will have a collection of Special Guests. These cards are legal in the limited environment for Foundations, but won’t be legal in Standard unless they already were. This time around, the theme is bringing back old showcase frames from previous sets, like the neon frame from Kamigawa: Neon Dynasty, or the storybook frame from Throne of Eldraine.

Condemn

One white instant - Mythic Rare

Put target attacking creature on the bottom of its owner’s library. Its controller gains life equal to its toughness.

Sphinx’s Tutelage

Two generic, one blue enchantment - Mythic Rare

Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.

Five generic, one blue: Draw a card, then discard a card.

Three generic, two blue sorcery - Mythic Rare

Grim Tutor

One generic, two black sorcery - Mythic Rare

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Embercleave

Four generic, two red legendary artifact - Equipment - Mythic Rare

Flash

This spell costs 1 less to cast for each attacking creature you control.

Equip: three generic.

Goblin Bushwhacker

One red creature - Goblin Warrior - 1/1 - Mythic Rare

Kicker one red

When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

Bloom Tender

One generic, one green creature - Elf Druid - 1/1 - Mythic Rare

Tap: For each color among permanents you control, add one mana of that color.

Paradise Druid

One generic, one green creature - Elf Druid - 2/1 - Mythic Rare

Fiend Artisan

Two black/green hybrid creature - Nightmare - 1/1 - Mythic Rare

This creature gets +1/+1 for each creature card in your graveyard.

X generic, one black/green hybrid, tap, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.

Akroma’s Memorial

Seven generic legendary artifact - Mythic Rare

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Promo Cards

These cards are exclusive versions you can only find in specific places.

Phyrexian Arena(Bundle Promo)

Five green creature - Dinosaur - 10/10 - Rare

One generic artifact - Rare

Solemn Simulacrum(Buy-a-Box Promo)

Four generic artifact creature - Golem - 2/2 - Rare

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, you may draw a card.

Commander

Though Foundations doesn’t have any Commander decks, the Starter Collection does include a few cards that aren’t Standard-legal. Meant to give you a good first step into Commander with some staples, they can be spotted by the pentagonal set symbol and the set cone FDC in the lower left corner.

Arcane Signet

Tap: Add one mana of any color in your commander’s color identity.

Tap: Add two colorless mana.

Magic: The Gathering

Created by Richard Garfield in 1993, Magic: The Gathering (MTG) has become one of the biggest tabletop collectible card games in the world. Taking on the role of a Planeswalker, players build decks of cards and do battle with other players. In excess of 100 additional sets have added new cards to the library, while the brand has expanded into video games, comics, and more.