Summary
Sucker Punch has confirmed in a recent interview that it aims to makeGhost of Yotei’s open-world less repetitive than the one featured inGhost of Tsushima.
Although Ghost of Tsushima isgenerally considered to be one of the best PlayStation exclusives from the PS4 erathanks to its excellent combat and gorgeous environments, that’s not to say that it’s completely free of problems. Thebiggest complaint that most players had with Jin’s journey through Tsushima was how repetitive the open world could be.
While Tsushima’s visuals made it a joy to explore, there wasn’t much in the way of unique activities, leading to a lot of trips to hot springs, sit-downs for haikus, and enemy bases to take over.When Ghost of Yotei was finally announced last week, a lot of fans were hoping that notable downside would be addressed, something that Sucker Punch has since confirmed to be the case.
Ghost Of Yotei Will Have A Less Repetitive Open World Than Tsushima
As pointed out by Eurogamer,The New York Times recently had the chance to speak with Ghost of Tsushima’s creative directors, Nate Fox and Jason Connell, about the recently revealed sequel. The interview covers a lot of topics, such as how the game will be a story about “underdog vengeance”, but the one that most fans will be happy to hear has to do with its open world.
While speaking about Ghost of Yotei, Jason Connell said that one of the key challenges when making any open-world game is dealing with “the repetitive nature” of doing the same tasks across a large map. With Yotei, Sucker Punch aims to fix that problem by allowing the player to find “unique experiences” throughout the world.
One challenge that comes with making an open-world game is the repetitive nature of doing the same thing over again. We wanted to balance against that and find unique experiences. - Jason Connell
Although Connell’s comment about repetitive open-worlds in the interview isn’tdirectlypointing at Ghost of Tsushima, it’s very likely meant to indicate that the team is aware of the feedback it got on Tsushima and is aiming to correct it for Yotei. So far, we don’t have any idea what the “unique experiences” in question are and how they’ll be balanced, but it’s at least comforting to know that Sucker Punch has some ideas in mind for making a better open-world.