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Sorcerers have always been a powerful class inDungeons & Dragons, but in the game’s 2024 update, their phenomenal cosmic power has only increased thanks to the Innate Sorcery feature. Although the name might seem slightly confusing given how a Sorcerer’s power has always been innate, this feature provides a temporary boost of magical potency to ensure your Fireball lands with the fury of a thousand suns.
The good news is that unleashing this power is simple. All Sorcerers can unleash their Innate Sorcery as soon as they start their D&D campaign using the 2024 rules. Read on to learn how to use your Innate Sorcery.
What is Innate Sorcery?
Innate Sorcery is a feature provided to all Sorcerer-class characters starting at level one.It allows you to temporarily improve your spellcastingsimilar tohow Rage can improve a Barbarian’s martial prowess.
The difference between Rage and Innate Sorcery is thatthere’s no downside to Innate Sorcery. You don’t suffer a turn of exhaustion after Innate Sorcery ends, and you don’t have to continuously deal or receive damage to keep your Innate Sorcery going.
Use Innate Sorcery at the beginning of combatto have these powerful bonuses available to you at every turn of the fight.
How Does Innate Sorcery Work?
Innate Sorcery isactivated as a bonus action and lasts for one minute. While active,your spell save DC increases by oneand yougain advantage on all attack rolls made using your Sorcery spells.
Innate Sorcerycan be used twice, and youregain bothusesafter you finish a long rest.
Innate Sorcery also improves at certain levels.At level seven, Sorcerers gain the ‘Sorcery Incarnate’ feature that allows you tospend two Sorcery Points to activate Innate Sorcery if you have run out of uses. If activated in this way, you can also useup to two Metamagic optionson each spell cast.
At level 20, the ‘Arcane Apotheosis’ feature allows you touse one Metamagic option each turnwhile your Innate Sorcery feature is activewithout spending any Sorcery Points.