Fresh off your escape from Chapter Three’s accursed Pagoda Realm zone inBlack Myth: Wukong, any hope for a breather is quickly cut short. The Bitter Lake, the next area you’ll explore, greets you with many more boss battles, and among them is the Apramana Bat, an optional, missable Yaogaui Chief.

The Apramana Bat boss bears a striking resemblance to its Lesser Yaoguai counterparts you’ll encounter en route to it. However, to uphold its boss status, it comes with a few extra attacks and significantly more durability. Most notably, it can inflict the irritating Chill Bane, against which you’ll need to take serious countermeasures.

The boss encounter with the Apramana Bat in Black Myth: Wukong.

How To Find The Apramana Bat Boss

The Apramana Bat boss is situated along theshore of the Bitter Lake zone. After making it out of the Pagoda Realm, you’ll immediately faceKang-Jin Staron the moving Turtle Island.

Once you defeat her, the colossalTurtle General will reach the Bitter Lake shore. Rest at theNorth Shore of the Bitter Lake Keeper’s Shrine, thenhead right along the shore, crossing theskeletal remains of a giant serpentwhile dealing with some lesser Apramana Bats, indicating you’re on the right path.

The Body-Warming Powder in Black Myth: Wukong.

As you close in to interact with the giant serpent’s head, theApramana Bat will swoop in from above, triggering the boss battle.

The cut-off point for the Apramana Bat boss fight is when you first enter theValley of Ecstasy zone in Chapter Three. This major zone can be accessed after youpray at the four Buddha statues, as urged by the child monk, and after Zhu Bajie parts ways with the Destined One.

The Apramana Bat flying in the air in Black Myth: Wukong.

Apramana Bat Attack Patterns

If you took your time killing the Lesser Apramana Bats along the way, you’llrecognize some of the boss’s attackpatterns. The Apramana Bat boss, however,adds a few more annoying attacks to its repertoireto keep you on your toes.

How To Counter

Areal Stomp

The Apramana Batlaunches itself into the airand, after a slight delay,stomps on the Destined Onewith its talons.

Dodge in any directionit is about to land.Be mindful of a second stompafter the first one.

The Turtle Tear Soak in Black Myth: Wukong.

Areal Strike

An airborne attack where the Apramana Bat, while in the air,creates some distancebeforediving towards the Destined Oneat high speed. Itdelivers a powerful strikeand thenretreats to repeatthe maneuver.

Dodge when yousee a flash around the Apramana Batto avoid the high-speed strike.

Air Cutter

This move hastwo variations,both inflicting Chillwhen struck. In one, theApramana Bat hovers briefly before delivering razor-sharp windthrough the air. In the other, itleaps towards you twiceandspins to create a vortexthat sends outtwo similar projectilesin quick succession.

The first variation can beavoided with a dodge roll, but thesecond one requires quick reaction time.

Frost Breath

The Apramana Batslams its wings on the groundandbreathes out a Chill-inducing mist.

Dodge roll to avoid the initial slam, thensidestep to its flank or back, steering clear of the breath attack, and for an opening to punish it.

Chilling Gust

The Apramana Bat performs anevasive maneuverbyflapping its wings to release a chilling gust of windwhile retreating in the process.

Dodge as soon as it raises its wingstoavoid the gust of windit’s about to send your way.

Rock Solid

The Apramana Bat becomesmomentarily invulnerable. When the Destined One attacks during this time, theApramana Bat will retaliate by striking backwith its right arm.

When it uses Rock Solid,avoid attacking italtogether. If you accidentally strike it and hear a clang, immediatelyprepare to dodge when the Apramana Bat raises its armto retaliate.

How To Beat The Apramana Bat

The Apramana Batisn’t the toughest boss encounterin Chapter Three, but it still proves to be a real thorn in your side as itrarely stays putand willconstantly inflict the Chill Baneif you’re unprepared.

Apramana Bat Boss Preparations

Avoiding the Chill Bane should be your top priority during the Apramana Bat boss encounter. Once inflicted, itfreezes you in place,deals damage over time, andcompletely drains your stamina bar. While you canbreak free by rapidly pressing the dodge button, it’s better tobuild your resistance against Chillby ensuring you have the following items:

Besides that, you should also reset your Mind Cores andspend them on theYang Supplementing PillatXu Dogto further enhance your resistance to Chill.

Apramana Bat Boss Easy Strategy

Unless you’ve prayed at the four Buddha statues, theApramana Boss isn’t fought alone, asZhu Bajie will back you upwith healing, attacks, and quick-witted comments during the fight. This NPC willoften draw the Apramana Bat’s aggro, giving you a chance to safely take a chug at your healing gourd or apply a buff uninterrupted.

There are also plenty of windows where you can punish the Apramana Bat. In particular,take advantage of the opportunity to unleash a full combowhen it lands after itstalons get stuck in the snow. When the bat performs its breath attack,circle around to its flank or rearto chip its health further.

If younotice your Chill bar building up, use theRing of Fireto eliminate it completely.Azure Dustwill also come in handy, allowing you toget some extra free hitswithout worrying about Chill Bane.

Justwatch out for its Chill-inducingattacks, like the Air Cutter move and Chilling Gust, and you’ll clip the Apramana Bat’s wings in no time.

Rewards For Defeating The Apramana Bat

Defeating the Apramana Bat earns youtwo Cold Iron Leaves,1847 XP, and ahefty amount of Wills. After the boss fight, you may alsointeract with the Snake General’s head.You’ll witness ateardrop fall from Turtle Generalin response to its fallen ally. ThisTurtle Tear, found near the colossal turtle, is a Soak that recovers mana with each use of your gourd.

The Apramana Bat also makes aswift exit after its defeat.You’ll add its entry to your journal, and it makes afinal appearance in a cutscenenear the end of Chapter Three. Completing the chapter will automaticallyadd theApramāṇa BatSpiritto your inventory.