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Princess Zelda earns a temporary horse at the beginning ofThe Legend of Zelda: Echoes of Wisdom, but after clearing the Gerudo, Zora, and Hyrule Castle dungeons, you will be able to access a new quest that grants you a permanent steed.
With the kingdom briefly restored and free of rifts, the crown has time to take stock and rest a while, but Zelda still needs to prepare for the battle ahead. Luckily, Impa has more than the royal attire to give the Princess as she prepares for conflict. Here’s how to get the best horse this adventure has to offer.
How To Complete Impa’s Gift
The quest begins in the Hyrule Castle throne room by speaking with Impa. She’ll tell Zelda she has a horse for her.
After speaking with Impa and accepting her quest,you can head to Hyrule Ranch whenever you like, but our advice is to get this particular task squared away sooner rather than later. It will give you a more adventurous means of traversal instead of using fast travel all the time.
We might have mocked fast travel just a second ago, but don’t be afraid to use it when travelling to Hyrule Ranch so you can save a bit of time. Or use a horse to get one last ride.
When you arrive at the ranch,speak to a woman to the north of the estate standing near the gate. She will mention that her son and your horse haven’t returned from some exercise.It’s actually due to a rift opening up nearby, which a panicked son will rush in to warn you about.
You need to follow them to the rift, located with a blue marker on your map. It’s in a field of carrots you might have frequented previously after obtaining your first horse, as the vegetables are used to summon them wherever you are.Now you need to head into the riftand find your steed before it’s too late.
Impa’s Gift - Stilled Carrot Patch Rift Walkthrough
Upon entering the rift, Tri will let Zelda know that four of her friends are trapped inside.
Begin by walking straight forwardand taking out the duo of corrupted slimes before breaking crates to reveal ahidden ladder. Head straight down there to find your first trapped objective.
Impa’s Gift - First Trapped Echo Location
To reach it, you will need tonavigate past a Platboom that greets you at the start of the room. Simply wait until it drops and jump onto it, then move to the right side of the room.
You can also kill the Platboom and learn it as a summonable echo, which isn’t obvious at first glance considering you use it for platforming. The eye is a bit of a dead giveaway…
Now you’ll need to move a giant rock and also deal with a row of crates found next to it. Start by moving the Platboom over to the opposite side of the room into the identically sized gap, and thenuse Zelda’s staff to move one of the cratesso they are piled on top of one another.
Move the pile of crates to the left and shuffle the giant rock across into its place. Zelda will now have enough space to jump atop the Platboom and then move the rock a second time when she reaches the top.
Nowdestroy the crates, grab the trapped echo, and leave the room. The rock should be positioned on a button that will open the metal gate next to the crates if done correctly.
Impa’s Gift - Second Trapped Echo Location
After climbing back up the ladder,head forward and climb the vertical collection of treesto the north using theWater Block echo.
Head left upon reaching the top andclamber across another small chasm to find the second trapped echoall on its lonesome.
Impa’s Gift - Third Trapped Echo Location
Keep heading left and follow the path, then jump down into a new area where five big rocks can be found.The next echo can be found underneath the rock positioned further north. Use Zelda’s staff to systematically move each one of the way and retrieve the echo.
Impa’s Gift - Fourth Trapped Echo Location
The fourth and final echo is once again hidden beneath a pesky crate. Keep on following the path downward and to the right until you stumble across a collection of them.Break them all to reveal an entrance to a basement filled with shadow Bokoblins.
As for the echo,it won’t appear until you’ve defeated all the enemies, so get slicing. A few rupees and fruit can also be found if you decide to break open all the extra containers, too.
The farmer’s wife will also mention Flag Races, a new side activity that will be unlocked at Hyrule Ranch.
You will automatically return to the real world and be greeted by the farmer’s family. But the horse is still nowhere to be seen, souse Zelda’s staff to pull a carrot from the ground, and it will come running.
Now you have your very own horse. Except this one is for keeps!