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Call of Duty: Black Ops 6has made some major additions that fans have requested for years. Theater mode is back, Classic Prestige makes a triumphant return, and the in-game HUD can now be adjusted to suit your preferences. Move your minimap to a different location, hide certain HUD elements, or disable it entirely.
While a powerful tool, it’s buried in the options menu and not thoroughly explained. In this guide, we cover how to access HUD customization in Black Ops 6, give a short explanation of how each setting works, and list our recommended settings for Multiplayer and Zombies. We also showcase all ten HUD layouts.
How To Customize Your HUD
Virtually every element of your heads-up display (HUD) can be adjusted from theInterface tab in the options menu.Once there, head to the “Gameplay HUD” tab to check all of your HUD options. There are dozens of options in this tab, but the most important one you should focus on isHUD Presets.If you don’t see this option, you’ll need to enter a match or a pregame lobby to adjust your preset.
Set the minimap to be round or square.
We suggest leaving this on.
Radar
Removes 2D map information from your minimap, making it easier to see enemy markers.
Visually looks similar to Halo and Destiny.
Compass Type
Displays your cardinal direction and closest POI on your HUD.
Can be displayed as a horizontal bar (MW2019), above your minimap, or disabled outright.
Widget Visibility
Adjust the opacity of most HUD elements (ammo, equipment, score, et cetera).
These values are tied to your chosen HUD preset.
HUD Layouts
The largest change in this year’s Call of Duty is the addition of HUD layouts.A HUD layout reorganizes your entire in-game display, moving your minimap, compass, ammo indicators, and more.This is a radical shift from past CoD titles where these elements were always static. If you want your minimap to be at the bottom of your HUD or remove ammo indications entirely, now you can.
As of launch, there areten layout configurationsyou can experiment with. Each layout shifts elements of your HUD around, which you can then further customize through minimap and visibility adjustments.You can’t personally move any HUD elements; your HUD layout alone determines the position of each widget. For example, if you want a minimap at the bottom of your HUD, you need to use a layout with a bottom-anchored minimap.
Standard layout with a square minimap and dedicated compass.
Central Command
Most HUD elements are positioned near the middle of the screen.
Minimap Settings
You might have noticed that not every minimap looks the same in the HUD layouts above. That’s due tominimap settingsyou can adjust in the “Gameplay HUD” tab. There are five options worth adjusting:
You need to be in the “HUD Presets” menu to adjust your minimap’s size and opacity.
What might stick out from that list isRadar, a new feature that allows you to remove all map information from your minimap. This leaves it as a grayscale interface that only displays information on players and objectives. It doesnotchange the way your minimap actually functions, but it can be helpful for more experienced players who don’t need map information at a glance.
Many players will also gravitate towards increasing their minimap size. While this can be helpful if you sit far away from your display, it doesnotconfer additional information. A minimap at 80% size gives the same information as a minimap at 150% scale. If you want a more detailed minimap, you’ll need to use the Forward Intel perk. That said, asquare minimapdoesgive slightly more information than a circle minimap.
Visual Adjustments
Beyond your minimap settings, you’re able to also adjust the opacity of your HUD widgets. These are consolidated pieces of information like your ammo counter, equipment charges, medals, and the kill feed.Reducing any of these settings will make the widget more transparent.If you set any of them to zero, the element will be removed from your HUD entirely.
If you want a cleaner HUD, try turning off Medals, Player Toasts, and the Score Feed.
Interface Colors
Color filters are back in Black Ops 6 and retain the same functionality. You can adjust the color palette of your interface and inject color overlays into the game itself.The HUD Color Palette drop-down allows you to change the color profile of your interface, including options for most colorblind conditions.
Under your interface options are a handful of color filter settings. This applies to the game itself, applying a color filter over everything. If you find the game a little too gray, try Filter 2 with a low intensity value (30-50%).
Recommended HUD Settings
I prefer to have most HUD elements close together in FPS titles, so I recommendTarget Trackeras a baseline. This moves all critical information to the bottom of the HUD, including the minimap. Having it this low on the screen might seem jarring at first, but it greatly cleans up the screen once you get used to it.
With a minor tweak, this also makes a great Zombies HUD. Before you start a match, set your minimap opacity to zero.
For more specific options, set yourminimap to 60% opacity and use a minimap compass.This removes the compass at the bottom of the screen while making the minimap blend in more with the background. Idisable radarsince I prefer having map information, but feel free to keep it as-is. you’re able to clean up more of the screen bydisabling Medals and player toasts, although this isn’t mandatory.