You’re finally here. This is the end of your journey you set out on at the beginning ofDragon Quest 3 Remake. Baramos now stands before you, the menacing presence that put all this hardship upon the world in the first place. And he lives up to his reputation.

Baramos is a dramatic jump in difficulty compared to other bosses in the game, and he will push your party dynamics to the limit. It might take a few attempts, but you can banish Baramos' villainy from the world. Let’s get to it.

DRAGON QUEST III HD-2D Remake the party in battle against Baramos.

Baramos' Lair is alreadya distinct jump in difficultycompared to the dungeons you’ll have faced beforehand, so if you can manage those, then you’re probably already at a sufficient level. On average though, we’d recommend your party being somewherearound level 35. This should give you some high stats as well as access to each Job’s most powerful spells and abilities.

In terms of party composition, you’ll want a good variety of Jobs that can cover every base. Usingthe Job change feature at Alltrades Abbeyis essential to give some of your companions more abilities. Here’s what we went with:

DRAGON QUEST III HD-2D Remake the party with multiple buffs cast on them with the camera slightly tilted in the fight against Baramos.

For the Monster Wrangler in particular, many oftheir abilities are unlocked and strengthened by recruiting monsters. We had around 50 monsters saved at this point. The ability, Monster Pile-On, was central to our strategy so try to have rescued as many monsters as possible by this point.

In terms of equipment, many of the items you find in Baramos' Lair are quite powerful, though the gear you’re able to buy in other towns will be sufficient for this battle as well. Yourbuffing spells will be doing most of the defensein the fight against Baramos.

As a final prep,ensure to pick up the Duplic Hatfor your magic user. This can only be found in the small grove surrounded by mountains in the north of the overworld accessed with Ramia. This gives a chance forany spell cast to be cast a second time, completely free-of-charge. When it comes to healing, this is essential against Baramos.

Baramos' Moveset

When you finally come face-to-face with Baramos,he might seem insurmountableat first. He hits so damn hard, andsometimes twice a turn. He pulls out every one of the strongest spells that he has, and isn’t a slouch when it comes to his regular attacks either.

Here’s a list of his movesto prep yourself for what’s to come:

Removes a single party member from battle permanently

Fuddle

Debuff, Confusion, Single Target

These are all pretty powerful spells, especially since he has no restrictions on when and where he will do them. Thankfully, he’s not entirely random, ashe will never perform the same attack two times in a row.

As you can see, some of his most powerful attacks center around fire, so usingequipment and accessories that defend against Fire and Breath attackswill have you off to a great start against him before the fight has even begun.

Baramos alsorestores his own HP at the end of each turn by around 60-70 HP, so you can’t spend too long without attacking him before you get diminishing returns.

Battling Baramos

In battle against Baramos, his fearsome size is unsettling. Despite him appearing wizened,he is fast, and hits just as hard. You need to be precise with every action you make, or you may wipe your party in one turn.

The first thing you’ll want to do is useAcceleratle and Kabuffto strengthen your party. Ideally,whoever is wearing the Duplic Hat will cast this, giving you a even more of a defense boost. Do the same the next turn for Magic Barrier.

While he has a relatively high resistance,Baramos can be both Sapped to reduce his defense, and Fizzled to block his magic. Sap will last for multiple turns, while Fizzle will typically only last until the end of the turn. While he won’t try to cast magic whil it is blocked, swapping to Inferno and physical attacks instead, it means you can better plan around his attacks.

Your Priest-Turned-Warrior should be used as a bastion, casting buffs and debuffs while being able to take a few hits. They should beconsistently aiming to Sap and Fizzle Baramos, while casting Acceleratle and Insulatle on the party. TheHero and Monster Wranglerare the primary attackers here.

Baramos has a weakness to Wind, so Gust Slash is a good move here.Have your Sage cast Oomph on both the Hero and the Monster Wranglerwhen they have a chance, as the extra damage is always appreciated. You’ll always want to either have them boosted or Baramos Sapped to get through this battle faster.

You’ll want to do a very specific tactic with the Monster Wrangler.Use the ability Wild Side at the beginning of their turn, which will let them do two attacks in a single turn. This makes them repeat whatever action they choose at the beginning of the turn. The most powerful choice here isMonster Pile-On.

While this would usually hit targets randomly, it will focus all the damage on Baramos, letting you potentially deal up with 400 or so damage with each attack,letting just the Monster Wrangler deal almost 1,000 damage. This is with around 50 or so monsters rescued.

This forms the bulk of the battle, withBaramos thankfully never changing up their attack patternin any drastic ways. If you can get into a good flow with healing and buffing, then Baramos won’t stand a chance against you. Now head on back home to Aliahan for your victory lap.