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The Legend of Zelda: Echoes of Wisdom’s final boss is a macabre, spherical demon with multiple phases and plenty of surprises in store. Luckily for us, we have Link and Zelda teaming up to take this ancient evil down. It’s a thrilling end to Zelda’s first solo outing that puts everything you have learned throughout the adventure into practice.
By combining the moves of past bosses, his own unique attacks, and several different arenas throughout his battle, Null is the game’s most challenging face-off. But with the correct echoes, enough smoothies, and an understanding of how Link and Zelda will work together, it’s doable.
Null Fight Overview
You will have been teased about Null’s presence ever since the final trio of dungeons, while your first real encounter with the ethereal menace came moments earlier in the Zelda Echo boss encounter.
Whatever this thing is, it means business, and has a piece of the triforce at its disposal. Link and Zelda have two of their own, however, and we all know bigger is better.
Zelda will have given up her swordfighter form, which includes her sword, bow, and bombs, to Link after the aforementioned battle, so all you have to use against Null are your echoes. That’s not a problem though, since Link will be fighting alongside you and isn’t to be trifled with.
Aside from one sequence where Zelda is teleported away to a swimming section and must fend for herself, she will split all offensive responsibilities with Link against Null.
As for the boss himself, he has a number of different attacks in his spherical form, many of which are performed by his protruding limbs that can smack, scratch, and grab at both our heroes.
At times, he can also spawn claw-esque cages from the ground to trap you, and in the gap between each phase will disappear from view as a constant stream of arms comes out of the walls. You will need to dispatch these to coax him back out.
How To Defeat Null
Null will begin the battle by immediately slamming down one of his three arms to attack Link and Zelda, sending a shockwave of dark energy across the arena. Avoid this by spinning to either side, and then summon an offensive echo to begin hurting Null’s appendages. Link is also present, and will naturally dish out damage as you avoid getting hurt on the backlines.
Null will also perform a small spin motion if you get too close, although this doesn’t do too much damage,so don’t be afraid to get in close when summoning your echoes.
After losing all of his arms, you will be free toinflict damage on Null until his shell cracks, and he decides to temporarily retreat via a portal into the nearby wall. Right after this,more arms will begin to appear all around the arena. They will perform the same long range claw strikes as Null in his full form, and these do a much better job at honing in on Link and Zelda.
So try anddestroy them as quickly as possible by using every attack at your disposal. Arms will return to full strength if you fail to defeat them quickly enough, so focus on one enemy at a time instead of switching between them. Only once all of them are killed, will Null reappear to begin the second phase.
Null will burst through the north wall and begin slamming down with his hands and moving far quicker than before. You will need to move, summon, and react much faster, or it’s possible to take massive damage here. Thankfully,the strategy to take down Null stays the same. Destroy his arms and then unleash some punishment on his outer shell until it once again begins to crack and fall away.
We’ve mentioned this echo a lot throughout our boss guides, butDarknut Level 3 is generally the best offensive echo in the gameonce you unlock him in Faron Wetlands.
He will make a quick escape and resort to spamming the walls with his hands a second time, butnow they are accompanied by the occasional pool of acidon the floor which both takes away your hearts and slows you down.
Avoid those and move around them whenever you can. When Null shows up again, he will also be much faster and use the same acidic pools, but keep up the same attack pattern, andyou will enter the underwater sectionwe told you about earlier.
With his defeat swiftly approaching,Null will summon a portal and try to escape. Link and Zelda decide to chase after him, but only the Princess is able to make it through before the path is blocked off. Now you will find yourself in a swimming section whereZelda must try to keep her oxygen high, avoid oncoming waterfalls, and chip away at Null’s defenses.
Null will begin this section by sucking up a bunch of surrounding echoes and creating a few fins to swim with,before unleashing Vocavor to summon a flurry of whirlpoolsto stop you in your tracks. Use your normal swimming controls to navigate them while summoning any fish echoes to deal damage to Null -Chompfin works brilliantly here, as any non-aquatic echoes will drown.
Vocavor will appear again and again to summon whirlpools until you have dealt sufficient damage to Null, so keep it up and stay strong. This is once again a test of endurance, andbe sure to pick up any stray hearts if you need them, soZelda doesn’t lose all her health.
When he’s had enough, Null will open a portal and suck Zelda back into the main boss arena. Just as Link helps her up, Null will appear in a five-armed, three-masked form.
Null will once again disappear after you damage his core and summon a bunch of arms from the walls, which are much faster in this instance and will bring forth echoes to hurt you.Claws will also spawn from beneath the ground to trap you, but these can be avoided by jumping just as they are about to appear.
Now things will get much tougher, asNull spends the rest of the battle delivering all the same attacks while also summoning the signature moves of bosses like Mogryph, Skorchill, Gonma, and other major baddies you’ve faced from across Echoes of Wisdom.
To avoid their attacks, you will need to be quick, but they can be somewhat random, so let’s break them all down:
Despite significantly more attacks to contend with, your strategy for taking down Null is the same.Keep on attacking his arms and damaging his core as the golden triforce begins to shine through.
Following his final phase,Null will slump to the floor, and you will then use Zelda’s staff to pull it free. Link will come to help, and it will be a case of mashing ‘A’ and watching a final cutscene play out. Congratulations, you did it!
Rewards For Beating Null
This is the end of the game, so your primary reward is the ending. However, you’re now able to load your last save — just before surrendering your weapons to Link — tovisit the Deku Tree and find out exactly what echoes you are yet to discoverand where they are located.