Deep inside the Abandoned Tomb, a treasure chest contains a priceless ring which you will need to deliver to the enigmatic Alonso in order to unlock a new follower inMetaphor: ReFantazio. But the ring’s in a regular chest, and you can’t help but notice there’s a massive chest conspicuously placed to tempt you to your doom.

Neither could we. Here’s the easiest way we have found to defeat the nefarious Trove Imitec once it’s sprung its trap. It’s a powerful fiend if you head to the Abandoned Tomb as early as the game anticipates you will, but with a few quick tips, you’ll make mincemeat of it.

The protagonist stands before an ominously large treasure chest in Metaphor: ReFantazio’s Abandoned Tomb dungeon.

Pre-Battle Prep

It probably goes without saying, butdo your prep work prior to opening the chest. Beyond that simple rule, we have two big suggestions. The first is torecruit Heismay before attempting this dungeon.

With Heismay, not only does your party number rise from three to four -all of whom can participate in combat simultaneously -but you unlock theThief Archetype, which is rather valuable for this fight.

Hulkenberg speaks with the protagonist, Strohl, and Heismay within the walls of the Abandoned Tomb in Metaphor: ReFantazio.

The other thing that’s pivotal is that you’veunlocked the Merchant Archetype, which is, if anything, farmorevaluable in the battle with Trove Imitec.

To do so, you mustget Brigitta as a followerback in Grand Tran, which, in turn, will requireRank 2 Wisdom.

Trove Imitic prepares to use Hellbound in Metaphor: ReFantazio.

It’s not a bad idea to have someone withHama, the early Light-elemental spell(or anything better than Hama within the Light spell tree, of course). GetMedion someone, thoughdon’t keep them as a Healer- transfer it to a sturdier class.

Make sureany Healers, Mages, or the like are in the back rowto help mitigate damage from Trove Imitec’spowerful physical attacks. Lastly, if you have the Healer’sPatra, find a skill slot for it.

Attacking Trove Imitic in Metaphor: ReFantazio.

Even if you do, bring ten or moreThrilling Tintinnabulators.The aim, between the Thrilling Tintinnabulators and/or Patra, is to be as prepped as possible to cure theSleep ailment.

Magic Seeker

Front

When the timing’s right, coordinate with Strohl for Strohl’s Energy Ray synthesis. Whenever it’s not doable,

have him supply castings of Medi. If neither, then Hama; otherwise, he’s on Patra or Thrilling Tintinnabulator duty.

Gunner

Back

Keep the synthesis skill Masukukaja up to increase the party’s Hit and Evasion. For the turns that it’s up,

have Strohl instead use synthesis with the protagonist for Energy Ray.

Magic Knight

Knight’s Proclamation to divert Trove Imitec’s attacks toward her when possible. She may at times need to

be the one wielding Patra or tossing Thrilling Tintinnabulators. If she’s the one with Hama, use when possible.

Thief

Gold Attack, Gold Attack, Gold Attack. We’re relying on the Thief’s high Agility to keep him busy with this

Heavy physical damage to one target.

Sleepy Air

Trove Imitec attempts to inflict the Sleep ailment on every party member. Fairly high

Heavy party-wide physical damage.

Battle Strategy

Trove Imitec is the classic example of a fight that can either govery well, or very poorly,and the board’s pretty much set in one direction or the other from the first couple of rounds.We need to get in fastwith the following strategyto prevent Trove Imitec from an early upper hand.

As soon as you can,have Strohl use the Masukukaja synthesis to raise the team’s Hit and Evasion. If you’re following our setup, you should havetwo allies capable of assisting him with it.

Heismaymustuse Gold Attack relentlessly. The temporary setback in reeve more than pays for itself; Trove Imitec willlose a turn action every roundbecause it’s distracted by the money.

Between the higher evasion, and the reduced number of times Trove Imitec can attack, you’ll have tilted things in your favor. Even so,Sleepy Air will doubtless hit you at times, and as it’sparty-wide,that can be detrimental.

Here’s where theThrilling Tintinnabulators and/or Patracome into play. So long as it isn’t Heismay (unlessabsolutelynecessary), anyone can and shouldhelp to wake their alliesto prevent things from escalating with a fully slumbering party.

As for your offense,chip away with the Gunner/Magic Seekersynthesis skill,Energy Ray, to take advantage of Trove Imitec’sweakness to Light. HavingHamaavailable to supplement Energy Ray is a good idea.

Ultimately, it’s OK if things take a little longer, so long as youmaintain Masukukaja and Gold Attack. Trove Imitec doesn’t really have a ton of HP, so this shouldn’t take long to wrap up.