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Beza, the Bounding Spring is one of the legendary creatures you may use as your commander inMagic: The Gathering’sBloomburrow set. It is a staple of control decks in Standard and Pioneer but makes for a fine commander in the Commander format.
Beza, the Bounding Spring is mono-white, meaning you can only play white and colorless cards in your deck. While it makes the land base a lot cheaper since you don’t need dual lands, you are more limited in your card options. Luckily, the best way to build Beza is as a blink commander, and white is the best color for supporting that strategy.
x22 Plains
Urza’s Cave
War Room
The decklist consists ofone planeswalker, 28 creatures, eight sorceries, 14 instants, 12 artifacts, two enchantments,and34 lands. Most of the creatures have enter-the-battlefield triggers, and many of the noncreature spells enable blinking (exiling a permanent to return it to the battlefield).
Key Cards
Beza, The Boundless Spring
Beza, the Boundless Springis the commander of the deck, and a great choice to blink with your many enablers. It does a whole lot depending on how many opponents are ahead of you. Bezaramps you with Treasure, draws you cards, gains you life, and creates you 1/1 tokens.
A benefit of running Beza as a commander is thatyou do not need it on the battlefield. Even if Beza gets removed, it’s more beneficial than not as it lets youre-cast it so take advantage of its effect againwithout having to blink it.
Preston, The Vanisher
Since you are going to be blinking a lot of cards,Preston, the Vanisheris a way to double upon all your enter-the-battlefield triggers. So long as the creature wasn’t cast when it enters (which blinking enables), you get a 0/1 token copy of it to go along with the effect.
The odds of you being able to sacrifice five Illusions to exile a nonland permanent are pretty low. However, Preston’s ability can help yougo infinite with creatures that can blink themselveswith the copies.
Felidar Guardian
Felidar Guardianis one of the best targets to blink, as it will cause another permanent to blink with it. This nets you two triggers for effects that go off when a creature enters (such asSoul Warden which gives you a life).
Felidar Guardian canblink any permanent you control, not just nonland permanents. This means that you’re able to exile a land and return it to the battlefield right away, which will re-enter untapped for use right away.
Felidar Guardian goes infinite withPreston, the Vanisher. If Preston is on the battlefield and you blink Felidar Guardian, have the token copy Preston creates exile the original Felidar Guardian, and Felidar Guardian blink any other permanent. This will create an infinite number of Felidar Guardian 0/1 tokens, enter-the-battlefield triggers, and infinite blinking.
Teleportation Circle
Teleportation Circleis an easy source of reoccurring blink. It is better than other options as you canopt to blink either a creature or artifact. For creatures, youget all the enter-the-battlefield triggers again, and while artifacts don’t have many effects like this, it does let you essentiallyuntap a mana rock to have more mana for your opponents' turns.
Teleportation Circle is great as it’s a permanent that blinks rather than a spell. This lets youchoose which permanent would be best to blink given the gamestate. While it can’t blink enchantments or lands, it can blink permanents that do such asFelidar Guardian that can.
Wedding Ring
There is a minor group hug element to Beza, andWedding Ringhelps enable that. Beza cares about your opponents having more resources than you andWedding Ring can help ensure they do by giving them the benefits you are receiving.
You choose which opponent creates a copy of Wedding Ring when it is cast, so make sure you give it to someone who will be less likely to slow your gameplan down. For example, you don’t want to give it to someone playing counterspells, otherwise, you’re just giving them a higher chance of having it to counter your key cards.
Wedding Ring helps youdig deeper through your librarysince you will be drawing a ton of cards off of it. This combined with Beza’s own effect to draw cards gives you a constant source of draw power thatmono-white can normally only dream of.
How To Play The Deck
A Beza, the Bounding Spring Commander deck is one thatconstantly wants creatures entering the battlefield. This is accomplished by a plethora of cards that exile and return them to play such asCloudshift, Ephemerate, Flicker of Fate, andGetaway Glamer. The best are ones that exile all your creatures likeSemester’s EndandEerie Interludeas you won’t have to choose which creatures are best to blink, and can just blink all of them.
While Beza is a solid card to blink, it won’t always be the best target. If none of your opponents' have more resources than you do, the effect won’t do anything, and you’re left with essentially a 4/5 creature with no effects.
Since Beza relies on your opponents, there are a lot of cards in the list that can act as a way to push your advantage. There is aventure into the dungeon/take the initiative packageusingNadaar, Selfless Paladin, Seasoned Dungeoneer,andWhite Plume Adventurerto turbo through a dungeon to get all the best effects out of them.
There are a lot of cards that draw a cardwhen they enter the battlefieldlikeInspiring Overseer, Wall of Omens,andSpirited Companions. These are the best cards to be blinking when you want to dig through your library (and Beza won’t draw you cards). You want to get to your key cards as quickly as possible, and these cards help to achieve that.
Theprimary win conditionsare either towin through infinite combosor withApproach of the Second Sun. TheFelidar Guardian and Preston, the Vanishercombo will enable you to exile everyone’s nonland permanents while gaining you infinite life withSoul Warden or Soul’s Attendanton the battlefield. Alternatively, since you draw cards easily, drawing intoApproach of the Second Sunmakes it easy to cast it twice, letting you instantly win the game.
Thebiggest drawback of the deck is its weakness in combat. You can create tokens with Beza, but none of them are going to be threatening. It’s aslow build-up to draw into your win conditions, but that can work to your advantage since you likely won’t be seen as a threat to your opponents until it’s too late.