Chapter 3ofFrostpunk 2had you searching the Frostlands for Winterhome and deciding whether to settle it or salvage it. That decision will shape what Chapter 4 looks like for you. Regardless of your decision, your choice will have angered one of the extremist Factions in New London, and tensions will begin to rise.

This guide will show you how best to achieve your objectives in the quickest time possible, while mitigating as much tension in New London as possible to get the best possible outcome.

Settling Winterhome in Chapter 4 of Frostpunk 2’s Story Mode.

This guide was developed by playing onCitizen difficulty. You may need to adapt or streamline your strategy to succeed on higher settings.

How To Settle Winterhome

Your first objective will be tobuild Fume Filtration Districtsover allToxic Gas Springs. This is easy in theory, but there are a number of obstacles in your way:

It’s best touse Safe Frostbreaking as much as possibleif you want tokeep Tensions low, which means you’ll have to outfit New London tocreate as many Prefabs as possible, as Prefabs are the main Resource used in Frostbreaking in Winterhome.

Salvaging Winterhome in Chapter 4 of Frostpunk 2’s Story Mode.

Start by Frostbreaking upthe vein to the north of the Generator, as you’ll reach two Toxic Gas Springs and gain access to a Steam vent you can use for Heat.

Frostbreak towards and around thefurthest Toxic Gas Springandbuild Extraction DistrictsandFume Filtration Districtsas you go.Turn the Generator onas soon as possible.

Make sure you’rechecking on New London oftenandcontinuing to manage Tensionsbetween the Factions.Pass Laws,Grant Agendas, andcomplete Researchas needed.

As Fervour will likely be rising, make a point to Deradicalise as often as possible.

As the sabotaging in Winterhome continues, you’ll be prompted with an Event to enact policies or place Buildings to maintain order. These Buildings will need to beplaced within an Expanded Housing District, so verify to build those.

You’ll also likely need more Cores to continue building the Districts you need to build. There arethree Core deposits in Winterhome, so Frostbreak towards one of them andbuild an Extraction District.

The deposits towards thesouth and east are nearest, so choose one of those. If you Frostbreak east, you’ll also be able to reach the last Toxic Gas Spring faster.

You’ll be very low on Resources in Winterhome at this point, sotransfer resources from New Londonas needed. If you’ve alsoestablished Settlements and Outpostsin the Frostlands, you canredirect Resources directly to Winterhome.

As your workers die from the toxicity, you’ll have tosend more from New Londonto replace them.

You may also be asked to pass Radical Laws that make your workers more resilient against the toxicity.

Once all the Toxic Gas Springs have been closed, you’ll be tasked withRebuilding Winterhome. To do this, you’ll have to:

If you’ve explored most or all of the Frostlands, this shouldn’t be too difficult as you can redirect more Resources towards Winterhome and still have some to spare.

Focus onbuilding Housing Districts, as well as Extraction Districts over Steam Vents and Core Deposits. Make sure toplace Buildings that will lower Disease, andadjust Resource transfers as needed.

Chapter 4 will end with the Faction you didn’t side with stabbing the leader of the opposing Faction to death. You may not have finished the Rebuild Winterhome objective yet.

How To Salvage Winterhome

The objectives for Salvaging Winterhome will be:

If you choose this option, Winterhome will have a different layout from if you choose to Settle it. Most notably, there will bemore Coresand no Steam Vents, Toxic Gas Springs, or otherwise. That makes Salvaging much more straightforward than Settling.

Even though there aren’t any Toxic Gas Springs to work around, the toxicity in Winterhome is still gradually increasing with every Gas Outburst. You’ll have to work quickly to get the Resources you need.

Focus first onFrostbreaking towards the Core depositsandtransferring Resources to Winterhomeso you can turn the Generator on.

In this situation,Rapid Frostbreaking will still kill your workers, so be careful to avoid this if possible. You also have the option ofresearching Radical Ideaslike the Automated Workforce Factory that may help save lives.

Continue tobuild Extraction Districtswhile alsobuilding and expanding Housing Districtsto shelter your workers.

As in the above scenario, Colonists will begin to sabotage Winterhome’s operations, and you’ll have toinstill appropriate measures to mitigate the sabotagewhilealso using Prefabs to fix the damage. Again, make sure to send workers from New London to Winterhome to ensure you have enough Workforce to keep extracting Cores.

Once you’ve gathered enough Cores, build the Generator upgrade. Chapter 4 will end the same way.