Phoenix Springspresents a thought-provoking, psychological, and philosophical story. Playing through it again is a great idea if you want to better understand the narrative and catch the smaller details. On a second playthrough, you’ll likely grasp certain details and concepts more clearly.

Of course, you may also explore corners of the game you may have missed and talk to mysterious characters you didn’t engage with the first time around. But that’s not all—if you’re up for a challenge, the game offers plenty of achievements. This guide will help you if you’re determined to chase them all.

Iris holds photo of Leo and herself in Phoenix Springs.

Every Achievement In Phoenix Springs

There are 78 achievementsin Phoenix Springs. Achieving them might sound easy in theory—all you have to do isuse the leads you have on various objects.However, finding some objects and acquiring certain leads isn’t so simple. The table below lists all the achievements, and by following it during your playthrough, you won’t miss a single one.

LEO DORMER + IRIS

I remember now.

Unmissable. Since’Leo Dormer’is the only lead you have at the start of the game, your first achievement will be unlocking it. Simplyselect the’Leo Dormer’lead and click on Iris’s head.

PADLOCK + GATE

Unlocking one won’t open the other.

Go to the door of 17 Taibao Street. ‘Use’ the door toobtain the’Padlock' lead.Then,head to the door of 19 Taibao Streetanduse the’Padlock’leadon it. This will unlock the achievement.

PADLOCK + LETTERBOX

Good place to leave a key.

If you ‘Use’ the door of Leo’s old house at 17 Taibao Street, you’ll obtain the’Padlock’lead. Spot the green letterbox on the wall to the left of the path leading to Leo’s old house on Taibao Street.Use’Padlock’lead on this letterboxto obtain this achievement.

LEO DORMER + BOTTLES

A drunk is not one of them.

Head to the campsite on the left side of Taibao Street and approach the boy in the red shirt.To the left of the boy, you’ll find bottles, but it may not be easily visible due to the game’s colors. Simplyuse the’Leo Dormer’lead on bottles.

LANDLORDS + TENTS

Homeless folks, empty houses.

By talking to Leo’s neighbor via the intercom at 19 Taibao Street and mentioning the'17 Taibao Street’lead, you’ll gain the’Landlords’lead. You’ll alsofind the tent behind the boyin the red shirt to the left of Taibao Street.Use’Landlords’lead on the tent.

ULS + TRACKS

They’ve renamed every station.

When the boy on Taibao Street shows you the scavenged items, use the’University’lead on the Pens toobtain the’ULS’lead.Leave the boy and stop at Taibao Street. At the top, you will see the train tracks.Use the’ULS’lead on the train tracks, and the achievement will be yours.

UNIVERSITY OF LIFE SCIENCES + MODEL

Yes, albeit ten times smaller.

You’llfind the model on the deskin the room to the right of the Admin office at the university.

STUDENT PROTEST + FLAG

I’m surprised they didn’t tear it down.

Use the’Leo Dormer’lead on the colored memosin the room to the right of the Admin office to unlock the’Student Protest’lead. Finally, apply this leadon the flags in the university gardento complete it.

INSECT STATUE + BOOKSHELF

The Moral Standing of Insects.

In the University Library, go to thebookshelf located in the southeast corner and use the’Insect with Harp’lead.If you haven’t obtained the’Insect with Harp' lead, go to the admin room and use the’Leo Dormer’lead on the red memo. This will grant you the’Dormer Statue Project’lead. Then, use the’Dormer Statue Project’lead on the poster in the room to the right of the admin office, and you will have obtained the’Insect with Harp’lead.

WISDOM QUOTE + BOOKSHELF

That isn’t a discipline.

In the University Library,approach the U-V-W bookshelf located in the southwest corner and use the’Wisdom Quote’lead on it. If you haven’t obtained the’Wisdom Quote’lead, go to the admin room and use the’Leo Dormer’lead on the red memo. This will grant you the’Dormer Statue Project’lead. Use the’Dormer Statue Project’lead on the model on the desk in the room to the right of the admin office, and you will obtain the’Wisdom Quote’lead.

LEO DORMER + BOOKSHELF

D for Dormer?

In the University Library,use the ‘Look At’ command on the bookshelf on the far right, and you will see that it contains books from C to D. Then,use the’Leo Dormer’lead on it, and the achievement will be yours.

LAB + MODEL

Hard to tell if the lab was built.

Enter the room to the right of the admin office in the University.Use the ‘Look At’ action on the colorful memoson the desk. Then,use the’Leo Dormer’leadon them. This will grant you the’Student Protest’lead.Go to the university courtyardand turn left. You will find a poster on the wall that says ‘No.‘Use the’Student Protest’lead on itto obtain the’Lab’lead. Return to the room with the colorful memos.Use the’Lab’lead on the modelon the desk in that room, and the achievement will be yours.

17 TAIBAO STREET + SLIDE

Would have thrown me for a loop.

Use the projector twicein the Projector Room, you will be able toapply the'17 Taibao Street’lead on the Slide screen.

PLANT + TALK TO

I’ve heard it helps them grow.

When you arrive at Belvedere Heights, Leo’s apartment, enter the Living Room. You willsee a plant in the southwest directionof the room. Select it andapply the ‘Talk To’ actionto obtain the achievement.

LEO DORMER + STATIS POD

Points to connections and deep pockets.

When you arrive at 341 Belvedere Heights, Leo’s house, you’llfind a glowing yellow Stasis Pod in the bedroomon the upper floor.Use’Leo Dormer’lead on itand you will obtain this achievement.

SINKING THE 30 OAR SHIPS + PAINTING

The number of oars seems to match.

At 341 Belvedere Heights, Leo’s house, you can unlock this achievement byusing the’Sinking the 30 Oar Ships’lead on portrait on the right wall of the Living Room.

BIOETHICS + BOOKSHELF

A vast selection of books on the subject.

At 341 Belvedere Heights, Leo’s house, you can unlock this achievement byusing the’Bioethics’lead on bookshelveson the left side of the Living Room.

BIOETHICS + THE SINKING OF THE 30 OARS SHIP

I’m certain bioethics and biohacking are linked.

When you look at the Bookshelves on the left side of the Living Room at 341 Belvedere Heights,Iris will place the ‘Sinking The 30-Oars Ship’ book on the table, allowing you touse the’Bioethics’lead on it.

341 BELVEDERE HEIGHTS + CONSULTANCY INVOICES

Could explain how he affords this house.

When you arrive at 341 Belvedere Heights, Leo’s house, go to the Living Room.Use the’Leo Dormer’lead on the terminalin the Living Room to reveal ‘Consultant Invoices’. Then,apply the'341 Belvedere Heights’lead on the screento unlock this achievement.

LEO DORMER + PLAYGROUND EQUIPMENT

A family man.

When you arrive at 341 Belvedere Heights, Leo’s house, go outside and explore the garden. To the right of the vehicles, you willfind a sandpit and a slide. Use the’Leo Dormer’lead on the sandpitto unlock this achievement.

BIOETHICS + LEAVE OF ABSENCE

But it explains why he’s not teaching.

When you arrive at 341 Belvedere Heights, Leo’s house, head up to the Living Room.Use the’University of Life Sciences’lead on the terminalin the Living Room, and you’ll see the Leave of Absence draft on the screen. To unlock the achievement, simplyuse the’Bioethics’lead on it.

PANEL PASSWORD + HOUSE BLUEPRINT

I see the panic room.

When you arrive at 341 Belvedere Heights, Leo’s house, head to the Living Room.Use the'341 Belvedere Heights’lead on the terminalin the Living Room, and the House Blueprint will appear on the screen.After making one mistake at the panelin the Main Hall, you will unlock the’Panel Password’lead. Be careful not to make multiple mistakes, or the lead will disappear, so make sure to unlock this achievement before progressing the main quest.Use’Panel Password’on the House Blueprintto unlock this achievement.

DEATH THREATS + CARD

Get-well cards are the opposite of death threats.

When you arrive at 341 Belvedere Heights, Leo’s house,use the’Leo Dormer’lead on the red noteon the table to the left in the Main Hall. This will unlock the’Death Threats’lead.After activating the liftin the Main Hall, you willfind a Get Well card beneath it.Use the card, and Iris will place it on the table, allowing you touse the’Death Threats’lead on it.

PANEL PASSWORD + PANEL

The word password.

When you arrive at 341 Belvedere Heights, Leo’s house, you’llsee a panel next to the dooron the right of the staircase.Use it once to obtain the’Panel Password’lead.Use this lead on the panel to unlock the achievement. However, if you use other leads on the panel after obtaining the’Panel Password’lead, it will disappear.

ULS APPLICATION + LEAVE OF ABSENCE

From bright-eyed optimist to cynic.

After resetting the panelat 341 Belvedere Heights, the first security question will provide you with the’First Published Piece’lead. Head up to the Living Room anduse’Bioethics’lead on the terminalto see the ULS Application on the screen.Select’First Published Piece’from your lead screen, thenclick on ULS Applicationto obtain the ‘ULS Application’ lead. Afterward,use the’University of Life Sciences’lead on the terminalto see the Leave of Absence draft. Use’ULS Application’lead on Leave of Absence to obtain this achievement. If you answer the first security question correctly, the ULS Application lead will disappear.

LEO DORMER + LEAVE OF ABSENCE

Poor health, antagonistic.

When you arrive at 341 Belvedere Heights, Leo’s house, head up to the Living Room.Use the’University of Life Sciences’lead on the terminalin the Living Room, and you’ll see the Leave of Absence draft on the screen. To unlock the achievement, simplyuse the’Leo Dormer’lead on it.

ULS STUDENT APPLICATION + PANEL

Nice of Leo to finally include her in his life.

Unmissable.After resetting the panelat 341 Belvedere Heights, the first security question will provide you with the’First Published Piece’lead. Head up to the Living Room anduse’Bioethics’lead on the terminalto see the ULS Application.Select’First Published Piece’from your lead screen, thenclick on ULS Applicationto obtain the’ULS Application’lead. You’ll bypass the first security question at the main hall panel by using this lead.

6998 4543 + MAP

Not coordinates, as far as I can tell.

When you arrive at Belvedere Heights, Leo’s apartment, and enter the bunker room, thefirst time you enter the wrong passwordon the panel to the right, you willobtain the’Panel Password’lead.In the main hall, you’llsee a sculpture on the table to the left.Apply the ‘Look At’ action on it, and you will see numbers on the object. Then,use the’Panel Password’lead on this objectto add those numbers to your leads.Use this number lead on the terminal in the Living Room, and a map will appear on the screen.Use the'6998, 4549’lead on the map, and the achievement will be yours.

UNKOWN MAP + TELESCOPE

The night sky is too dark for me to confirm.

When you arrive at Belvedere Heights, Leo’s apartment, and enter the bunker room, thefirst time you enter the wrong passwordon the panel to the right, you will obtain the’Panel Password’lead. In the main hall, you’llsee a sculpture on the table to the left.Apply the ‘Look At’ action on it, and you will see numbers on the object. Then,use the’Panel Password’lead on this objectto add those numbers to your leads.Use this number lead on the terminalin the Living Room, and a map will appear on the screen.Use the’Panel Password’ lead on the mapto obtain the’Unknown Map’lead. Head to the bedroom anduse the’Unknown Map’lead on the telescope, and the achievement will be yours.

GRASSHOPPER LOVER + STATUETTE

Maybe the insect is meaningful, after all.

In the third security question at the panelin 341 Belvedere Heights, you’ll receive the’Grasshopper Lover’lead.Combine it with the Statuette in the southwest corner of the living roomto unlock this achievement.

BOY + TRAIN

The boy is testing my patience.

When you first arrive in the desert,don’t exit the train.Instead,head to the leftinside the train.Use the’Phoenix Springs’lead on the train’s control panel.This will give you the’Train’lead. Exit the train andapproach the red station. Talk to the Boyyou see there, and select the’Train’lead from the lead screen.

LEO DORMER + MAP

Already found him.

After arriving in the desert for the first time,get off the train and you’ll see a red station with a map hangingon it where the Boy is located. Simplyuse the’Leo Dormer’lead on it.

RADIO + TALK TO

It’s a receiver, not a transmitter.

After arriving in the desert for the first time, get off the train and head right. You’llsee a tall red ladder.Use the ladder andafter reaching the top, you’ll find a blue radio.Select it andchoose the ‘Talk To’ action.

DESERT + TALK TO

The wind will carry my voice.

After arriving in the desert for the first time,get off the train and head as far right as you can.Eventually, you won’t be able to proceed any further. On the far right, you’ll be able toselect the ‘Desert’.Choose it anduse the ‘Talk To’ actionto unlock this achievement.

ONE OH ONE + ROCKS

Truly resembles the three numbers.

Unmissable. After arriving in the desert for the first time,get off the train and head right three times.Use the’One-Oh-One’lead on the stones resembling the numbers 101.This will allow you to progress to the oasis and advance the story.

Some of them do look like digits.

After arriving in the desert for the first time,get off the train and use the’One-Oh-One’lead on any stones other than the ones resembling 101.

PHOENIX SPRINGS + STUMP

I wonder how long it’s been there.

When you first enter the Oasis, you’llsee a tree stump with a girl sitting on it.Simplyuse the ‘Phoenix Spring’ lead on the tree stump.

BORED GIRL + TALK TO

Sounds to me like you’ve had one year of experience fifty times.

When you first enter Oasis, you willsee a Bored Girl on the tree stump.To obtain this achievement, you musttalk to her in several places before the ritual takes place:Tree Stump, Village, Stone Steps. After giving the’Bricks’lead to the Crying Girl,head to the Old Tree on the left of the Gate and talk to her for the last timeto unlock the achievement.

CRYING GIRL + USE

I’m not the best at consoling people.

To progress the story, you’ll need to speak with the Crying Girl in the Village.Before talking to her, use the ‘Use’ action on herto unlock this achievement.

CRYING ONE APPEARANCE + WATER

Her reflection in the water.

After talking to the Crying Girl and obtaining the’Crying One Appearance’lead, leave her cabin. Outside, you’llsee water in the southeast area.Use’Crying One Appearance’lead on the waterto unlock the achievement.

WATER REFLECTION + RINGS DRAWING

Water’s a closed system.

After talking to the Crying Girl and obtaining the’Crying One Appearance’lead, leave her cabin. Outside, you will see water in the southeast area.Use’Crying One Appearance’lead on the waterto obtain the’Water Reflection’lead. When you give the’Bricks’lead to the Crying Girl, the sky will turn an orange hue, and it will become evening.Head to the beach and talk to the Still Manthere.Select the’Phoenix Springs’lead from the lead screen. He will draw a Rings Drawing in the sand.Use the’Water Reflection’lead on this drawingto unlock the achievement.

CRYING ONE APPEARANCE + PAPER

Sketch her?

After obtaining the’Erdnakh’lead,stand in the Writer’s house garden.Simplyuse the’Crying One Appearance’lead on one of the papershanging in the garden.

ERDNAKH + SYMBOLS

I have the feeling it’s a different language.

After obtaining the’Erdnakh’lead, enter the Writer’s house.Select the’Erdnakh’lead and click on one of the symbols hanging insideto unlock the achievement.

PAPER + WRITER

Recursive cursive.

After learning the’Baked Rectangle’lead from the Writer, exit her house. You will see papers hanging outside.Use the’Baked Rectangle’lead on the papersoutside to obtain the’Paper’lead. After obtaining this lead,go back inside to the Writerand select the ‘Talk To’ action.Select the’Paper’leadfrom the lead screen to unlock the achievement.

PAPER + OLD TREE

I hope not.

After learning the’Baked Rectangle’lead from the Writer, exit her house. You will see papers hanging outside.Use the’Baked Rectangle’lead on the papersoutside to obtain the’Paper’lead. Head south to the area with the tree stump. Then, go right to reach the bridge. Go right again from the bridge toreach the Old Tree.Use the’Paper’lead on the Old Treeto unlock the achievement.

SCULPTOR + TALK TO

Took me too long to realize this isn’t a conversation.

Go to the Writer’s house. Head north from there to reach Forking Path.Turn right from the Forking Pathand go to the area with the Mural. Here, you willsee the Sculptor.Select him and choose the ‘Talk To’ action.Talk to him about all the leads you have, and you will eventually obtain the achievement.

BAKED RECTANGLE + CRYING GIRL

Good question.

After speaking with the Writer and obtaining the’Baked Rectangle’lead,talk to the Crying Girlwithout doing anything else.Select’Baked Rectangle’from the lead screenduring the conversation.

BREAD + FRUIT TREE

Similiar smell.

After using the’Erdnakh’lead while talking to the Writer, you’llobtain the’Baked Rectangle’lead.Stand in the section with the Kiln in the Village, then enter the right side of the Village. Go into the cabin on the right, anduse the’Baked Rectangle’lead on the spoiled loaf inside.This will give you the’Bread’lead. Exit the cabin, head north to the River Bank, then head left to reach the Old Tree. Finally,go right to the Orchard.Use the’Bread’lead on the blue fruit tree on the far left, and the achievement will be yours.

BRICKS + KILN

Made of them.

Use the’Baked Rectangle’lead to learn the’Bricks’lead from the Kiln. Then,use the’Bricks’lead on the Kiln.

BRICKS + BRIDGE

Wood was the right choice.

Use the’Baked Rectangle’lead to learn the’Bricks’lead from the Kiln. Then, head to the right of the Village, go north to the River Bank, and continue right toreach the Old Tree.From there,go south to reach the bridge, and use the’Bricks’lead on the bridge.

MASON + KILN

Yes, that’d be her main tool.

After learning the’Mason’leadfrom the Crying Girl, go outside anduse it on the Kiln.

MASON + RUINS

The sight seems to pain her.

After learning the’Mason’leadfrom the Crying Girl, go outside and head to the left of the Kiln area. You’llarrive at the Broken Bridge.Tothe left of the bridge, you’ll see the Ruins. Simply use the’Mason’lead on it.

MASON + FIREPLACE

Doesn’t strike me as rational.

After learning the’Mason’leadfrom the Crying Girl, go outside andenter the house where you found the’Erdnakh’lead.Use the’Mason’lead on the fireplace, and the achievement will be yours.

PHOENIX SPRINGS + WATER

Must be the springs.

After passing through the Gate and reaching the area with the Burnt Tree, simplyuse the’Phoenix Springs’lead on the water.

BURNT TREE + USE

Doesn’t exactly inspire confidence.

After passing through the Gate andreaching the area with the Burnt Tree, approach the Burnt Tree and’Use’ it.

MASON + STATUE

The letters match her name.

Unmissable. Go left from the Gate, and you’ll arrive at the area with the Old Tree. Then,proceed to the area with two statues.Use the’Mason’lead on the statue to the right.

LIGHT-HEADED MAN + TALK TO

But this is barbaric.

After talking to the Still Man and learning ‘Sand Portrait’ leadat the beach, head to the Old Tree, where you will see people gathering for the ritual.Instead of following their path, go north and take the Stone Steps. Keep going north, andenter the High Cabin.You willfind the Light-Headed Man there. Talk to him, and the achievement will be unlocked.

HOUSE + WALK TO

He is expecting me.

Unmissable.After witnessing the ritual at Phoenix Springs, you’ll find yourself back at 341 Belvedere Heights.Walk towards the house, and you’ll automatically unlock this achievement.

BOY + TALK TO

The train broke down again.

After coming to Phoenix Springs for the second time,get off the train and head as far right as you may. After waiting for about 5-10 seconds,the Boy will arrive, and by talking to him, you can unlock this achievement.

PHOENIX SPRINGS + ROCKS

It’s a gate, a portal.

Unmissable. When youreturn to Phoenix Springs for the second time, you’ll need to enter the Oasis. This time,use the’Phoenix Springs’lead on the stones that resemble the number 101.

BURNT TREE + TALK TO

If only it could.

When you return to Phoenix Springs for the second time,go back to the area near the Burnt Tree and use the ‘Talk To’ action.

WEAVER + PHOENIX SPRINGS

It attracts the vagueness.

On your second visit to Phoenix Springs, go to the part of the Villagewhere the Kiln is located and enter the cabin to the north.Inside, you willsee the Weaver.Talk to her, and on the lead screen,keep selecting the’Phoenix Springs’lead repeatedly.After doing this a few times, you will obtain the achievement.

PHOENIX SPRINGS + RINGS DRAWING

Is it a map of some kind?

When you return to Phoenix Springs for the second time,head back to the beach, where you first encountered the Still Man. You’llsee a Rings Drawing in the sand. Use the’Phoenix Springs’lead on it.

BAKER MEMORY + MALLETS

Can’t bash it out of him.

After talking to the Baker, you will obtain the’Baker Memory’lead.Enter the cabin across from the Baker’s cabin, which contains masks.On the right wall, you’ll see mallets.Use the’Baker’s Memory’lead on them.

BAKER MEMORY + MURAL

What I imagine his mind feels like.

After talking to the Baker, you will obtain the’Baker Memory’lead.Go to the front of the cabin where the Writer was earlier.Then, head north and reach the forking path. From there,go right and arrive at the mural area.Use the’Baker Memory’lead on the Mural.

BAKER BOUQUET + WATER

It smells faintly of roses.

After obtaining the’Baker Memory’lead,talk to the Gardener.On the lead screen,select the’Baker Memory’to obtain the’Baker Banquet’lead.Then, head to the Burnt Tree area anduse the’Baker Bouquet’lead on the waterthere to obtain this achievement.

FLOWERS + TALK TO

Petals wiggle.

When you return to Phoenix Springs for the second time,go north of the Orchard, and you’ll find an area full of flowers.Select the white flowers to the right of the black-flowered bushand use the ‘Talk To’ action to unlock the achievement.

CHEMIST + SILENT ONE

It feels illicit.

After obtaining the’Baker’s Memory’leadfrom the Baker, head to the left side of the village. Then, go right again to reach the Broken Bridge. Continue north to arrive at the River Bank. Move left to reach the Gate. Once you go left again, you’ll find yourself next to the Old Tree. Here,perform the ‘Talk To’ action with the Squatting Man, and he will give you the’Silent One’lead. Progress the main story until youreach the Underground.Normally, most of your leads will disappear in the Underground, but the’Silent One’lead will remain. After bringing Mason with the cylindrical device in the Underground, use the following leads in order:MASON, PHOENIX SPRINGS, ARCHITECT, ACCIDENT, REBIRTH.Continue using the terminal, butas soon as you obtain the’Reporter’lead, do not use it.Instead, remove the headband anduse the’Geneticist' lead on the terminal.This will cause the cylindrical machine to summon the Geneticist. Afterward,put the headband on and select the’Silent One’lead.Once you remove the headband, the achievement will unlock.

BAKER BALLAD + IRIS

I hum the song once more.

Unmissable.After speaking with the Musicianand using the’Baker Memory’lead during your dialogue with him, you’llobtain the’Baker Ballad’lead.To ensure Iris doesn’t forget it,select the lead, then select Iris’s head three times.

BAKER BALLAD + PAPER

I can’t write music.

After obtaining the’Baked Ballad’lead from the Musician, go to the Writer’s house and you’llsee Paper on the ground beside her.Select the’Baker Ballad’lead and use it on the paper.

GARDENER + TALK TO

That’s what fruit is designed to do.

After using the’Baker Ballad’lead on the Baker, he will leave the cabin.Go to the Gardenerin the Orchard andselect ‘Use’ on the fruit lying on the ground.Then,talk to the Gardenerto unlock the achievement.

UNDERGROUND + WATER

Does it cover it?

On your second visit to Phoenix Springs, obtain the’Underground’lead. Then,go to the beach and use the’Underground’lead on the water at the Beach.

PHOENIX SPRING + WATER

Same as the sanctum water.

When you reach the Underground,use the’Phoenix Springs’lead on the water in the center of the circular platform.

ARCHITECT + TERMINAL

Anybody else up there?

Unmissable. In the Underground, you willlearn the’Architect’lead from Mason.Select it, thenselect the terminalto unlock the achievement.

REBIRTH + POD

Part of the process.

After bringing Mason with the cylindrical device in the Underground, use the following leads in order:MASON, PHOENIX SPRINGS, ARCHITECT, ACCIDENT.This will let you learn the’Rebirth’lead. Once you’ve learned this lead, remove the headband andmove back from the circular area.In the corridor leading to the lift, you’llsee red pods on the ground.Use the’Rebirth’lead on one of them.

REPORTER + IRIS

Yes.

After bringing Mason with the cylindrical device in the Underground, use the following leads in order:MASON, PHOENIX SPRINGS, ARCHITECT, ACCIDENT, REBIRTH.You’ll learn new leads, one of which is the’Reporter’lead.After selecting’Reporter’lead, click on Iris’s head to unlock this achievement.

REPORTER + TERMINAL

The name is not found, luckily.

After bringing Mason with the cylindrical device in the Underground, use the following leads in order:MASON, PHOENIX SPRINGS, ARCHITECT, ACCIDENT, REBIRTH.You’ll learn new leads, one of which is the ‘Reporter’lead.Use’Reporter'​​​​​​​ lead on the terminalin the circle to unlock this achievement.

LEO DORMER + ARCHIVES

Already fished out the photograph.

After you complete the Underground level,Iris will find herself in a cabin. You’llsee Mementos in the southern part of the cabin. Use the’Leo Dormer’lead on them.