Summary
Listen up Knights, the Layers of The Abyss await inKill Knightand it’s a tough fight to get to the bottom. There are tons of monsters in your way and whilst your starter gear is pretty strong, you’ll definitely want to swap it out whenever you can.
There’s more powerful stuff waiting in the wings and some of it is substantially game-changing in the right hands. You can unlock the gear for free, or just buy it with credits earned after runs if you’re stuck on the requirements. But to save you some time, here’s the best equipment to use in Kill Knight.
10Revolters
As we just mentioned, you may get pretty far on your starter gear but you definitely should work on getting some new pistols pronto. The perfect first step is to use the Revolters.
These are basicallyfancy-looking Revolversthat do a lot of damage, have a decent rate of fire, and have relatively high ammo. But by far their best selling point is that the basic bullets have penetration on most enemies, and overdrive penetrates all enemies. So it’s perfect for punching straight through crowds.
9Carnelian Memory
Arguably the most useful item in the early game. The Carnelian Memory is borderline recommended for your runs as it’s extremely useful and very simple. It reduces the cooldown on your dash, and you will need this.
The standard cooldown on its own is not too slow, but the amount of dashes you have at your disposal can vary wildly depending on the armor you choose. For example, one might offer three, whilst another only gives one. So having it recharge as fast as possible is very helpful.
8Ruinshot
Though it may be yourstarter Shotgun, the Ruinshot is very useful for crowd control. Its normal fire is nice and chunky and it hits a wide arc, pretty much arena width. This makes it perfect for little corridor sections that Kill Knight likes to throw at you out of the blue sometimes.
There’s also its Wrath Burst move, which is a big selling point. When you fire the Burst it does a big traveling ball of damage that clears out a ton of enemies. Angled right, it can leave the arena filled with Health Gems. Which makes it very handy.
7Rectifire
The second weapon you’ll get your hands on, but a very good multi-use weapon. The Rectifire is essentially a machine gun. Its got a good long to medium-range impact, so if you’ve got some distance on a crowd you can let rip and it will hit all of them with ease.
Its Overdrive isn’t as useful as other weapons, but it does a good job of clearing out the field directly in front of you. When activated it fires out a wide fan of homing shots which annihilate everything in a 180-degree arc. So use it with your back to a wall for maximum effect.
6Direthorn Armor
Since you’re going to be dashing around a lot, you might as well deal some extra damage out of spite. The best way to do that is with the Direthorn Armor, a tricky piece of equipment that encourages you to be an aggressive glass cannon.
When you wear the Direthorn armor you deal damage on dashes. With some monsters, this will result in a one-shot death for them. However, the downside is you only get one dash. But there is a workaround because if it’s combined with Carnelian Memory the one dash drawback is not noticeable.
5Swiftshade
A really great sword that can carry you quite far, the Swiftshade comes with athree-hit sword combothat may be weak, but its Sword Trigger makes up for it. Plus, its swings block projectiles, and considering how energy ball-packed the arena can get, being able to carve a path out helps your survivability immensely.
As previously mentioned, the biggest selling point is the Sword Trigger move. Activated by pressing the melee button during the reload window, it spins you and the sword around for a few seconds. It’s great for continuing damage over a reload and it creates breathing room from the swarm.
Swiftshade’s sword spin trigger does not make you invulnerable to melee hits. You can still take damage if you’re surrounded.
4Soul Renders
Though they may look like your stereotypical slow-firing crossbows, they’re far from it. The Soul Renders are dual-wield hand crossbows that are a bit lethargic at first, but once they get going they chew through creatures. They also don’t fire for long, but they have the fastest top fire rate in the game and put out a lot of rounds before they go dry.
The Soul Renders projectiles hit in a slightly wide fan, so you can spray away happily as it hits pretty much everything in front of you. Plus, their Overcharge spews out even more projectiles that hit much harder. They’re a good set of pistols that are tricky to unlock, but definitely worth the investment.
Don’t look at the small ammo pool on the Soul Render as a downside, it just means you’re able to pop off your Sword Trigger much more often.
3Voidfract
A slightly frail if very useful set of armor. The Voidfract is a bit on the expensive side, but it’s worth the tokens or hitting the unlock target to get as it’s a chest piece that gives a solid speed boost.
The Voidfract provides three dashes, so it makes you very maneuverable. With how often the game will toss laser-spewing enemies, traps, or other projectiles your way, having that extra ‘get out of there’ charge can and will help.
2Demigaurd
Our last mention of armor as the Demigaurd is the penultimate set and the last armor you can unlock out of the overall five that you get. Whilst its amount of dashes isn’t much to write home about, it’s the recovery that can save your backside.
It has the highest dash recovery of any item in the game. So if you want to be a zippy anime speed demon then pop this on. It may take a while to unlock as it’s the last set in the game, but it’s worth it if you’re looking to hit those endgame high-difficulty runs as you’re going to need to move around a lot.
1Divination
A stereotypical big chunky sword, Divination comes with a super wide 180-degree swing that hits everything in front and to either side of you. Its Sword Trigger is one big sweeping spin that pretty much one-shots most smaller mobs and substantially knocks back bigger creatures.
Its only downside is that it has a slow swing speed and you only get one whack before the Knight needs a second to swing again. But its wide arc makes it brilliant at taking out big crowds in one fell sweep. Plus, its Sword Trigger isn’t as mobile as Swiftshard but it does just as good a job.