There are few feelings as satisfying as smashing a monster into a stagger in the Monster Hunter series. A close second is the hit-stop effect you get when slicing through a monster, also in the Monster Hunter series. What I’m trying to say is that Monster Hunter makes hunting giant creatures with an equally giant weapon satisfying and fun.

Landing a True Charged Slash with a Great Sword to get those two-three freeze frames is something that everyone looks forward to during a hunt. So, players were a bit disappointed to find out that theMonster Hunter Wildsbeta doesn’t feature a hit-stop effect like in the previous game.

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No Hit-Stops Along The Way

It seems that the beloved feature hasn’t fully made its way to Monster Hunter Wilds, which iscurrently running an open beta. Understandably, players are disappointed, feeling like big hits don’t feel as satisfying as they did in Monster Hunter World.

“One of the best feelings in World was sliding down a slope with the Great Sword and plunging it into a monster, where you would really feel the brutality of it piercing through them thanks to hit-stop. In Wilds, it’s completely gone, and when you do the sliding attack it feels like you didn’t even hit the monster,” said a post on theMonster Hunter subreddit.

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The replies seemed just as disappointed, with one saying “Are you telling me the 1 second hit stop when you land a True Charged Slash on GS is gone?!” However, it seems that the effect is not fully gone, but has been drastically reduced from that of Worlds. “In the beta there is hit-stop but I wouldn’t say it’s as meaty as World imo. But it’s definitely still there. It seems like it’s just been toned down which is a shame,” noted another comment.

Thankfully, you can give Capcom feedback about this righthere.

As someone who has only played Monster Hunter World, I too felt disappointed when I heard about this. That hit-stop effect really made it feel like you were doing a lot of damage to a massive beast.

A neat little feature that Capcomhasadded to the game, though, is for those who get icked out by spiders or other insects. You may have seen some giant, spider-like monsters in the trailers, and if that grossed you out, the devs have something for you. A tool that Capcom has calledArachnophobia Assistance will turn these creepy bugs into little green blobs.

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Monster Hunter Wilds

WHERE TO PLAY

The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.Fulfill your duty as a Hunter by tracking and defeating powerful monsters and forging strong new weapons and armor from the materials you harvest from your hunt as you uncover the connection between the people of the Forbidden Lands and the locales they inhabit.The ultimate hunting experience awaits you in Monster Hunter Wilds.

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