Summary
A fan ofMagic: The Gathering’sBloomburrow has brought the entire setting to Dungeons & Dragons, in a homebrew sourcebook that gives DMs and players everything they need to head to Valley.
The 80-page supplement adapts much of Bloomburrow’s lore, characters, and locations to the 2024 D&D rules, while also introducing new playable species, classes and subclasses, and feats that could fit nicely into your ongoing campaign.
A Planeshifted Guide To Bloomburrow’sauthor, Gabe Rodriguez, goes by /u/letterephesus on Reddit, has adapted many MTG settings to D&D, including the Wild West frontier of Thunder Junction, the cyberpunk sprawl of Kamigawa, and eventhe outer space circus from Unfinity.
Bloomburrow is a world entirely inhabited by woodland creatures like Rabbits, Bats, Otters, and Frogs. Anything that arrives on the plane is transformed into an animal as well, giving the plane a very cosy Redwall or Mouse Guard vibe to it.
Rodriguez’ A Planeshifted Guide To Bloomburrow manages to adapt all ten of Bloomburrow’s primary creature types (Mice, Rabbits, Bats, Otters, Frogs, Raccoons, Rats, Birds, Lizards, and Squirrels) to new playable species, alongside some of the more minor denizens of Bloomburrow like Badgers, Skunks, Moles, and even the necromantically reanimated ‘Bonefolk’.
Some allowances have been made for the much smaller scale of Bloomburrow than other settings. Most of its playable species are either small or medium in size, for example, while more realistically they’d be tiny.
Alongside the species, new subclasses for the Druid, Ranger, Sorcerer, and Wizard have been added, with Circle of Wildfire, Omenpath Walker, Storm Sorcerer, and Necromancer respectively. A particularly nice touch is explanations on how other classes have come to be on Bloomburrow, like monks being introduced by a visitor from another Magic plane, Tarkir.
This isn’t an adventure book – DMs will need to design their own campaign first if they want to make use of Bloomburrow. However, it does help you out with brief descriptions of key locations on the plane, like Three Tree City, where all ten species have come together, and Fountainport a city built in a gigantic fountain and largely inhabited by the more aquatic species of Valley.
This release is written with the new rules introduced in the 2024 Fifth Edition core rulebooks in mind, but is backwards compatible with the original 2014 release, too.
Magic: The Gathering Has Crossed Into Dungeons & Dragons Before
Magic: The Gathering has a long history of crossing over with Dungeons & Dragons. Magic’s Ravnica, Theros, and Strixhaven settings have all had full releases in the game, while D&D has had two full MTG releases with Adventures In The Forgotten Realms and Commander Legends: Battle For Baldur’s Gate. Wizards has even releases its own Plane Shift releases like Rodriguez’, with supplements based on the likes of Zendikar, Innistrad, and Kaladesh.
If there’s any setting I can see getting an official D&D adaptation, it’s Bloomburrow. It’s been a massive hit with players, and introduced tons of new people to the game. While Magic is already firmly focused on its next,much darker setDuskmourn: House of Horror, a Bloomburrow resource for D&D would be a fantastic way to keep the setting going long enough for Magic to make a return visit in a few years.
There are two editions of A Planeshifted Guide To Bloomburrow available for free. The first is for DMs, and can either be accessed onGMBinderor througha direct download on Reddit. Meanwhile, a smaller Player-focused version is also available as a PDF download on the same Reddit post.
Magic: The Gathering
Created by Richard Garfield in 1993, Magic: The Gathering (MTG) has become one of the biggest tabletop collectible card games in the world. Taking on the role of a Planeswalker, players build decks of cards and do battle with other players. In excess of 100 additional sets have added new cards to the library, while the brand has expanded into video games, comics, and more.