Summary
There were more possibilities than ever for changing up what a 2D Zelda boss can look and play like inEchoes of Wisdom, and it took full advantage of this with some, while others feel a little closer to the classics.
Each of Echoes of Wisdom’s eight dungeons ends with a unique boss fight, and while these are usually a fun final test, they can occasionally be a slight let down as well. So, looking at all of the different bosses featured in Echoes of Wisdom, which are the best, and which do you wish you could skip?
8Seismic Talus
Test Of Dodging
Being the final challenge in the first dungeon means that the boss will often not pose too much of a challenge, but there are still plenty of opportunities to check your skill using these early-game antagonists.
Unfortunately, Seismic Talus doesn’t feature that much depth at all, making it the most forgettable boss in the game, and the easiest by a large margin. Zelda simply needs to dodge the hulking stone beasts, obviously choreographed attacks, and then attack the exposed weak point. It never really changes much, and is the kind of simple enemy design that Echoes of Wisdom is otherwise better than.
7Ganon
Mid-Game Rehash
Ganon is one of the more challenging bosses, both when he shows up at the end of Link’s section right at the beginning of the game, and at the end of Hyrule Castle for Zelda to face off against. In spite of this, since he plays almost exactly the same, there wasn’t really much reason for this (undeniably iconic) boss to show up twice.
Sure, Zelda and Link play very differently, but since this boss relies on liberal use of the Sword of Might, the fight ends up feeling incredibly similar.
6Vocavor
Underwater Throwback
Echoes of Wisdomstands out from the 2019 Link’s Awakening remakein spite of their similar styles, but one way that Echoes of Wisdom decided to pay homage to its predecessor is by having a 2D underwater boss fight.
This is a strange choice, since Angler Fish is arguably the weakest boss in Link’s Awakening, and while Vocavor isn’t as bad, it also isn’t much better either. 2D combat is simply not as engaging to partake in, and the bosses' attacks aren’t too tricky to dodge either, making it a disappointing end to a fantastic dungeon.
5Gohma
Shocking Faron Finale
Gohma is a boss that has shown up time and time againthroughout Zelda history, but this time they feel more unique than they ever have before. Gohma takes inspiration from the temple it resides in, and has weak points that need to be hit with electric attacks for it to be vulnerable to direct hits.
Sometimes it can be a little challenging to actually strike these weak points, since the aiming mechanic isn’t always perfect. But for the most part, this boss is an engaging obstacle thanks to its aggressive move set.
4Skorchill
Hot ‘n’ Cold
Another boss that follows the theming of its dungeon is Skorchill, the evil clone of Conde’s brother, who uses a helmet that changes between being weak to fire and ice attacks, and each time it does this, changing the move set of Skorchill himself.
This makes Skorchill one of the most varied boss encounters in the game, always keeping Zelda on her toes, and the only weakness is how awkward it can be waiting for your Echo to hit his weak spot. But aside from this, it’s a fun challenge.
3Mogryph
The Next Stage of Mole Evolution
For an early-game boss, Mogryph is definitely more of a challenge, especially when compared to Seismic Talus before it. What makes Mogryph such a tough enemy to take down are its aggressive attacks, tricky battlefield, and its varied move set.
However, with how varied Mogryph’s attacks are, so are the ways that Zelda can take the boss down. You can choose to either attack it directly when it’s attacking you too, or try and lure it into hitting an obstacle for a longer opportunity to hit the boss uninterrupted.
2Null
Multi-Phase Monstrosity
Being the final boss, Null, of course, needs to be a tricky challenge as well as a spectacle too. It lives up to both of these with multiple phases, and various forms of attacking both Link and Zelda.
The gauntlet of different phases of fighting Null means you’ll need to have a hearty stock of healing supplies going in. The main thing holding this aggressive final threat back is Zelda being unable to use the Sword of Might, stuck relying onLink and Echoes, so if you want a more active role in the fight, make sure you have unlocked all the automatons.
1Volvagia
Return Of An Ocarina Classic
Eldin Temple is one of the more linear dungeons in Echoes of Wisdom, and it uses this to its strength, and the same can be said for Volvagia, returning for the first time since Ocarina of Time.
Volvagia’s design leans into the strengths of Echoes of Wisdom as a whole, being both a test of combat and platforming skills, with an interesting arena that makes the boss feel like an intense version of wack-a-mole, similar to the dragon’s design in Ocarina of Time.