Summary

The Legend of Zelda series is known for it’s sense of adventure and focus on puzzle-solving within dungeons, but it rarely has much of a focus on difficult, speedy combat. In spite of this,Echoes of Wisdomshakes this up by offering a series of trials in the Slumber Dojo.

Housed on the west side of Kakariko Village, Zelda will unlock a series of 15 trials that will test her ability to take out a room full of enemies within a time limit. Some of these are a fun challenge, while others can get quite frustrating, so out of all the Slumber Dojo trials, which are the hardest?

Zelda in Echoes of Wisdom doing the Slumber Trial Carmodillos' Revenge in front of Carmadillos' fenced off.

15Caromodillos' Revenge

Caromodillos are one of the more frustrating enemies to take on in the early-game of Echoes of Wisdom, but by the point you reach the Slumber Dojo in Kakariko Village, you’ll have likely learned the best way to counter these rolling enemies.

With access to the Sword of Might, platforms to hide on top of, and all of your Echoes, this challenge will likely end quickly. If you’re struggling, try using an Echo that is less affected by stun, since these enemies attack quickly, you don’t want to rely on an Echo that will be spending most of the encounter out of action.

Zelda in Echoes of Wisdom doing the Slumber Trial Titans' Gathering fighting Seismic Talus.

14Titans' Gathering

Posed as one of the harder challenges to end off the first batch of Slumber Dojo trials for Zelda to complete, Titans' Gathering will challenge the princess to beat the first three bosses of Echoes of Wisdom again. Given an incredibly generous time limit,this mini boss rushwill be one of the easiest challenges for Zelda to beat.

Try to use the same strategies that you used the first time you encountered these bosses, and you should be fine, and if you’re struggling to stay alive, remember you can use smoothies in this trial.

Zelda in Echoes of Wisdom doing the Slumber Trial Wizzrobe Gathering surrounded by three different wizzrobes ready to attack.

13Wizzrobe Gathering

While Wizzrobes can be quite annoying enemies when you encounter them in the over world, when you can focus on them in a challenge, they’re a lot easier to dodge and take down, especially with this trial’s lengthy time limit. With access to even your strongest Echoes,automatons, and the Sword of Might, this challenge will not pose too much of a threat.

An Echo that can actually work quite well in this fight is another Wizzrobe. Just remember to summon it out of sync with the other Wizzrobes' attacks so it can get a hit in before they can.

Zelda in Echoes of Wisdom doing the Slumber Trial Moblins' Revenge binded to a boulder and surrounded by Moblins.

12Moblins' Revenge

Moblins' Revenge puts the princess in a room full of Moblins, as the name suggests, and tasks her with taking them out. Yes, Moblins can be frustrating to beat, but at this point in the story, with access to every Echo available, and all of her other abilities, this challenge can be easily dealt with before getting anywhere near the time limit.

Try and avoid using another Moblin Echo when fighting against these ones, since they tend to be ineffective at attacking each other, spin attacks with the Sword of Might are much better at dealing damage to the crowd.

Zelda in Echoes of Wisdom doing the Slumber Trial Trial of Flame and Ice being attacked by two icy blast attacks.

11Trial Of Flame And Ice

Similarly to Moblins' Revenge, but unlocked even later, Trial Of Flame And Ice puts Zelda in a room full of, albeit powerful, enemies and lets her take them out however she wants. By the time you unlock this trial you’ll have access to a pretty powerful Tri Rod letting you summon some tough enemies, as well as a powered up Sword of Might, and likely some automatons too, making this challenge quite simple to overcome.

To make this trial even easier, try not to aggro the Octorocks on the edge until you want to take them down, since their incessant attacks can be tricky to avoid.

Zelda in Echoes of Wisdom doing the Slumber Trial A Shock in the Dark with only electric enemies and a torch lighting up the dark.

10A Shock In The Dark

While the selection of enemies in A Shock In The Dark are not that tricky to beat, the main challenge here is getting around the obscured platforms to find each of the enemies you need to take out before hitting the time limit. If you fail this trial once, by the second attempt you’ll likely understand the layout and enemy positions to take out everything pretty easily.

If the dark is proving troublesome, you can create braziers using your Echo ability to help explore the room and use your Sword of Might to attack instead.

Zelda in Echoes of Wisdom doing the Slumber Trial Revenge from the Skies surrounded by multiplen flying enemies.

9Revenge From The Skies

As you’re able to imagine based on the name, Revenge From The Skies poses the challenge of taking down a collection of flying enemies, but since this trial is unlocked so late in the game, their revenge against Zelda won’t get very far. With a combination of a flying Echo and Zelda’s bow attacks in the Sword of Might form, these enemies can be taken out quickly.

Even if you have not buffed your bow attacks on your Sword of Might, this skill will still be effective because none of these enemies are sturdy enough to require the upgraded damage.

Zelda in Echoes of Wisdom doing the Slumber Trial Blank-Slate Battle with an Octorok, Keese and Moblin.

8Blank-Slate Battle

The first, and luckily easiest of the Blank-Slate trials, Blank-Slate Battle, teaches you how these trials work. Wiping clean all of Zelda’s abilities, and even limiting how many Echoes she can make, Zelda will have to relearn Echoes and use them to defeat the enemies, using only Echoes she can learn in the room.

This selection of enemies is spaced out nicely to encourage learning the Echoes in the right order, but it can still be quite tricky to achieve in the time limit. Remember that Zelda can deal damage by throwing a rock to start of the chain of attacks, and this battle should be a breeze.

Zelda in Echoes of Wisdom doing the Slumber Trial Floating on Fire surrounded by lava and stone platforms.

7Floating On Fire

While Zelda will still have access to all of her Echoes, Floating On Fire stands out for providing a large and dangerous battlefield. With masses of lava, even the most powerful Echoes can instantly die by making contact, so you’ll need to be strategic with Echo choices, while also platforming quickly between each of the areas to take out all enemies before the time is up.

Prioritize using your Sword of Might instead of Echoes, since they are less effective thanks to all the lava. The buffed platforming capabilities of the Sword of Might will also help here too.

Zelda in Echoes of Wisdom doing the Slumber Trial Flow of Battle standing in front of a waterfall with floating with floating platforms.

6Flow Of Battle

One of the earliest trials you’ll gain access to is Flow of Battle, and while you can use all of your abilities, thanks to the constantly moving platforms, it can be quite tricky to take out all of the enemies present, especially if you don’t have a powerful flying Echo.

Once you learn how to traverse the battlefield, this trial shouldn’t be too hard, but it definitely stands out as an early challenge. The enemies are relatively weak, so the focus here is on not falling in the water, but even if you do, it isn’t too tricky to get back on if you have enough space before reaching the waterfall.