Now that we’ve finished the first chapter ofFrostpunk 2’s Story Mode, fully come to grips with the basics, and secured ourselves a steady supply of oil, we have to figure out what to do with it.

The different Factions in your city will want you to do different things with the oil – some dream of a New London so warm that the snows melt away and never come back. Others think this is a foolish dream, and want to turn outwards, creating settlements so New London isn’t the only safe place in the Frostlands.

The Defeat or Embrace the Frost decision in Chapter 2 of Frostpunk 2.

This guide was developed by playing on Citizen difficulty. You may need to adapt or streamline your strategy to succeed on higher settings.

Will You Defeat Or Embrace The Frost?

Chapter 2, Ambitions, opens on this decision. You can choose either of these two options:

While you’ll still follow the same general path and face similar challenges throughout the game regardless of your decision here, your objectives will be slightly different. Defeating the Frost will meanchannelling resources towards New London, while Embracing the Frost will mean spending more timeestablishing sustainable settlements in the Frostlands.

The Whiteout event that happens in Chapter 2 of Frostpunk 2.

Whichever option you choose, a Faction will disagree with it, and their fervour will increase, therefore increasing political tensions inside New London.

Defeating The Frost

If you choose to Defeat the Frost, you’ll immediately receive a number of tasks that can be done concurrently.

You’ll have to turn it on once it’s built to progress the story, but you can turn it off if you need to stockpile for the Whiteout.

The Intruders event in Chapter 2 of Frostpunk 2

The Injector requires four Cores to build, so you’ll need to salvage them from the Frostland and potentially prioritise it ahead of other advanced buildings.

Embracing The Frost

If you choose to Embrace the Frost, you’ll face different objectives and challenges.

The Old Dreadnoughtdoes not countas a Settlement in this case.

One of the possible Settlements you’ll find earlier in the game is theWhale Mine in The Approach, where pods of whales have frozen.

Since you’re Embracing the Frost, this is a good place to establish an Outpost and harvest whale meat for asteady flow of 100 Food.

You’ll have to build a Trail or Skyway to reap the benefits of this Outpost.

The last is toconstruct or upgrade settlementsto have a significant population. When you’ve established an Outpost, you can upgrade it to a Settlement as long as you fulfil all the requirements.

In this case, you’ll need to meet the following requirements to Construct it:

The Settlement will also have different permanent requirements of:

Once the Settlement is built, you canUpgrade it to provide additional foodwith more Population, Prefabs, and Cores. It will have a new, larger permanent requirement.

How To Survive The Whiteout

Of course, you’ll have to do all this while simultaneously expanding your City’s capabilities and taking care of your citizens, while also managing tensions between opposing Factions. What’s more, once you’ve finished the above objectives, you’ll find out thata Whiteout is coming.

The task for this section is simple:survive the incoming Whiteout. Depending on if you chose to Defeat or Embrace the Frost, you’ll have to focus either ontaking large stocks of resourcesfrom the Frostlands or establishing more Settlements tocreate a steady influx of resources.

You will not be able to send expeditions to affected areas during the Whiteout, so ensure you do this before it reaches New London.

This is the time to focus onbuilding your stockpiles, ensuring that you have plenty of activated Districts and as many citizens as possible areemployed, and that everyone hasadequate shelter.

As the Whiteout will significantly increase Heat demand and lower Food production, you must prioritise these resources. Consider enactingEmergency Shiftsin Food and Coal Extraction Districts.

The Wanderers Return

In Chapter 1, when you created a colony at Old Dreadnought, you had to make a choice of whether to desecrate the Wanderers’ graves or leave them untouched. This decision comes into play now.

A group of Wanderers have arrived at the Old Dreadnought, and since you’ve taken over their camp, theyask you for a stockpile of Oilso they can survive the Whiteout.

If you desecrated their graves, they will be far more hostile to you than if you did not, and they will ask for more oil.

You have two options in this scenario:

To stockpile enough Oil, you’ll have toconstruct a Fuel Stockpile Hubin the Old Dreadnought andadjust your Resource Transfer accordingly.

You can still change your mind after agreeingand chase them away with 12 Guard Squads – you will see a market in the Frostlands where they’re camping and either get rid of them or give them the fuel early if you’ve managed to stockpile enough.

If you successfully give them the stockpile of Oil, they will tell you that all is forgiven between you, anddisappear into the Frostlands.

If you choose to turn them down, they will be hostile to you if you encounter them later in the Frostlands.