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There is a large number of choices to be made inRomancing Saga 2: Revenge of the Seven. You play as the Emperor of a large, sprawling Empire, after all. That sort of responsibility comes with a whole host of difficult choices to make, with each option having positive and negative consequences to make the ordeal all the tougher.
One such choice deals with the volcano on Comroon Island, which threatens to decimate the island and its inhabitants. Unluckily for you, there are significant pros and cons to dealing with and ignoring this issue, and neither process is very simple.
How To Reach Comroon Island
The quests that you’ll need to complete before recruiting the Salamanders to your cause (or unlocking the powers of dark magic) are all available onComroon Island. There are multiple ways to reach this location:
When you land on Comroon Island for the first time, you’ll be inTsukijima. Here, you can learn about the various quests that you can undertake on the island. Most of these deal with the volcano and are the focus of this guide, but there is also the Diviner class, who you can recruit to your side.
Talk to everyone with a quest marker in Tsukijimato unlock the requisite locations you’ll need for this adventure: Calming the Volcano.
How To Complete Calming The Volcano
This quest will recommend that you go to the village ofZemio, which is on the north side of the volcano. A quick visit here will teach you that you’ll need a stone boat to be able to sail over the lava to reach the village. This is accessible now.
How To Get A Stone Boat
The stone boat you need is located in the Amazon Village. To reach this location:
You’ll need the stone boat eventually, but not right away.Visit Zemio if you want(especially if you’ve picked up theThe Iris and the Minstrelquest), but your next destination is the Seer’s Citadel on the west side of the island.
Seer’s Citadel Walkthrough
This area is something of a puzzle. Outside, you may fight some monsters and also pick up aHero Memoryby following the glowing trail, but inside, you’ll need to follow some specific directions.
In the first room of the citadel, you’ll be confronted with many bookcases, alarge sigil at the back of theroom with three segments and a statue that holds a red crystal.
Interacting with the statuewill turn the crystal blue, which light up one of the sigil’s segments.
Thebookcases in the northeast of the room can be squeezed throughalong the eastern wall. Interact with the griffin statue to light up a second sigil segment.
The third statue to interact with is theeagle statueon top of the bookcase on the west side of the room. You’ll need toplatform over the tops of the bookcases, around the very tall ones in the centre of the room, to reach it.
Travel through thedoor underneath the sigil, which is now unlocked. Inside this room, speak to the Seer, and you’ll ask about the volcano. Threatening him might lead to a battle based on your actions in Zemio, but it’s not worth the worry - ask nicely and then agree to cooperate. The Seer will give you an Ice Seed and tell you of Mt. Comroon.
With this acquired, we can now head to Mt. Comroon and calm the volcano!
Mt. Comroon Walkthrough
This area is very linear, with very minor diversions for treasure throughout. The goal here is very simple - justmake your way to the top of the volcano, which is a rather short trip, and thenapproach the lava flowthat will have a quest marker at this point. Decide to get it over with, and you’ll throw the Ice Seed into the lava, freezing it.
Despite the conspicuous recovery point, there is no boss here at this point of the game.
After the lava is frozen, you’ll be able towalk across it and nab the nearby chest, which contains theFlame Ring, a useful item for facing any Pyrology user. There is also a frozen pool of lava near the start of the area with a revealed chest that containsthree Gold Ore.
When you’re ready,return to Tsukijima and speak to the mayor to complete the quest. This will add Comroon to the empire, increasing your income.
This is not the end of events here on Comroon, however - in a few generations, the volcano will start making trouble again. It is then that we can take the final steps to recruit the Salamander class.
The Volcano’s Eruption
A few generations after completing Calming The Volcano (or as soon as you reach the Final Emperor), you’ll bealerted by a ministerthat Mr. Comroon is threatening toerupt. There are a few ways to deal with this, and how you act here will depend on what you want from the quest.
Completing The Volcano’s Eruption
Assuming you want to complete this quest as normal and do the right thing, immediatelyhead to Tsukijima when you learn of the volcano’s imminent eruption. Talk to all the marked people here, ending with the mayor, who will direct you towardsZemio.
This begins a back-and-forth that involvestalking to the mayor of Tsukijimaand theleader of the Salamanders in Zemio. Throughout this sequence, you’ll have the people of Tsukijima evacuate and pledge to protect the Salamanders of Zemio by travelling up Mt. Comroon and destroying the stone that blocks the magma at the top.
To continue,do as you pledged: enter Mt. Comroon and travel up to the top of the area, as you did when you delivered the Ice Seed here. Only, this time, it’s a good idea tosave and heal up your BP, as you’ll face a boss fight when you approach the quest marker.
It is imperative that you head directly to Mt. Comroon after pledging your help to the Salamanders.Heading anywhere else will cause the eruption of Mt. Comroon and fail the quest.
How To Destroy The Stone
This fight is a true trial of endurance. You’ll begin the fight against three Hellhounds, and you might not even notice the fact that the massive steamingstonebehind them is targetable - it is, in fact, the true boss here.
Defeating the Hellhounds during this battle will only net you a temporary reprieve.The Stone will summon more hound-type enemiesas the battle progresses, so it’s important to balance damaging the Stone and thinning out the herd of evil dogs.
As you might expect, bringing powerfulHydrologywill be very useful in this fight, as the Hellhoundsandthe Stone are weak to it.Water Blast IIis key here, as it inflicts a debuff to physical defence, which should help a decent chunk.
The stone will useQuakeat the end of every round during this fight, dealing fire damage to your entire party. Be sure to havemultiple sources of healing with you, as this damage can rack up quite quickly.
Before dealing the final blow to the Stone,make sure your party is healed up! The Stone will end the fight with an explosion attack, dealing damage to the entire team. You don’t want to lose LP unnecessarily, thanks to being low on health at this point!
Upon your victory, you can head back to Zemio and return to the Salamander leader to complete the quest, which will net you the Salamander class for recruitment. It is at this point that you willneedthe stone boat we directed you to fetch earlier in this guide.
Ignoring The Volcano’s Eruption
It is first important to highlight that this course of action has the following consequences:
That said, it’s quite easy to access this route. The easiest way to follow the quest directions listed above up until the point you pledge your help to the Salamanders and receive a weapon from the chief.At this point, enter Tsukijima- you will be treated to a cutscene of Mt. Comroon erupting and gain access to a whole new area: the Emerged Island.
Emerged Island Walkthrough
The Emerged Island is basically alinear dungeonthat has you exploring some ruins. This is a simple, linear dungeon with one quirk: locked doors that require you to flip a switch to open.
There are three locked doors in this area:
After the third door, the path to the end of the dungeon is simple, if monster-infested.
When you reach the save point and BP recovery point, do not ignore them - there aretwo bossesat the end of this quest, and they are very difficult.
How To Beat The Dullahan
The first boss here is against aDullahan and two Blood Suckers. This fight will play out like a regular fight against tough enemies, but with one exception: the Dullahan’s propensity for status ailments.
The Dullahan will use status ailment abilities on most turns, including the very viciousPetrification Gaze. If you have theGaze evasion tech, it’s incredibly important to equip this to your entire party. Otherwise, the fight is a race to destroy the Dullahan before the entire party gets petrified.
Don’t rely on theDarkstone Ringfor Petrification protection - it doesn’t work like that!
The Dullahan can also inflictSleep, Paralysis, and Poison, making this a very tough fight to stay active through. This is a fight where pre-charging your Overdrive gauge is very handy.
Upon defeating the Dullahan and his goons, you won’t get a break before the next fight.
How To Beat The Sorcerer
This fight is, thankfully, a bit kinder than the previous one. Here, you’re up againstthe Sorcerer and some weak Wingers, which are easily taken out.
The Sorcerer will usemultiple party-wide offensive spells per turn, so it’s very important to havemultiple healershere.
Our strategy involved one dedicated healer, and two offensive units who could switch to powerful healing spells whenever needed. The remaining characters would be dedicated to attacking.
As long as you’re able to keep your party healthy, you’ll find this fight a breeze. The Sorcerer has a high damage output, but he also has rather low health for a late-game boss.
After winning this fight, you’ll obtainPoseidon’s Spear, the Sage Rod, the Grimoire of Eld, and a bunch of Crowns. The Grimoire allows you to useUmbrology (dark magic) and also lets you recruit the Diviner class.
Should You Stop The Volcano Or Let It Erupt?
This is the question, isn’t it? Let’s look at the pros and cons of stopping the eruption.
At the end of the day, this choice is totally up to you and your playstyle, and whether you valuemoral goodnessand Salamanders over themore useful rewardsof the eruption path.
It is worth noting thatyou will keep the Grimoire of Eld, which you use to unlock Umbrology, as a key item, even if handed to the Diviner to recruit him.