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If you like getting personal with your enemies, Clark is a great character to use inMetal Slug Tactics. He has a variety of Special Actions that involve grabbing units that are close and dealing damage to them. You would think that this game plan would leave him exposed, and that’s true, but Clark also has some tools to defend himself.
Let’s go over all of Clark’s Special Actions and loadouts, his best Passives, and what you should keep in mind when selecting this unique character in Metal Slug Tactics. You’ll end up loving Sidestep in a matter of seconds.
Clark’s Core Abilities - In The Ring, Stargazer, And Argentine Backbreaker
It doesn’t matter what loadout you select with Clark or how you want to play with him —In The Ring should always be one of the first Special Actionsyou get with him. The reason is simple: it’s most likely that you’ll get close to your enemies, ready to be attacked. In The Ringapplies Fragile to enemies in range, which meansthey will receive two more damagewith anything you attack them with.
The best part of In The Ring is that it will give you a Bonus Action if you don’t affect more than two enemies at once, and this amount will be increased with upgrades.
The other most used Special Action would beArgentine Backbreaker, which moves units close by, ignoring Cover and buffing your Synchronization attacks. When you don’t have ammo in your secondary weapon, this is a good attack to use after activating In The Ring and having an extra attack.
Stargazer is the last Core Ability, and it’s basically like Argentine Backbreaker, with the difference being thatit has more range, and instead of buffing Synchronizations, it gives Bonus Move. Personally, we prefer Argentine Backbreaker, but considering how much you need to move with Clark, this extra effect is not a bad one and can help you.
Regardless of the Core Abilities you choose, theSpecial Action Sidestep should be one of the extra ones in your stock. This will give Dodge to the selected unit, and possible attackers will receive Fragile. A deadly combo with all the aforementioned abilities.
Clark’s Special Actions
Moving units and applying Fragile are Clark’s specialties. You can see why in the table below.
5
1-2
6
1-4
3-6
Deals 3 damage.
Ignores Cover.
Gives a Bonus Moveat the end of the action (also applies to characters synchronizing with this move).
2
4
Adds 1 Dodge.
Adds Sidestep to any unitwithin range (when attacked, the attacker receives Fragile).
Self
Applies Fragileto enemies within range (they receive +2 damage when attacked).
8
1-1
Damage is increasedby your Dodge number.
Clark Classic Loadout
Nothing too fancy,Clark will start with a Handgun and Shotgun. The former is a standard business, but it’s one of the few characters that can start with a powerful close-range weapon like a Shotgun. Add that to the fact thathis initial Special Action is Argentine Backbreakerand you’ll understand quite quickly why he is a close-range beast.
As explained before,Sidestep should be a Special Actionthat you get as soon as possible. Its best detail is that it can be applied to any character, and you may use it more than once if you have enough Adrenaline.
Jump Into Action is another ability that goes wellwith this loadout, since you’ll gain some more range with a very low Adrenaline cost. Excellent for pursuing your targets.
Recommended Passives
If you will be moving around as much as possible,we can’t recommend Parkour enough. Being able to move over obstacles like they are nothing is a must.
Another usual suspect in your passives will beThrill Seeker. As Clark is expected to be attacked multiple times,earning one Adrenaline for each of those attacksis not a bad deal.
As Argentine Backbreaker should be your way of attacking enemies, either finishing them or triggering Synchronization for your allies to finish them,Special Rush is an excellent choice. It gives you a Bonus Action when you get a frag with a Special Action.
Clark Overtime Loadout
A mix of a close-range weapon with a long-range one,Punisher is a knife that deals four damage and Musket deals four. The former, naturally, asks you to be next to the target, but the latter has six range, and it also can deal a total of six damage if it attacks with a Bonus Action.
This loadout comes withIn The Ring, perhaps Clark’s best Core Ability, and a perfect combination with your Punisher. The game plan is to move close to your enemies, apply Fragile, earn a Bonus Action, and finish the deal with a melee attack.
Add Sidestep to the equation and you’ll be earning more Dodge, letting you protect Clark from nearby units, and applying more Fragile to attacking ones.
This loadout can only be unlocked by successfully finishing one run with Clark.
Clark Fired Up Loadout
We are not a fan of the Automatic Handgun, a primary weapon that attacks twice but only does one damage and has less range than a regular Handgun. Sure, it can get spicy with only a few upgrades, but it’s not a safe option.
However,Gale is a secondary weapon that attacks twice, has All In(three extra damage if Clark has any movement available), andalready deals three damagewith each hit. This is a gun that can quickly let you deal a lot of damage without upgrades in the early stages, although it will hurt your movement until you get good passives.
Stargazer is the Core Ability here and it’s just fine.The Bonus Move you get would do wonders with Gale’s buff, but as you don’t get a Bonus Action from the get-go and Bonus Move doesn’t stack after your turn, this won’t be useful at first.
Clark’s last loadout has the unique feature of letting youignore whether the enemy is at your height or not. Both theMolotov Cocktail and the Glass Launcherignore elevation differences and obstacles. Plus, the former gets Flame if you finish a unit with it, which leaves the tile with the Burn effect.
On the other hand, whileGlass Launcher is great on itself, note that it has Burst, so each attack adds your current Dodge value to the damage you make. This means that you may have a powerful weapon here if you build Dodge, but clearlythis is a loadout to use more cautiously, taking your distances with your rivals.