Call of Duty: Black Ops 6’s AK-74 is a very middle-ground AR, not particularly excelling at any one thing, but able to hold its own in a wide variety of situations. That can be a blessing and a curse for the AK since some players are going to only play in their weapons-optimal situations.

But played well, the AK can keep you fighting for the top of the scoreboard around the clock. The biggest hurdle for the AK is going to be the recoil, with it kicking both vertically and horizontally enough that it can be difficult to keep on target.

A stable AK-74 build in the Gunsmith of Call of Duty: Black Ops 6.

AK-74 Stability Build

There are two ways to combat the recoil on the AK-74, and the most direct way is toimprove the stability itself. This build revolves entirely around improving the recoil in the Gunsmith, making theAK-74 as stable as it can be. For the most part, if you can limit the horizontal recoil of the AK, the vertical recoil is fairly easy to manage.

Optic of choice

The Trophy System Field Upgrade in the menus of Call of Duty: Black Ops 6.

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The All-Around AK-74 Loadout

Because of the stability improvement enabling the AK to compete at almost any range, you’re going to find in multiplayer,this can be slotted into pretty much any loadoutas the primary weapon. That said, here’s one loadout as an example of a build that could be complemented by this weapon.

Tactical Expert

T

his build is going to beviable to take into any match and every game mode. The GS45 as your secondary weapon is a two-shot to the body, making it a good backup weapon, and the perks and lethal combination are going to beeffective against nearly everyone.

AK-74 Run And Gun Build

The other way to address the stability issue with the AK is to use it primarily in close quarters, with a heavy emphasis onfast and unpredictable omni-movement. This is going to definitely be helped by a specific loadout overall, which is included below.

The Run And Gun Loadout

This AK build does forego including a sight, and while the AK iron sight is a bit rough, this is meant to be used in such close range that it isn’t going to matter, anyway. The rest of this loadout is built around anentirely run-and-gun playstyle.

Wildcard

Perk Greed

The Perk Greed Wildcard allows you to grab thetwo most important perksfor this build,Gung-HoandDexterity. Both of these perks are going to make your life much easier with this kind of playstyle.

TheGrekhovais a fully automaticpistolwhich is going to be very beneficial at this range, the Concussion Grenade is going to slow down your opponents, and the Impact Grenade can be thrown and detonated without having to cook or wait for a timer, keeping you on the move.

The Light Stock being equipped to the AK-74 in Call of Duty: Black Ops 6.

Overkill Loadouts With The AK-74

TheOverkill Wildcardallows you to equip asecond primary weapon, and the right choice in that regard can make your loadout into something that cancompete in any range whatsoever, complementing the mid-range capabilities of the AK-74.

AK-74 And The Marine SP

TheMarine SP is a good shotgun, and available right from the start. It can be a little bit inconsistent, but once you’ve got some attachments equipped for it, it can be a great option for thoseclose-range interiors, while you’ve got the AK-74 for medium-to-long-range engagements.

Flashbang OR Concussion

The Grekhova being aimed at a target dummy in Call of Duty: Black Ops 6.

Spring Mine OR Trophy System

Overkill

Fast Hands is an integral part of this build; that quick switch between weapons makes a huge difference when you’ve got two primaries that you’re swapping between on the regular. Flak Jacket is going to help keep you protected when you’re in the interior, as will the Trophy System if that’s what you bring.

Equipping the Marine SP with attachments that increase the Sprint To Fire speed is going to be a massive boon.

The Overkill Wildcard in the loadout screen of Call of Duty: Black Ops 6.

TheBlast Trapand possibleSpring Mine combo, especially when you’re bringing Gearhead, means you can lay aninconceivable amount of traps around the map.

AK-74 And The Tsarkov 7.62

The Tsarkov 7.62 is atwo-shot-to-the-bodyweapon that is easy to keep on target, even at longer ranges. Running this with acloser-range-orientedAK-74will be the way to go, giving you two different weapons that excel in very different ranges.

Concussion OR Flashbang

The Marine SP shotgun in the Gunsmith of Call of Duty: Black Ops 6.

This build includesFast HandswithOverkillagain but is less focused on surviving in interior environments and more focused onbeing effective in a variety of situations.

The Tsarkov with a medium-range scope will do you fine with this, as well as any attachments that make iteasy to keep on target.

The Tsarkov in the shooting range of Call of Duty: Black Ops 6.

The AK is what you’ll be using for anything but long-range, so mostly,building an AK that you feel comfortable with is important. You can build the Run-And-Gun AK, but without the rest of the loadout supporting it, it will be a bit more difficult to use. An AK that’s more all-around focused is generally the way to go with this combination.