Though mages don’t need weapons to cast their spells, we all know they make a lot of difference. Not just for the aesthetic - and for the melee combat we have here - but also because these weapons usually come with amazing perks and stat boosts, and that is not different here inDragon Age: The Veilguard.

Your arsenal consists of staffs, blades, and orbs to ponder on and decide which you should use. While some will work better or worse depending on which build you’re going for, We recommend equipping or at least checking some of these and seeing how well they fit your character.

Rook wielding Meredith’s Legacy in Dragon Age: The Veilguard.

12Meredith’s Legacy

This game has quite a few gamble items, with both positive and negative mechanics, that change how you’ll approach combat with your character, and Meredith’s Legacy is one of these items.

With it equipped, you may no longer heal yourself with potions and companions' abilities, but every attack leeches health, and it even gives you a boost in leeching in general. If you build a mage around leeching, as necromancers do here, this staff is a great fit.

Rook wielding Shadowbreath in Dragon Age: The Veilguard.

11Shadowbreath

Another useful staff for necromancers (though for different reasons) is the Shadowbreath. With it, your ranged attacks (the beam attack) will increase damage, cost less mana, and, once fully upgraded, will cause additional damage based on how much mana is missing from your bar.

A character that relies a lot on the beam attack from their staff will greatly benefit from this weapon to the point that they can easily kill all enemies nearby in a few seconds of combat.

Rook wielding Flamebranch in Dragon Age: The Veilguard.

10Flamebranch

If you’re more interested in the pyromancy that being a mage can provide, Flamebranch can make it even better. Once you fully upgrade the staff,fire abilitieswill cause extra damage based on how much mana you spend to use them.

That said, the staff mostly supports your mana while not fully upgraded, making you generate mana faster (and even faster when hitting enemies with the burning condition) and also simply increasing your maximum mana - all very useful things for those who like spamming abilities.

Rook wielding Veilseeker in Dragon Age: The Veilguard.

9Veilseeker

For a build that fights with the staff but uses their basic attacks instead of relying on abilities or the beam, you may go with the Veilseeker. It makes your light attacks hit harder and will increase the number of extra projectiles your final attack from the light combo generates.

This number will increase further as you upgrade the staff, and it even makes these projectiles have different damage types once fully upgraded, causing different damage types with one swing.

Rook wielding Timeworn Mageknife in Dragon Age: The Veilguard.

8Timeworn Mageknife

For those more focused on being a spellblade, triggering Arcane Bombs is quite helpful - and painful for your enemies. Why not make them better, then? They’ll cause extra damage, stagger enemies, heal you in the process, and cause damage in an area - at the cost of a bit of mana.

You’ll unlock these features as you improve the weapon, as it works with most weapons in the game, and once it’s fully upgraded, you can be in the frontline without worries, as you’ll hurt everybody and take care of your health as you attack.

Rook wielding Enchanted Athame in Dragon Age: The Veilguard.

7Enchanted Athame

While this blade comes with a slight negative trait, all the perks easily compensate. Your abilities will cost an extra 50 mana to trigger, but they’ll also cause more damage. That only happens once the weapon is fully upgraded, though.

While you’re still getting there, the weapon will increase your maximum mana, it’ll recover mana per hit you make, and the damage you cause increases based on the amount of mana you’re missing.

Rook wielding Thorn Of Misfortune in Dragon Age: The Veilguard.

6Thorn Of Misfortune

This thorn is another great use for those who want to rely on Arcane Bomb often, and its perk will also be influenced by the orb you’re wielding. It’ll increase your critical damage overall (making it great if your build relies on that a lot), and all Arcane Bombs will cause critical damage.

Any critical hit will cause an affliction (which affliction depends on your orb’s type), and you’ll need one fewer Arcane Mark to trigger Arcane Bomb with this blade, making criticals happen more often there.

Rook wielding Spellcaster’s Stiletto in Dragon Age: The Veilguard.

5Spellcaster’s Stiletto

If your mage is feeling too squishy, this blade might help you out. It increases your mana generation and your defense, and hitting enemies with an Arcane Bomb will make them do less damage, so it’ll hurt less.

Finally, you’ll get another defense boost, though temporarily this time. Each advantage you get will increase your defense for as long as these advantages are active.

the orb used to represent the Fadelight and the Veilsong weapons in Dragon Age: The Veilguard.

4Fadelight

Blades will put you on the frontline, so combining them with a proper orb is important. Fadelight will increase the damage you cause to enemies' base health, as well as the amount of healing you receive overall. Performing a Perfect Defense will also heal you.

Along with these buffs, your light attacks (aka the orb attacks) will cause extra damage if you’re not carrying any potions around. If you’re parrying attacks or have healing abilities ready on companions, the lack of potions won’t be a big thing.

Rook wielding Thunderclap in Dragon Age: The Veilguard.

3Thunderclap

If barriers are too annoying for you, Thunderclap is the answer. It causes extra damage to the enemy’s barrier, and it prevents enemies from triggering barriers again, which is particularly useful against bosses with a big barrier bar.

You’ll also leech health back to you whenever you damage a barrier, and when the barrier breaks, it’ll cause electric damage in an area around the enemy, potentially hitting nearby enemies.