Megaloot is the perfect, pixelated environment for hoarding loot like a treasure-crazed dragon, and mixing and matching weapons, armor, rings, and amulets until you find the perfect synergy between unique gear sets to output tons of damage. As the game’s title implies, though, there’s quite a bit to sift through.
While your character and keystones play a large role in the type of loot you’re going to be chasing, certain weapons in Megaloot are almost always useful in general, especially since you’re able to dismantle them for permanent stats at the end of each floor. Let’s not waste any more time; these weapons aren’t going to loot themselves.
Inherent Set(s)
Wood, Swiftness
Okay, the Training Sword certainly isn’t something you’re going to be carrying into the mid or late game, but it’s a reliable weapon that offers percent damage reduction through the Wood set and extra attacks per turn through the Swiftness set.
Combined with a third gear set of your choice, like Golden or Scout, the first floor becomes a breeze. Well, as long as you remember to prioritize those pesky Boar enemies; they’ll happily stun you and ruin any run if you’re not paying attention and mashing the spacebar.
Monomana
Even if the base damage isn’t too impressive on its own, the Mana Gauntlet is nice to have, simply because it’s part of the Monomana set, which increases max mana by one and regenerates all missing mana at the end of your first turn.
Equipped on a spellcaster-oriented characterlike Kinno, or paired with gear that’s part of the Arcanum set, which grants a magic shield and increases Magic damage by 375 percent, you’ll have a basic but incredibly effective gear synergy fairly early into your run.
Ancient Ice, Swiftness
If you grabbed a pair of Ethercrest’s Sabatons on floor two, and an Ethercrest’s Helmet on floor three, you should watch for an Ethercrest’s Blade on floor four because it doubles your attacks per turn, and has multiplicative damage scaling for every Ancient Ice set item equipped.
If you’re playing as Fren or Sid, or you took a keystone that adds attacks to each of your turns already, you’ll be able to apply heaps of Freeze stacks to enemies, especially if you can fit Multi Attack into your build from the Demonic armor set.
Dazzle, Swiftness
Dazzle is a wonderful mechanic, providing immense offensive and defensive value through Sparkle stacks that don’t go away after each turn when applied to enemies, and tons of temporary armor through the Ephemeral Armor mechanic. Seriously, don’t sleep on this set.
The reason why the Qolk is favorable compared to other Dazzle weapons is simply because it gives you the Swiftness set on top of Dazzle; the more attacks you take in the first turn, the more stacks of Sparkle and Ephemeral Armor you’ll get.
Ancient Shell
If your build centers aroundstacking up as much armor as a mech, you may grab a Turtle Gauntlet to dismantle at the end of a floor to gain extra damage based on a percentage of your defenses. Although, you’ll have to make it to floor 15 before you see this weapon.
Alternatively, if you already have other items equipped that are part of the Ancient Shell set, you could replace your weapon with this to get even more Armor Shield stacks; you can’t kill anything if you’re dead, after all.
Demonic, Swiftness
With already respectable damage scaling, paired with the Demonic and Swiftness sets, the Demonic Claymore gives you everything you need to start dealing massive amounts of damage to multiple enemies in a single turn. You’ll probably still have to skip your turn when a Kotya shows up, though.
With the right build, you could easily adopt the philosophy of offense being the best defense, focusing on maximizing damage and killing enemies in as few hits or turns as possible; they can’t hurt you if they’re already dead.
Vampiric
Whether you’re a fan of Elys and the Vampiric set or not, picking up a Bloodedge is a great way to build up physical damage, life steal, and penetration on floor 15 and beyond. Although, the moreVampiric gear you have, the more your damage will scale with this weapon.
In tandem with the Flesh set, which provides no shortage of max health scaling and recovery, you can start to optimize the effects of life steal. Although, it’s probably a good idea to find a third set that provides another layer of defense, rather than just a high health pool.
Darkness, Wood
Although it can be a bit tricky to use, since it’s acquired so late into a run and gives two sets, Darkness and Wood, the Rod of Doom is a penultimate weapon for builds relying primarily on magic attack damage, since it can easily give a base damage increase going into the thousands.
Normally, the Wood set is something you’d try to get away from as early as possible, but with so much damage and gold gain, you’ll probably be able to clear plenty of floors before you have to figure out some kind of gear pivot.
None
Despite your intuition, no, a Throngler isn’t something straight out of the Rick and Morty universe, but it is a powerhouse of a weapon, boasting hefty boosts to physical damage, max health, and critical damage. Of course, top-tier weapons come with price tags to match.
A Throngler doesn’t have an innate set, so you’ll most likely convert it into permanent stats as soon as possible. Although it does grant an incredible percent increase to gold gained, it could be used strategically for a greater gear goal.