Summary

Warhammer 40,000: Space Marine 2tries its best to be kind to new fans of theWarhammer 40Kuniverse. Impressively, it does so without watering down the decades of pre-made lore the game is based on.

Still yet, longtime fans of 40K will notice some hidden details here and there. From important names, some not-so-fun realities of the Imperium Of Man, and perhaps even hints at where the series is going next. Here are some things only fans of the 40K lore may have noticed.

A servitor and tech priests mill about on the deck of a space ship.

9Servitors

Not The Ideal Job

In between missions, you can wander around the Ultramarine’s ship, which also works as the game’s hub. It’s not just a place for you to check your loadouts and customize your armor though, because it’s crawling with little bits of lore.

One of the more poignant on the ship is the various servitors. They used to be normal humans, now lobotomized and upgraded with mechanical parts to do menial tasks for the Imperium. You see them hauling weapons, cleaning, and usually meandering throughout the decks of the ship.

Warhammer 40k Space Marine 2 mod of a Deathwatch soldier holding a blue energy sword

You can also see more rudimentary ones on the planets as door locks and even circuit breakers, since the Imperium has a phobia of artificial intelligence.

8Deathwatch Legions

Cousins In Arms

In the introductory level, you are shown a group ofDeathwatch space marineson a task to halt the tyranid invasion for a time. The big reveal of the mission is that the unknown Deathwatch member you play as is Titus.

But, fans will also note the other members of the Deathwatch squad and the legions they hail from. Of note, there is a Dark Angels member and a Space Wolf that are confirmed, but keen eyes may pick out signs of the other squads' original chapters too.

Purple energy surrounding a warp portal orbiting a planet in Warhammer 40,000 Space Marine 2.

7The Necron Tomb World

A Sleeping Enemy

In the last missions of the game, as you go under the planet’s surface to hunt for the tech priest, there are some pretty sinister hints at who else called that planet home before. The game outright references these necrons, but longtime fans know how deadly they really are.

Nearly immortal, and wielding powerful technology, it makes sense for the Mechanicus to want to investigate them. You see various hieroglyphs and even a few Tomb Stalkers/Sentinels lying about. But, how much are they involved in this warp-based technology?

Gadriel and Titus during the final stand in Warhammer 40,000: Space Marine 2.

6Homage To Earlier Art

Stand Your Ground

There are plenty of themes that consistently appear throughout the lore and media of Warhammer 40K, such as the concept of a space marine’s last stand.

This is something that has appeared in videos, books, and even a few different pieces of art in 40k: a group of space marines hoisting their banner high as they take on an overwhelming enemy force. Just like Titus and the Ulramarines did against the chaos army

A space marine looks towards a life-pod like device built into the wall of the ship.

5Dreadnought Preparations

Praise The Machine God

Between some of the earlier missions you will see various parts of the ship in action, notably various cargo moving around and tech-priests attending to things. One such preparation they are making is getting the dreadnought you see in later levels ready.

The space marine inside is kept in a stasis sleep until he is needed for combat. Waking him up and then outfitting him with a dreadnought body is a delicate procedure and takes time, as seen through the various mid-mission discussions the priests are having.

Captain Titus looking heroic in the sunlight in armor and wielding a chainsword.

4Titus' Room

It Ain’t Much

Every so often after a mission, players will find Titus back in his room. This actually holds two pieces of lore for fans of the series. The first is the incredibly spartan settings that space marines live in day to day. But, they aren’t made to relax.

The second is Titus' original chainsword that now sits on the wall as a relic of battle. With new weaponry, the battered old chainsword has probably seen its final days of fighting, but it’s still nice to remember it.

Space Marine 2 Rubric Marine Squad

3A Missing Primarch

Where Is The Cyclops?

Afterthe Thousand Sonsmake an appearance, the fighting picks up. Daemons, rubric marines, and even chaos sorcerers all take the field to try and stop Titus and the Ultramarines from achieving their goals.

But someone is missing. Pointed out by the rather angry Ultramarines dreadnought, the Thousand Sons' primarch, Magnus, is not on the battlefield. This isn’t abnormal, since he only appears in person during the most prolific of battles, but it makes fans wonder how important this technology is to the Sons.

Sanguinius stand with a spear and sword in front of an army of human soldiers.

2Sanguinius Statue

A Fallen Angel

Sharp eyes may have noticed a large statue in the distance of the mission where you have to save Leuze from the tyranids attacking the building he is locked inside. This angelic figure is actually an important person in the 40k lore.

It is none other than Sanguinius, the now-deceased primarch of the Blood Angels loyalist space marine legion. It is odd that it is not mentioned at all in the campaign, which makes one wonder what connection the Blood Angels have to those planets.

Sorceror Lord Imurah at the eve of the final battle in Warhammer 40,000: Space Marines 2.

It could be as simple as the Blood Angels or a successor chapter has protected the planet previously, or that they pick from the people there to fill their roster.

1The Curse Of The Thousand Sons

All Is Dust

An interesting enemy, The Thousand Sons are a chaos space marine legion with plenty of secrets up their sleeves. While they often have plenty of foul sorcery to throw at Titus, they aren’t as strong a threat as they could be.

Upon killing them, you may have realized they don’t bleed, instead they spew gouts of dust. This is due to a spell cast upon them by one of their own sorcerers to try and cure the effects of the warp on them. Instead, it turned most of the legion into walking husks of armor filled with dust.

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