Summary
Baldur’s Gate 3allows you to choose your own path as you travel through Faerun. Your character is completely customizable, including your morality. Tav can be as good or as evil as you wish.
While The Dark Urge origin is known as the most evil option, you don’t have to choose the Bhaalspawn for your evil playthrough. There are various options for any origin to make wicked and violent choices. Here are some tips to help you with your evil Baldur’s Gate 3 playthrough.
Spoilers for Baldur’s Gate 3 ahead.
10Avoid Evil For Your First Playthrough
While an evil run is tempting, we don’t recommend choosing itfor your first playthrough. Unfortunately, you lose a chunk of content if you make the evil choices first thing.
If you want to get the most out of the game as a first-time player, you don’t want to miss out on valuable loot, companions, and quests because of your darker choices. After you finish the game, you may start an evil playthrough and spot the differences in items and outcomes.
9Choose The Dark Urge Origin
While you can commit evil acts in any origin story, the Dark Urge, or Durge, was written for a more wicked story. Durge has no memories and an unrelenting desire to kill, offering additional cutscenes and violent dialogue options.
Even if you wish to resist the urge, you will have evil, irredeemable thoughts. With a gory backstory and a murderous streak, the evil choices practically make themselves.
Durge isn’t necessary for an evil playthrough, but the cutscenes and dialogue add additional flavor that heighten your evil roleplay experience.
8Corrupt Your Companions
While some companions will leave if you make too many evil choices, such as Wyll and Karlach, many will stay by your side even as you give in to more violent and aggressive impulses. You can choose options that lead them down a darker path rather than find redemption.
Let Astarion ascend in Cazador’s place, giving into his lust for power. Encourage Shadowheart tokill the Nightsongand her parents, embracing the darkness of Shar. Make your companions as wicked as possible for a truly evil run.
7Recruit Minthara
Minthara is the most ‘evil’ recruitable companion. As a Lolth-sworn drow, she is predispositioned to enjoy cruelty and violence. The Paladin of Vengeance is on a mission to secure power for herself and The Absolute by any means necessary.
She is pragmatic and revels in bloodshed. While recruiting her without becoming a villain is possible, the easiest way to get on her good side is to join her in massacring the tieflings in The Grove.
6Help Auntie Ethel
Auntie Ethel is one of the recurring villains in the game. If you’re also evil, however, she may become an ally rather than a foe. Near the end ofyour fight with The Hag, she offers power in exchange for the life of the human girl she has captive, Mayrina.
Obviously, an evil character would choose the boost. You get a +1 to an ability point and further your evil narrative. Wyll even calls you a monster for this choice if he’s in your party.
5Hunt Down Karlach
Hunting down Karlachis one of the more difficult evil choices for a dark run. To embody a truly evil character, trade the barbarian’s life for The Infernal Robe, a powerful item to have in your wardrobe.
Of course, the game makes sure this choice feels as wicked as possible as you chop off her head and hold it up for all to see. You can even carry it as a trophy. It’s a gruesome image, but it’s one of the best choices for an evil run.
Karlach cannot be revived. If you choose this option, you lose her as a companion.
4Rescue And Side With Nere
Saving True Soul Nere from the collapsing tunnel is a big part of the Grymforge storyline. He is a racial supremacist and a slaver, making him one of the most vile people in the game.
Despite this knowledge, you may choose to side with him, forsaking the slaves who may have asked you to help with their rebellion. This betrayal is brutal and a massacre takes place, adding flair to your evil narrative as you choose your pursuit of power over the lives of innocent people.
3Allow The Snake To Kill Arabella
In one of the more shocking and unsettling moments of an evil playthrough, you watch a tiefling child die. Arabella is captured after attempting to steal from the druids. While you observe from the sidelines, Kagha threatens the child with a poisonous snake.
Most adults would attempt to persuade Kagha to stop, but an evil character would say nothing, allowing the terrible scene to unfold. It will enable you to roleplay as a bad person further.
2Side With Glut In The Underdark
When stumbling upon the Myconid colony in the Underdark, you encounter both Spaw and Glut. Spaw is the leader of the peaceful group, while Glut is an optional companion as you navigate the surrounding territory, taking out Duergar.
Glut asks you to help him in his bid for power. Suggested for evil-aligned players, you can help kill Spaw and potentially massacre the rest of the colony. This sudden violence and betrayal against your kind hosts perfectly suit your evil roleplay.
1Betray Zevlor And The Tieflings
The evilest choice occurs at The Grove during Act 1. Rather than siding with the tiefling refugees, you’re able to betray their trust and switch over to the goblins' side with Minthara as your leader, leading to a bloody massacre of the innocent.
When you open the gate to the goblin horde,Zevlor is shocked by your sudden cruelty. What follows is a slaughter, as you murder each tiefling, even the unarmed ones hiding inside. After, you celebrate around their corpses with wine and general debauchery. The act is so evil, in fact, multiple companions leave your party.
Siding with the Goblins means you lose Wyll, Halsin, or Karlach from your party.