Venture deep into the horrifying catacombs of the cursed plane of Duskmourn,Magic: The Gathering’slatest set. What this plane was before the demon house consumed the entire world isn’t important. What is important is that you need to cooperate with your fellow survivors if you’re going to make it through the night.
With all this in mind, you’re going to need to open as many packs as possible of Duskmourn to keep yourself safe from all the nightmares that go bump in the night. If you’re looking to crack a few packs and go hunting for the rarest cards in the set, we’ve got all you need to know about Magic’s horror set.
Magic: The Gathering Duskmourn: House of Horror Play Booster Box
The Most Number Of Cards
Whether you are looking to open specific cards or want to just enjoy some pack opening, the Play Booster Box is great for getting as many cards as you can carry. You’ll get more than 500 cards per box, giving you tons of opportunities to open something special.
Play Booster boxes are the best thing you can pick up if you’re looking to get as many cards as possible at once. Each box comes with 36 packs, and with fourteen cards per pack, you get 504 cards per box, plus tokens and art cards.
There are a ton of different showcase frame options in Duskmourn. You have your classic frames like the borderless, Special Guests, and full art lands that have become a standard in Magic sets. There are also new showcase frames like the double exposure, paranormal frames, mirror monster frames, and very cool Japan showcase cards. Plus, there are the lurking evil alternate art cards that depict horrors stalking their prey in the haunted halls of Duskmourn.
Magic: The Gathering Duskmourn: House of Horror Collector Booster Box
The Fanciest Cards Around
Adventure through the horrible halls of the demon of Duskmourn, but make sure you’re doing so in style. The Collector Booster Box gives you tons of chances to open all sorts of powerful cards, many with special frames and showcase artwork. Collector Booster packs are also the best way to find specific foils since each pack comes with a ton.
If you want to step up your card collectability, you can go with a Collector Booster Box. These boxes come at a much higher price point than regular Play Booster Boxes and packs but have tons of foil cards and special versions of cards to make them well worth it. Each Collector Booster Box comes with 12 packs, with 15 cards in each pack.
Your average Collector Booster Pack from Duskmourn is going to have:
Magic: The Gathering Duskmourn: House of Horror Bundle
Nine Packs At A Great Price
Take your Magic: The Gathering game to new rooms with the Bundle. This collection of nine packs and tons of accessories make for a fantastic addition to any Magic player of any play level. What makes these Bundles such a good deal is that you get a bunch of packs, plus accessories and a box to store it all in.
Magic: The Gathering Duskmourn: House of Horrors Nightmare Bundle
A Whole Box Filled With Foils and promos.
There are two bundles coming in Duskmourn, the classic regular version and then the Nightmare Bundle. In the regular Bundle you get nine packs of Play Boosters to open, giving you a solid 126 cards, plus a bunch of extra Lands, both foil and nonfoil. Magic’s Bundles are great since they come with a ton of extra accessories and even a storage box to keep all your cards in.
Picking up a Bundle gets you:
The Nightmare Bundle comes in a bit more expensive but has some very cool features to help set it apart from the regular Bundle. You’re going to get:
We’ve seen special Bundles before from Magic, but the Nightmare Bundle from Duskmourn seems to be one of the more unique ones, with tons of special exclusives that are only found in this bundle, making them extra unique.
Magic: The Gathering Duskmourn: House of Horror Commander Deck - Jump Scare!
The Blue And Green Commander Deck
The first of four Commander decks coming with Duskmourn, this deck is a blue and green Commander preconstructed deck to turn all those land drops into future value. Your deck can become creatures with this strategy, making sure you get a two-for-one with your land drops. The Jump Scare deck takes something kinda boring, with lands being something generally considered to be pretty boring but get an upgrade in this deck.
Magic: The Gathering Duskmourn: House of Horror Commander Deck - Endless Punishment
The Red And Black Commander Deck
The strongest of the four Duskmourn Commander decks, Endless Punishment takes the group slug mentality to deck design to new levels with plenty of cards to dish out damage to your opponents. This deck also has a powerful alternate Commander, making it a must have for many Commander players.
Magic: The Gathering Duskmourn: House of Horror Commander Deck - Death Toll
The Black And Green Commander Deck
Magic: The Gathering Duskmourn: House of Horror Commander Deck - Miracle Worker
The White, Blue And Black Commander Deck
The only Commander deck from Duskmourn: House of Horrors that is not two colors, the Miracle Worker deck gives you a way to get some spells at weird times with an emphasis on Miracle cards, and a strong enchantment theme to fill in the rest.
There are four Commander decks coming alongside Duskmourn, each one being a two-color deck, with the exception being Miracle Worker, which is three colors. Each deck comes with a 100-card deck, ready to play with right out of the box; you just have to shuffle it up and grab some friends. Besides the 100-card deck, each box includes:
These Commander decks are pretty strong, with the leader of the pack being Endless Punishment. This deck is a group slug deck, one designed to punish your opponents while helping you get ahead. The alternate commander, The Lord of Pain, is particularly powerful, letting you dish out damage to your opponents with each spell they cast.
Jump Scare! gives you a green blue deck with tons of landfall and manifest cards, rewarding you for doing the most boring action in Magic, playing lands, by turning them into manifest dread triggers off of Zimone, Mystery Unraveler or turning a facedown card right side up if you play two lands in a turn.
The Death Toll Commander deck gives you a strong black and green mill-based deck to pilot, letting you return cards from your graveyard back to play, though you’re able to only do it once since that permanent comes back with a finality counter. There are some strong planeswalkers in this deck too, along with a neat alternate commander in Rendmaw, Creaking Nest.
The final deck coming in Duskmourn is the white, blue, and black Miracle Worker deck. This deck is a mix of enchantment themes while reintroducing the miracle mechanic, which lets you cast spells the second you draw them for an alternate cost. There are classic enchantment staples in the deck, along with a healthy mix of counterspells and boardwipes like Terminus.