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Sonic X Shadow Generationsbrings us another familiar journey with Sonic, and also brings with it the long-awaited return of Shadow the Hedgehog. Shadow’s journey is all new, and genuinely some of the best bits of Sonic gaming put out in years.
The Sonic side of things is almost exactly how you remember it, Planet Wisp included. For the grand finale of the game, Planet Wisp is a massive change, and not always for the better. Regardless, it has a few more secrets to uncover this time around.
How To Get An S Rank In Planet Wisp
Unlike most other levels in Sonic Generations,Planet Wisp takes quite a while to complete. More than any other Act in the game. And so it’s only fair that its requirements for an S Rank are a fair bit eased to accommodate that. It’s still a struggle though, so here are some tips to get you to the finish line in record time.
Planet Wisp Act 1 S Rank
As Classic Sonic,Planet Wisp has you frequently taking the form of a purple spiked ballto traverse across walls and ceilings. It is cumbersome and slow and controls far worse than Classic Sonic. You’ll also be spending most of the level in that form, so get used to it.
Right from the beginning,keep up your momentum to reach the floating platforms over the hill. Keep in mind that the enemy up here will throw their axe at you and it is very difficult to avoid, potentially knocking you back down to the low route.
Once you pick up the spiked ball, transform into it anduse Spin Dash to quickly scale the walls. This will bring you to the higher route and get you through the factory a little quicker.
Once inside the factory,take whatever path you can that doesn’t require the spiked ball.While they are likely intended to be slower, they end up being faster just by merit of how awkward the spiked ball is to control.
The spiked ball power-up is on a timer before it runs out, thoughpicking up another power-up while in this formwill reset that timer.
Planet Wisp is a very samey level without much in terms of defining features to describe. However,no route feels easy to follow, either. Instead, simply go whichever route you naturally find yourself falling into. This will be faster than second-guessing yourself while trying to find the optimal route.
Finishing Planet Wisp with atime under 6:20 minutes and a score of 50,000will get you an A Rank, and a Perfect Clear will level that up to an S Rank.
Planet Wisp Act 2 S Rank
In an ironic twist, Modern Sonic’s run through Planet Wisp feels much more responsive than Classic Sonic’s due tothe rocket power-up,which is used much less frequently. It can even be a fun level!
From the beginning, land on the floating platforms that lead to a cannon, and thenrun directly to the cave in the next area. Follow through to the next area and use your Homing Attack to get higher. There is a LIghtspeed Dash ahead, though it is very hard to land. Thankfully, it only saves a second or two.
After the grind rails and beginning the side-scrolling section,quickly jump onto the floating platforms. These will collapse after a few seconds, so try to scale them quickly, and take advantage of Homing Attack on the flying enemies to get even higher, avoiding the cannon in the next area for a few seconds saved.
With the rocket power-up, you can tell where to use it bythe arrow-shaped trail of ringsthat will be in the environment.
In the next section with rockets firing from the walls and a series of red platforms,climb upwards as fast as you canto collect the rocket, and then use it immediately to get to a new area.
When you next use a rocket,try to aim the rocket as precisely as you canso that you’re able to get into the Directional Cannon through the barrier for a shortcut. This is quite difficult to land, however.
Once you start encountering the carts on rails, follow them for the remainder of the Act.This will always lead to you the fastest route. This is even easier when there are enemies on them, as you can use Homing Attack to quickly close in on them.
You can also Boost while on cartsto make them move faster without Sonic falling off.
After you crash through the next barrier, make sure topick up the rocket by the handle, as you’re able to use this partway along the route on the next cart to unlock another shortcut to the top.
The remainder of the level is fairly linear, so justkeep on following the rockets upwardsto reach the goal.
Finishing this Act inunder 5:40 minutes and a score of 50,000will get you an A Rank, and a Perfect Clear will increase it to an S Rank.
Where To Find Every Red Star Ring In Planet Wisp
Red Star Rings were a staple collectible of the original Sonic Generations, and they return in this release completely unchanged.Still ten per location, still five per Hedgehog, and still in all the same locations.
Planet Wisp Act 1 Red Stars
Here’s where to find all five Red Stars in Classic Sonic’s run through Planet Wisp.
This will reward you with the Skill,Homing Attack.
Planet Wisp Act 2 Red Stars
And here is where to find the other five Red Stars in Modern Sonic’s side of things.
This will reward you with the Skill,Ring Energy Bonus.
Where To Find Every Hidden Chao In Planet Wisp
A brand-new feature in Sonic X Shadow Generations are the addition ofsix Chao hidden in every one of Sonic’s locations, leaving three for each version of Sonic to find.
Here’s where to find Classic Sonic’s trio of Chao.
Planet Wisp Act 2 Hidden Chaos
And here is where to find Modern Sonic’s medley of Chao.
And that is Planet Wisp wrapped up. It’s not the most joyous of levels if you like going fast, for Classic Sonic especially. But now it is complete. and quite possibly all of Sonic’s side of this adventure with it. Congrats!