Where the original Sonic Generations was a celebration of just Sonic’s past,Sonic X Shadow Generationsadds some love for his better half, Shadow the Hedgehog. The content centred around the Ultimate Lifeform is all brand new, leaving Sonic’s gameplay feeling aged in comparison.

Of course, Sonic levels have such a lasting appeal because they’re already great, no matter how purely Modern Sonic controls. That brings us to Sonic Heroes' Seaside Hill, a wonderful reminder of just how poorly Sonic can control. It’s got a few new secrets in this release, so let’s check them out.

SONIC X SHADOW GENERATIONS Classic Sonic being chased by a giant wheel in Seaside Hill.

How To Get An S Rank In Seaside Hill

An S Rank is one of the highest awards you can getin a Sonic game. Sure, the extra skills can be nice, but nothing feels better than dashing through a checkpoint and seeing the numbers in green to tell you you’ve went faster than you ever have before. Here’s how best to get an S Rank in both of Seaside Hill’s Acts.

Seaside Hill Act 1 S Rank

Act 1 has plenty of twists and turns, and a lot of your speed isdetermined by the cannons you find yourself in. It’s not always obvious which are the best, so strap in and keep your fingers nimble for some sudden jumps.

As soon as you get underwater, jump onto the red platforms. They will fall after a moment, so start on the leftmost platform to give yourself a few extra seconds.Bounce off on one of the robotic fish to launch yourselfto the higher route. Just one fish should give you enough height to close the gap.

SONIC X SHADOW GENERATIONS Classic Sonic by a checkpoint underwater in seaside hill.

After following along this route enough you will come to another leaping fish with spikes beneath them.Bounce on them like the jumping fish beforehandto reach a cannon that fires you to a higher route.

Pick up the invulnerability, and thenjump to the adjacent platform instead of following the slope down. Bounce off the flying enemy when they’re not electrified. This will after a moment lead to red platforms that will collapse almost immediately after standing on them. Make the jump at the last moment so you don’t have to idle on the platform. This leads to another cannon.

SONIC X SHADOW GENERATIONS Sonic jumping towards an enemy in seaside hill.

Bounce over the electrified enemy hererather than dropping into the lower cannon, and proceed up into the next cannon. Bounce off the next flying enemy into the cannon beside them.

After dropping into the water, justjump past the yellow spring on the right. You jump higher in water, so you can easily clear this gap.

SONIC X SHADOW GENERATIONS Sonic being shot from a cannon in seaside hill.

In the next section, you will be chased by a giant wheel. It doesn’t defeat you if you get hit by it, so don’t worry too much about it. Make sure tojump up to the platforms and Dash Ringsabove you when you pass into the second grass area while being chased.

Finish with atime under 2:50 seconds and a score of 50,000to get an A Rank, with a Perfect Clear turning it into an S rank.

SONIC X SHADOW GENERATIONS Sonic in a vehicle in seaside hill.

Seaside Hill Act 2 S Rank

Right after hitting the bounce pad,take the left rainbow ring. This leads to a significantly faster route than the right one.

When you get to the wall-jumping section ahead, use boost to reach the highest section of the wall to pass into the left, and thenuse boost to get through the spikes to reach a cannonthat fires you upwards.

When you hit the downward slope of the upcoming bridge,jump to reach the Rainbow Rings, bringing you to a higher route. Be careful with sidestepping ahead so you don’t fall down again.

After boosting up the next bridge, be careful toland on the red collapsible platforms. Move quickly to reach the grind rail inside the cave.

In the tri-section bridge, the flashing images determine if you get brought down to the turtle platforming sections, or if you get the kart to speed in. Try toaim for a kart routefor the fastest route.

After completing the kart section and entering the next side-scrolling section,you can jump on the moving pillars as if they were a wall-jumping section. Do this quickly to reach a higher route.

In the next section, endless numbers of the massive wheels will be rolling across the course.The best way to avoid them is with side-stepping, though they shouldn’t slow you down too much even if you do hit them.

Finish with atime under 3:10 seconds and a score of 50,000to get an A Rank, and bump it up to an S Rank with a Perfect Clear.

Where To Find Every Red Star Ring In Seaside Hill

Left identical to how they were in the original game, Red Stars return,ten for each location, five for each Sonic. Here’s where to find them all in Seaside Hill.

Seaside Hill Act 1 Red Stars

Here are the locations for each of Classic Sonic’s Red Star Rings.

The reward you get for this is the Skill,Invincible Start.

Seaside Hill Act 2 Red Stars

Modern Sonic has five Red Star Rings to collect too. Here’s all of them.

The reward you get for this is the Skill,Direct Jump.

Where To Find Every Hidden Chao In Seaside Hill

Newly added in Sonic X Shadow Generations are six Chao hidden in each location, three for each Sonic to uncover. Here’s all of them in Seaside Hill.

Seaside Hill Act 1 Hidden Chaos

Here’s where to find the Chaos hiding in Seaside Hill for Classic Sonic.

Seaside Hill Act 2 Hidden Chaos

Modern Sonic’s three Chaos are strewn about Seaside Hill, and here’s where to find them.

Your trip through Seaside Hill is finished now, with everything seen and done that can be seen and done.